Aliens: Colonial Marines – Review (PS3)

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Aliens: Colonial Marines has been in development for so many years it almost became a running joke. And then over the last 12 months Gearbox and SEGA really got to grips with the game and showed off some pretty stunning demos at trade events.

Set after the Aliens film and before/during the events of Alien 3, Colonial Marines sees you take control of Cpl. Winter as a group of Marines make their way to the ship U.S.S Sulaco and, later in the game, LV-426 (the planet Aliens takes place on). Their mission is to find and rescue the missing Ripley, Hicks, Newt and Bishop.

So the set up is kind of cool and as someone who loves the second Aliens movie I was really looking forward to finally going on another ‘bug hunt’. Sadly, what follows is a 5 hour trudge through a lot of similar looking corridors with a few open sections to break things up.

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Graphically the game just looks like a pale shadow of what was shown before release. Even if that was on a maxed out PC I’d expect the PS3 version to get somewhere close, look at Battlefield 3 for example. Colonial Marines can look good in places but lacks the polish and lighting of the pre-release stuff we saw.

The AI is quite bad and becomes more noticeable in co-op play because on several occasions all the enemies just targeted ‘Player One’, ignoring the other Marines entirely. For a large chunk of the game you’re fighting human soldiers as opposed to Aliens and it’s just not that fun.

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My main complaint with Aliens: Colonial Marines is the hit detection on the shooting. So many times I scored a direct hit with the red dot sight, only for it not to register at all. It makes the shooting so frustrating because I never felt fully in control of the weapons.

Sadly this also makes it way over to multiplayer, which is even more infuriating. The amount of times I was killed by another player while spraying bullets into them was ludicrous and made the online side of things a disappointment.

It’s not all bad, it has to be said. The pulse rifle sound effect is fantastic and the blips of the tracker are cool. I do wish they had used that to better effect though. Just a dash of horror in amongst the shooting would’ve been great. Some of the levels were enjoyable but the least said about the return of a character from the film the better.

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The characterisation and voice acting doesn’t do the game any favours, with more than one character suddenly having an attack of the ‘Cole Phelps‘ and randomly shouting lines when you’re right next to them. Considering how strongly you care about the characters in the Aliens films it’s disappointing to have no connection with the ones from the game.

Unfortunately somewhere along the line (and the events of that ‘line’ are a hot topic – check out Jim Sterling’s recent post) the game has gone backwards since the gameplay we were shown last year. I don’t ever recall seeing a game look so removed from the demos we saw. I know people always say Killzone 2 didn’t quite match up to it’s initial trailer but at least it was close. And the Aliens demos were GAMEPLAY demos, not rendered trailer footage. See below for a comparison video:

Aliens: Colonial Marines is a serviceable first person shooter with some dodgy hit detection. This is not the Aliens game we wanted or even the one were we shown before release. A massive missed opportunity that could’ve started a series of these games.

Rating: 4/10

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The Walking Dead – Review (PS3)

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I watched the first TV series of The Walking Dead and really enjoyed it. I liked Telltale Games ‘Back To The Future‘ games but their form has been patchy (their Jurassic Park game was widely panned) so I wasn’t sure what to expect from this game.

Firstly this *isn’t* based on the TV series although it does take place in the same Walking Dead universe as the comics which the TV show is based on. Slightly confusing but the main thing is that this is an entirely different set of characters.

You play as Lee Everett, a university professor. As the game opens you are in the back of the Sheriff’s car on your way to prison for the murder of your wife’s lover. Thankfully for Lee the zombie apocalypse comes at just the right time and you end up having to escape from the cop car to survive.

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Soon afterwards Lee meets a 9-year-old girl, Clementine, who is alone because her parents are out of town and her babysitter… well I won’t say any more :smile: . Lee takes her under his wing and they try to get somewhere safe and work out what the hell is going on.

The Walking Dead is a point and click adventure game, which means while you’ll have some freedom of movement you’re limited to small areas and different object to interact with.

Mainly you’ll be talking to the other characters and learning about the group of people you’ve ended up banded together with. And this is where the game shines.

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Firstly it’s a cast of well written and acted characters. And secondly the writers aren’t afraid to put you in some very difficult situations, usually ending in you having to make a choice that will alienate one of the group. It’s tense stuff and because most the choices have a timer running down, you’ll often feel a sense of panic because you’re being forced to make a call on something quickly when you’d love more time to think it over.

The game has lots of different ways to play out, although the overall narrative remains the same regardless of how you play. At the end of each episode you also get a breakdown of what percentage of other players made the same choices as you. This is a real eye opener at times! Certainly on one choice I presumed everyone would do the same only to discover at the end of the episode I was in a 12% minority!

The biggest compliment I can pay the game is that Clementine is a believable representation of a child. I’ve never seen a child character in a game before that had so many of the nuances and speech patterns of a real child. And I strongly believe that is the reason so many people had such a strong emotional reaction to this game.

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Telltale set up the relationship between Lee and Clementine in an identical way to the relationship you have when you have your own child in real life. What I mean by that is that when you bring home your newborn child it can’t fend for itself. It needs your help and support until it becomes strong enough to start looking after itself. Of course the real life bond is much more than can be conveyed in a game but I genuinely believe Telltale have given a lot of people a little taste of what being a parent is like. If you don’t believe me (and have finished the game – beware spoilers if not) check out the huge amounts of #ForClementine hashtags on Twitter!

The game was released in episode format over the course of months rather than weeks. I picked up the bundle before Christmas and I’d recommend doing the same at this stage – I believe the first episode is available free as a demo. If you haven’t played it you should definitely check it out. I would’ve loved to have experienced it spread out, for season two I will do just that.

The Walking Dead isn’t perfect. I encountered a glitch at one stage whereby I couldn’t continue the game. My character essentially fell through the train he was supposed to be on every time I went through a specific door. Thankfully a reset and reload solved the problem but I’ve heard of some people having other problems as well. Nothing major though and when the story is this good it’s easy to forgive the odd issue here and there.

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Overall, I can’t praise this game enough. It’s a different style of game to the stuff I would usually play but through the excellent characters and writing, Telltale have delivered an emotionally charged and superbly crafted story that will likely leave you with a lot more emotional baggage than when you started. Play it. Now.

Rating: 10/10

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Dishonored – Review (PS3)

Dishonored puts you in the shoes of Corvo Attano – Royal Protector (Bodyguard) of Empress Jessamine Kaldwin. You arrive back from a trip abroad investigating potential cures for the plague that is ravaging your city, only to find yourself framed for the murder of the Empress and thrown in jail.

As you escape, try to clear your name and find Emily, the Empress’ daughter, you’ll take on the role of assassin rather than protector. Corvo receives a boost of supernatural proportions which allows you to unlock various powers, such as freezing time, teleporting or possessing enemies.

Sadly this array of powers leads to one of the more confusing aspects of the game design – the second ‘tier’ of these powers is so steep in cost that if you choose to back one power you will miss out on lots of the others. So you’ll need to make that choice early on or spend an extended amount of time during the game to find the runes scattered about the level.

I understand wanting to keep a reign on the player’s power so they don’t just get everything too early in the game but I felt disappointed that I didn’t get a chance to try out some of the powers at all because of my choice of levelling up one power. I do see that they don’t want it to be too easy but I genuinely feel all the powers at the lowest level should have been unlocked during the story playthrough.

My gripe with power design aside, Dishonored is pretty good fun. Depending on the powers available to you and your approach to the missions (in terms of where/how you get into buildings/areas etc) you can have some varied playthroughs. Add to that the numerous ways you can kill characters (or non-lethally complete the missions) and the chances are you and your friends will have all completed the same mission in a different way.

The game also features a morality meter of sorts in it’s ‘Chaos’ system. The more people you kill, the higher the Chaos rating per mission. This accumulates over missions and eventually contributes to which of the three game endings you’ll get. However it should be noted that Dishonored’s endings are more in line with Bioshock 2′s subtlety different endings as opposed to something with drastic changes likes Heavy Rain.

While the game has a strong graphical style I actually wasn’t overly impressed with the visuals themselves. Some of the water effects didn’t look that great and on occasion the game just didn’t look as sharp as I would’ve expected. The style of the game is a positive though, despite those graphical issues.

Dishonored looked like being one of the freshest, inventive games of the year – unfortunately the design choice of not allowing you to unlock more on your first playthrough hinders things somewhat. It’s a good, solid, rewarding experience but I was just left feeling it could have been so much more.

Rating: 7/10

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Resident Evil: Operation Raccoon City – Review (PS3)

The premise of Operation Raccoon City is a great one – you’re a team of operatives that work for Umbrella, the evil corporation at the heart of all the trouble caused in the Resident Evil universe. So for one thing you’re seeing the universe from the other side for a change, add in the fact this is all taking place alongside the events of Resident Evils 2 & 3 and you have something full of promise.

The setting is pretty cool, obviously this isn’t the first time we’ve seen Raccoon City but the developers do a good job of bringing it (back) to life and it was interesting to see the more open, chaotic side of the virus outbreak as opposed to the tight corridors etc the genre usually introduces. Of course there are also enclosed environments but these were your standard internal locales.

Graphically the game wasn’t great – it certainly wasn’t terrible but no boundaries were being pushed here. That’s not a bad thing necessarily, it just meant having played games recently like Max Payne 3 and Mass Effect 3 that excelled graphically, Operation Raccoon City looked pretty flat in comparison.

One of the biggest pluses for me alongside the story was the soundtrack, which helped drag you in during intense moments. Sound effects in general and the voicework for the characters weren’t great though, which was a shame.

The game can be played as 4 player co-op although I’m not really sure how much this would really add to the experience. I already felt like I was doing the lions share of the work when playing on my own and not enjoying it massively, so would doing less be better or make it more boring? I guess it would depend on who you were playing with – regardless it’s nice to have the option.

The combat wasn’t great, with shooting in particular feeling slightly off. I couldn’t really put my finger on exactly what the issue was but it made for some frustrating gun battles. The melee combat was ok but if you get overrun it’ll likely be game over.

I like the idea of becoming infected if you get bitten but the mechanic here is simply ‘find and use a blue potion to cure yourself’ within the next 20 seconds or die. I would’ve much preferred them to explore a path whereby if you get bitten it can last for a few levels before you fully succumb to it – maybe give your character a slight shake as they aim that gets worse over time until you’re cured. Or have enemies appear that aren’t there as you unravel. I think it sums up the entire game that with all that potential the developers went with the easiest out.

As well as Zombies you’ll be facing off against special forces operatives (for story reasons that I won’t divulge) and these guys can be a real pain in the ass. Their AI seems to be much better than your team mates and at times I felt the game just threw loads of the special forces guys at you to lengthen some of the gun fights.

Overall then Operation Raccoon City is a great idea executed poorly. There were a few excellent moments but they don’t do enough to make this a must-play. Fans of the series will no doubt enjoy the crossover and nods to Resident Evil lore but the whole time I was playing the game I just couldn’t get over how stale it felt. Not bad, not good just… average.

Rating: 5/10

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Resistance: Burning Skies – Review (Vita)

As a fan of all of the PS3 games in the Resistance series I was looking forward to Burning Skies hitting the Vita. With it also being the platforms first dedicated FPS, excitement (as well as the pressure to deliver) was high.

Burning Skies tells the story of firefighter Tom Riley and is set between the events of Resistance 1 and 2. The Chimera invasion hits and Tom gets separated from his family. He has to find them and along the way gets tangled up in taking on the alien invading force.

Development here has been handled by Nihilistic as opposed to Insomniac, who handled the PS3 versions. They do a good job for the most part.

Graphically the game isn’t massively impressive. In general, and certainly in battle, Burning Skies looks fine. However you’ll notice a fair few jagged edges and lots of pixels during quiet moments which is a little disappointing but doesn’t distract during play.

The controls feel good – I tweaked down the sensitivity (as I always have the movement speed pretty slow) and I had no problems at all with aiming or shooting. The cover system was largely redundant in my opinion as I found myself crouching behind cover manually and just popping out when needed.

In true Resistance fashion this isn’t a game about accuracy – headshots don’t kill the Chimera with one shot, you’ll need to empty half a clip into enemies to take them down. I don’t have a problem with that (the Uncharted games are the same for the most part) but people looking for a Battlefield/Call Of Duty type experience will be disappointed.

It’s a fairly substantial game, I didn’t time it specifically but I would say the campaign was around 6/7 hours including retries. I died quite a lot but the checkpoint system was pretty well paced, although there were a few moments where the game sent you back an extra room or whatever and led to a long replay.

I certainly felt like I got my money’s worth from the campaign of Burning Skies but for me the most fun has come online.

This game caters for up to 8 players and has three game modes: Deathmatch (all v all), Team Deathmatch and Survival. Survival was most interesting to me – one or two of the players start as Chimera and the remaining players have to survive 5 minutes. If a Chimera kills a human then that human also becomes Chimera, until there are no humans left (or the 5 minutes is up).

I have had a few issues in terms of getting connected – but it’s just been a case of trying to connect until you do. Once I’ve been in a game I have never been dropped out or lost connection, which I think is really impressive.

I experienced no lag whatsoever, the online runs as smooth as the offline. The maps are well designed and the weapons are really well balanced. I have been having a blast with this online and it’s really shown me how great an FPS could be on the Vita.

Unfortunately that is the biggest compliment I can give Burning Skies, it truly shows the potential for FPS games on the Vita but doesn’t quite fulfil it. This would’ve got a 6 if it was just offline but the online did genuinely impress me, both in terms of stability and balance so I feel it’s well above average.

It’s certainly worth playing through, especially from the perspective of what other FPS’s could build on from this, but if you’re not a fan of Resistance and it’s brand of non-realistic shooting you may struggle to enjoy it. It’s the solid and enjoyable online that sees Burning Skies rise above average.

Rating: 8/10

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Resistance 3 – Review (PS3)

It seems a lot of people were disappointed with the second instalment of the Resistance franchise. Personally I felt it was an improvement on the first title and I was hopeful Resistance 3 would continue to improve the series.

This time around you’re playing as Joseph Capelli, who was a side character in the 2nd game, and the feeling of fighting the Chimera has all but gone.

The humans lost the war. Resistance 3 is about survival. Beaten down and living mainly underground, Capelli and his fellow survivors get on with life as best as possible. These are not just soldiers, there are children and non-fighters as well, just trying to get through each day.

To say the game is bleak would be an understatement and it is a huge plus point for Resistance 3 that helps differentiate it from other titles. You’re often told in games “you are the only band of survivors left” but here it really feels like it.

You’re outnumbered and underpowered for the most part but the game’s great controls and wonderful weapon selection make it joy to blast through the levels. There are small victories here and there but as a battle heats up you’ll likely find yourself running away to survive.

Insomniac have gone old skool with their health system, which doesn’t regenerate and will need to be replenished with health packs. This also adds to the tension of gun fights as you know hiding behind cover is a temporary relief, not a solution.

Unfortunately the campaign loses it’s way in the last few hours and the final battle/ending was a touch disappointing to me.

Online things have been scaled down (from 60 players to 16) but for me that is an improvement and the unusual, but brilliant, weapons available mean that Resistance 3 offers something completely different to other shooters on the market.

Sure it takes a lot of bullets to get a kill but this title isn’t going for a realistic feel. I found it to be very enjoyable online, although it seemed that matchmaking may be a bit of an issue: occasionally I was told there were no games available when selecting a specific mode but choosing ‘Quick Match’ found me a game straight away in the same mode I was searching for :???:

Make no mistake – despite tailing off towards the end, Resistance 3 has the best campaign I’ve played this year. Whether or not that will hold with the glut of great games coming remains to be seen. The multiplayer is fun and something different for those looking for a change.

Rating: 9/10

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‘The Bad Place’ by Dean Koontz – Review (Book)

‘The Bad Place’ is one of Koontz’s more supernatural novels and tells the story of Frank Pollard.

Frank wakes up in an alley knowing nothing but his name and feeling an overwhelming urge that he’s being chased and needs to get away.

He hires a private detective husband and wife team to help him after suffering more blackouts and having no idea what is happening to him… Or indeed who he is.

As the story unravels and Frank’s past is revealed everyone finds themselves dragged into a dangerous game of cat and mouse – where the stakes are life or death.

Koontz is a master of the genre but I’ve found I do prefer his more recent books that are grounded in reality. ‘The Bad Place’ is a decent read though.

The storytelling is good and Koontz does a nice job of capturing the chemistry of a husband and wife team. The characters were likable but unfortunately I just didn’t connect fully with this novel compared to some of his other ones.

Rating: 6/10

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Red Faction Armageddon – Review (PS3)

Red Faction: Guerrilla was a bit of a sleeper hit with it’s mix of open world missions and insanely fun destructability.

When a follow up was announced I was looking forward to causing more carnage and seeing even bigger buildings crumble via my fair hand.

Unfortunately for some reason Volition decided instead to abandon the previous game’s direction and head down a more enclosed route.

Perhaps the game would benefit? Guerrilla certainly wasn’t perfect – the mission unlock structure was wonky at times and the game was probably 2 or 3 hours too long. Maybe moving the whole thing under the surface of Mars would improve the experience?

The simple and disappointing answer is ‘no.’

Armageddon is nothing like Guerrilla. Apart from the similar look of the main character (they are related after all) and sharing some of the weapons from the first game THQ could’ve called this game anything… a new IP possibly?

The story here is set 50 years after Guerrilla and you play as Darius Mason – a distant relative of Alec Mason from the previous game.

The people of Mars were forced underground a few years ago when Darius was tricked into destroying the terraformer that kept the weather on Mars stable. Unfortunately an alien race (well technically the humans are the aliens but you get what I mean) has been disturbed and is looking to get rid of the humans.

And so you plough through enemy after enemy, for the most part in underground corridors. With the odd walker section thrown in for good measure.

While I applaud some of the weapon design – the magnet gun in particular was a good addition – the way the game has been made doesn’t really encourage experimenting with weapons because as you’re swarmed by 6 or 8 enemies all you need is your assault rifle to see them off.

The enemy design is tragically generic. Both in terms of look and design – normal enemy, crawly enemy, enemy with ranged attack, big enemy etc.

As for the online side of things I couldn’t find anyone else playing the game when I tried so had no experience with it.

For me normally the biggest crime a game can commit is to be boring – I can tolerate a poorly designed game if I have to as long as it’s enjoyable. Red Faction Armageddon was a boring game to play through but that isn’t the issue that troubles me the most.

For some unknown reason the makers decided to rip out almost everything that made Guerrilla a unique game and put out a title that, unfortunately, disappoints when compared to the previous game. I just can’t understand it.

Red Faction Armageddon might be worth a play through if you’re really interested in the fiction but for most people I’d say there are better games in the genre to play.

If you want to play a third person shooter, with close corridor shooting against creepy alien type monsters I’d recommend picking up either of the Dead Space games instead.

Rating: 4/10

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‘The Fall’ by Chuck Hogan and Guillermo Del Toro – Review (Book)

The Fall is the second part of the Strain trilogy and picks up almost immediately where The Strain left off.

Eph Goodweather, the former head of the Centre for Disease Control, now heads up a small band of survivors that made it through the initial virus. They face an even tougher battle as the vampiric attackers have taken over, causing panic and killing thousands along the way.

Chuck Hogan and Guillermo Del Toro do a great job of showing the struggle that the survivors face and the fact that the majority of people don’t believe the problem is anything worse than youths rioting (which is the government line).

The Fall continues the strong writing of the first book and in many ways surpasses it. Whilst it is gruesome in places, the story it tells is most definitely one worth checking out.

Now I’m left hanging on for the final part of the trilogy, which is expected next year.

Rating: 9/10

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Top 50 Single Player Games: Part Five (The Top 10)

So we’re finally here – the Top 10 single player games. The cream of the crop.

If you’re just tuning in here are the previous entries:

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PART ONE (50-41)

PART TWO (40-31)

PART THREE (30-21)

PART FOUR (20-11)

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Which brings us to the final part of the list. The last two times I did these single player lists the Uncharted games had a strangle hold on the top two positions… has anything come along that could dislodge them?

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10. BIOSHOCK (8)

Bioshock has a great story to tell and it does it well with some interesting objectives and brilliantly designed levels.

There are several twists and turns in the plot, most of which are not obvious and it’s no surprise to me that a film version is in the works (although I believe currently suspended due to budget concerns).

Dark worlds like Rapture aren’t to everyone’s tastes but you really would be missing out on an awesome story if you decided not to book a trip to the underwater city.

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9. GRAND THEFT AUTO IV (7)

One the biggest selling games of this generation GTA IV features the fortunes (and lack therof) of Niko Bellic – an immigrant arriving in the US at Liberty City to find empty promises and broken dreams from his cousin Roman.

As you work your way up the criminal ladder you’ll encounter all sort of dodgy characters and befriend even more.

Liberty City is a wonderful, if run down, place and Niko Bellic’s story is one you will enjoy playing through so make sure you pick this game up as soon as possible.

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8. MASS EFFECT 2 (NE)

Mass Effect had always been the one XBox 360 franchise that I’d wanted to play – Gears Of War? Alan Wake? Halo? All good games I’m sure but not tempting to me. Mass Effect? Yes please :smile:

I won’t discuss the story at all as I don’t want to spoil anything for people that haven’t played it yet. Needless to say it’s your standard save the universe fair and with the game set in space that’s literally the universe you’ll be saving!

I can safely say Mass Effect 2 is one of the deepest games I’ve played. In much the same way as Fallout 3 plays out different for each person that plays it, this is a game where your overall story will be the same but the variables between start and end are numerous. It says something that I had minimum frustration and didn’t really get bored at all with a game that clocks in at over 32 hours.

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7. FALLOUT 3 (6)

After a tough few hours at the start you will find yourself rewarded greatly for sticking with this awesome FPS / RPG.

The story line sprawls across the world depending on your actions and you’ll find yourself taking a break from main missions to explore the wasteland or help out other characters.

I could go on and on about various things that happened and how cool it was, how great the story was or whatever.

But Fallout 3 is a game that needs to be experienced first hand and your story will no doubt play out differently to mine.

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6. METAL GEAR SOLID 4 (5)

Hideo Kojima’s tale of Solid Snake’s final mission is a brilliant showcase of the Playstation 3′s power.

This is a game that often gives you three or four different ways of approaching things – whether you realise it or not.

Metal Gear Solid 4 rewards those patient enough to stick with it by giving them a great gaming experience, with some memorable boss battles, that they won’t forget.

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5. HEAVY RAIN (4)

Heavy Rain is the spiritual successor to Fahrenheit, a fantastic PS2 title, and it’s creators have used the lessons from that game to help form the experience that is Heavy Rain.

And I say experience because Heavy Rain is unlike anything I’ve played before.

Telling the story of the Origami Killer, who kidnaps young boys and drowns them in rain water, Heavy Rain sees you controlling four main characters and through their actions – whether everyday stuff like carrying in the shopping or a frantic fight for their life – you get a real feel for the characters.

It says a lot that as soon as I finished this game I wanted to play through it again straight away. I want to give the characters a slightly different personality, experiment to see what happens and find out how it changes the story.

Heavy Rain is by no means perfect but it brings a whole raft of new ideas and innovation to the table.

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4. DEAD SPACE (3)

Coming on somewhere between Event Horizon and Aliens, Dead Space is a third person survival horror game.

You take on the role of Isaac Clarke, a ship engineer who finds himself trapped onboard a stricken spaceship infested with an alien outbreak which is threatening to take over the ship.

This was one of the best games I played in the year it was released and it’s use of sound is immense. The fear of the unexpected they create is awesome.

I am not a big fan of horror movies or being made to jump all the time but Dead Space kept on the right side of all that by being unpredictable enough to be enjoyable as a ‘horror’ experience.

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3. UNCHARTED: DRAKE’S FORTUNE (2)

Uncharted maps the journey of Nathan Drake as he tries to find the lost treasure of El Dorado encountering, among other things, rival treasure hunters and mercenaries.

The graphics are unbelievable and the gameplay is well paced and well thought out. The characters and story and really well conceived and Nolan North, who voices Drake, is absolutely spot on with his irreverent humour and wisecracks.

At its heart Uncharted is an action adventure game much in the vein of Indiana Jones or Tomb Raider but, and I say this as a fan of both of these, it is better than either of them.

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2.  UNCHARTED: AMONG THIEVES (1)

Uncharted 2 is a complete gaming package. There is plenty of taking out bad guys, lots of puzzles and some wonderful dialogue.

Naughty Dog really have done a great job on the voice acting and the expressiveness of the character models. It is easily the best I’ve come across (though Heavenly Sword was a close second).

I won’t spoil the story but for those who don’t know, Nathan Drake gets pulled back into that murky world of treasure hunting for hire. I loved the story of this game – with a few twists I saw coming and a few I didn’t.

If you own a PS3 there is no reason not to own this game – if you only have an XBox 360 or Wii then get yourself a PS3 Slim and enjoy one of the most finely crafted games I’ve ever experienced.

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1. RED DEAD REDEMPTION (NE)

Red Dead Redemption tells the story of former gang member John Marston and how he is forced onto a quest to track down his old ‘buddies’ on behalf of the US government.

I don’t recall a sandbox game with such a fascinating and well realised world. The way the world around you continues regardless is reminiscent of GTA games but everything here just makes you feel a part of something larger.

The positives are numerous, for one the story, voice acting and characterisation in Red Dead Redemption is fantastic. This is up there with the Uncharted series for me and I thoroughly enjoyed every moment.

There is so much to do in the world that it is crazy. There are a whole host of side missions to undertake and mini games as well. I’m not a big player of cards but I found myself spending 40/50 minutes at a time playing poker or blackjack. Or horseshoes. Or arm wrestling. The list is huge.

It has been a while since a game had me smiling, eyes wide and with goosebumps on my arms at what was unfolding in front of me but Red Dead Redemption managed it. This for me is the best game I have ever played – not an accolade that I use lightly but one that is fully deserved.

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Well, it was always going to take something special to knock Nathan Drake and co. off of the top spot and cowboy John Martson takes home the plaudits this time around.

There have been some great games released even since I started compiling this list, with plenty more to come later in the year and beyond. Perhaps one of those will edge it’s way to the top next time.

Let me know if any of your favourites were missing from the list. Do you agree on Red Dead usurping Uncharted? Was there anything you were surprised made the Top 10? (or even Top 50!)

As always thanks for reading and feel free to leave a comment.

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