Persona 4 Golden – Review (Vita)

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As someone who has never played, or been interested in playing, a Japanese Role Playing Game (JRPG), such as Final Fantasy or Valkyria Chronicles, I was intrigued to see Persona 4 Golden essentially clear up the Vita Game Of The Year awards at most gaming sites last year.

Released back in 2012 in the US/Japan the game finally arrived to Europe in February. Having read from practically every gaming site I trust/respect that this was the best Vita game out and one of the best JRPG’s around I felt obliged to give it a try.

The jazzy intro left me with a smile on my face but also a quizzically raised eyebrow as I wondered exactly what I had let myself in for.

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The game is a year in the life of Yu Narukami as he transers schools to spend a year living with his Uncle in a small town called Inaba. You have control over his life, from schoolwork to making friends and even deciding on where to work part time. While the story doesn’t change your decisions do affect your relationships throughout the game.

And Persona 4 Golden is all about relationships. Whether it’s your friends or relatives, everything you do has a knock on effect on what the game calls your ‘Social Links’. The better your social links the more powerful your (and your allies) Personas can become when fighting shadows.

Oh, did I forget to mention as well as Yu Narukami’s daily life of school and work you also FALL INTO TV’s AND BATTLE SHADOW MONSTERS :lol:

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Without getting too spoilerific, you discover that you can access this other world through the TV. After a spate of murders in Inaba, you realise they are tied to the other world. You and your friends decide to try and save whoever might be the next victim.

Because I hadn’t played a game like this before I put Persona 4 Golden on ‘Very Easy’ and to be honest this was probably a wise move. I died in battle only a handful of times and when I did was able to revive on the spot with full health. While this reduced the challenge of combat it enabled me to get to grips with the game without becoming frustrated. It also meant I was free to concentrate on the social side of the game and just enjoy the story.

And what a story it is. Traditionally Japanese games have been a bit more ‘out there’ than Western titles (see Bayonetta/Vanquish/Metal Gear Solid) and Persona 4 Golden is no different but the game also deals with some interesting themes – loneliness, responsibility and even coming to terms with one’s masculinity. It might be wrapped up in J-Pop gloss but Persona is definitely full of great character arcs.

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The characters are well written and by the end of the game I genuinely cared about them. It’s not often that happens with game characters – probably The Walking Dead, Mass Effect and Uncharted games are the most recent examples I can think of.

As you build relationships with the other characters you’ll get different options in terms of who to spend time with and the game often gives you a few options when you only have time for one. You may even eventually get a girlfriend (or several if that’s more your ‘style’) and the game does a good job of conveying the slightly embarrassing beginnings of a school relationship at that age.

The difference between this and other games with social options is that Persona 4 Golden isn’t just a case of ‘this person likes/dislikes you’ it’s that in forging and building these relationships you are effectively levelling up. Even studying and doing well at school gives you bonuses. It means that of all the 41 hours I ploughed into the game not a minute was wasted. There was no filler.

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The combat is based around fighting monsters in dungeons that are themed around various thoughts/fears of the townspeople. You have the ability to call on monsters of your own (Personas) to aid you and you’ll always be with a few of your friends (another difficult choice, who do you take with you?). You walk around the dungeon freely in third person and once an encounter is initiated the action moves to a turn based setting.

I won’t go into story details beyond the above but I enjoyed it and thought it did a good job of maintaining the mystery of events until the reveal. One word of advice though, keep 3 or 4 rolling saves because it is VERY easy to miss the real ending of the game. First time out I got a disappointing ending that skipped 3 months of in-game time (around 8/10 hours of gameplay) so keep a spare save ready to go back if needed.

Even going back and getting the proper ending I still missed a part of the game and didn’t have a back up (thinking I’d finished) so I will have try and get to that on my next playthrough. Yep I plan to go back through the game again, this time on a more competitive setting.

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I didn’t imagine Persona 4 Golden would grab me so hard if I’m honest – as I said at the outset I’ve never been interested in this type of game before but I’ll be keeping an eye on the genre now and hopefully might find some other great experiences for my Vita.

If you have a Vita then I can’t recommend this enough, Persona 4 Golden is a fantastic game that offers a lot more than just turn based combat and will leave you wanting more at each turn.

Rating: 10/10

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Need For Speed: Most Wanted – Review (Vita)

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When I first saw screenshots and shot-off-screen footage of Need For Speed: Most Wanted I was quietly hopeful that maybe Criterion Games might be able to squeeze the Vita for all it’s worth.

And having got my hands on the game I can confirm that they most certainly did.

For the most part this is pretty much the exact same game as it’s console counterpart – having played a bit of the PS3 version the only differences I could see were changing weather, less traffic on the roads and the crashes were a bit less spectacular (cars in the Vita version don’t smash up as much).

To have managed to get the game onto the Vita with just minor changes is a feat unto itself – that the game also plays really well is the icing on the cake.

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Criterion have somehow got the entire PS3 map on here and graphically the game is gorgeous, although occasionally the action was so fast on the small screen I simply wasn’t quick enough to avoid the oncoming traffic. To be fair though that might also just be my ‘old-man’ reactions, perhaps younger readers will have no issues.

There are a plethora of cars and events to take part in and with the inclusion of Autolog you’re never far from trying to beat a friend’s time. The menu selection, using the D-Pad in game to select races, is a nice touch and means you don’t have to break from the action to set up races etc.

The online play, for up to 8 players, is reliable and solid – I haven’t experienced much in the way of disconnects etc. There is a full levelling system and separate mods to unlock for cars just on the multiplayer side and you can create your own events for people to take part in.

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Need For Speed: Most Wanted probably isn’t going to convert you into a driving fan if you don’t enjoy the genre but if you have even the slightest interest in racing games then this is the best thing out there for the Vita. Aside from the racing this is a stunning example of what can be achieved if the Vita version of a PS3 game isn’t simply handed to a third party to port over. It gives me hope for the future of the handheld!

Rating: 9/10

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Call Of Duty: Black Ops Declassified – Review (Vita)

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Call Of Duty: Black Ops Declassified is a divisive beast. Depending on which review you read scores can range from extremely low to extremely positive.

I would like to start this review by saying that Declassified does not capture much of the Call Of Duty experience. This is more like an upgrade of Nihilistic’s last Vita FPS ‘Resistance: Burning Skies‘. Not necessarily a bad thing but if you’re expecting a Call Of Duty game on your Vita this isn’t it.

I was in the minority that actually quite enjoyed Burning Skies, it certainly had some issues but on the whole I enjoyed it. From what I can gather Nihilistic finished that in May and then cranked out Declassified in about 4 months.

That appears to stem from problems with the company previously handling the port who, it sounds like, were trying to cram Black Ops II from the PS3 onto the Vita.

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If Nihilistic did indeed have less than 6 months to turn this around then surely no-one can be surprised to know it appears to be based on the Resistance code with a few minor upgrades.

The main difference here is that there is no story mode to further the overall Call Of Duty experience. The single player game is one of frustrating, one life levels and time trials. Levels in which you have no checkpoints and only one life can serve to heighten tension (see Unit 13 for a good example) but these should be scattered through the game – not used on every level.

While some of the campaign was enjoyable the overall feeling was one of stress and not in a good way. I wouldn’t say avoid playing it but be prepared to face some tough and often unfair deaths. Alongside the campaign are time trial and survival modes which, while not spectacular, will give you some further challenge.

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Graphically it’s not great. There isn’t really much I can say in this respect, it’s passable but not one of the Vita’s better looking games. The AI is also a bit erratic – enemies will just as often blow themselves up as hunt you down ruthlessly.

Where Declassified saves itself is with it’s online offering. Patches make this a different experience to what was originally reviewed elsewhere at the time of release. Stability is much improved – you do still get kicked to the main menu on occasion but it is a lot less than previously.

The main downside is that because the maps are smaller (to accommodate the 4v4 player cap) you’ll often find you spawn only to be killed straight away. To be honest though that is something I regularly encounter in the PS3 versions of the game as well so perhaps it won’t bother regular COD players as much.

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There is a fairly fleshed out perk, weapon upgrade and killstreak system which allows you to unlock new stuff as you progess. Most of these seem nicely balanced and players seems to be using a variety of different set ups – always a good sign that the game is well balanced.

A nice touch that uses the Vita’s technology is that you can upload your loadouts to Near for friends/players close by to download. And you can use these regardless of whether you’ve unlocked the weapons/perks yourself. It’s a pretty cool feature that I’d like more games to adopt.

I’ve had a few rounds online that have genuinely rivalled some of the experiences I’ve had on PS3 in terms of excitement and tension and that is a big positive for me.

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Certainly it fills me with hope that if someone can step up to the plate and deliver a great looking, great playing FPS for the Vita some brilliant experiences could be on the horizon. Could Killzone Mercenary be that game? I hope so but that’s a debate for another time.

So, Declassified is a tough one to rate. The single player experience is frustrating and doesn’t add much story-wise but is enjoyable in places. Counter to that I had a great time with the online, despite a few technical issues. I’d say try it – if you like the way the game handles (or enjoyed Resistance Burning Skies) then you’ll have a good experience with it but if you dislike how the engine plays then avoid.

Rating: 6/10

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LittleBigPlanet PS Vita – Review (Vita)

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LittleBigPlanet is such a staple of the Playstation brand that it was inevitable that Sackboy and friends would make an appearance on Sony’s latest handheld.

While development duties have been handed to Tarsier Studios they have done such a great job you wouldn’t know this wasn’t made by Media Molecule.

The story mode is great fun, as usual filled with plenty of wacky adventures and is the best way to collect items that you can then use to build your own levels.

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The focus on creating and sharing remains from previous versions and actually with the use of the touchscreen might be an easier process for some. Level creation is still a bit daunting though, especially compared to something like Sound Shapes – which feels a lot simpler to get up and running.

Another positive is the inclusion of near-based and friend challenges, which plays nicely into the asynchronous nature of score-chasing often found on the Vita. It’s a nice way to dip back into levels once you’ve finished the story and adds a little competitiveness to the game.

Graphically the game looks great and LittleBigPlanet uses the Vita to it’s full potential, whether that is front/rear touch, tilting or even just rotating the device and playing on the screen lengthways.

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Obviously once you’ve finished the single player stuff there is a massive amount of user generated content to enjoy. Levels can be downloaded as well so you don’t have to be connected online to play them – very handy.

There’s not really a lot more I can say to be honest, LittleBigPlanet PS Vita isn’t breaking any new ground aside from the use of touch controls but the series has been refined to perfection so I would say this is the definitive version of the game.

If you like LittleBigPlanet you’ll love this but I’d recommend it to anyone – the sheer volume of user created levels available means you’ll never be short of something to play here.

Rating: 8/10

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Assassin’s Creed III: Liberation – Review (Vita)

Liberation has long been hyped as one of the ‘saviours’ of Playstation Vita (the others being Call Of Duty: Black Ops Declassified and Persona 4: The Golden). Offering a scaled down Assassin’s Creed experience to better suit the handheld style of play, does it do enough to shine?

The good news is that Liberation is a very solid game. Telling the story of Aveline de Grandpré, an assassin in New Orleans in 1765, it sees the series take on a female main character for the first time. Aveline is modelled really well and has some really great animation – especially her fluid movement through trees, which mirrors Connor’s animation in the full PS3 Assassin’s Creed III.

I found the story of Liberation to be pretty engrossing for the most part and Aveline as a character was fun to control. The game uses a new idea in terms of disguise – you have three different ‘personas’ available as you play, each with individual abilities.

The ‘Lady’ will not attract much attention from guards and can also charm characters into talking to her/following her. However she can’t climb. The ‘Assassin’ has the normal abilities of an assassin and will raise attention in guards very quickly. And the ‘Slave’ persona allows Aveline to blend into crowds of the poor and also pass for a servant/slave to gain access to restricted areas.

This gives you a fair bit of freedom to approach missions in different ways (although certain missions require you to use a specific outfit) and another thing I really enjoyed about Liberation was that it brought back a more stealthy element of play.

Unfortunately you still have your usual open world glitches, such as people spawning into the game in front of you, characters stuck on geometry and just random odd things. This isn’t limited to Liberation of course, lots of open world titles suffer similar issues and actually the game does have a small get out clause in that Liberation is a game created by Asbergo (the fictional bad guy company from the Assassin’s Creed series). Yes, you’re playing a game within a game :o Very Inception isn’t it? :lol:

The touch controls are fairly intuitive, you open letters that Aveline finds by running your finger and thumb across the front/back of the Vita touch screen/pad together. Once you kill a few enemies you can activate ‘Chain Kill’ which pauses the action and lets you highlight enemies by touching them – Aveline will then despatch them in turn. Sadly my Vita bugbear returns… ‘Hold the Vita to a bright light source to see the note/letter.’ This should always be optional in my opinion, not very convenient when on the train or in the office :(

There is also a little bit of cross-over with the PS3 version if you link your Vita to Assassin’s Creed III on PS3. You get a playable mission as Connor and unlock his Tomahawk, along with a few other bits.

Overall Liberation is a good, fun experience. It’s certainly one of the better Vita games out there at the moment and if you like Assassin’s Creed it’s well worth checking out. I won’t know for sure until I finish Assassin’s Creed III (I’m halfway through) but at this stage I prefer Liberation to Assassin’s Creed III, which is pretty surprising and speaks to the quality of the Vita game.

Rating: 8/10

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Eurogamer Expo 2012

So Friday saw the Eurogamer Expo hit Earls Court in London again. I went along to check out some of the titles we can look forward to playing in the next 6 months or so.

Unfortunately I have to begin by saying, as always, there were a few queues that were just too large to wait in. The biggest were Assassin’s Creed III, Hitman Absolution, Resident Evil 6 and Call Of Duty: Black Ops II.

I guess when time is limited it boiled down to one simple fact; I know I will be playing all of those games. For me they are all titles I am sure to pick up, so queuing for an hour to play them seems like madness!

Anyway, there was plenty of other stuff to play at the Expo, so here we go:

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TOMB RAIDER

Eidos have been doing a lot of work pushing this game recently and highlighting how it’s a reboot of the series in the same vein as the recent Batman films. I know I joked about it previously but if you only have an XBox 360 and haven’t played the Uncharted games then you’ll love this. Sadly for me, while it plays well, Tomb Raider is just a clone of Uncharted. Hopefully the story will lift this above that status.

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DISHONORED

Dishonored is one of those games that is very difficult to judge from playing at an event like this. Set in a steampunk world you play as a wronged man who uses his various skills (possession/slowing down time etc) to get his own back. Unfortunately being dropped into the game at a random point and without much guidance, I promptly forgot all about the powers and just used the crossbow and knife. I enjoyed playing it though and it should be a great game when you get it on your PS3 in the comfort of your own home.

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ALIENS: COLONIAL MARINES

While I’m more interested in the story of this game, it was the multiplayer that was hands on today. Setting Marines against Aliens isn’t the most original premise but it was well handled and the one button press to bring up your motion tracker was slick and effective. I did find it a bit tough at times but I think that might also have been down to the fact it was Sega staff controlling the Aliens! :lol:

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GOD OF WAR: ASCENSION

In a neat reverse of Colonial Marines I bypassed the single player demo for this (I’ve enjoyed bashing square and triangle for all the previous games so I don’t need to go through that at an Expo) and headed straight for multiplayer. Having little to no interest in this I wasn’t expecting much. What I found however was a fun, engrossing brawler-type of affair. Still not sure how much I’d play this long term but I will certainly dip in after finishing the campaign.

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NEED FOR SPEED: MOST WANTED

I’ve been looking forward to this game (and the accompanying Vita version – absent today) for months. The switch to a more Burnout style open world driving game is welcome and it looks like it’ll be insane fun online. The steering was a bit loose but once you got used to that it was a blast.

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MEDAL OF HONOR: WARFIGHTER

Again, another game I’m more interested in the single player of but we battened down the hatches and got some multiplayer on. This was mostly enjoyable, certainly miles better than the last Medal Of Honor’s terrible online. Warfighter straddles the online gap between Call Of Duty and Battlefield. Perfect for it’s target audience but not one for me. I am looking forward to the campaign though as I thought the last one was pretty good.

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GRID 2

Ah GRID. If you follow me on Twitter you might have seen me squeeing with excitement when they announced this was coming out next year. The original GRID was one of my favourite driving games ever and GRID 2 didn’t disappoint. It looked gorgeous and handled like a dream. Everything I hoped it would be. And certainly the most impressive game I played today.

* ‘GRID 2′ : GREGHORRORSHOW’S BEST IN SHOW – Eurogamer Expo 2012*

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METAL GEAR RISING: REVENGEANCE

As disappointed as I am that Bayonetta 2 isn’t coming to PS3, this game (from the same developer) looks set to more than fill the gap. A mix of Bayonetta and Vanquish, Revengeance is NOT the Metal Gear you know and love. Raiden is the main character rather than Snake and he is a frantic cyborg killing machine. Revengeance has no need for stealth, you just kill everything :smile: A lack of direction stifled things somewhat but overall most enjoyable.

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FIFA 13 (Vita)

I was hoping to see some pretty big changes in FIFA this year on the Vita. The game available at release was a (good) port of the PS3 FIFA 11 engine. It didn’t feature some of the new AI stuff from FIFA 12 and so I hoped some of those features might make their way into FIFA 13. Sadly from what I could gather in the time I played it seems to be almost the exact same game barring some cosmetic changes. :sad: Still the best football game around for a handheld device but if you already have FIFA for Vita you might be better off sticking with that.

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ASSASSIN’S CREED: LIBERATION (Vita)

I finally got my hands on the forthcoming Vita Assassin’s Creed game and I have to say I was mightily impressed. Graphically the game looks great, although the main character Aveline does have a touch of the ‘crazy eyes’ if you get in too close :smile: Overall I’m impressed – the animation looked smooth and there was a solid fidelity to the graphics of the environment and a decent draw distance as well. Can’t wait for this now.

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FAR CRY 3

Far Cry 3 had a pretty substantial queue to play it but fortunately when you sat down with the game you were given 10/15 mins to just get on with it. I really enjoyed this and thought it could be a game I’d plough a decent amount of time into. The demo dropped you in the middle of the island and allowed you a fair amount of freedom. I didn’t do a great deal of story stuff – but had an action packed playthrough in which I began crafting my own mini story within the fiction. That’s always a good sign. Did see a few crazy glitches (characters suddenly zooming across the screen/flying etc) but this is early code so hopefully they will be ironed out before release.

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PLAYSTATION ALL STARS: BATTLE ROYALE

I’ve never played Super Smash Brothers, the Nintendo game All Stars (apparently) borrows heavily from. I’d read quite a bit about All Stars and seen some character reveals/trailers but nothing had really interested me that much. I’m not big into fighting games and this looked like it might be too complex for me. However I have to say I thoroughly enjoyed the round we played. There is a real depth to the game in terms of moves/control that is there if you want it but alternatively you can just use the face buttons and directions to pull off whatever moves take your fancy. I was almost reluctant to pick up the pad and play it but I walked away impressed & with a smile on my face.

* ‘PLAYSTATION ALL STARS: BATTLE ROYALE’ : GREGHORRORSHOW’S MOST PLEASANT SURPRISE – Eurogamer Expo 2012 *

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LOST PLANET 3

After waiting for what seemed to be an eternity for the guy on the console in front of me to stop playing (seriously – how long can one man die against the same enemy before letting someone else have a go?) I sat down and got some time with Lost Planet 3. Coming across to me as Dead Space in the snow (and without the horror) it certainly wasn’t a bad game. Some of the aesthetic seemed to ripped straight from EA’s game (unless EA stole it from an earlier Lost Planet game?) but I’m still not sure how much fun it was to just hold the trigger and pump the bigger creatures with bullets. Having said that my time was slightly hampered by the fact there was no option to invert the Y Axis on my demo pod :angry:

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So that’s the games and after all that I would like comment on how well run the whole thing was. Having people walk through the crowd while we were queuing to scan our tickets and give out the relevant wristbands was a stroke of genius and genuinely saved about 15 minutes of queuing time compared to last year. When the doors opened at 10am we went straight in. Great stuff.

Overall Eurogamer Expo 2012 was a little muted for me personally. There wasn’t one particular game I was desperate to play – perhaps that is tied to the fact we’re nearing the end of the console cycle? However I enjoyed everything I played and even liked a few titles I might not have otherwise bothered playing.

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Gravity Rush – Review (PS Vita)

I wasn’t entirely convinced that Gravity Rush would be for me. It looked a bit too much like an RPG – running round town talking to people to get missions etc – and those games aren’t usually my cup of tea.

But I decided to give it a shot following some positive reviews out of Japan (where the game launched first) and I wasn’t disappointed.

Telling the story of a girl called Kat who wakes up having lost her memory (yes it’s a cliched plot device but stay with me) you discover you have the ability to shift gravity so that you can float, fly and essentially walk on any surface in the world.

Soon enough Kat finds herself helping the citizens of Heksville and trying to unlock her past. Graphically the game looks gorgeous, it’s cell-shaded design showing off some wonderful art work. Kat herself moves fluidly and despite a few issues with the camera when in tight spots I had a great time exploring Heksville and checking out some beautiful skylines.

The mechanic for manipulating gravity is well handled: a tap of R makes Kat float on the spot and you simply aim the right stick where you want to go and press R again to fly there. You can combine this with the attack button to do some real damage to the Nevi.

Nevi monsters are the main bad guys in the game, a series of weird looking alien-type creatures that Kat has to defeat. There are big boss battles but you will spend a lot of your time fighting the Nevi. Only on the odd occasion did I feel that these were used simply to stretch out a gameplay sequence. For the most part when a bunch of them were thrown at me it felt like an appropriate force of resistance.

I enjoyed the story and felt like the game was challenging without being overly punishing. The gravity mechanic lends the game a really different feel to most games out there.

If you have a Vita I strongly recommend checking this one out. There’s no multiplayer component so bear in mind that this is a single player game. It’s not perfect and occasionally camera problems hamper the experience but fantastic visuals and a distinct play style means Gravity Rush is worthy of your time.

Rating 8/10

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Resistance: Burning Skies – Review (Vita)

As a fan of all of the PS3 games in the Resistance series I was looking forward to Burning Skies hitting the Vita. With it also being the platforms first dedicated FPS, excitement (as well as the pressure to deliver) was high.

Burning Skies tells the story of firefighter Tom Riley and is set between the events of Resistance 1 and 2. The Chimera invasion hits and Tom gets separated from his family. He has to find them and along the way gets tangled up in taking on the alien invading force.

Development here has been handled by Nihilistic as opposed to Insomniac, who handled the PS3 versions. They do a good job for the most part.

Graphically the game isn’t massively impressive. In general, and certainly in battle, Burning Skies looks fine. However you’ll notice a fair few jagged edges and lots of pixels during quiet moments which is a little disappointing but doesn’t distract during play.

The controls feel good – I tweaked down the sensitivity (as I always have the movement speed pretty slow) and I had no problems at all with aiming or shooting. The cover system was largely redundant in my opinion as I found myself crouching behind cover manually and just popping out when needed.

In true Resistance fashion this isn’t a game about accuracy – headshots don’t kill the Chimera with one shot, you’ll need to empty half a clip into enemies to take them down. I don’t have a problem with that (the Uncharted games are the same for the most part) but people looking for a Battlefield/Call Of Duty type experience will be disappointed.

It’s a fairly substantial game, I didn’t time it specifically but I would say the campaign was around 6/7 hours including retries. I died quite a lot but the checkpoint system was pretty well paced, although there were a few moments where the game sent you back an extra room or whatever and led to a long replay.

I certainly felt like I got my money’s worth from the campaign of Burning Skies but for me the most fun has come online.

This game caters for up to 8 players and has three game modes: Deathmatch (all v all), Team Deathmatch and Survival. Survival was most interesting to me – one or two of the players start as Chimera and the remaining players have to survive 5 minutes. If a Chimera kills a human then that human also becomes Chimera, until there are no humans left (or the 5 minutes is up).

I have had a few issues in terms of getting connected – but it’s just been a case of trying to connect until you do. Once I’ve been in a game I have never been dropped out or lost connection, which I think is really impressive.

I experienced no lag whatsoever, the online runs as smooth as the offline. The maps are well designed and the weapons are really well balanced. I have been having a blast with this online and it’s really shown me how great an FPS could be on the Vita.

Unfortunately that is the biggest compliment I can give Burning Skies, it truly shows the potential for FPS games on the Vita but doesn’t quite fulfil it. This would’ve got a 6 if it was just offline but the online did genuinely impress me, both in terms of stability and balance so I feel it’s well above average.

It’s certainly worth playing through, especially from the perspective of what other FPS’s could build on from this, but if you’re not a fan of Resistance and it’s brand of non-realistic shooting you may struggle to enjoy it. It’s the solid and enjoyable online that sees Burning Skies rise above average.

Rating: 8/10

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PS VITA ROUND UP

Well it’s been a few months since the release of the Playstation Vita handheld console and while there is a break in game releases (Resistance Burning Skies hits later this month, while Mortal Kombat will be out by the time you read this) I thought it would be worth going over my thoughts on the device and doing a round up of ‘mini’ game reviews.

Firstly the device itself – ‘Wow’ is probably the most apt description. You genuinely have to play one to see just how amazing the screen is. Screenshots just don’t do the thing justice.

The analogue sticks work a treat – not as responsive as the PS3 ones but bearing in mind they are on a handheld they do what’s required of them.

You have a whole host of non-game stuff as well, Twitter/Facebook/Skype are all supported. Netflix is rumoured to be on the way, along with plenty of other social stuff I’m sure. Near is the one I use the most as it tells you (less interestingly) who is playing what nearby and (more interestingly) is a way to pick up in-game goods or challenges from your friends.

I went for the Wi-Fi model and have had no problems with it. I’m always somewhere with Wi-Fi when gaming online and in a worst case scenario I can tether to my HTC and use that as a Wi-Fi hotspot. I personally don’t see the benefit of 3G at the moment.

And so onto the games!

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MOTORSTORM RC (Download Only)

When I heard about this game and realised it was a cross between Micro Machines and Super Off Road I was stoked. I had no idea just how addictive it would become. The fact you’re constantly reminded of your friend’s times and compared to them means there is great incentive for ‘just one more lap’. The fact you get the PS3 and Vita version for the princely sum of £4.79 just adds to the value of the title.

Rating: 9/10

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UNIT 13

It makes me sad that Sony shuttered the company behind this game but I can understand why – their last few games have been competent but not polished. Unit 13 is no different. A third person shooter focusing on score based, bite-sized missions is a wise move on Vita and this is a great game. Unfortunately it’s hampered by a fairly serious issue – every now and again the game will ‘brick’ your Vita, requiring a hard reset. Very annoying. However the fact that despite that I persisted with Unit 13, aced every mission, earned myself a platinum trophy and loved playing it hopefully gives an indication of how highly I rate it.

Rating: 9/10

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UNCHARTED: GOLDEN ABYSS

The poster child for the Vita. Great graphics and great gameplay. The proper voice acting and motion capture, just like the PS3 games. Bend Studios have previous – the Syphon Filter and Resistance games on PSP they did were some of the highlights of the handheld’s output – and they have done a fantastic job on this. The only issue I had was with the pacing in the first half. It was far too ‘stop start’ for my liking, with minimal interaction before triggering another cut scene. That improves greatly in the back end of the game and the second half was a blast.

Rating: 9/10

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FIFA SOCCER

FIFA on the go? Yes please! Whilst this is based more on PS3′s FIFA 11 than FIFA 12 this is still the best football game on a handheld by miles. Essentially the full game in the palm of your hand, this boasts the career mode and plenty more beside. The gameplay is just as good (though based on FIFA 11 remember) and the graphics are pretty good, despite some dodgy stuttering in the opening cut scenes. Looking forward to the refined FIFA that will no doubt appear when FIFA 13 turns up. Cross platform play/saves? Don’t rule it out.

Rating: 8/10

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RAYMAN ORIGINS

I’m not generally a big fan of platforming games but Rayman Origins is a wonderful title. Visually stunning and with some inventive game mechanics this is a must have for people that enjoy this genre. I’d certainly recommend non-platform fans to at least give it a try as well.

Rating: 8/10

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VIRTUA TENNIS 4

Probably one of the best looking games on the Vita at launch, Virtua Tennis 4 is everything you’d expect from it’s console big brother. Smooth controls, wacky training mini-games and an indepth career mode mean you’ll be playing this one for a long time.

Rating 7/10

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SUPER STARDUST DELTA (Download Only)

I hadn’t played any of the previous Stardust games on PS3, despite their great reputation. But at just under £7 this seemed like a steal. You control a small ship and must avoid enemies while destroying rock/ice formations as they land on your planet. It’s a twin stick shooter with some great graphics and a competitive leaderboard :wink:

Rating: 7/10

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MODNATION RACERS: ROAD TRIP

As much as I enjoyed the PS3 version of Modnation Racers I feel United Front Games have dropped the ball somewhat with the Vita version. The game looks fine and actually controls a little better than the PS3 one but the fact that you can’t set times offline and have them uploaded when you’re next online (like Motorstorm RC, Super Stardust Delta et al) is a real shame. For someone like me who is mainly offline that really makes me less inclined to play it.

Rating: 6/10

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F1 2011

Formula 1 for the Vita is a bit of a mixed bag – when in full flow on a wide open track the game is great. However when you’re at lower speeds or there are a lot of other cars around the graphics take a big hit. It’s a shame as this seems like it might just be a port of the PSP title upscaled, rather than being linked more to the PS3 version. There is a robust career mode which should keep you entertained but I can’t help feeling you might be better off waiting for the next F1 Vita game, which hopefully may make more of the console’s abilities.

Rating: 6/10

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LUMINES

As part of the recurring theme for a lot of these games, Lumines is a game I wouldn’t normally play at home but, like Super Stardust Delta, really seems to suit portable gaming. It’s a music-based puzzle game that requires a great deal of thought if you’re to do well. As someone who isn’t into puzzle games I found this challenging – challenging but fun.

Rating: 7/10

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HUSTLE KINGS (Download Only)

A port of the PS3 version of the game (buying either version gets you both, which is cool) Hustle Kings is a nice pool game with lots of different modes and some interesting features. I hadn’t played the PS3 version but after trying the Vita demo I grabbed this as a title that is great to play when I only have 10 mins spare.

Rating: 7/10

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EVERYBODY’S GOLF

I thoroughly enjoyed Everybody’s Golf on my PSP a few years back but once all the courses were done there wasn’t much in the way of replayability. Thankfully as well as a great set of single player events the Vita version takes advantage of the devices online capabilities to give you daily online tournaments to take part in. Getting involved in these will see you rise (and fall) in the World rankings – addictive!

Rating: 9/10

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WIPEOUT 2048

Wipeout 2048 is one of those games that you can use to show off how gorgeous the screen is on your Vita. The sense of speed is impressive and this is Wipeout as you know it, although as it’s set in the early days of the Wipeout universe it might be the first time you’ve seen these ships race on grass :lol: You can connect and race against people that playing the Vita or PS3 version and I can confirm there are no issues on that front – it works as described. The killer here unfortunately are the load times. Apparently these are being patched but it just takes too long to get into a race. It’s a big issue, especially for a handheld game where your time might be limited.

Rating: 8/10

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So anyone else out there with a Vita? What do you think of these games so far? What else is on your radar for the device?

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Eurogamer Expo 2011

Earl’s Court in London was once again taken over by gamers as the hugely popular Eurogamer Expo hit town.

With a wealth of games on display and the first UK showing of Sony’s new handheld, the PSVita, it was set to be an exciting show.

So without further ado, here are the titles I managed to get my hands on:

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TOM CLANCY’S GHOST RECON: FUTURE SOLDIER

A few E3′s ago this game looked like a futuristic warfare shooter where you would be using lots of gadgets to take out your enemies. While this is still the case to an extent, the game this most reminded me of was SOCOM 4 – no bad thing. Definitely a solid third person shooter, I’d certainly be interesting in playing through this if the story is strong enough.

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BATTLEFIELD 3

I make no apology for the fact that I *love* the campaign and online of Battlefield: Bad Company 2. Battlefield 3 is from the same makers but is the sequel to Battlefield 2, as opposed to Bad Company 2. Which means it’s more realistic and less like Kelly’s Heroes. We played the online beta (which releases to everyone on Thursday 29th September 2011) and I have to say ‘wow.’ Once I’d got used to the changes (the recoil kicks especially) I had a great few rounds. Graphically great this is definitely a step up from any other shooter out there.

* ‘BATTLEFIELD 3′ : GREGHORRORSHOW’S BEST IN SHOW – Eurogamer Expo 2011*

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CALL OF DUTY: MODERN WARFARE 3

Spec Ops was the only thing I got a chance to play – they had the game set up with headsets so you could communicate with your partner and the whole experience was great fun. The game looks really nice and while it doesn’t have the realism of Battlefield in terms of recoil etc, Modern Warfare 3 will be lapped up by fans of the series.

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INVERSION

Inversion is one of those games that hit me out of leftfield when I first saw footage of it earlier this year. It certainly looked interesting and the gravity based gun play seemed like it could be fun. Unfortunately while this may turn out to be the case the gameplay on offer here didn’t really sell me on the game. Not to mention the fact that graphically it was quite poor, with lots of jagged edges and pop in. Fingers crossed the full game gets more polish before release.

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JOE DANGER: THE MOVIE

I really enjoyed Joe Danger and the follow up plays it safe in terms of gameplay, with great stunts and lots of combos. What changes here is that not every level is bike based – there are mine carts, skis and more besides as Joe shoots scenes for a film. Brilliant fun and with the game moving to XBox 360 as well even more people will be able to enjoy it.

*EDIT* Been told that Joe Danger isn’t confirmed for XBox 360 – so we’ll have to see what platforms are confirmed.

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RAGE

Rage is one of those games that just never excited me. It certainly looked great but coming on as a cross between Fallout and Borderlands I wasn’t sure whether I would end up picking it up – there are only so many post apocalyptic shooters I can play… But having got my hands on it I’ve changed my mind. What impressed most was the enemy AI, the fact they ran for cover and scurried away to protect themselves was very cool. The shooting felt strong and I liked the vibe of the game. This has gone from a maybe to a definite play.

* ‘RAGE’ : GREGHORRORSHOW’S MOST PLEASANT SURPRISE – Eurogamer Expo 2011 *

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AWESOMENAUTS

Awesomenauts is a downloadable, 2D online battle game in which you take control of one of a selection of cartoon mercenaries. The gameplay is objective based and was good fun for a quick blast. Each character has their own abilities and can contribute towards the goal of destroying the enemy base (while also defending your own). Not sure if I’ll pick it up but if you like battle arena games, this is something different.

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SAINTS ROW: THE THIRD

The trailers for Saints Row made the game look like a fun open world title and after getting a chance to try it out I can confirm this is indeed the case. Running around shooting random people and dealing with the cops/enemy gang members when they showed up left me with a big smile on my face. The only problem I have is that the game didn’t do enough to convince me to pick it up so I’ll wait and see before making a decision.

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STARHAWK

It was more than a little disappointing to find that the hands on with Starhawk was ground based as opposed to in the sky or being multiplayer. Regardless, the action was solid and fairly enjoyable, though it was reminiscent of Red Faction, without the comedy destruction. I’m still looking forward to this but I don’t think this demo would have sold many people.

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BINARY DOMAIN

This almost took my Most Pleasant Surprise award but was pipped at the post by Rage. Looking very much like Vanquish, Binary Domain features a nice bit of squad interplay in that you can issue commands but also have conversations based on which members you included in your squad. Fast and loose shooting is the name of the game in this title and you’ll be ripping through evil robots on the way to, what I expect will be one of many, boss battles. Definitely one to watch out for if you liked Vanquish.

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PS VITA

Well I got to *see* a Vita – unfortunately the queue was so long that we’d barely moved after 15 minutes and with time running out we had to make an executive decision to get out and see a few more games instead. It didn’t look as big as I’d heard it described, which is a good thing and although I was viewing from a distance the screen gave a pretty clear picture. Would’ve loved to have actually played one but sadly it wasn’t to be… yet!

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So there we have it, lots on show and plenty of stuff to play. One of the bigger surprises for me was that Bioshock: Infinite didn’t make any sort of appearance – seemed weird for one of the biggest games of next year.

Overall the Eurogamer Expo goes from strength to strength – now I need to start planning for next year :smile:

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