The Walking Dead – Review (PS3)

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I watched the first TV series of The Walking Dead and really enjoyed it. I liked Telltale Games ‘Back To The Future‘ games but their form has been patchy (their Jurassic Park game was widely panned) so I wasn’t sure what to expect from this game.

Firstly this *isn’t* based on the TV series although it does take place in the same Walking Dead universe as the comics which the TV show is based on. Slightly confusing but the main thing is that this is an entirely different set of characters.

You play as Lee Everett, a university professor. As the game opens you are in the back of the Sheriff’s car on your way to prison for the murder of your wife’s lover. Thankfully for Lee the zombie apocalypse comes at just the right time and you end up having to escape from the cop car to survive.

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Soon afterwards Lee meets a 9-year-old girl, Clementine, who is alone because her parents are out of town and her babysitter… well I won’t say any more :smile: . Lee takes her under his wing and they try to get somewhere safe and work out what the hell is going on.

The Walking Dead is a point and click adventure game, which means while you’ll have some freedom of movement you’re limited to small areas and different object to interact with.

Mainly you’ll be talking to the other characters and learning about the group of people you’ve ended up banded together with. And this is where the game shines.

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Firstly it’s a cast of well written and acted characters. And secondly the writers aren’t afraid to put you in some very difficult situations, usually ending in you having to make a choice that will alienate one of the group. It’s tense stuff and because most the choices have a timer running down, you’ll often feel a sense of panic because you’re being forced to make a call on something quickly when you’d love more time to think it over.

The game has lots of different ways to play out, although the overall narrative remains the same regardless of how you play. At the end of each episode you also get a breakdown of what percentage of other players made the same choices as you. This is a real eye opener at times! Certainly on one choice I presumed everyone would do the same only to discover at the end of the episode I was in a 12% minority!

The biggest compliment I can pay the game is that Clementine is a believable representation of a child. I’ve never seen a child character in a game before that had so many of the nuances and speech patterns of a real child. And I strongly believe that is the reason so many people had such a strong emotional reaction to this game.

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Telltale set up the relationship between Lee and Clementine in an identical way to the relationship you have when you have your own child in real life. What I mean by that is that when you bring home your newborn child it can’t fend for itself. It needs your help and support until it becomes strong enough to start looking after itself. Of course the real life bond is much more than can be conveyed in a game but I genuinely believe Telltale have given a lot of people a little taste of what being a parent is like. If you don’t believe me (and have finished the game – beware spoilers if not) check out the huge amounts of #ForClementine hashtags on Twitter!

The game was released in episode format over the course of months rather than weeks. I picked up the bundle before Christmas and I’d recommend doing the same at this stage – I believe the first episode is available free as a demo. If you haven’t played it you should definitely check it out. I would’ve loved to have experienced it spread out, for season two I will do just that.

The Walking Dead isn’t perfect. I encountered a glitch at one stage whereby I couldn’t continue the game. My character essentially fell through the train he was supposed to be on every time I went through a specific door. Thankfully a reset and reload solved the problem but I’ve heard of some people having other problems as well. Nothing major though and when the story is this good it’s easy to forgive the odd issue here and there.

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Overall, I can’t praise this game enough. It’s a different style of game to the stuff I would usually play but through the excellent characters and writing, Telltale have delivered an emotionally charged and superbly crafted story that will likely leave you with a lot more emotional baggage than when you started. Play it. Now.

Rating: 10/10

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Need For Speed: Most Wanted – Review (Vita)

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When I first saw screenshots and shot-off-screen footage of Need For Speed: Most Wanted I was quietly hopeful that maybe Criterion Games might be able to squeeze the Vita for all it’s worth.

And having got my hands on the game I can confirm that they most certainly did.

For the most part this is pretty much the exact same game as it’s console counterpart – having played a bit of the PS3 version the only differences I could see were changing weather, less traffic on the roads and the crashes were a bit less spectacular (cars in the Vita version don’t smash up as much).

To have managed to get the game onto the Vita with just minor changes is a feat unto itself – that the game also plays really well is the icing on the cake.

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Criterion have somehow got the entire PS3 map on here and graphically the game is gorgeous, although occasionally the action was so fast on the small screen I simply wasn’t quick enough to avoid the oncoming traffic. To be fair though that might also just be my ‘old-man’ reactions, perhaps younger readers will have no issues.

There are a plethora of cars and events to take part in and with the inclusion of Autolog you’re never far from trying to beat a friend’s time. The menu selection, using the D-Pad in game to select races, is a nice touch and means you don’t have to break from the action to set up races etc.

The online play, for up to 8 players, is reliable and solid – I haven’t experienced much in the way of disconnects etc. There is a full levelling system and separate mods to unlock for cars just on the multiplayer side and you can create your own events for people to take part in.

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Need For Speed: Most Wanted probably isn’t going to convert you into a driving fan if you don’t enjoy the genre but if you have even the slightest interest in racing games then this is the best thing out there for the Vita. Aside from the racing this is a stunning example of what can be achieved if the Vita version of a PS3 game isn’t simply handed to a third party to port over. It gives me hope for the future of the handheld!

Rating: 9/10

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GregHorrorShow’s Top 20 Multiplayer Maps

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I was looking back through some old blogs a couple of weeks ago and stumbled across my Top 10 Multiplayer Maps feature – I could not believe that was published way back in 2010!

Since then we’ve had lots of great online games featuring some superb level design – so here’s an update, with the 10 now 20:

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20. SAO PAULO BUS DEPOT (Max Payne 3)


Max Payne 3′s gritty, dark universe comes through in the multiplayer as well as the single player and Sao Paulo’s Bus Depot is a prime example. Run down and seemingly abandoned, the design of the map is fantastic. There are so many different ways in (and out) of the depot itself, as well as vertical levels, that you’re never far from trouble. Perfect for settling those Vendetta’s :smile:

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19. SYR DARYA UPLINK (MAG)

I haven’t played MAG for far too long but this was always my favourite of the huge maps on offer in the game. The initial capture points are perfectly placed and having them upstairs means it’s difficult to take but equally as difficult for the enemy if you do manage to secure it. The final point in the warehouse has so many twists and turns that it housed some epic battles for me.

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18. COURTYARD (Resistance Burning Skies)

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Sadly because of the lack of video for Vita games I don’t have footage for this one – but it’s probably the map I enjoyed most throughout my time with the Burning Skies multiplayer. Set in and around a two storey building, including the street it’s on, Courtyard is a mixture of up-close indoor gunfights and some longer range firefights on the street and surrounding areas. Perfectly designed for smaller 4v4 online battles.

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17. OPERATION 925 (Battlefield 3)

The Close Quarters DLC for Battlefield 3 is among the best DLC I’ve ever played. And the map design of the levels is the main reason for this. Operation 925 contains a host of destroyable walls/glass which means no-where is safe to hide! The video above is an excellent look around the level. As well as the two levels of the building you also have the underground car park to contend with, which opens out nicely after the tight corridors leading to it.

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16. VALPARAISO (Battlefield: Bad Company 2)

With plenty of hills to fight up/down on, this is a wonderfully varied map boasting four differently styled bases that will keep you entertained for ages. The mixture of jungle environments just within this map is a testament to how well made it is – you’ll start in dense jungle before breaking into the open for a while until eventually you’ll find yourself in another dense jungle setting for an enclosed final base.

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15. SEASIDE – GLAMORGAN, WALES (Resistance 3)

I still maintain that Resistance 3 was a hugely underrated game and that extends to the online. Glamorgan’s mix of small one floor barns/buildings makes for a strong map and while the bridge in the centre can be a choke point, the fact that you can also go around the sides means it never becomes too much of an issue. Raised platforms at each end also offer the opportunity for sniper fire but it’s when up-close and personal that the map thrives.

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14. HIGHRISE (Call Of Duty:Modern Warfare2)

I’m not a massive fan of Call Of Duty but the multiplayer is pretty fun in short bursts and the Highrise map is one of the highlights of the series. Set, essentially, in the upper floor of two buildings and on another building’s rooftop inbetween – this is a close quarters map with plenty of scope for sneaking into the enemies’ tower. One of my favourite tactics was using the lower walkways to get into the opposite tower and launch an attack behind the enemy – that is of course if I could get in without being spotted… easier said than done.

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13. LONDON UNDERGROUND (Uncharted 3: Drake’s Deception)

Like almost all Uncharted online maps London Underground is based upon a single player campaign level. And this one runs the full gambit. Three vertical levels of fun and a speeding train that passes through the level, killing anyone in it’s path. Fortunately Naughty Dog also put some of the objectives on the tracks or near where the train passes, just to add to the chaos! This is a really well designed map with lots of entrances/exits to all rooms, meaning you’ll need to stay focussed to keep hold of objectives.

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12. FIREBASE GODDESS (Mass Effect 3)

Another multiplayer that I really need to spend some more time with is Mass Effect 3. Firebase Goddess is a great map with lots of ins-and-outs and a cool exterior section showing the destruction that has occurred at the base. With the play in Mass Effect 3 being horde-based the numerous entrances make for some tense moments and you’ll need a good squad of players to hold down locations and complete objectives on this one!

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11. DRONE (Call Of Duty: Black Ops II)

I’ve found that my taste in Call Of Duty games tend to favour the Black Ops side of things rather than the Modern Warfare series. In terms of multiplayer I’d say Drone is my favourite of any Call Of Duty map. Tightly designed with plenty of ways in (and out) of buildings, you’ll need to keep a constant eye in all directions to avoid enemies flanking you. The main room with the slide doors will have you second guessing yourself – everytime you hear the ‘swoosh’ of the door opening you have milliseconds to decide… friend or foe?

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10. MAWLR GRAVEYARD (Killzone 3)

Killzone 3 has a lot of maps that revolve around a specific feature and MAWLR Graveyard is no different. The central route through the map means going through the path of a metal crusher – activated by a button on a raised platform. It’s very satisfying to spot a group of enemy soldiers making a run for it, hit the button and watch the kills stack up. But you also have other ways around, with two rooms on each side for close quarters action – which are linked by an underground tunnel. Fantastic stuff.

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9. CASTEL GANDOLFO (Assassin’s Creed: Brotherhood)

The majority of levels in the Assassin’s Creed series have been effective but nothing special in my opinion. However Castel Gandolfo (a real province in Italy) is a fantastically made map that generates an amazing amount of tension during games. Set across two floors of the building, including some of the exterior as well, it’s crowded enough to lose your pursuers but not so busy that you can’t get a good chase on. Great placement of Trap Doors’ adds a further edge to proceedings.

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8. GRAND BAZAAR (Battlefield 3)

Battlefield 3 has given us some of the biggest maps ever seen on a console shooter and Grand Bazaar is a stunning example of how good design can enhance the player’s experience. Basically an alleyway with lots of entrances/exits and the ability to flank around both sides, this is a map that makes it easy to get caught up in the choke-point of the alley but gives you the option of stepping back from the carnage and making a dash via a different route to try and claim a flag. It’s this freedom of choice that makes Grand Bazaar such a strong map.

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7. THARSIS DEPOT (Killzone 2)

Set on the same refinery as the single player mission, Tharsis Depot is full of steel and has an elogated bottleneck between the bases down one side of the map. Co-incidentally that is also where one team has to defend in search and destroy – which usually leads to all kinds of chaos. With two floors to choose from there are plenty of ways to surprise your enemies and I am a HUGE fan of holding down the corridor just off the main room in the middle to shotgun any enemies that come my way.

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6. THE SANCTUARY (Uncharted 2: Among Thieves)

This map is my personal favourite from Uncharted 2. Whether it’s plunder, elimination, deathmatch or whatever – The Sanctuary almost always throws up a great match. The underground tunnels are a fantastic addition in that they effectively add a third layer to proceedings and the risk/reward of positioning the Hammer on the exposed ledge is a stroke of genius. In fact you can also climb to the top of the tower in each base, above the main rooftops so technically The Sanctuary has FOUR levels to play with. A monster of a multiplayer map considering how compact it is.

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5. PORT VALDEZ (Battlefield: Bad Company 2)

This was one of the maps from the Battlefield: Bad Company 2 beta and it is still one of my favourite maps on the game. The balance between defence and attack (in Rush mode) in terms of positioning of buildings etc is truly superb. The last few bases of this massive map are fantastic and you really do have to consider your tactics. Making a run for it is all well good but you can almost guarantee a host of snipers will have their sights trained on the entrance of whichever base you’re at. A really well designed map, especially considering the size and amount of bases in it.

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4. CHATEAU (Uncharted 3: Drake’s Deception)

Chateau is one of those maps that creates it’s own centrepiece as the game progresses. At the start of the round the roof is set on fire and soon enough the rooms in the upstairs of the building catch alight, the floor crumbles as it burns and flames lick the walls. It is some truly stunning stuff. And that’s to say nothing of the zipline from a hole in the top floor down to the adjacent garden or the downstairs room with overturned furniture that can be used as makeshift cover. A well designed map full of character.

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3. CASPIAN BORDER (Battlefield 3)

There are so many great maps in Battlefield 3 that I could probably do a Top 10 list just based on that title alone but the one that stands out above the rest for me is Caspian Border. Finely placed objectives and a wonderful mix of high and low positions mean sheer fun. The four main areas are far enough apart that it makes sense to grab a vehicle but if you find yourself stranded it isn’t too far to run. Add jets and helicopters into the mix and you have a recipe for some seriously amazing mutilplayer action. Outstanding.

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2. LENTE MISSILE BASE (Killzone 3)

This is a map that I simply love playing on. The way Lente Missile Base spans so many levels is brilliant and, of course, the fact that missiles actually take off from the basement (and you can get killed if you’re foolish enough to be down there) make this one of Killzone 3′s best experiences. Like some of the other centre-pieces in the game’s online offering there is a switch you can push to cancel the missile launch. It’s the little touches like that which really give the level a touch of character. From tense fights in the main tower through to open battles in the courtyard and below to tight skirmishes in the tunnels under the base, there is always something going on in this map.

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1 RADEC ACADEMY (Killzone 2)

Yep *still* the daddy of all multiplayer maps, Radec Academy is a superbly designed map with both open areas and some really tight corridors/stairways which leads to some intense firefights. The positioning of the search and destroy targets (for both teams) is inspired – essentially requiring you to hold a room that has three or four different entrances. Meanwhile there is the opportunity to snipe from the balcony overlooking the square – but you’ll have be quick to take those chances as people don’t hang around… unless you’re lucky enough to find an unsuspecting soul taking stock in one of the doorways opposite. Then of course you have the tunnels that run between each base and the building at the back of the map which can get quite crowded if a speaker spawns down there. Overall for me personally, it’s tough to think of what more they could’ve done to improve Radec Academy…

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And there you have it – an updated list featuring the latest and greatest multiplayer maps… well certainly the ones I enjoy playing the most.

Because it’s such a divisive subject and because of the sheer number of maps out there across a huge amount of games, I fully expect you guys to have lots of maps that you love and feel should’ve been on the list.

So light up the comments and let me know which of the above are your favourites and which maps you’d add to the list!

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Enslaved: Odyssey To The West – Review (PS3)

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I was a bit late to the party on Enslaved. The game came out in late 2010 and I picked it up last Summer but only got around to playing it during the festive break.

Developers Ninja Theory have a good track record with story based games (they also made the excellent Heavenly Sword) and they don’t disappoint here.

Based on the old Chinese novel ‘Journey to the West’ by Wu Cheng’en, Enslaved tells the story of Monkey and Trip as they make their way across a devastated World. After managing to escape from a ‘slaver’ ship Monkey awakes to find Trip has attached a ‘slave headband’ to him and he must do as she commands. If he doesn’t do as she says, goes too far away from Trip or Trip herself dies then the headband will inflict pain or even kill Monkey.

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Set 150 years into the future following a global war, mechs now prowl the lands – still carrying out their programming to eliminate humans despite the fact there are almost no people left out in the wild.

The game is gorgeous with the wonderfully overgrown cities sprouting plants and wildlife. The characters themselves are rendered and motion captured superbly, carrying on the sterling work Ninja Theory started with Heavenly Sword.

You’ll be doing a lot of Uncharted-style climbing because Monkey’s agility means he can get to places Trip can’t. The combat is better than average but doesn’t stand up to something like Batman or Sleeping Dogs – possibly a little bit of an unfair comparison as the game came out so long ago.

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While you don’t control Trip directly, you have a radial wheel to issue her commands (pretty ironic really considering the slave headband situation). Simple things like ‘move’, ‘press switch’ and ‘distract’ mean this is never too complex and can help you out of some tricky situations.

I’m not familiar with the original novel so I can’t comment on how closely the game follows the book (aside from a shift in time: the novel is set in ancient China). I enjoyed the story though and thought the characters were really well rounded and very well acted. Andy Serkis (Monkey) and Lindsey Shaw (Trip) derserve some praise for helping to bring the characters to life.

There were a few issues with the balance of gameplay – some of the fights felt like they went on too long but at least the game checkpoints during most of these battles. There’s a tricky chase scene that caused me some grief because it required some *very* accurate positioning.

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My main complaint was the last boss – you fight through it in different stages and once you beat it you get a small cut-scene and then have to run over to a platform and press circle to kill it off and end the game. Sadly the game doesn’t checkpoint here so if you die you have to start the 15 minute process all over again. Particularly trying if you die on that last bit three times like I did!

Despite those issues, Enslaved is a really good game and definitely an enjoyable third person action adventure. It’s not quite up there with the Uncharted series or Red Dead Redemption but it can hold it’s own among the others in the genre. You can probably pick this up really cheap now and I you see it I’d recommend taking a chance on it.

Rating: 8/10

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Call Of Duty: Black Ops Declassified – Review (Vita)

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Call Of Duty: Black Ops Declassified is a divisive beast. Depending on which review you read scores can range from extremely low to extremely positive.

I would like to start this review by saying that Declassified does not capture much of the Call Of Duty experience. This is more like an upgrade of Nihilistic’s last Vita FPS ‘Resistance: Burning Skies‘. Not necessarily a bad thing but if you’re expecting a Call Of Duty game on your Vita this isn’t it.

I was in the minority that actually quite enjoyed Burning Skies, it certainly had some issues but on the whole I enjoyed it. From what I can gather Nihilistic finished that in May and then cranked out Declassified in about 4 months.

That appears to stem from problems with the company previously handling the port who, it sounds like, were trying to cram Black Ops II from the PS3 onto the Vita.

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If Nihilistic did indeed have less than 6 months to turn this around then surely no-one can be surprised to know it appears to be based on the Resistance code with a few minor upgrades.

The main difference here is that there is no story mode to further the overall Call Of Duty experience. The single player game is one of frustrating, one life levels and time trials. Levels in which you have no checkpoints and only one life can serve to heighten tension (see Unit 13 for a good example) but these should be scattered through the game – not used on every level.

While some of the campaign was enjoyable the overall feeling was one of stress and not in a good way. I wouldn’t say avoid playing it but be prepared to face some tough and often unfair deaths. Alongside the campaign are time trial and survival modes which, while not spectacular, will give you some further challenge.

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Graphically it’s not great. There isn’t really much I can say in this respect, it’s passable but not one of the Vita’s better looking games. The AI is also a bit erratic – enemies will just as often blow themselves up as hunt you down ruthlessly.

Where Declassified saves itself is with it’s online offering. Patches make this a different experience to what was originally reviewed elsewhere at the time of release. Stability is much improved – you do still get kicked to the main menu on occasion but it is a lot less than previously.

The main downside is that because the maps are smaller (to accommodate the 4v4 player cap) you’ll often find you spawn only to be killed straight away. To be honest though that is something I regularly encounter in the PS3 versions of the game as well so perhaps it won’t bother regular COD players as much.

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There is a fairly fleshed out perk, weapon upgrade and killstreak system which allows you to unlock new stuff as you progess. Most of these seem nicely balanced and players seems to be using a variety of different set ups – always a good sign that the game is well balanced.

A nice touch that uses the Vita’s technology is that you can upload your loadouts to Near for friends/players close by to download. And you can use these regardless of whether you’ve unlocked the weapons/perks yourself. It’s a pretty cool feature that I’d like more games to adopt.

I’ve had a few rounds online that have genuinely rivalled some of the experiences I’ve had on PS3 in terms of excitement and tension and that is a big positive for me.

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Certainly it fills me with hope that if someone can step up to the plate and deliver a great looking, great playing FPS for the Vita some brilliant experiences could be on the horizon. Could Killzone Mercenary be that game? I hope so but that’s a debate for another time.

So, Declassified is a tough one to rate. The single player experience is frustrating and doesn’t add much story-wise but is enjoyable in places. Counter to that I had a great time with the online, despite a few technical issues. I’d say try it – if you like the way the game handles (or enjoyed Resistance Burning Skies) then you’ll have a good experience with it but if you dislike how the engine plays then avoid.

Rating: 6/10

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LittleBigPlanet PS Vita – Review (Vita)

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LittleBigPlanet is such a staple of the Playstation brand that it was inevitable that Sackboy and friends would make an appearance on Sony’s latest handheld.

While development duties have been handed to Tarsier Studios they have done such a great job you wouldn’t know this wasn’t made by Media Molecule.

The story mode is great fun, as usual filled with plenty of wacky adventures and is the best way to collect items that you can then use to build your own levels.

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The focus on creating and sharing remains from previous versions and actually with the use of the touchscreen might be an easier process for some. Level creation is still a bit daunting though, especially compared to something like Sound Shapes – which feels a lot simpler to get up and running.

Another positive is the inclusion of near-based and friend challenges, which plays nicely into the asynchronous nature of score-chasing often found on the Vita. It’s a nice way to dip back into levels once you’ve finished the story and adds a little competitiveness to the game.

Graphically the game looks great and LittleBigPlanet uses the Vita to it’s full potential, whether that is front/rear touch, tilting or even just rotating the device and playing on the screen lengthways.

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Obviously once you’ve finished the single player stuff there is a massive amount of user generated content to enjoy. Levels can be downloaded as well so you don’t have to be connected online to play them – very handy.

There’s not really a lot more I can say to be honest, LittleBigPlanet PS Vita isn’t breaking any new ground aside from the use of touch controls but the series has been refined to perfection so I would say this is the definitive version of the game.

If you like LittleBigPlanet you’ll love this but I’d recommend it to anyone – the sheer volume of user created levels available means you’ll never be short of something to play here.

Rating: 8/10

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GregHorrorShow: Game Awards 2012

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So another fantastic year of gaming draws to a close and it’s time to look back to see what’s impressed in 2012:

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BEST GAME INNOVATION

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WINNER: Spec Ops ‘Degradation Of Characters’

It’s crazy to think that this has never been done before. In Spec Ops: The Line as well as physical changes, you and your squad also take a psychological beating. Later in the game as your character starts screaming his orders instead of calmly giving them it makes a huge difference. Even reloading calls are shouted through gritted teeth. It just makes the game feel incredibly visceral. Big shout outs to both Dishonored and Hitman: Absolution for bringing some new, inventive mechanics to the stealth genre. I expect both Blink and Instinct will turn up in other games at some stage.

RUNNERS UP:

  • Dishonored – Blink
  • Max Payne 3 – Bullet Time in Online Matches
  • Hitman: Absolution – Instinct

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BEST DLC (CONTENT)

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WINNER: Battlefield 3 – Close Quarters

While Borderlands 2 gave us a substantial chunk of gameplay with Captain Scarlett’s Booty and Uncharted 3 delivered some clever, new maps, for sheer awesomeness this award has to go to Battlefield 3 for Close Quarters. This map pack with two new game modes was a brilliant addition to the Battlefield package. The maps in here are some of my favourite in the entire game’s roster – Operation 925 and Ziba Tower are so well designed it hurts. Sure these maps slightly favour a shotgun but when has that ever been a problem :smile:

RUNNERS UP:

  • Uncharted 3 – Map Pack
  • Mass Effect 3 – From Ashes
  • Borderlands 2 – Captain Scarlett’s Booty

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BEST DOWNLOADABLE GAME

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WINNER: Journey

Journey is unlike anything I’ve ever played – it truly is a game that needs to be experienced rather than discussed but if you’d like to read more, check out my review from earlier in the year. A truly stunning game. Also have to congratulate the guys at Evolution on Motorstorm RC – when I first saw the reveal I wasn’t hugely impressed but the game turned out to be fantastic.

RUNNERS UP:

  • Motorstorm RC
  • Sound Shapes
  • When Vikings Attack!

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MOST ANTICIPATED GAME OF 2013

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WINNER: Grand Theft Auto V

Rockstar continue to deliver top quality games – since the last GTA we’ve had L.A Noire, Max Payne 3 and the superlative Red Dead Redemption. Grand Theft Auto V looks set to continue that (check out the trailer in the next section) and I can’t wait to see what advances have been made since the last game back in 2008.

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BEST GAME TRAILER

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WINNER: Borderlands 2

I love this trailer. It completely sums up the game and when Claptrap… well I won’t spoil it but check it out.

I’ve also included the runners up below so you can check them out as well.

RUNNERS UP:

  • Grand Theft Auto V
  • Beyond: Two Souls
  • Bioshock Infinite

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BEST PS VITA GAME

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WINNER: Motorstorm RC

There have been some fantastic games for the Vita in it’s first year and I certainly don’t think the console is lacking in titles. Assassin’s Creed III: Liberation came close to making this list but was edged out by the excellent Need For Speed: Most Wanted. Sony Bend Studios delivered a great Uncharted game and Gravity Rush was a blast, despite some frustrating combat issues. However the award in 2012 goes to Motorstorm RC, a completely addictive racer that took up far too much of my time. Beating friend’s scores on the tracks gave everything a competitive edge and I enjoyed it so much I bought all the DLC to get more tracks. In my opinion a perfect title for the Vita.

RUNNERS UP:

  • Uncharted: Golden Abyss
  • Need For Speed: Most Wanted
  • Gravity Rush

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BEST GRAPHICS

GOTYGraphics

WINNER: Max Payne 3

Usually best graphics is one of those categories where you can immediately arrive at a shortlist and the tough part is narrowing that down to a winner. But this year we’ve had a number of games that shone in various different styles. It’s been extremely difficult and titles like The Darkness II, Need For Speed: Most Wanted, Hitman Absolution and Gravity Rush have all failed to make the cut. For me, although it was a linear experience, Max Payne 3 really delivered a mix of great technical work and graphical style to create a fairly unique and stunning looking game.

RUNNERS UP:

  • Journey
  • Assassin’s Creed III
  • Borderlands II

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BEST STORYLINE

GOTYStory

WINNER: Spec Ops: The Line

I had been keeping an eye on Spec Ops: The Line ever since it’s first reveal back at the Video Game Awards in 2009, so I was most pleased to see it finally get released in the summer. Promising tough moral choices, an interesting story and some good use of desert sand to trap enemies it looked like Spec Ops might dominate the barren Summer release schedule. It didn’t quite work out that way but Spec Ops: The Line tells one of the more engrossing stories in games of the last few years. The way things unfold is well choreographed and having seen some of the conversations with the writers of the game it seems almost everything in the game was planned that way from the beginning. It’s a slow start but well worth sticking with – one of the best storylines for a while.

RUNNERS UP:

  • Max Payne 3
  • The Darkness II
  • Dishonored

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BEST SOUNDTRACK (SCORE)

GOTYScore

WINNER: Max Payne 3 – Health

There have been some fantastic scores this year, from the usual military bombast of Call Of Duty: Black Ops II through to the quirky and lovable Sound Shapes on Vita. But most would be hard pressed to match Health‘s score for Max Payne 3, which fitted the game so well it was pretty much another aspect of Max’s character. Journey probably ran it closest, the sweeping joy and sorrow of Austin Wintory’s music really bringing a depth of emotion to the game. Big shout out as well to Hotline Miami, I haven’t even played that game but the soundtrack is fantastic in it’s own right.

RUNNERS UP:

  • Journey – Austin Wintory
  • Gravity Rush (Vita) - Kohei Tanaka
  • Sound Shapes (Vita) – Various

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BEST SOUNDTRACK (LICENSED)

GOTYLicensed

WINNER: The Darkness II

It’s also been a great year for licensed music uses in games – in fact it’s the first year I’ve truly struggled to get a shortlist, never mind a winner. FIFA continues to impress by delving into indie territory and Sleeping Dogs ‘Grand Theft Auto-esque’ radio station approach threw up some great tunes to cause carnage to. Eventually it was a two horse race for this award and despite a few excellent choices (Martha Reeves and the Vandellas – “Nowhere to Run” and Deep Purple – “Hush” in particular) by Spec Ops: The Line, The Darkness II steals it with tracks like Ram Jam – “Black Betty”, Metallica “Some Kind Of Monster”, Stereo MCs – “Connected”, The Flamingos – “I Only Have Eyes for You”, Dean Martin – “In the Chapel in the Moonlight”, The Offspring – “Self-Esteem” and of course, Tone Loc – “Wild Thing”. Fantastic stuff.

RUNNERS UP:

  • FIFA 13
  • Sleeping Dogs
  • Spec Ops: The Line

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BEST VOICE ACTING

SleepingDogs 3

WINNER: Sleeping Dogs

Square Enix assembled an all star cast including Hong Kong actor Will Yun Lee, Tom Wilkinson, Lucy Liu and Emma Stone to bring the characters of Sleeping Dogs to life. They do a great job and really help to pull you into the world the game creates. Nolan North again pulls a Nate Drake performance out of the bag, this time on the small(er) screen of the Vita. He also took on the main role of Martin Walker in Spec Ops: The Line – you can see why he’s one of the most in demand, and best, voice actors in gaming.

RUNNERS UP:

  • Uncharted: Golden Abyss
  • Max Payne 3
  • Spec Ops: The Line

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SINGLE PLAYER GAME OF THE YEAR

Journey Main

WINNER: Journey

Journey is a gaming experience like no other. As you make your way across desolate, sandy dunes the game will run you through a gamut of emotions. It’s such a wonderful game, play it online and in one sitting (it’s 2-3 hours long) – you won’t regret it. While in some respects Mass Effect 3 was disappointing, overall I thought it was a solid, enjoyable game. There were some interesting missions and choices you could make that meant, while the ending might not have been different, how you got to the conclusion of the story varied depending on your actions. Sleeping Dogs was so much fun I think I played almost the entire thing with a smile on my face but the dark horse in this race, sneaking up on the others with a fibre wire, is Hitman: Absolution. After a mis-step with Kane and Lynch 2, IO Interactive really delivered with Hitman. Accessible and challenging – definitely one of the best single player games out there this year.

RUNNERS UP:

  • Hitman: Absolution
  • Mass Effect 3
  • Sleeping Dogs

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MULTIPLAYER GAME OF THE YEAR

GOTYMulti

WINNER: Borderlands 2

It hasn’t really been a great year for online multiplayer in my opinion – too few new games grabbed our attention and it was far too easy to jump back into titles like Battlefield 3 or Uncharted 3. However Borderlands 2 would be a worthy winner any year. Getting online with 3 of your friends and blasting through madcap missions was insane fun and the dash for spilled loot only added to the comedy. Mass Effect 3 successfully introduced multiplayer, it was only a horde mode of sorts but most enjoyable and the added depth of different character races gives it some longevity. Call Of Duty: Black Ops II was the most accessible and flexible yet, with some really great maps to boot. Max Payne 3 adds something different with modes like ‘Payne Killer’ and ‘Gang Wars’ but stands up as a third person action shooter in standard modes like Team Deathmatch as well. I was quite impressed with Max Payne’s online, especially the way the developer factored in bullet time but it didn’t seem like that many people were playing it beyond the first couple of weeks of release.

RUNNERS UP:

  • Mass Effect 3
  • Max Payne 3
  • Call Of Duty: Black Ops II

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GAME OF THE YEAR

GOTYGame

WINNER: Borderlands 2

If you’ve been keeping up with the blog or following me on Twitter it’s probably not too hard to guess this year’s winner. For Borderlands 2, Gearbox Software ramped up the game and refined it to such an extent that it is genuinely hard to find fault with it. It’s fun on your own but truly comes to life in online co-op. Memorable characters compliment the game’s wicked sense of humour and an outrageous amount of classes, guns, shields, mods and relics just add to the chaos. Borderlands 2 is a huge game that you will love playing through.

RUNNERS UP:

  • Sleeping Dogs
  • Hitman: Absolution
  • Journey

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So there you have it, another great year for gaming and the above is only the tip of iceberg. There were some great titles that didn’t make the shortlists but are still worth checking out. Things like Syndicate, Binary Domain, X-Com: Enemy Unknown and Need For Speed: Most Wanted for a start. Or how about Unit 13, Everybody’s Golf and LittleBigPlanet for the Vita.

I never got around to playing a few of the big games from this year, most notably The Walking Dead and Resident Evil 6 but I’ll hopefully get a chance to experience those soon.

There’s been plenty to play this year and 2013 looks interesting, especially with new hardware on the horizon.

What is your game of the year? Let me know what you agree/disagree with in the above and what titles you would’ve had in there.

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Call Of Duty: Black Ops II – Review (PS3)

BlackOpsIIMain

I’ve really enjoyed the last few campaigns in the Call Of Duty series so when I heard that Black Ops II had the best one yet I was pretty excited to give it a shot.

Unfortunately my initial time with the game did not go well. During the opening hour I got trapped in a game breaking glitch and after getting through that my PS3 froze up. I also had some pretty weird instances of character models getting stuck where they shouldn’t be and the game just felt really unpolished.

When I powered down my PS3 for the night I thought ‘if the next hour is like that I might not bother finishing this’, which is a pretty rare thought for me. Thankfully it seems that opening hour was just downright bad luck and the game ran fine from then on.

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And the campaign *is* the best in a Call Of Duty game to date. I know a lot of people just buy the game for the multiplayer but really you should check this story mode out. It flits between the 80′s and 2025 but is far less confusing than previous games. I always had a sense of which character I was controlling, something that hasn’t always been the case in former iterations of the titles.

The story is formed (and endings chosen) as you go through the game and the coolest thing Black Ops II pulls off is that half the time you’re not even aware you’re making a choice or triggering something that will change the story. Very refreshing.

The mulitplayer is as it has always been but the new loadout system (where each item – guns or perks – is worth a point and you can have up to 10) gives new players a clearer picture of what they are taking into rounds and allows more flexibility to customise a loadout to your particular tastes/skills.

BlackOpsII4

Of course this doesn’t level the playing field, people that have been playing the game series for years will still have the upper hand but it does give you a chance to play to your strengths. I’ve actually found the game to be a lot less frustrating than previous titles and am enjoying it online. It’s not going to drag me away from Battlefield 3 permanently but it’s certainly a nice change of pace.

Zombie mode returns and for fans of that mode you’ll find a campaign as well as the usual survival horde mode type affair. I’m not really into that mode to be honest but it’s a nice addition and shows Treyarch are trying to cater for as much of their audience as possible.

BlackOpsII2

Overall I really recommend Call Of Duty: Black Ops II, despite the issues I had early on with the game. The online is fast and frantic but definitely feels a little more welcoming than previous COD games. I think without the branching campaign it might have felt a little stale at this stage but Treyarch are keeping it relevant by tweaking the formula… Infinity Ward take note.

Rating: 9/10

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Assassin’s Creed III: Liberation – Review (Vita)

Liberation has long been hyped as one of the ‘saviours’ of Playstation Vita (the others being Call Of Duty: Black Ops Declassified and Persona 4: The Golden). Offering a scaled down Assassin’s Creed experience to better suit the handheld style of play, does it do enough to shine?

The good news is that Liberation is a very solid game. Telling the story of Aveline de Grandpré, an assassin in New Orleans in 1765, it sees the series take on a female main character for the first time. Aveline is modelled really well and has some really great animation – especially her fluid movement through trees, which mirrors Connor’s animation in the full PS3 Assassin’s Creed III.

I found the story of Liberation to be pretty engrossing for the most part and Aveline as a character was fun to control. The game uses a new idea in terms of disguise – you have three different ‘personas’ available as you play, each with individual abilities.

The ‘Lady’ will not attract much attention from guards and can also charm characters into talking to her/following her. However she can’t climb. The ‘Assassin’ has the normal abilities of an assassin and will raise attention in guards very quickly. And the ‘Slave’ persona allows Aveline to blend into crowds of the poor and also pass for a servant/slave to gain access to restricted areas.

This gives you a fair bit of freedom to approach missions in different ways (although certain missions require you to use a specific outfit) and another thing I really enjoyed about Liberation was that it brought back a more stealthy element of play.

Unfortunately you still have your usual open world glitches, such as people spawning into the game in front of you, characters stuck on geometry and just random odd things. This isn’t limited to Liberation of course, lots of open world titles suffer similar issues and actually the game does have a small get out clause in that Liberation is a game created by Asbergo (the fictional bad guy company from the Assassin’s Creed series). Yes, you’re playing a game within a game :o Very Inception isn’t it? :lol:

The touch controls are fairly intuitive, you open letters that Aveline finds by running your finger and thumb across the front/back of the Vita touch screen/pad together. Once you kill a few enemies you can activate ‘Chain Kill’ which pauses the action and lets you highlight enemies by touching them – Aveline will then despatch them in turn. Sadly my Vita bugbear returns… ‘Hold the Vita to a bright light source to see the note/letter.’ This should always be optional in my opinion, not very convenient when on the train or in the office :(

There is also a little bit of cross-over with the PS3 version if you link your Vita to Assassin’s Creed III on PS3. You get a playable mission as Connor and unlock his Tomahawk, along with a few other bits.

Overall Liberation is a good, fun experience. It’s certainly one of the better Vita games out there at the moment and if you like Assassin’s Creed it’s well worth checking out. I won’t know for sure until I finish Assassin’s Creed III (I’m halfway through) but at this stage I prefer Liberation to Assassin’s Creed III, which is pretty surprising and speaks to the quality of the Vita game.

Rating: 8/10

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Dishonored – Review (PS3)

Dishonored puts you in the shoes of Corvo Attano – Royal Protector (Bodyguard) of Empress Jessamine Kaldwin. You arrive back from a trip abroad investigating potential cures for the plague that is ravaging your city, only to find yourself framed for the murder of the Empress and thrown in jail.

As you escape, try to clear your name and find Emily, the Empress’ daughter, you’ll take on the role of assassin rather than protector. Corvo receives a boost of supernatural proportions which allows you to unlock various powers, such as freezing time, teleporting or possessing enemies.

Sadly this array of powers leads to one of the more confusing aspects of the game design – the second ‘tier’ of these powers is so steep in cost that if you choose to back one power you will miss out on lots of the others. So you’ll need to make that choice early on or spend an extended amount of time during the game to find the runes scattered about the level.

I understand wanting to keep a reign on the player’s power so they don’t just get everything too early in the game but I felt disappointed that I didn’t get a chance to try out some of the powers at all because of my choice of levelling up one power. I do see that they don’t want it to be too easy but I genuinely feel all the powers at the lowest level should have been unlocked during the story playthrough.

My gripe with power design aside, Dishonored is pretty good fun. Depending on the powers available to you and your approach to the missions (in terms of where/how you get into buildings/areas etc) you can have some varied playthroughs. Add to that the numerous ways you can kill characters (or non-lethally complete the missions) and the chances are you and your friends will have all completed the same mission in a different way.

The game also features a morality meter of sorts in it’s ‘Chaos’ system. The more people you kill, the higher the Chaos rating per mission. This accumulates over missions and eventually contributes to which of the three game endings you’ll get. However it should be noted that Dishonored’s endings are more in line with Bioshock 2′s subtlety different endings as opposed to something with drastic changes likes Heavy Rain.

While the game has a strong graphical style I actually wasn’t overly impressed with the visuals themselves. Some of the water effects didn’t look that great and on occasion the game just didn’t look as sharp as I would’ve expected. The style of the game is a positive though, despite those graphical issues.

Dishonored looked like being one of the freshest, inventive games of the year – unfortunately the design choice of not allowing you to unlock more on your first playthrough hinders things somewhat. It’s a good, solid, rewarding experience but I was just left feeling it could have been so much more.

Rating: 7/10

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