Persona 4 Golden – Review (Vita)

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As someone who has never played, or been interested in playing, a Japanese Role Playing Game (JRPG), such as Final Fantasy or Valkyria Chronicles, I was intrigued to see Persona 4 Golden essentially clear up the Vita Game Of The Year awards at most gaming sites last year.

Released back in 2012 in the US/Japan the game finally arrived to Europe in February. Having read from practically every gaming site I trust/respect that this was the best Vita game out and one of the best JRPG’s around I felt obliged to give it a try.

The jazzy intro left me with a smile on my face but also a quizzically raised eyebrow as I wondered exactly what I had let myself in for.

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The game is a year in the life of Yu Narukami as he transers schools to spend a year living with his Uncle in a small town called Inaba. You have control over his life, from schoolwork to making friends and even deciding on where to work part time. While the story doesn’t change your decisions do affect your relationships throughout the game.

And Persona 4 Golden is all about relationships. Whether it’s your friends or relatives, everything you do has a knock on effect on what the game calls your ‘Social Links’. The better your social links the more powerful your (and your allies) Personas can become when fighting shadows.

Oh, did I forget to mention as well as Yu Narukami’s daily life of school and work you also FALL INTO TV’s AND BATTLE SHADOW MONSTERS :lol:

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Without getting too spoilerific, you discover that you can access this other world through the TV. After a spate of murders in Inaba, you realise they are tied to the other world. You and your friends decide to try and save whoever might be the next victim.

Because I hadn’t played a game like this before I put Persona 4 Golden on ‘Very Easy’ and to be honest this was probably a wise move. I died in battle only a handful of times and when I did was able to revive on the spot with full health. While this reduced the challenge of combat it enabled me to get to grips with the game without becoming frustrated. It also meant I was free to concentrate on the social side of the game and just enjoy the story.

And what a story it is. Traditionally Japanese games have been a bit more ‘out there’ than Western titles (see Bayonetta/Vanquish/Metal Gear Solid) and Persona 4 Golden is no different but the game also deals with some interesting themes – loneliness, responsibility and even coming to terms with one’s masculinity. It might be wrapped up in J-Pop gloss but Persona is definitely full of great character arcs.

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The characters are well written and by the end of the game I genuinely cared about them. It’s not often that happens with game characters – probably The Walking Dead, Mass Effect and Uncharted games are the most recent examples I can think of.

As you build relationships with the other characters you’ll get different options in terms of who to spend time with and the game often gives you a few options when you only have time for one. You may even eventually get a girlfriend (or several if that’s more your ‘style’) and the game does a good job of conveying the slightly embarrassing beginnings of a school relationship at that age.

The difference between this and other games with social options is that Persona 4 Golden isn’t just a case of ‘this person likes/dislikes you’ it’s that in forging and building these relationships you are effectively levelling up. Even studying and doing well at school gives you bonuses. It means that of all the 41 hours I ploughed into the game not a minute was wasted. There was no filler.

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The combat is based around fighting monsters in dungeons that are themed around various thoughts/fears of the townspeople. You have the ability to call on monsters of your own (Personas) to aid you and you’ll always be with a few of your friends (another difficult choice, who do you take with you?). You walk around the dungeon freely in third person and once an encounter is initiated the action moves to a turn based setting.

I won’t go into story details beyond the above but I enjoyed it and thought it did a good job of maintaining the mystery of events until the reveal. One word of advice though, keep 3 or 4 rolling saves because it is VERY easy to miss the real ending of the game. First time out I got a disappointing ending that skipped 3 months of in-game time (around 8/10 hours of gameplay) so keep a spare save ready to go back if needed.

Even going back and getting the proper ending I still missed a part of the game and didn’t have a back up (thinking I’d finished) so I will have try and get to that on my next playthrough. Yep I plan to go back through the game again, this time on a more competitive setting.

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I didn’t imagine Persona 4 Golden would grab me so hard if I’m honest – as I said at the outset I’ve never been interested in this type of game before but I’ll be keeping an eye on the genre now and hopefully might find some other great experiences for my Vita.

If you have a Vita then I can’t recommend this enough, Persona 4 Golden is a fantastic game that offers a lot more than just turn based combat and will leave you wanting more at each turn.

Rating: 10/10

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Hitman Absolution – Review (PS3)

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It still amazes me that Hitman Absolution is the first Hitman game we have seen on Playstation 3. For such a strong franchise on the PS2 I would’ve thought Agent 47 would have cropped up sooner than this!

In Absolution, Agent 47 has gone rogue after carrying out a mission in which he kills his former handler ‘Diana’. As a complex plot unravels you will be tasked with using all of your Hitman skills to track and eliminate targets to get information.

This game has a much higher emphasis on story than I remember for the previous games which leads to an issue that a lot of people complained about – the fact that for some missions you don’t actually assassinate your target. What I mean is that once you get to where they are a cut-scene takes over and events play out as scripted.

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This makes sense in terms of exposition, especially if the target needs to give you story info before dying but it obviously goes against a part of the Hitman ethos, which is planning to kill the target with the freedom of a choice of options.

Thankfully there are numerous other targets that you can take out however you like and I personally didn’t have a problem with the ‘cut scene deaths’.

The controls are tight and Agent 47 handles well. I liked the feel of the shooting and felt that they did a good job of making your shots seem like they were landing with a suitable punch.

Graphically Hitman Absolution is great, it has a slight cartoon sheen but that only heightens the look of the game in my opinion. The design of the levels has obviously been done meticulously and you will have great fun working out ways to get through them.

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The biggest plus for me in this game is the instinct meter, a finite source that can used in a number of ways.

Firstly, you will always have a very small amount of instinct available – this means with a press of R1 you can see enemies through walls, see which route they will take and get an idea of who is around you. This makes planning your next move a lot easier than having to hope an enemy isn’t around the corner!

In an offensive capacity you can slow down time, tag a number of enemies and then have Agent 47 immediately take them out when time restarts. Very handy for unexpected crowd control but it drains your ‘instinct’ all the way.

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Defensively ‘instinct’ allows you to blend in with your surroundings – if you are on the verge of being discovered in disguise you can hold R1 and the cries of ‘hey you, do I know you?’ will be replaced with ‘ah he must the new guy that’s starting today.’ This is a fantastic mechanic for lesser skilled assassins like myself. It gives you time to recover a mission that might otherwise have been blown and saved me on numerous occasions.

Disguises also play a big role here, if your cover is blown the quickest way avoid further detection is to change clothes. However, be warned – in a nice touch, people wearing the same uniform/clothes are a lot more likely to notice you are a stranger (as they would know the other people they work with). But that’s where the aforementioned instinct comes into play.

The enemy AI is pretty good and certainly if you raise a full scale alarm it’ll take some luck and good judgement to avoid death. If you’re just spotted or suspicious it’s fairly easy to get away by breaking line of sight and hiding in one of the many cupboards/boxes etc scattered around the levels.Hitman4

For the most part you’ll likely want to play stealthily and see if you can get through the level undetected. But sometimes you just want to let some steam off and shoot some bad guys :smile: Hitman Absolution allows for both but be warned, a stand up gun fight makes things pretty difficult. And the unfortunate checkpoint system doesn’t help matters.

Rather than saving your progress or allowing a hard manual save the game has specific checkpoints in a level that you can activate. It just feels a little out of place for a game that gives you so much freedom in other areas.

The online offering is the rather excellent ‘Contracts’ mode in which you can play through a level of the game, mark your own targets and set conditions before uploading the level for the world at large to play. You can also play through other people’s creations and the whole thing is good fun and fairly easy to do.

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It was a refreshing change to play a game that gives you a lot of freedom to approach and deal with targets as you see fit. It’s also a stark reminder of how far Assassin’s Creed has drifted from it’s roots. As an example in Assassin’s Creed III I made my way slowly and quietly up to a target, hit the attack button to assassinate him only to discover he had a ‘health bar’. The attack on him diminished his health a jot and alerted all the guards in the area. In Hitman Absolution I can get close to a target, take them out and make my escape in any number of ways. Thankfully there were no health bars!

I can’t recommend Hitman Absolution enough. There are a range of difficulty levels (the higher ones remove instinct etc) so whether you want to get into Hitman or are a long time fan of the series, this game has a lot to offer. It’s not perfect and sometimes a little wonky AI or level design comes into play but this is a great title that you can have a whole heap of fun with.

Rating: 9/10

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Aliens: Colonial Marines – Review (PS3)

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Aliens: Colonial Marines has been in development for so many years it almost became a running joke. And then over the last 12 months Gearbox and SEGA really got to grips with the game and showed off some pretty stunning demos at trade events.

Set after the Aliens film and before/during the events of Alien 3, Colonial Marines sees you take control of Cpl. Winter as a group of Marines make their way to the ship U.S.S Sulaco and, later in the game, LV-426 (the planet Aliens takes place on). Their mission is to find and rescue the missing Ripley, Hicks, Newt and Bishop.

So the set up is kind of cool and as someone who loves the second Aliens movie I was really looking forward to finally going on another ‘bug hunt’. Sadly, what follows is a 5 hour trudge through a lot of similar looking corridors with a few open sections to break things up.

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Graphically the game just looks like a pale shadow of what was shown before release. Even if that was on a maxed out PC I’d expect the PS3 version to get somewhere close, look at Battlefield 3 for example. Colonial Marines can look good in places but lacks the polish and lighting of the pre-release stuff we saw.

The AI is quite bad and becomes more noticeable in co-op play because on several occasions all the enemies just targeted ‘Player One’, ignoring the other Marines entirely. For a large chunk of the game you’re fighting human soldiers as opposed to Aliens and it’s just not that fun.

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My main complaint with Aliens: Colonial Marines is the hit detection on the shooting. So many times I scored a direct hit with the red dot sight, only for it not to register at all. It makes the shooting so frustrating because I never felt fully in control of the weapons.

Sadly this also makes it way over to multiplayer, which is even more infuriating. The amount of times I was killed by another player while spraying bullets into them was ludicrous and made the online side of things a disappointment.

It’s not all bad, it has to be said. The pulse rifle sound effect is fantastic and the blips of the tracker are cool. I do wish they had used that to better effect though. Just a dash of horror in amongst the shooting would’ve been great. Some of the levels were enjoyable but the least said about the return of a character from the film the better.

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The characterisation and voice acting doesn’t do the game any favours, with more than one character suddenly having an attack of the ‘Cole Phelps‘ and randomly shouting lines when you’re right next to them. Considering how strongly you care about the characters in the Aliens films it’s disappointing to have no connection with the ones from the game.

Unfortunately somewhere along the line (and the events of that ‘line’ are a hot topic – check out Jim Sterling’s recent post) the game has gone backwards since the gameplay we were shown last year. I don’t ever recall seeing a game look so removed from the demos we saw. I know people always say Killzone 2 didn’t quite match up to it’s initial trailer but at least it was close. And the Aliens demos were GAMEPLAY demos, not rendered trailer footage. See below for a comparison video:

Aliens: Colonial Marines is a serviceable first person shooter with some dodgy hit detection. This is not the Aliens game we wanted or even the one were we shown before release. A massive missed opportunity that could’ve started a series of these games.

Rating: 4/10

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The Walking Dead – Review (PS3)

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I watched the first TV series of The Walking Dead and really enjoyed it. I liked Telltale Games ‘Back To The Future‘ games but their form has been patchy (their Jurassic Park game was widely panned) so I wasn’t sure what to expect from this game.

Firstly this *isn’t* based on the TV series although it does take place in the same Walking Dead universe as the comics which the TV show is based on. Slightly confusing but the main thing is that this is an entirely different set of characters.

You play as Lee Everett, a university professor. As the game opens you are in the back of the Sheriff’s car on your way to prison for the murder of your wife’s lover. Thankfully for Lee the zombie apocalypse comes at just the right time and you end up having to escape from the cop car to survive.

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Soon afterwards Lee meets a 9-year-old girl, Clementine, who is alone because her parents are out of town and her babysitter… well I won’t say any more :smile: . Lee takes her under his wing and they try to get somewhere safe and work out what the hell is going on.

The Walking Dead is a point and click adventure game, which means while you’ll have some freedom of movement you’re limited to small areas and different object to interact with.

Mainly you’ll be talking to the other characters and learning about the group of people you’ve ended up banded together with. And this is where the game shines.

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Firstly it’s a cast of well written and acted characters. And secondly the writers aren’t afraid to put you in some very difficult situations, usually ending in you having to make a choice that will alienate one of the group. It’s tense stuff and because most the choices have a timer running down, you’ll often feel a sense of panic because you’re being forced to make a call on something quickly when you’d love more time to think it over.

The game has lots of different ways to play out, although the overall narrative remains the same regardless of how you play. At the end of each episode you also get a breakdown of what percentage of other players made the same choices as you. This is a real eye opener at times! Certainly on one choice I presumed everyone would do the same only to discover at the end of the episode I was in a 12% minority!

The biggest compliment I can pay the game is that Clementine is a believable representation of a child. I’ve never seen a child character in a game before that had so many of the nuances and speech patterns of a real child. And I strongly believe that is the reason so many people had such a strong emotional reaction to this game.

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Telltale set up the relationship between Lee and Clementine in an identical way to the relationship you have when you have your own child in real life. What I mean by that is that when you bring home your newborn child it can’t fend for itself. It needs your help and support until it becomes strong enough to start looking after itself. Of course the real life bond is much more than can be conveyed in a game but I genuinely believe Telltale have given a lot of people a little taste of what being a parent is like. If you don’t believe me (and have finished the game – beware spoilers if not) check out the huge amounts of #ForClementine hashtags on Twitter!

The game was released in episode format over the course of months rather than weeks. I picked up the bundle before Christmas and I’d recommend doing the same at this stage – I believe the first episode is available free as a demo. If you haven’t played it you should definitely check it out. I would’ve loved to have experienced it spread out, for season two I will do just that.

The Walking Dead isn’t perfect. I encountered a glitch at one stage whereby I couldn’t continue the game. My character essentially fell through the train he was supposed to be on every time I went through a specific door. Thankfully a reset and reload solved the problem but I’ve heard of some people having other problems as well. Nothing major though and when the story is this good it’s easy to forgive the odd issue here and there.

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Overall, I can’t praise this game enough. It’s a different style of game to the stuff I would usually play but through the excellent characters and writing, Telltale have delivered an emotionally charged and superbly crafted story that will likely leave you with a lot more emotional baggage than when you started. Play it. Now.

Rating: 10/10

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Haywire – Review (Film)

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Haywire opens with an explosive, brutal fight scene and barely pauses for breath until the credits roll.

It tells the story of Mallory Kane (played by MMA fighter Gina Carano), a mercenary of sorts who works for a shady company that has ties to the US government.

They handle all sorts of ‘operations’, ranging from hostage rescues to espionage. Soon enough Mallory realises something isn’t quite right and a conspiracy plot against her comes to light.

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As the film begins this is all already in the past. As Mallory makes an escape she ends up accompanied by a civilian, who she tells her story to and we get to see the events through flashbacks.

I really enjoyed Haywire, it had a good (if slightly predictable) storyline and Gina Carano was impressive as Mallory. Obviously her fighting background helped in terms of the physical scenes but she also acted well.

She had great support from a cast featuring Ewan McGregor, Michael Douglas, Antonio Banderas and Michael Fassbender. Channing Tatum also surprised me as I had heard from a few people that his general acting was poor. I don’t agree and while his character wasn’t massively demanding he did enough here to convince you. And finally a nice (if small) appearance from Bill Paxton never hurts :)

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Overall I thought Haywire was great. Nicely paced and with some spectacular fight scenes, it isn’t one for the fainthearted but if you like action movies then you should definitely check this one out.

Rating: 9/10

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Dishonored – Review (PS3)

Dishonored puts you in the shoes of Corvo Attano – Royal Protector (Bodyguard) of Empress Jessamine Kaldwin. You arrive back from a trip abroad investigating potential cures for the plague that is ravaging your city, only to find yourself framed for the murder of the Empress and thrown in jail.

As you escape, try to clear your name and find Emily, the Empress’ daughter, you’ll take on the role of assassin rather than protector. Corvo receives a boost of supernatural proportions which allows you to unlock various powers, such as freezing time, teleporting or possessing enemies.

Sadly this array of powers leads to one of the more confusing aspects of the game design – the second ‘tier’ of these powers is so steep in cost that if you choose to back one power you will miss out on lots of the others. So you’ll need to make that choice early on or spend an extended amount of time during the game to find the runes scattered about the level.

I understand wanting to keep a reign on the player’s power so they don’t just get everything too early in the game but I felt disappointed that I didn’t get a chance to try out some of the powers at all because of my choice of levelling up one power. I do see that they don’t want it to be too easy but I genuinely feel all the powers at the lowest level should have been unlocked during the story playthrough.

My gripe with power design aside, Dishonored is pretty good fun. Depending on the powers available to you and your approach to the missions (in terms of where/how you get into buildings/areas etc) you can have some varied playthroughs. Add to that the numerous ways you can kill characters (or non-lethally complete the missions) and the chances are you and your friends will have all completed the same mission in a different way.

The game also features a morality meter of sorts in it’s ‘Chaos’ system. The more people you kill, the higher the Chaos rating per mission. This accumulates over missions and eventually contributes to which of the three game endings you’ll get. However it should be noted that Dishonored’s endings are more in line with Bioshock 2′s subtlety different endings as opposed to something with drastic changes likes Heavy Rain.

While the game has a strong graphical style I actually wasn’t overly impressed with the visuals themselves. Some of the water effects didn’t look that great and on occasion the game just didn’t look as sharp as I would’ve expected. The style of the game is a positive though, despite those graphical issues.

Dishonored looked like being one of the freshest, inventive games of the year – unfortunately the design choice of not allowing you to unlock more on your first playthrough hinders things somewhat. It’s a good, solid, rewarding experience but I was just left feeling it could have been so much more.

Rating: 7/10

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Borderlands 2 – Review (PS3)

I really enjoyed the first Borderlands but I think even it’s biggest fans would admit it had some issues. The enemy AI wasn’t great and it took a *long* time for the game to get going. Quite frankly the less said about the ending the better but as a whole the title was good solid fun and it sold a huge amount of copies.

So Gearbox Software greenlit a sequel, with the blueprint (based on the trailers) seemingly being bigger, funnier, crazier and just generally better.

Rather than directly continuing the stories of Brick, Lillith, Roland and Mordecai from the original game, Borderlands 2 uses those characters as non-playable ‘mission-givers’ which grants it a nice feeling of familiarity to anyone who played the previous Borderlands title.

This time out you’ll have a choice of Salvador (Gunzerker), Zer0 (Assassin), Maya (Siren) or Axton (Commando). In addition to the four characters that come with the game a fifth, Gaige (Mecromancer), was added as DLC if you want to try something different.

Each of the characters brings something different to the playing field and mixing in the variables for shields/weapons/relics etc means that it’s unlikely two people, even playing the same class, will have similar characters.

The story isn’t the best narrative experience out there but it’s funny, well written and does the job it needs to… giving you a reason to travel to different places, kill stuff and pick up loot.

The game was built for co-op (up to 4 players) and when you get a few of your friends online to blast through some missions, Borderlands 2 is in it’s element. You’ll get to see your friend’s true colours as well – though it’s not like anyone would stop reviving a fallen colleague to grab some more loot, would they @jtdangerman? :lol:

Borderlands 2 can definitely be played on your own but for the full experience get some friends together and explore Pandora to your hearts content.

The environments are more varied than the first game and you are thrown into the deep end pretty much from the off here, which is a good thing.

Borderlands 2′s cartoon aesthetic and larger than life characters give the game a unique and very fun feel. The player characters and AI are well balanced and the game is really solid. I encountered only two problems (one technical – stuck under the map and one map design – we had no idea where to go next) during my entire 25+ hours with the game. For a game of this size that is fairly impressive.

I can’t recommend Borderlands 2 enough – Gearbox have improved on the original in almost every way and have delivered a fantastic open world first person shooter. Now, where’s that DLC *downloads*.

Rating: 10/10

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Spec Ops: The Line – Review (PS3)

Once in a while a game will show up out of the blue and knock your socks off. Spec Ops: The Line is one of those games but maybe not for the reasons you might think.

Spec Ops: The Line tells the story of Captain Martin Walker, a soldier who is part of a squad sent into Dubai to investigate the failed evacuation of citizens by an army squad called ‘The 33rd.’ As things quickly unravel you find yourself under attack from all directions and hampered by the constant threat of sandstorms.

You see this isn’t present day Dubai but an alternate version in which the country has been decimated by sandstorms that have left thousands stranded and desperate behind the ‘Storm Wall’ – a huge permanent sandstorm that has disrupted communication and stopped travel in (or out) of the area.

I won’t spoil the story for you here as it is the best thing about the game – this isn’t a title you’ll come out of brimming with joy and with a smile on your face but it really is one of the best stories I’ve played through in the last few years. And while a couple of the twists were a touch obvious, for the most part I didn’t anticipate many of them.

The gameplay itself is solid but unspectacular and you’ll spend a lot of time in cover popping out to take down enemies. One thing I liked about the game was the feel of the weapons, with some of the more powerful ones genuinely delivering an appropriate sense of recoil and a real kick.

The setting is pretty stunning and the sand tech is well realised. I was personally more impressed with the way the game portrayed the intense heat of the environment, with harsh sunlight and a nice shimmer on surroundings.

Speaking of the sand, one of the game mechanics they showed off lots in pre-release media was the ability to shoot out windows/glass roofs to take out enemies. However in the final product that is all fairly scripted stuff and doesn’t factor in greatly.

A quick shout out is needed on the music front as I felt Spec Ops really delivered on that note. A great soundtrack and paced perfectly. Also the voice acting is superb. I thought it might be an issue having Nolan North (of Nathan Drake/Uncharted fame) in the lead role but after the first 20 minutes or so I completely forgot he was even voicing the character.

The game is fairly tough and isn’t afraid to throw a large number of difficult to deal with enemies at you all at once. My main gripe with the combat was the enemy grenades. They felt too overpowered and I didn’t think the game did enough to warn me when they were nearby, or maybe more accurately it didn’t warn me quickly enough. I died a lot of times unnecessarily because of that.

Spec Ops makes a comment on the shooter genre, taking several pot shots during loading screens and differentiates itself from games like Call Of Duty and Battlefield by giving you several ‘moral’ choices during the story. Unlike games such as Infamous, where the choice is simply good or bad, in Spec Ops you’re choosing between bad or bad. There is no right or wrong answer. So who do you punish? Who do you sacrifice? I would love to see more games give you this kind of choice as opposed to the more straight forward options we usually get.

Another great addition in this game is the degradation of your character and squad over the course of the game. This is something that I can’t believe hasn’t been done before in this genre. The Batman games attempted something similar in terms of Batman’s appearance changing during the game but here, as well as physical changes, you and your squad take a psychological battering as well.

Late in the game, when your character finally takes down a heavy enemy and screams an expletive he is echoing the cry of gamers across the globe when defeating a tough enemy. Even reloading calls are shouted through gritted teeth further on in the game. It just makes the game feel incredibly visceral.

I didn’t touch the multiplayer as even the developers have said it was forced upon them by the publisher and brings nothing to the table. This is a game that *definitely* didn’t need multiplayer.

Spec Ops: The Line might not be for everyone and the gameplay might not be anything special but it has a great, interesting story and makes a decent comment on today’s shooter genre.

Rating: 9/10

NB. If you do play and finish the game I’d strongly recommend checking out this interview with the writer of the game (contains massive spoilers): GAMESPOT INTERVIEW

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Ghost Recon: Future Soldier – Review (PS3)

Ghost Recon: Future Solider puts you in the boots of a member of the Ghost Recon squad ‘Hunter.’ After a bomb denotes and wipes out another squad, ‘Predator’, you are assigned the task of finding out who set the bomb off and where it came from.

So far, so military third person shooter. What supplements the usual gameplay here is that because the game is set in the near future the developer has given you a few ‘toys’ to play with.

Active camouflage is probably one you’ve seen in other games (most notably the Metal Gear Solid series) but it’s done well here and comes in very handy when making your way into enemy territory. You also have UAV drones that can scout/mark targets, a big hulking robot walker that looks a bit like ED-209 from Robocop and a few other, less impressive, gadgets.

The gameplay is solid, this is a third person based shooter that also features an iron sight view for those that want it. It reminded me of SOCOM 4 in terms of control and feel but obviously having those extra gadgets makes it a different beast to play through.

There were times when the game dragged a little – that troublesome 2nd act around halfway through that trips up a lot of games – but for the most part Future Soldier was a really enjoyable experience. I didn’t see any of the techincal issues/glitches that we reported in early reviews of the game but I suspect most of that will have been patched out by now.

The online is good fun but with so many other great third person shooter multiplayer games out there (Uncharted 3/Mass Effect 3/Max Payne 3) I just don’t think there was enough to tempt me into coming back and really putting some serious time into the online experience.

Overall I would recommend Ghost Recon: Future Soldier if you enjoy third person action games. It’s not a title that will blow you away but it’s a really solid, enjoyable experience.

Rating: 8/10

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Need For Speed: The Run – Review (PS3)

I hadn’t played a Need For Speed game for years as they didn’t really interest me. Then I played the demo of Hot Pursuit back in 2010 and, while I didn’t go on to get the full game, I found it to be a very enjoyable experience.

When EA announced that the follow up game would be The Run, a Cannonball Run style race across the US, I was a lot more intrigued.

Then all of a sudden we were seeing scenes where the character was out of the car and the player was taking part in Quick Time Events to progress the story. It looked completely out of whack with what you’d expect from a driving game.

However, knowing that EA had done a great job of bringing a story element to Fight Night Champion, I was willing to give it a chance.

So first off, let me say the cut scene Quick Time Events are minimal and, while not bad, don’t add anything to the game. Need For Speed: The Run is strongest when you’re behind the wheel.

The cars handle well and this is definitely the arcade style of driving. You’ll have great fun power sliding a Porsche through corners as you swerve to avoid oncoming traffic.

Unfortunately the pace of the game feels a little off. Some ‘levels’ are, literally, minutes long which wouldn’t be so bad if the game didn’t suffer from horrendous load times. I could accept this if it only happened the first time you get to a level. But if you fail and have to restart you’re treated to another loading screen for anywhere between 30 seconds and a minute. Annoying doesn’t cover it.

There is a good, but limited, selection of cars which all look fantastic. The Run does look really nice and some of the set pieces (racing against an avalanche for example) showcase the Frostbite engine that works so well for the Battlefield game series.

Occasionally I found that I hit a wall in terms of difficulty. Whatever I did I just couldn’t make it through one particular section. It was extremely frustrating but is something that happens across most driving games of this style at some point (Driver: San Francisco I’m looking at you). However the load times I mentioned above make it ridiculously annoying in The Run.

The story is much of a muchness and was a bit too serious for my liking. It left me wondering whether EA might’ve been better to just go the opposite direction and create a cast of deep, colourful characters to race against. If they’d taken a bit more inspiration from Cannonball Run this could’ve been a great title.

Don’t get me wrong, The Run is a fun game and you’ll have a good time playing it for the most part. The load times and odd difficulty spike do have an impact but the biggest issue I had with the game was walking away from it thinking it was one hell of a wasted opportunity to create something a little more unique.

Rating: 7/10

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