Killzone 2 Review (PS3)

The much hyped saviour of PS3 has been in the works for half a decade and the final game has finally emerged – not blinking into the light like a newborn baby but bursting out armed with a pump action shotgun struggling to fight off the weight of expectation.

Following on from the first Playstation 2 game and Killzone Liberation on the PSP, Killzone 2 picks up the story as the ISA (Interplanetary Strategic Alliance) decide to take the fight to the Helghast on their own planet after the Helgans attempted to invade Vekta, the planet the ISA calls home.

And it dumps you pretty much slap bang in the middle of everything, as anyone who’s played the demo will know.

Unfortunately for you and your ISA buddies the Helghast aren’t quite as beaten as your superiors would have you believe.

So is Killzone 2 as good as, the pretty much universal, top scores it’s received? 😕

Let’s start with the graphics. Yes this is the best looking game I’ve seen – the way the light falls and the smoke effects following explosions are fantastic. The whole game looks amazing and in particular the deaths of the Helghast stick long in the mind with their brilliant motion capture stumbles, slumping to the floor as their legs give way. There are quite a few different animations as well so it doesn’t get too repetitive.

Which brings me on to the sound. The score is superb, wratcheting up the tension as you try and blast your way through another fire fight.

One of the things that got me was the cries of your fallen comrades. You can revive teammates when they fall with a tap of circle next to them. It helps with the feeling of panic as you’re penned in by enemy fire and across from you your buddy is on the floor crying ‘help me! Medic! Please! Help me!’  😦

As well as that the Helghast themselves had some brilliant death groans – and some particularily gruesome screams if you set them on fire. They don’t die instantly from the flamethrower, instead failing around for 8 or 10 seconds desperately trying to put themselves out.:eek: The Helghans also had some good dialogue. It was nice to hear them shout ‘grenade’ as it’s usually just your own side who let you know about incomings!

Which brings me on nicely to the enemy AI. This is easily the most advanced AI I’ve encountered. From the simple (scattering out of the way when a grenade is thrown at them rather than just sitting there waiting for it to go off as usual) to the difficult (flanking you, flushing you out) it’s all done so well that it leads to some genuinely tense fireplay. You’ll need to keep them penned in with cover fire otherwise these guys will actually come and find you – and kill you probably.

The Helghast are not sitting ducks whatsoever. You feel like you earn each kill and the sense of achievement is excellent after a tight skrimish in enclosed conditions. 😎

You also care what happens to your colleagues – I often found myself exacted revenge for fallen buddies, whether it was a main colleague or one of the many army back ups from the bigger gun fights.

The singleplayer campaign is short but sweet – clocking in at just over 8 and a half hours on medium. I found medium to be more than difficult enough for me but that’s down to personal preference. I’d rather get through a game on medium than get annoyed with it from dying too much on hard. As it was I died plenty on medium!

Multiplayer isn’t ‘live’ yet but there is a singleplayer ‘Skirmish’ mode against up to 15 other ‘bots’ for practice. Very cool mode, with a new objective every 5 minutes. So it’ll be assasination (one team protects the other tries to kill) or capture the flag-esque objectives. After 20 minutes a winning faction – Helghast or ISA is announced and you start again. Obviously it was only against bots but they were pretty leathal on Elite setting.

As I mentioned in my previous first impressions the stutter is still there when loading the next section but after the third or fourth level I kind of stopped noticing. Would’ve been much better if this had run smooth all the way through but it’s a small complaint.

I also found my buddy AI improved as the game progressed which had been a gripe in my initial hands on with the game.

One thing I would’ve found helpful is a little bit of direction. On occasion I found myself without a directional marking and no idea what I was supposed to be doing/killing so a friendly ‘it’s over there’ or ‘get rid of the tank’ would have been nice.

Very small picky things which I suppose goes with the territory when looking at something as hyped as Killzone 2.

I’m not sure whether this game will revolutionize first person shooters – there isn’t much here that develops the genre. However it could be something to revolutionize the PS3 itself as it really showcases what a powerhouse the console is.

Killzone 2’s biggest achievement is, possibly because of the brilliant graphics, sound and AI, that you feel involved and become embedded in the Killzone universal whenever you pick up the pad.

In one particularily frantic battle I ducked into an alcove on the verge of death and a second later a Helghan backed into the entrance. I let off a round into the back of his head and it wasn’t until he fell that I saw he was ISA not Helghast. 😥 It sounds ridiculous but I actually felt my stomach go over a little when I realised what I’d done. That’s how much this game sucks you in.

It’s not perfect by any means but it’s easily the best first person shooter I’ve played and I recommend anyone with a remote interest in this genre to check this out immediately when it’s released on the 27th.

Rating 9/10

24 Comments

  1. nice review man…..really good…..good job…..kindly give me some advice about my blog actually i m beginner in blogging….waiting for ur reply.

  2. my blog is http://www.sizloomania.tk….waitng for ur reply…

  3. Hey man, Great review! I can’t wait to get a hold of this game! It sounds like Sony really knocked this one out of the park.

  4. Vice City is my favourite GTA game of all time – the bank job! the sunshine! the cars! the music!

    Sweeeeeeeet!!!

    ckeck out this
    http://amish7.wordpress.com/2009/02/16/gta-vice-city/

  5. Nice review man, I only played the demo – but I enjoyed that. I should have put my review of that up, anyways thanks for the feedback over at my blogging corner of the world too, much appreciated.

  6. […] Visit GregHorrorShow’s blog and read his excellent review HERE […]

  7. This is an outstanding review and I wanted to share it with others who would benefit from reading it. I’ve listed it on my site (electronictoyroom.com) and would like to exchange links with you permanently. If you’re interested, drop an email to admin@electronictoyroom.com

  8. waaaaaaaaaaaw thx u

  9. Hum, I’m still on the fence with regards to Killzone. A lot of the ground breaking stuff you don’t fully appreciate whilst playing and the rest is a general fps, the demo hasn’t captured me the same way COD4 did, but I may change my mind when I play the full game.

  10. Oh and by the way, great review, you have made me more excited about it than I was at least.

  11. Very nice blog you have here. Much better at my awful attempton GT. Your second paragraph is totally right, you find yourself totally immersed in the game and there have been comments saying the the frame-rates dipped to 20fps…. in all the honesty i have i never noticed anything like that, ever.

  12. Great blog you have here. I am truly exited to get Killzone 2 this Friday.

  13. […] Don’t need to say much about this game really, my review can be found here: https://greghorrorshow.wordpress.com/2009/02/16/killzone-2-review-ps3/ […]

  14. […] sure a lot of you have read my review of Killzone 2 so this isn’t completely unexpected but I was a touch surprised that a game released in […]

  15. Great review there! For those who are looking to get a copy, you can find the cheapest price at http://www.gamesdow.com/p/ps3/killzone-2/711719811626

  16. […] 12. KILLZONE 2 (10) […]

  17. […] part of the game – for example Battlefield: Bad Company 2′s Onslaught DLC or Killzone 2‘s map packs. That isn’t the case here as Undead Nightmare also features an impressive […]

  18. […] Most Popular Piece: My Killzone 2 review went down really well and still gets plenty of views to this […]

  19. […] love the Killzone universe and having seen the initial potential of a FPS on the Vita with Resistance Burning Skies, […]

  20. […] ever recall seeing a game look so removed from the demos we saw. I know people always say Killzone 2 didn’t quite match up to it’s initial trailer but at least it was close. And the Aliens […]

  21. […] Killzone titles have been one of my favourite game series in recent years, the superb Killzone 2 and 3 both spending plenty of time in my PS3. With a new console, Guerrilla Games is again pushing […]

  22. […] And some games don’t require you to do anything but the main story, titles like Uncharted or Killzone, which is great and I love those games […]

  23. […] jar to have enemies not respond appropriately when hit by bullets. I mean if you look at games like Killzone 2 and 3 it can make a huge difference and make taking on enemies a lot more […]

  24. […] Social Links all over again! I also think Horizon: Zero Dawn looks astounding, and the creators of Killzone are well worth backing in their new game universe. Another one to look forward to in […]


Comments RSS TrackBack Identifier URI

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s