Bodycount tells the story of an American soldier recruited by ‘The Network’ – a slightly sinister operation that handles, and resolves, events where others (such as the UN) have failed.
It’s not the most original of plot devices but I’ve heard a lot worse and despite a few reservations I was looking forward to giving the game a try.
One of the biggest selling points of Bodycount was the destructability of the environments and while it can be fairly impressive at times – with bullets ripping through enemy cover – it was equally frustrating in tandem. I could shoot through walls and sheet metal that patched up the wall but when faced with some corrugated metal sheets my bullets (and grenades!) did no damage whatsoever.
The shooting itself was fairly enjoyable and the auto aim meant things didn’t get too annoying. When suddenly faced with 10 or 15 enemies, and with the controls not being quite as responsive as I’d like, it certainly helped to keep the game flowing.
One hindrance with regard to the shooting is the fact that there are no iron sights on the zoom/aim. The camera pans in slightly and your weapon moves off to the side. It’s not ideal and I think a lot of people may be disappointed to play in this style.
On the plus side there are a few good missions and some of the art design is great. Especially the Target stuff, which I won’t go into for fear of spoilers. So it’s a shame the rest of the game feels bland despite being nice and colourful. The fact you only seem to be shooting the same four or five enemies for the majority of the game is also a bit of a let down.
Unfortunately I didn’t have a chance to play the mutliplayer – on both occasions I tried I spent a good 10 mins looking for a game but no-one else was playing it.
Bodycount feels like a missed opportunity – the twist in this story could’ve been really cool if handled right and set up correctly. Instead it felt like the game played it’s hand too early and left you to graft through the same level after level.
Bodycount is playable for sure but it’s tough to recommend a game that felt like going through something from about 5 years ago. With a different setup I feel this could’ve been a decent shooter, sadly somewhere along the line it lost it’s way.