Crysis 3 – Review (PS3)

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I wasn’t a massive fan of Crysis 2 but enjoyed it enough to be looking forward to giving Crysis 3 a shot. I hadn’t seen much in the way of trailers or previews so I was expecting more of the same.

And for the most part that’s what I got. However Crysis 3 does some things to set it apart from it’s predecessor.

Graphically I’d say the game is another step up, especially in terms of the human faces on the characters. The world is well crafted and the opening moments in the rain are gorgeous.

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My main gripe from the last game, enemies spotting you from miles away while you’re trying to formulate a plan, has thankfully been remedied. If you keep yourself relatively well hidden it’s rare for enemies to randomly spot you (at least on Normal difficulty) and this adds even more depth to the tactical options you have.

The ‘nanosuit’ you wear delivers different abilities that all drain the suit’s power level. The power recharges over time but this means you can’t just spam one ability indefinitely, which is a good thing.

You can either try to just blast your way through trouble using the armor ability to soak up more damage, use your suit’s super jump ability to get yourself out of a situation or avoid the situation altogether by activating your cloaking ability and sneaking past the enemies.

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I found myself mixing and matching a lot more in Crysis 3 as opposed to the previous game because of the extra freedom afforded to the player in terms of enemy patterns/awareness. I don’t feel any of the changes that improved things have affected the AI of enemies – who still deal with you ruthlessly if they get the chance.

I wasn’t particularly invested in the story that carries over but I did like your British colleague ‘Psycho’ and thought his voice acting was fairly strong. I could take or leave the story though, unfortunately it didn’t really resonate with me. It was a surprisingly short campaign as well but to be honest that was a plus because it meant minimal filler.

Weapons have a hefty feel to them, which is nice, and the bow is a welcome addition. I didn’t use it as much as I did the one in Tomb Raider but it definitely got me out of a few sticky situations – especially the explosive arrows!

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The multiplayer was fairly decent fun but there was nothing really in there to pull me in and keep me playing. Unfortunately, Crysis 3 seems to be one of those titles where the multiplayer isn’t really needed but they persist with it anyway. It’s definitely not bad, it’s certainly playable and competitive, however the suit abilities aren’t really enough the hook you in. Even the new ‘Hunter’ mode doesn’t add much to the package.

Crysis 3 is a weird game to review – it’s an improvement on the previous game and it’s online offering is better than Crysis 2. I liked some of the characterisation and graphically it looked great. It’s just that the rest of it was, well… average. I wouldn’t recommend people not to play Crysis 3, it’s worth the time but perhaps this is a title that would be best suited to a rental as opposed to a purchase.

Rating: 7/10

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Tomb Raider – Review (PS3)

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It’s not often I find myself in a position to make a u-turn on my feelings for a game when I’ve already played some of it and wasn’t keen.

Here’s the main part of my comments on Tomb Raider having played a section at the Eurogamer Expo last September:

I know I joked about it previously but if you only have an XBox 360 and haven’t played the Uncharted games then you’ll love this. Sadly for me, while it plays well, Tomb Raider is just a clone of Uncharted. Hopefully the story will lift this above that status.”

Perhaps a busy exhibition floor wasn’t the most suitable place to experience the game because within 10 minutes of starting Tomb Raider at home I was impressed.

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Graphically the game looks pretty amazing, with good character models and some great lighting and fire effects. Lara’s movement is fairly smooth and animations for both the good guys and enemies are nicely done.

Crystal Dynamics have delivered on their promise of a reboot for Lara Croft. Gone is the Lara of old with the wonky body shape and in her place is a more realistic Lara, both in terms of appearance and character. As a wannabe archaeologist Lara is not a trained hunter/killer and is still wet behind the ears after coming out of college/university.

The opening few hours are definitely the strongest here – Tomb Raider is at its best during tense moments with just one or two enemies. With Lara coming to grips with the fact she’s going to need to do whatever it takes to survive. It’s been talked about a lot but her first kill is handled perfectly.

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Unfortunately it doesn’t take long for Lara to start mowing down 10 or 20 enemies at a time. And it jars more here than it does with something like Uncharted. Possibly because of the tone of the game, I’m not sure but I think if they could’ve found a more creative way to deal with this it could’ve made this one of the best games out there.

The answer isn’t immediately apparent – maybe keep adding new enemy types to keep things fresh but keep the fighting to small skirmishes with just one or two enemies. And then keep that 25 enemy fight for the end of the game? Possibly they could’ve incorporated the great optional tomb puzzles as main quests?

Regardless, on a personal level at least, using the bow for the most part (Lara had studied Archery) and guns as a last resort enabled the disconnect to not be too serious for me.

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Jason Graves (of Dead Space fame) delivers once again with the score and incidental music – this is one of the better scores I’ve heard this year so far. The voice acting is strong and it’s nice to hear so many different local UK accents in one place!

There will no doubt be the inevitable comparisons between Tomb Raider and Uncharted but I think they are different beasts – for now at least. Lara’s origin story is gritty and harrowing. For the most part she is alone, fighting to get her friends back. Nathan Drake spends a lot of time with Sully/Elena/Chloe and that brings with it the opportunity for a few wisecracks and conversation.

In fact the part of the game that felt like Uncharted-lite was the multiplayer – not bad in any sense but the addition of traps isn’t enough to differentiate this from Naughty Dog’s superb online offering. As I said at the top there, if you only have an XBox then you may love this online as it’s different to most stuff out there on the 360.

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Overall though Tomb Raider is a fantastic game. There are a few annoying difficulty spikes here and there but that’s par for the course in most games. Lots of action packed set pieces and climbing/falling moments raise the bar but it’s the quieter moments in Lara’s journey that really struck a chord with me. Considering I wasn’t massively psyched for the game it’s nice to genuinely recommend it as one of 2013′s best offerings so far.

Rating: 9/10

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Persona 4 Golden – Review (Vita)

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As someone who has never played, or been interested in playing, a Japanese Role Playing Game (JRPG), such as Final Fantasy or Valkyria Chronicles, I was intrigued to see Persona 4 Golden essentially clear up the Vita Game Of The Year awards at most gaming sites last year.

Released back in 2012 in the US/Japan the game finally arrived to Europe in February. Having read from practically every gaming site I trust/respect that this was the best Vita game out and one of the best JRPG’s around I felt obliged to give it a try.

The jazzy intro left me with a smile on my face but also a quizzically raised eyebrow as I wondered exactly what I had let myself in for.

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The game is a year in the life of Yu Narukami as he transers schools to spend a year living with his Uncle in a small town called Inaba. You have control over his life, from schoolwork to making friends and even deciding on where to work part time. While the story doesn’t change your decisions do affect your relationships throughout the game.

And Persona 4 Golden is all about relationships. Whether it’s your friends or relatives, everything you do has a knock on effect on what the game calls your ‘Social Links’. The better your social links the more powerful your (and your allies) Personas can become when fighting shadows.

Oh, did I forget to mention as well as Yu Narukami’s daily life of school and work you also FALL INTO TV’s AND BATTLE SHADOW MONSTERS :lol:

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Without getting too spoilerific, you discover that you can access this other world through the TV. After a spate of murders in Inaba, you realise they are tied to the other world. You and your friends decide to try and save whoever might be the next victim.

Because I hadn’t played a game like this before I put Persona 4 Golden on ‘Very Easy’ and to be honest this was probably a wise move. I died in battle only a handful of times and when I did was able to revive on the spot with full health. While this reduced the challenge of combat it enabled me to get to grips with the game without becoming frustrated. It also meant I was free to concentrate on the social side of the game and just enjoy the story.

And what a story it is. Traditionally Japanese games have been a bit more ‘out there’ than Western titles (see Bayonetta/Vanquish/Metal Gear Solid) and Persona 4 Golden is no different but the game also deals with some interesting themes – loneliness, responsibility and even coming to terms with one’s masculinity. It might be wrapped up in J-Pop gloss but Persona is definitely full of great character arcs.

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The characters are well written and by the end of the game I genuinely cared about them. It’s not often that happens with game characters – probably The Walking Dead, Mass Effect and Uncharted games are the most recent examples I can think of.

As you build relationships with the other characters you’ll get different options in terms of who to spend time with and the game often gives you a few options when you only have time for one. You may even eventually get a girlfriend (or several if that’s more your ‘style’) and the game does a good job of conveying the slightly embarrassing beginnings of a school relationship at that age.

The difference between this and other games with social options is that Persona 4 Golden isn’t just a case of ‘this person likes/dislikes you’ it’s that in forging and building these relationships you are effectively levelling up. Even studying and doing well at school gives you bonuses. It means that of all the 41 hours I ploughed into the game not a minute was wasted. There was no filler.

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The combat is based around fighting monsters in dungeons that are themed around various thoughts/fears of the townspeople. You have the ability to call on monsters of your own (Personas) to aid you and you’ll always be with a few of your friends (another difficult choice, who do you take with you?). You walk around the dungeon freely in third person and once an encounter is initiated the action moves to a turn based setting.

I won’t go into story details beyond the above but I enjoyed it and thought it did a good job of maintaining the mystery of events until the reveal. One word of advice though, keep 3 or 4 rolling saves because it is VERY easy to miss the real ending of the game. First time out I got a disappointing ending that skipped 3 months of in-game time (around 8/10 hours of gameplay) so keep a spare save ready to go back if needed.

Even going back and getting the proper ending I still missed a part of the game and didn’t have a back up (thinking I’d finished) so I will have try and get to that on my next playthrough. Yep I plan to go back through the game again, this time on a more competitive setting.

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I didn’t imagine Persona 4 Golden would grab me so hard if I’m honest – as I said at the outset I’ve never been interested in this type of game before but I’ll be keeping an eye on the genre now and hopefully might find some other great experiences for my Vita.

If you have a Vita then I can’t recommend this enough, Persona 4 Golden is a fantastic game that offers a lot more than just turn based combat and will leave you wanting more at each turn.

Rating: 10/10

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Far Cry 3 – Review (PS3)

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Far Cry 3 puts you in the shoes of Jason Brody, a rich kid who is partying with his friends on a tropical paradise island near Bangkok. However, as becomes apparent in the game’s opening, everything is not quite as idyllic as it seems.

With your friends scattered and captured it’s left up to you to try and get everyone together and escape from this hellish nightmare.

Fortunately there are plenty of guns around and lots of armed enemies to take out in the process.

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The setting is beautiful and the developers have done a great job of creating a stunning and believable environment for you to mess around in. And mess around you will because Far Cry 3 is positively loaded with things to do in addition to the story missions.

The story itself starts strongly, wavers in the middle and finishes well – though it felt like there were different directions Far Cry 3 could’ve gone in that might’ve been better suited to the early story stuff. I certainly would’ve liked to have seen it take longer for Brody to turn into a frenzied killing machine after his fantastically timid beginnings but having said that, it does fit in with the story stuff that follows.

Enemy AI is ok on the whole, though it has to be said it’s at its best when unscripted emergent events happen – like wild animals rushing in and attacking you and your enemies. Some of those moments were superb and gave the game a real feeling of vitality and freshness.

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The missions were good overall and I felt that Far Cry 3 was well paced, aside from a few instances and one particular ‘boss’ battle that felt a little out of place. Mainly due to it’s length rather than it’s place in the story.

Having everything in first person gives the game a nice feel, especially when driving a vehicle. And it says a lot that for the most part I avoided using the fast travel system and would just drive wherever I needed to go.

On your travels you’ll encounter random enemy patrols or wild animals and for me, these were some of the highlights of my playthrough. Likewise capturing enemy bases was always fun and I thoroughly enjoyed the challenge presented by the radio towers you need to activate to unlock chunks of the map.

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I did feel the story outstayed it’s welcome a little, possibly trimming an hour or two off the campaign might’ve helped but the characters dreamt up by the developers are pretty awesome and it was nice to see some colourful personalities that were fun to interact with.

Unfortunately during an early mission I experienced several game breaking glitches that meant restarting the mission. Whether it was a game crash, an online connection error that froze the game on the pause screen or something else, it meant redoing the same mission 4 times, which was pretty frustrating. The game also locked up on me a few times beyond that and because of Far Cry 3′s lack of manual save options I lost a fair bit of valuable progress.

I found the multiplayer offering to be pretty robust and good fun. There isn’t anything revolutionary here but it’s solid and will offer further hours of gameplay within the universe. There are also a batch of co-op missions that you can tackle with friends which further boosts your potential playtime.

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Overall, after initially being impressed with Far Cry 3 by the end of the game I felt a little let down by the way the story developed. I felt a couple of great characters were wasted and I suppose having enjoyed the opening it just highlighted the disappointment by the time the game ended. Added to that were the technical issues that disrupted my playthrough and it made for a slightly disjointed experience.

Rating: 7/10

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Assassin’s Creed III – Review (PS3)

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I felt the opening few hours of Assassin’s Creed III were great. As set up for the main story it does a great job and working through these closed, more linear parts showed that Assassin’s Creed doesn’t always have to be about the size of the open world area.

Unfortunately once you get to the main crux of the game Assassin’s Creed III struggles under the weight of being a fully fledged ‘numbered’ Creed title.

Discounting the story, which seems to increase in insanity with each installment  the Assassin’s Creed games have gotten better with each title. This hit a plateau between Brotherhood and Revelations, with the latter feeling a little tired. Unfortunately Assassin’s Creed III, despite the new setting, also suffers this fate.

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It’s not all doom and gloom though – firstly the character animation (which also featured in the Vita spin off Liberation) is superb. The movement through trees and the forest is wonderfully natural, especially in the snow.

Movement looks fluid and believable for the most part, although I did hit an issue that seemed to affect a few people – namely in some of the cutscenes no characters mouths were moving. So conversations would be happening between two characters gesturing to each other but with mouths tightly clamped shut. It looked weird and, of course, dragged you out of the game for the moment.

The naval combat, while fairly limited, was also fantastic and great fun. It looks like lots of people agreed with me, seeing as the recently announced Assassin’s Creed IV will be a pirate game.

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I also enjoyed the hunting missions and some of the Homestead/side missions. Although everything is still very much map led – all of the stuff you can do is indicated with a marker. Which I don’t have a problem with for main missions but it would be nice if more games adopted a more Red Dead Redemption style of side stuff that you can pick up by interacting with characters that aren’t highlighted etc.

Sadly the story stuff is the weak link here, a lot of the missions felt like too much of a slog and some of them just weren’t very interesting. There were a few highlights and for some of the time it was great to be in control of Connor.

However another issue is that Connor as a character was almost totally devoid of empathy or emotion. He was a selfish brat with no redeeming features. I’m all for playing as characters that are a bit of a fool and go through a decent character arc but I didn’t feel Connor changed much at all over the course of the game.

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As the Assassin’s Creed games have got more and more successful they have moved away from the actual assassinations of the original game. There isn’t the planning and scheming to take out a target anymore – simply head to a marker and kill everyone.

It was something I mentioned in my recent Hitman Absolution review but one part stuck out for me when playing Assassin’s Creed III: tasked with taking out a target I headed to the map marker, sneaked up on him and activated what I thought would be an instant kill and instead was greeted by a health bar which triggered an alert in all the guards I’d just sneaked by. And that to me is disappointing.

So the campaign starts well but ends up fairly average. What of the multiplayer?

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Ubisoft have been tweaking the online of Assassin’s Creed ever since they introduced it and here it’s at its refined best. With a whole host of modes and a much improved stun mechanic. I had great fun dipping in and found the multiplayer to be tight, responsive and very competitive… even when just starting out.

So it’s a mixed bag really – while the game makes some good forward steps (character animation/naval combat/improvements in online play) it is let down by a plodding story that has one of the most disappointing characters in the series. Assassin’s Creed III is a good game, it just doesn’t compare to the adventures of Ezio Auditore.

Rating: 7/10

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Metal Gear Rising: Revengeance – Review (PS3)

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Ok before we get started, in the interests of full disclosure I must state I didn’t (or more accurately couldn’t) finish Metal Gear Rising. I made my way through 99% of it but after 90 minutes of trying I admitted defeat on the final boss.

Set 4 years after the events of Metal Gear Solid 4, Rising sees you take control of Raiden once more – though he has changed somewhat since the Metal Gear Solid 2 days :smile:

The most glaring difference, as seen during some cut scenes in MGS4, is that Raiden is now mostly machine – a cyborg, fitted with an exoskeleton and lots of nice weaponry just waiting to be upgraded.

Metal Gear Rising is not a stealth game like previous Metal Gear Solid titles – the few stealth sections in Rising feel a bit out of place in my opinion. This is a game all about destroying your enemy rather than avoiding them. And you have lots of ways to dispatch your foes.

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Raiden’s main weapon is a katana which he can use to slice up his opponents, especially satisfying during ‘blade mode’, where time slows down and you use the right analogue stick to swipe your sword through any other cyborg in your way. It can also be a big help – a red box will appear on enemies while in blade mode, hit it with your katana and nail the circle button prompt to absorb your foes’ energy – refilling your life bar.

You can also parry enemy attacks by pressing square and pushing the left stick in the direction of the attack. Enemies give off a red light before they attack but unfortunately that doesn’t indicate when to parry, just that they are going to attack.

It makes it overly difficult to judge attacks and from what I understand on easy you only have to press square to parry, which sounds like a better option for these lower (easy/normal) difficulty settings. It just meant more frustration for me as I could parry some attacks but not others. I felt Platinum Games nailed the parry/attack mechanics in Bayonetta and Vanquish so it’s disappointing to see what they’ve delivered for Rising.

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Couple this with some big difficulty spikes and it’s a recipe for trouble. When you’re having to spend almost two hours fighting the same guy (Hi Monsoon *waves*), even if it is over two battles, on Normal difficulty then I feel the game is doing something wrong.

Graphically the game looks a little rough around the edges at times and I noticed a distinct stutter and frame rate drop during some of the scripted Codec calls. However the cutting in blade mode is stunning and it’s amazing to see your damage rendered in real time.

The story is focussed around PMCs (Private Military Companies) and how they benefit from war, or even just the threat of war. Raiden uncovers a sinister plot that one of the PMCs is carrying out and vows to stop them. It’s not really anything spectacular but serves as a nice back drop while you’re chopping up cyborg soldiers and massive robots.

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There is little mention of Raiden’s past (beyond him being a child soldier) or much else linking back to other Metal Gear games but there are a few things fans of the series will pick up on and the return of one character in particular had me smiling.

As I said at the outset of this review I didn’t actually finish the game. I was stuck on the last boss and sadly Metal Gear Rising doesn’t give you the option of changing the difficulty at all. I can’t remember the last time I failed to make it through a story-based game. I sunk a lot of time into that last boss and wasn’t making any progress at all so decided that my time could be better spent elsewhere.

It would’ve been nice to have had some middle ground with the option to drop the difficulty down while playing bits you were having trouble with. It’s the lack of flexibility that killed the game for me. I do like challenging games but being stuck on the same boss/area for an hour at a time isn’t fun. While some people might get off on finally beating that part, I just felt drained.

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And to be honest that kind of typifies my experience with Metal Gear Rising. For the majority of the game I was comfortable, in control and having fun. Then I would hit a crazy difficulty spike and just end up frustrated. My advice, unless you love a hugely challenging experience, would be to just play this through on Easy first time out and enjoy the ride. Rising is a fun and over the top action game, I just didn’t enjoy playing it.

Rating 6/10

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Hitman Absolution – Review (PS3)

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It still amazes me that Hitman Absolution is the first Hitman game we have seen on Playstation 3. For such a strong franchise on the PS2 I would’ve thought Agent 47 would have cropped up sooner than this!

In Absolution, Agent 47 has gone rogue after carrying out a mission in which he kills his former handler ‘Diana’. As a complex plot unravels you will be tasked with using all of your Hitman skills to track and eliminate targets to get information.

This game has a much higher emphasis on story than I remember for the previous games which leads to an issue that a lot of people complained about – the fact that for some missions you don’t actually assassinate your target. What I mean is that once you get to where they are a cut-scene takes over and events play out as scripted.

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This makes sense in terms of exposition, especially if the target needs to give you story info before dying but it obviously goes against a part of the Hitman ethos, which is planning to kill the target with the freedom of a choice of options.

Thankfully there are numerous other targets that you can take out however you like and I personally didn’t have a problem with the ‘cut scene deaths’.

The controls are tight and Agent 47 handles well. I liked the feel of the shooting and felt that they did a good job of making your shots seem like they were landing with a suitable punch.

Graphically Hitman Absolution is great, it has a slight cartoon sheen but that only heightens the look of the game in my opinion. The design of the levels has obviously been done meticulously and you will have great fun working out ways to get through them.

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The biggest plus for me in this game is the instinct meter, a finite source that can used in a number of ways.

Firstly, you will always have a very small amount of instinct available – this means with a press of R1 you can see enemies through walls, see which route they will take and get an idea of who is around you. This makes planning your next move a lot easier than having to hope an enemy isn’t around the corner!

In an offensive capacity you can slow down time, tag a number of enemies and then have Agent 47 immediately take them out when time restarts. Very handy for unexpected crowd control but it drains your ‘instinct’ all the way.

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Defensively ‘instinct’ allows you to blend in with your surroundings – if you are on the verge of being discovered in disguise you can hold R1 and the cries of ‘hey you, do I know you?’ will be replaced with ‘ah he must the new guy that’s starting today.’ This is a fantastic mechanic for lesser skilled assassins like myself. It gives you time to recover a mission that might otherwise have been blown and saved me on numerous occasions.

Disguises also play a big role here, if your cover is blown the quickest way avoid further detection is to change clothes. However, be warned – in a nice touch, people wearing the same uniform/clothes are a lot more likely to notice you are a stranger (as they would know the other people they work with). But that’s where the aforementioned instinct comes into play.

The enemy AI is pretty good and certainly if you raise a full scale alarm it’ll take some luck and good judgement to avoid death. If you’re just spotted or suspicious it’s fairly easy to get away by breaking line of sight and hiding in one of the many cupboards/boxes etc scattered around the levels.Hitman4

For the most part you’ll likely want to play stealthily and see if you can get through the level undetected. But sometimes you just want to let some steam off and shoot some bad guys :smile: Hitman Absolution allows for both but be warned, a stand up gun fight makes things pretty difficult. And the unfortunate checkpoint system doesn’t help matters.

Rather than saving your progress or allowing a hard manual save the game has specific checkpoints in a level that you can activate. It just feels a little out of place for a game that gives you so much freedom in other areas.

The online offering is the rather excellent ‘Contracts’ mode in which you can play through a level of the game, mark your own targets and set conditions before uploading the level for the world at large to play. You can also play through other people’s creations and the whole thing is good fun and fairly easy to do.

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It was a refreshing change to play a game that gives you a lot of freedom to approach and deal with targets as you see fit. It’s also a stark reminder of how far Assassin’s Creed has drifted from it’s roots. As an example in Assassin’s Creed III I made my way slowly and quietly up to a target, hit the attack button to assassinate him only to discover he had a ‘health bar’. The attack on him diminished his health a jot and alerted all the guards in the area. In Hitman Absolution I can get close to a target, take them out and make my escape in any number of ways. Thankfully there were no health bars!

I can’t recommend Hitman Absolution enough. There are a range of difficulty levels (the higher ones remove instinct etc) so whether you want to get into Hitman or are a long time fan of the series, this game has a lot to offer. It’s not perfect and sometimes a little wonky AI or level design comes into play but this is a great title that you can have a whole heap of fun with.

Rating: 9/10

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Aliens: Colonial Marines – Review (PS3)

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Aliens: Colonial Marines has been in development for so many years it almost became a running joke. And then over the last 12 months Gearbox and SEGA really got to grips with the game and showed off some pretty stunning demos at trade events.

Set after the Aliens film and before/during the events of Alien 3, Colonial Marines sees you take control of Cpl. Winter as a group of Marines make their way to the ship U.S.S Sulaco and, later in the game, LV-426 (the planet Aliens takes place on). Their mission is to find and rescue the missing Ripley, Hicks, Newt and Bishop.

So the set up is kind of cool and as someone who loves the second Aliens movie I was really looking forward to finally going on another ‘bug hunt’. Sadly, what follows is a 5 hour trudge through a lot of similar looking corridors with a few open sections to break things up.

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Graphically the game just looks like a pale shadow of what was shown before release. Even if that was on a maxed out PC I’d expect the PS3 version to get somewhere close, look at Battlefield 3 for example. Colonial Marines can look good in places but lacks the polish and lighting of the pre-release stuff we saw.

The AI is quite bad and becomes more noticeable in co-op play because on several occasions all the enemies just targeted ‘Player One’, ignoring the other Marines entirely. For a large chunk of the game you’re fighting human soldiers as opposed to Aliens and it’s just not that fun.

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My main complaint with Aliens: Colonial Marines is the hit detection on the shooting. So many times I scored a direct hit with the red dot sight, only for it not to register at all. It makes the shooting so frustrating because I never felt fully in control of the weapons.

Sadly this also makes it way over to multiplayer, which is even more infuriating. The amount of times I was killed by another player while spraying bullets into them was ludicrous and made the online side of things a disappointment.

It’s not all bad, it has to be said. The pulse rifle sound effect is fantastic and the blips of the tracker are cool. I do wish they had used that to better effect though. Just a dash of horror in amongst the shooting would’ve been great. Some of the levels were enjoyable but the least said about the return of a character from the film the better.

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The characterisation and voice acting doesn’t do the game any favours, with more than one character suddenly having an attack of the ‘Cole Phelps‘ and randomly shouting lines when you’re right next to them. Considering how strongly you care about the characters in the Aliens films it’s disappointing to have no connection with the ones from the game.

Unfortunately somewhere along the line (and the events of that ‘line’ are a hot topic – check out Jim Sterling’s recent post) the game has gone backwards since the gameplay we were shown last year. I don’t ever recall seeing a game look so removed from the demos we saw. I know people always say Killzone 2 didn’t quite match up to it’s initial trailer but at least it was close. And the Aliens demos were GAMEPLAY demos, not rendered trailer footage. See below for a comparison video:

Aliens: Colonial Marines is a serviceable first person shooter with some dodgy hit detection. This is not the Aliens game we wanted or even the one were we shown before release. A massive missed opportunity that could’ve started a series of these games.

Rating: 4/10

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The Walking Dead – Review (PS3)

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I watched the first TV series of The Walking Dead and really enjoyed it. I liked Telltale Games ‘Back To The Future‘ games but their form has been patchy (their Jurassic Park game was widely panned) so I wasn’t sure what to expect from this game.

Firstly this *isn’t* based on the TV series although it does take place in the same Walking Dead universe as the comics which the TV show is based on. Slightly confusing but the main thing is that this is an entirely different set of characters.

You play as Lee Everett, a university professor. As the game opens you are in the back of the Sheriff’s car on your way to prison for the murder of your wife’s lover. Thankfully for Lee the zombie apocalypse comes at just the right time and you end up having to escape from the cop car to survive.

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Soon afterwards Lee meets a 9-year-old girl, Clementine, who is alone because her parents are out of town and her babysitter… well I won’t say any more :smile: . Lee takes her under his wing and they try to get somewhere safe and work out what the hell is going on.

The Walking Dead is a point and click adventure game, which means while you’ll have some freedom of movement you’re limited to small areas and different object to interact with.

Mainly you’ll be talking to the other characters and learning about the group of people you’ve ended up banded together with. And this is where the game shines.

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Firstly it’s a cast of well written and acted characters. And secondly the writers aren’t afraid to put you in some very difficult situations, usually ending in you having to make a choice that will alienate one of the group. It’s tense stuff and because most the choices have a timer running down, you’ll often feel a sense of panic because you’re being forced to make a call on something quickly when you’d love more time to think it over.

The game has lots of different ways to play out, although the overall narrative remains the same regardless of how you play. At the end of each episode you also get a breakdown of what percentage of other players made the same choices as you. This is a real eye opener at times! Certainly on one choice I presumed everyone would do the same only to discover at the end of the episode I was in a 12% minority!

The biggest compliment I can pay the game is that Clementine is a believable representation of a child. I’ve never seen a child character in a game before that had so many of the nuances and speech patterns of a real child. And I strongly believe that is the reason so many people had such a strong emotional reaction to this game.

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Telltale set up the relationship between Lee and Clementine in an identical way to the relationship you have when you have your own child in real life. What I mean by that is that when you bring home your newborn child it can’t fend for itself. It needs your help and support until it becomes strong enough to start looking after itself. Of course the real life bond is much more than can be conveyed in a game but I genuinely believe Telltale have given a lot of people a little taste of what being a parent is like. If you don’t believe me (and have finished the game – beware spoilers if not) check out the huge amounts of #ForClementine hashtags on Twitter!

The game was released in episode format over the course of months rather than weeks. I picked up the bundle before Christmas and I’d recommend doing the same at this stage – I believe the first episode is available free as a demo. If you haven’t played it you should definitely check it out. I would’ve loved to have experienced it spread out, for season two I will do just that.

The Walking Dead isn’t perfect. I encountered a glitch at one stage whereby I couldn’t continue the game. My character essentially fell through the train he was supposed to be on every time I went through a specific door. Thankfully a reset and reload solved the problem but I’ve heard of some people having other problems as well. Nothing major though and when the story is this good it’s easy to forgive the odd issue here and there.

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Overall, I can’t praise this game enough. It’s a different style of game to the stuff I would usually play but through the excellent characters and writing, Telltale have delivered an emotionally charged and superbly crafted story that will likely leave you with a lot more emotional baggage than when you started. Play it. Now.

Rating: 10/10

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Need For Speed: Most Wanted – Review (Vita)

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When I first saw screenshots and shot-off-screen footage of Need For Speed: Most Wanted I was quietly hopeful that maybe Criterion Games might be able to squeeze the Vita for all it’s worth.

And having got my hands on the game I can confirm that they most certainly did.

For the most part this is pretty much the exact same game as it’s console counterpart – having played a bit of the PS3 version the only differences I could see were changing weather, less traffic on the roads and the crashes were a bit less spectacular (cars in the Vita version don’t smash up as much).

To have managed to get the game onto the Vita with just minor changes is a feat unto itself – that the game also plays really well is the icing on the cake.

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Criterion have somehow got the entire PS3 map on here and graphically the game is gorgeous, although occasionally the action was so fast on the small screen I simply wasn’t quick enough to avoid the oncoming traffic. To be fair though that might also just be my ‘old-man’ reactions, perhaps younger readers will have no issues.

There are a plethora of cars and events to take part in and with the inclusion of Autolog you’re never far from trying to beat a friend’s time. The menu selection, using the D-Pad in game to select races, is a nice touch and means you don’t have to break from the action to set up races etc.

The online play, for up to 8 players, is reliable and solid – I haven’t experienced much in the way of disconnects etc. There is a full levelling system and separate mods to unlock for cars just on the multiplayer side and you can create your own events for people to take part in.

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Need For Speed: Most Wanted probably isn’t going to convert you into a driving fan if you don’t enjoy the genre but if you have even the slightest interest in racing games then this is the best thing out there for the Vita. Aside from the racing this is a stunning example of what can be achieved if the Vita version of a PS3 game isn’t simply handed to a third party to port over. It gives me hope for the future of the handheld!

Rating: 9/10

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