GregHorrorShow’s Top 100 Games: 100 – 91

Lethal Enforcers

So here we go.

The first batch of games in the GregHorrorShow’s Top 100 Games list!

A quick recap on how I decided who came where:

I decided, as so many games mean so many different things to me, I should come up with a fair way to judge them. This is what I came up with:

Time Spent Playing

Storyline

Difficulty

Fun

Ground Breaking?

A few provisos before we hit the first ten games…

Firstly this is my list of my Top 100 games. I certainly don’t expect you guys to agree with it (though hopefully you’ll agree with some of the choices 😆 ) and would welcome any comments.

Secondly, I’m not planning on putting the scores or totals up, just listing the games in the order they came out in.

Lastly, I never owned a Nintendo or Microsoft console so my experiences on these games were limited to friend’s houses etc – bite me 🙂

Let’s get started!

 

100. GHOSTBUSTERS (ZX Spectrum)

Ghostbusters 

I spent so many hours playing this as a kid and never even made it past the first bit but I was crazy for anything Ghostbusters so I loved it as much as any game I had at the time. You used to have work your way around the city busting ghosts. Inbetween busts you got to drive the Ecto 1 and buy loads of cool gadgets that didn’t really do much. Looking back its pretty appalling 😆 but I have very happy memories of it. Damn that Marshmallow Man coming to stomp all over the town so quickly!

 

99. SPLATTERHOUSE 2 (Sega Mega Drive)

Splatterhouse 2 

Rick was hard as nails. After seeing his girlfriend Jennifer killed at the end of the original Splatterhouse does he sit around and mope, crying like a baby? No siree, he gets himself the Hell Mask and goes to rescue her from the Land Of The Dead. 😎 My friends and I didn’t really get that far into Splatterhouse 2 as it was hardcore. We never got bored though, not with the ability to ‘splat’ undead enemies onto the wall in the background with a metal pipe. 🙂 Nightmarish? Yes. Fun? Hell Yeah!!!

 

98. GHOULS N GHOSTS (Sega Master System)

Ghouls N Ghosts 

If you wanna talk near impossible games let me introduce you to Ghouls N Ghosts. Damn this game was hard. I dread to think how many hours I put into this just to be able to get to the second or third level – sheesh. You control Arthur the Knight, who is trying to save his true love and help restore the souls to the people the evil God Loki has taken them from. But let’s be honest we all laughed the first time he got hit, lost his armour and was just in his heart covered boxer shorts 😆 Then we wept as his died from the next hit. 😦 Three hits and you’re dead – as Pulp once sang: This Is Hardcore.

 

97. LETHAL ENFORCERS (Sega Mega Drive)

lethal enforcers

Ah Lethal Enforcers, such fun 🙂 Having experienced it in the arcades it didn’t take much for me to invest in a copy for the Mega Drive. From then on it was a downward slope as me, my Dad and my brother desperately tried to shoot out some Chinamen in a Chinese Laundry or take out some bad guys in a bank robbery. To reload you had to aim the gun away from the screen and we soon perfected what can only be described as the campest reloading ever – a quick flick of the wrist away to reload and back firing in one fluid motion. Good wholesome shooting family fun – just don’t shoot the civilians!!

 

96. GOLDEN AXE (Sega Master System)

Golden Axe

Golden Axe was brilliant – first up the choice of characters: Barbarian, Amazon or Dwarf (Dwarf ftw :cool:). You got swords/axes, magic – which was sweet and even the ability to ride monsters, spewing fire/ice at baddies. This is an absolute classic. In fact at a theme park once my parents had to announce over the tannoy for me to come to the main gate. The park was closing but I’d gone back to the arcade for one last game. 😳 I had it for the Master System and while the graphics weren’t as good as the arcade the gameplay was just as good.

 

95. HARD DRIVIN’ (Sega Mega Drive)

I wasted many an hour on Hard Drivin’ pretending I was really driving and creating the most awesome crash replays by screaming up the loop the loop and veering off the side on the way up. Basically you had a choice of the stunt course or the speed course. Mainly most people went stunt – and why not, the speed course was rubbish anyway 😆 Used to get endless amusement from the fact that if you hit the cow it mooed. I used to love Hard Drivin’ but can admit it doesn’t really hold up against some of the driving games that have followed it. 🙂

 

94. WWF WRESTLEFEST ROYAL RUMBLE (Arcade)

WWF ROYAL RUMBLE

My brother and I must’ve pumped hundreds of quid into this over the years. WWF was ‘real’ wrestling and Hulk Hogan ruled. 😎 This was as close as we got to the real thing. We’d be like ‘oh my God look at the graphics – it’s so realistic.’ 😆 The good thing about this was the Royal Rumble mode. Yeah tag team was all well and good but there’s nothing quite like ‘every man for himself’ to get the fingers and thumbs pumping. Happy times and the recent WWE Legends Of Wrestlemania was a great example of how wrestling games used to be – fun.

 

93. CHASE HQ (Sega Master System)

Chase HQ

Chase HQ made you feel like the coolest cop EVER. You had a Porsche. You had nitro boosts. When you saw your suspect you put a red police light on the top of your car. And when you finally caught up with them you had to ram them off the road Gene Hunt style. Would love to see this remade and updated at some stage. The gameplay was great, if a little short but the games combination of different styles (tactical boosting / agressive ramming) broke things up and it was just as entertaining to watch as it was play.

 

92. SINGSTAR (Playstation 3) 

Singstar

The only singing game you’ll ever need and I’m not just saying that because I’ve worked on every edition 😆 Singstar was a truly ground breaking title in the genre. No one had used original audio for a singing game before and to feature the video in the background as well was a touch of genius. I have had many a great night when the Singstar has come out to play 🙂

 

91. RESISTANCE 2 (Playstation 3)

Resistance 2

Resistance 2 follows on from the first game – beginning minutes after Resistance: Fall Of Man concludes. The second game was bigger and better than the first but despite it’s increase in scale it was less fun in places and didn’t have as many new inventive weapons. Graphically it was a step up and some of the boss battles were epic – a very solid shooter and one that continues to expand the Resistance universe.

 

So there’s the first part of the countdown – more to follow soon and I’ll add links within each one as we go along to make it easier to find for everybody!

Add to FacebookAdd to DiggAdd to Del.icio.usAdd to StumbleuponAdd to RedditAdd to BlinklistAdd to TwitterAdd to TechnoratiAdd to FurlAdd to Newsvine

Terminator Salvation: Review (PS3)

Terminator Salvation

Well, I was warned by several poor reviews, not least by my good friends at Beyond The D-Pad, but I ended up giving Terminator Salvation a spin for myself.

Could it really be a bad as everyone said?

In a word, yes.

It’s pretty poor and while there is technically nothing wrong with the game itself, the way it’s been designed leads me to believe it was rushed out to co-incide with the film.

Ok let’s start at the beginning. The game opens with minimal fuss and a few enemies to show you the controls etc. At this stage the cynic in me was beaten back a little as I quite enjoyed taking down the enemies.

Graphically the game isn’t too bad – during gameplay at least. Cut scenes aren’t great, almost all the characters have those creepy ‘dead eyes’ that move but add no realism whatsoever.

After a quick 5 minute blast the first level came to a close – ‘bling’ – trophy. Only, hang on a minute… that looks like, it can’t be… yes folks it was a GOLD trophy 😡 For completing the tutorial. 😦 Level completions are bronze trophies, with a silver or gold maybe for finishing the game. We all know that – it’s a logical state of affairs.

This just makes a mockery of the whole trophy system. I finished this game (albeit on easy, I wasn’t willing to put too much time into something every single review had slated) in 3 and 1/2 hours – I got 9 gold trophies for my ‘trouble.’ That’s roughly 2.57 gold trophies an hour! There aren’t even any skill based trophies, just the level completions and a medium and hard completion gold trophy.

To be fair they’d have had trouble including skill based trophies anyway. Terminator Salvation makes it extremely difficult to hit any target accurately as the aiming system has to be dead centre to hit anything. You’re a little to the left? Tough no hit. This is incredibly unfair and annoying with the flying drones who are constantly moving.

Terminator Salvation 2

Yes there’s a buzz when you take down your first Terminator but it really doesn’t last long as you’re then bombarded with the spider bots.

It doesn’t help that the spider bots can only be killed from behind. A shot to front will shut them down for 3 or 4 seconds so someone else can take advantage and shoot the back. Only it has to be you because your AI buddies don’t have the skill or intelligence to do it. 😡

The levels fly by and are broken up by the on-rails driving sections (car/train etc) where you use an artillary gun to take down chasing enemies.

This was done brilliantly in Resident Evil 5 but here, well it was certainly fun at times but there was just no danger – fair enough it was on easy but I’d expect if I didn’t shoot them, even on the easiest setting, that they would cause some damage to the vehicle/me.

One thing that was quite well implemented was the cover system, which has been refined since these guys made Wanted: Weapons Of Fate. You attach to cover with X then at the edge of cover you use the analogue stick to choose another piece of cover, press X and John Connor automatically runs and slides into cover there. It’s a good system and offers you a little more protection than just running between cover yourself.

I think the real problem with Terminator is the fact it’s so ridiculously repetitive. There are, I think, only 3 or 4 enemy types in the whole game (Drones, Spider Bots, Terminators and flying harvester ships). There aren’t any ‘boss battles’ per se. You get more of the above thrown at you.

Terminator Salvation 3

I mean, come on, the last level – it’s all Terminators yeah but where was the last boss? Where was the secret mega Terminator they’d been creating? I’m not going to say anymore so that peeps who do want to play through (hello Trophyitis sufferers 😆 ) can do without me ruining the end.

I think we need to move away from film tie-ins now for games. Let’s get the licence and make something original. Or based on another facet on the film’s universe. I know it’s not out yet so could be rubbish but look at Batman Arkham Asylum. That looks brilliant and isn’t tied to a film.

This was a wasted opportunity in my opinion. The Terminator universe deserves a great game made for it. Hell, if you’re gonna tie it in why not just do a game based on the first few films for the new generation of consoles.

It certainly couldn’t be much worse than Terminator Salvation. This is a game where you will have the odd moment of fun in amongst repetitive mindless gunfights. Sadly I think there were more gold trophies than moments of fun.

I can stomach a bad/broken game that has some great ideas (Hi Alone In The Dark 🙂 ), at least they are trying something new. But the most damning thing about this game is that it isn’t a bad game as such, it’s just boring.

And that for me is the worse crime a game can ever commit.

Rating: 3/10

Add to FacebookAdd to DiggAdd to Del.icio.usAdd to StumbleuponAdd to RedditAdd to BlinklistAdd to TwitterAdd to TechnoratiAdd to FurlAdd to Newsvine

Infamous – Review (PS3)

Infamous 4

As I mentioned previously in my Infamous Demo Impressions blog, this is a game that has blown hot and cold for me as far as interest is concerned.

Initally I liked the look of Prototype better and as they were similar games I thought I’d pick that one up rather than Infamous.

Then as more footage was released Infamous started to take shape and eventually I changed my mind and invested in a trip to Empire City.

In Infamous you control Cole McGrath, a courier who just happens to be carrying a package containing an electronic bomb when it goes off, devasting the city. Somehow Cole survives and, after coming out of a coma, realises the explosion has given him electrical superpowers.

From there on out the city is your oyster and there is plenty to do as you try to track down the people behind all this.

Infamous 2

This is a game similar in scope to a Grand Theft Auto title – you have story based missions but there are also lots of side missions scattered across the islands, some good, some neutral and some evil.

Because of Cole’s powers you are given the opportunity to choose at certain moments whether to perform a ‘good’ or ‘evil’ act. For example after defending a crate of food from the bad guys do you share out the food with the general public? (Good) or take it away and keep it for you and your friends? (evil)

The same with the side missions – but once you choose the flip side missions become locked in that area. So if there are two good and two evil side missions once you do a good side mission the evil ones are locked and unplayable (until you play through again obviously.)

I loved the Karma Moments, choosing between good and evil added a nice touch and while it doesn’t effect the overall plot it does mean the story plays out in a slightly different way.

My only complaint was that often they were a bit heavy handed and obvious. I.e ‘Save this person or let them die.’ I much preferred the more subtle ones where a choice had an unexpected outcome. Also in the next game (presuming there is one) I’d like to see them improve this by not highlighting which is the good or evil action and possibly only giving you, say, five seconds to decide.

Infamous 1

The other main difference in good and evil are the powers Cole has. Effectively he has the same powers but with different bonuses as you level them up. So say Shockwave (my personal favourite power :cool:) – when you’re good blasting the enemy through the air with a shockwave sees them slow down so you can target them in mid air. Whereas evil Cole’s Shockwave might see the enemy explode as they hit the floor, taking out all around them.

It makes for a pretty strong reason to replay the game. You have the freedom of the city to run around and complete side missions, battle enemies etc once the main story is finished but it’ll be no surprise to learn that the final ‘Karma Moment’ choice effectively locks you as good or evil. So you’ll need to start a new story to play as fully good or evil, depending on your choice.

And why wouldn’t you want to play through again? Well, let me run through what didn’t work in the game.

I’m not a stickler for graphics, I’ve been playing games too long to consider them more important than gameplay and that’s fortunate because the in-game cut scenes in Infamous are horrible. I’m talking PS2 style, random mouth movements, jerky animation etc They’ve somehow made them look WORSE than the actual game itself! During gameplay the graphics are great, with no hint of slowdown even when the screen is full of enemies and pedestrians.

Infamous 3

There were a few points when pedestrians got caught in a set animation – making it look like they were having a fit/moonwalking etc but nothing major.

I’ve heard compaints about the comic style cut scenes between levels – no complaint here, I thought they were really good.

One thing I was a bit disappointed with was the lack of audio. Now they didn’t have to go down the route of GTA with radio or an MP3 player for Cole but more score or whatever throughout would’ve been cool.

Other than that it was all good. The occasional problem with Cole not climbing what I wanted him to didn’t hinder too much and it’s a small problem when you look at the scale of what Sucker Punch has achieved with the game.

Infamous is a great game, you really feel that Empire City is alive – the civilians reactions to you depending on your karma is a great touch and is one of the main reasons I’ll probably play through the game again to be evil once the game release schedule quietens down in the summer.

I liked the storyline and the direction they took the game, if you can look past a few of the superficial issues then Infamous offers something slightly different to your usual third person action/adventure and it’s a game that is definitely worth checking out.

Rating 8/10  9/10  * Infamous has been upgraded – find out why HERE *

Add to FacebookAdd to DiggAdd to Del.icio.usAdd to StumbleuponAdd to RedditAdd to BlinklistAdd to TwitterAdd to TechnoratiAdd to FurlAdd to Newsvine

GregHorrorShow’s Top 100 Games – Preview

Chuckie Egg

When I considered compiling my Top 100 games I was struck by an odd thought – could I really think of 100 games good enough to make a decent Top 100 list?

Well the answer was a resounding yes. I went through each generation of my gaming ‘career’ writing down not only the good but also the bad so everything could be judged on merit.

I decided, as so many games mean so many different things to me, I should come up with a fair way to judge them. This is what I came up with:

Time Spent Playing

Storyline

Difficulty

Fun

Ground Breaking?

So I went about judging the shortlist of games (which clocked in at just over 200 :eek:) scoring them for each section.

I rated each game individually and then collated the total scores, and therefore the positions, afterwards so as not to influence my scoring.

A few provisos before I start my preamble…

Firstly this is my list of my Top 100 games. I certainly don’t expect you guys to agree with it (though hopefully you’ll agree with some of the choices :lol:) and would welcome any comments.

Secondly, I’m not planning on putting the scores or totals up, just listing the games in the order they came out in.

Lastly, I never owned a Nintendo or Microsoft console so my experiences on these games were limited to friend’s houses etc – bite me 🙂

So to conclude this preview a few honourable mentions from the 100 great games that DIDN’T make the Top 100.

SUPER OFF ROAD (Sega Megadrive)

I remember getting this for my 14th Birthday and being allowed to stay up past midnight to play it for a bit before going to bed. Absolute manic driving game with a slightly side on/top down view. The use of nitros made this fun and I spent plenty of time racing my brother on this.

CALIFORNIA GAMES (Sega Master System)

California Games 

Oh yes! One of the really old skool games, California Games saw you competing in various disciplines including BMX, Footbag and Surfing (pic above). This was great fun and with so many different ‘sports’ it kept us entertained for some time.

WORLD SOCCER (Sega Master System)

Those were the days. Ronaldo to Madrid for £80m? Screw those over-priced primadonnas. This was REAL football. Check out the Grobelaar-esque dodgy keeping for that first goal though 😆

NHL 95 (Sega Mega Drive)

NHL 95

After experiencing this at a friend’s house I had to have a copy. Awesome, awesome hockey and up until 2K’s recent hockey game NHL 2K8 I didn’t think it could be bettered but 2K ran it close.

CALL OF DUTY 4 (PS3)

OK confession time – I didn’t ‘get’ COD4 😮 In my defence I wasn’t much of an online gamer in those days so didn’t experience that side of it and I played the first level of the campaign mode at a friends. I could kind of appreciate the cinematic quality of it but really I just got lost and without direction spent ages wandering round the ship.  Graphically it was awesome and they had created a good sense of aymosphere but those opening minutes with the game jarred me and I never fully took to it.

DOOM (PC)

We never had a PC at home when I was growing up so I only got snatches of this game at my mates houses. Frantic, fast and great fun but even in those days I had trouble controlling the game with a keyboard 😦

ZERO TOLERANCE (Sega Mega Drive)

ZeroTolerance

One of my favourite first person shooters – for the time I thought the graphics were amazing. Revisiting it recently they weren’t but this was an enjoyable romp at the time and I loved the fact you could choose different character with different abilities.

ANT ATTACK (ZX Spectrum)

Ant Attack (The 'Boy' is standing on the wall!)

Again an old favourite that I never got very far on but played countless times. This was basic boy saves girl stuff but the ants! Oh man they were BIG!

SECRET COMMANDO (Sega Master System)

Me and my brother must’ve spent days playing this game – the co-op mode was excellent and it was really challenging. We really got some mileage out of this title and the game really ramped it up with tanks etc (see video). Great fun!

CHUCKIE EGG (ZX Spectrum)

Chuckie Egg (picture at top of the article) still stands up today as a great time killer. It’s just as addictive as it was back in the day. You could blast through the first few levels once you knew the chicken’s patterns but once you were 4 or 5 levels in this got TOUGH even if you knew what you were doing. Brilliant gameplay – just the right side of frustrating.

So over the next few months I’ll be bringing you my Top 100 games. I’m cutting it off now (end of June 2009) so any new games will have to wait until next year’s edition 😆

Looking forward to sharing it with you all!

LINKS TO FURTHER POSTS:

GregHorrorShow’s Top 100 Games: 100 – 91

GregHorrorShow’s Top 100 Games: 90 – 81

GregHorrorShow’s Top 100 Games: 80 – 71

GregHorrorShow’s Top 100 Games: 70 – 61

GregHorrorShow’s Top 100 Games: 60 – 51

GregHorrorShow’s Top 100 Games: 50 – 41

GregHorrorShow’s Top 100 Games: 40 – 31

GregHorrorShow’s Top 100 Games: 30 – 21

GregHorrorShow’s Top 100 Games: 20 – 11

GregHorrorShow’s Top 100 Games: 10 – 6

GregHorrorShow’s Top 100 Games: The Top 5!

Add to FacebookAdd to DiggAdd to Del.icio.usAdd to StumbleuponAdd to RedditAdd to BlinklistAdd to TwitterAdd to TechnoratiAdd to FurlAdd to Newsvine

Twenty Thousand Leagues Under The Seas – Jules Verne (Book Review)

20000

Most of the books I read are by comtemporary writers so after finishing ‘The Book Thief’ I decided to give one of the ‘classics’ a whirl.

Twenty Thousand Leagues Under The Seas tells the story of Dr. Aronnax, his Conseil and a harpoonist called Ned Land.

Being an expert on sea life Dr. Aronnax is called in to help the government after several ships suffer damage at the hands of some type of marine creature.

Following an encounter with the beast that sees them seperated from their ship, the three are eventually picked up by Captain Nemo and taken prisoner aboard his submarine.

That is where the real journey begins.

This book was published in 1870 and this is a translation from French, so obviously the style of writing seemed a little clunky at times.

My main problem with the book was that I don’t really have an interest in fish or marine life, I was reading it for the story.

And the problem was, at times, the book bombards you with details of the fish they found and saw on their journey. Even going into so much detail as to inform the reader about what family each of them belong to in the sea world. 😮

Without wanting to sound patronising, I’m sure this was brilliant in the 1800’s but if I wanted that level of detail I’d pick up a text book about fish or watch Blue Planet and the like.

20000 - 2

The story itself is fairly slow and takes a long time to build towards the last quarter, which suddenly sparks into life.

I found myself struggling to motivate myself to read the first 3/4’s of the book as it was so slow but then couldn’t put it down for the last 100 pages or so.

Perhaps this was intentional on Verne’s part – the first part of the book deals with the groups incarcaration and adjustment to the slow lifestyle.

Or maybe not, either way it made for a frustrating read.

The characters were brought to life though, with only the impatient Ned Land occasionally jarring with some of his dialogue.

Captain Nemo was as mysterious as expected but had a human side I never anticipated, which was a nice surprise.

I also felt the ending was a bit of a cop out to be honest. I won’t spoil it for you by going into detail but it certainly smacked of a small child telling a massively elaborate story and then concluding by saying ‘and then it was the end.’

I would’ve liked a little more closure from the conclusion but overall this wasn’t too bad a read, as long as you’re happy biding your time waiting for some action and are happy skim reading several pages of fish descriptions between story passages.

Rating: 6/10

Feeling Sad? Upset? How About A Little DLC?

psn

It took a long time but a couple of months ago I took the plunge and set up a wallet on the PSN (Playstation Network) Store.

Effectively I’d only been using the store to download free demos as I’d had no interest in DLC (Downloadable Content) but that was all about to change.

For a start my wife had played Flower and really enjoyed it – possibly more so because it didn’t require 20+ hours to get through it. So I decided to add some funds to the online wallet in case any more PSN games caught her eye.

And secondly, Killzone 2.

Two multi-player map packs have been released with last week’s ‘Flash and Thunder’ pack following on from the ‘Steel and Titanium’ maps in April.

These map packs cost £4.79 each and you get two new levels in each.

I’ve found the levels to be really enjoyable with a few new ideas implemented in each.

Wasteland Bullet in the first pack introduced external hazards that could kill the player on the moving train, like making sure you time your jumps between trains so scenery rushing by doesn’t kill you 😆

dlc2

This has been taken to the next level on Southern Hills in the latest pack which feature a nuclear blast 😮 It’s cool though if you’re inside it won’t kill you 🙂

The games missions remain the same it’s just within a new setting.

My issue here isn’t with the quality of the product – no complaints on that front but are these packs really worth £4.79 when the game itself cost around £40 (and probably less now)?

Possibly but I still think a more attractive price point could’ve been found – maybe £2.99 each? Or maybe if you bought the first pack get the second one half price?

To put this into context EA (I know, I know they are made of money :lol:) have continued to put out DLC to support Burnout Paradise, including a pack that added bikes to the game as well as cars… FOR FREE!

dlc3

Although it must’ve cost EA a lot of money to offer that for free it garnered a lot of respect from gamers and proved they are interested in looking after their consumers.

Take for example Home – Sony’s online social space. Now it was fun to set up my avatar, have a look around and see it in action but am I really gonna pay to have a certain t-shirt or piece of furniture in my virtual apartment?

Not at £1.79 for a virtual t-shirt. 😮

Now I might not be the market for this type of thing but seriously where is the value in that? I could pretty much buy two tracks on iTunes for that!

dlc1

Home has amazing potential but to even tempt people like me to buy stuff it needs to be priced at or around the iTunes model – that is what people are used to paying. £0.99 is what we’re thinking when we consider buying small DLC and £1.79 in comparison looks much higher.

Obviously I’m not suggesting all DLC should be £0.99 but surely it’s better to have a ton more people downloading these little bits at a lower price than less people at a higher rate?

As an aside Home is becoming an interesting prospect – the idea of game launching (meet up with friends in Home first then it puts you all in the same game room for whatever you want to play) is a great one and the social aspect is interesting. Chatting to other gamers could be fun if you’re in the mood.

For me the one thing they need to sort (other than pricing) is the loading times. I know it’s still in beta and I’m sure they are working on it but it’s pretty annoying. Couldn’t it automatically download a few of the main spaces in the background so they are ready when you want to move on?

LittleBigPlanet is another game that revolves around DLC but while I commend their dedication to user created levels being downloadable for others to play I feel the main DLC (costumes for the Sackboy characters) is again slightly overpriced and needs a rethink.

dlc4

On the other hand something like the Metal Gear Solid pack was pretty good value in LittleBigPlanet as it offered not only new levels but new tools to help you make better levels yourself.

DLC IS the future of gaming.

We will get our content via digital streams – the introduction of the PSP Go! and Sony’s continued support of the PSN Store show they are serious about digital content going forward.

Whether it’s user generated ala LittleBigPlanet or add on packs for existing games – I just hope Sony and the developers can work together to bring the prices down on this type of content.

Latest Bug Killer? Patch It Up!

patch

With the advent of online gaming and the wonderful ability to enhance already bought games via updates/patches I had hoped games developers would be putting a lot more thought into their products and planning DLC/features to liven up games.

While this is true for many developers a worrying trend is arising among the rest culminating in Prototype being released this week broken.

And I don’t use the term ‘broken’ lightly. From what I can gather online at the install screen before the game loads up it tells you that you don’t have enough free disk space no matter how much you delete! 😡

protoype

The solution, according to Activision’s help page, is to delete a few things or try installing a different game (?!). Eventually you’ll do something to make it work. Sweet Lord they’re not even sure exactly what you have to do.

But they will be releasing a patch to fix it asap.

And there ladies and gents is my problem with all this.

Now I understand that mistakes happen and that a patch may be required to fix it but games are being released littered with bugs (Alone In The Dark, Fallout 3 etc) and then being patched to fix ’em up later (or not in the case of Alone In The Dark :lol:).

I mean look at this video, he’s supposed to be able to climb that rope!!!

But this is different.

It’s not an in game bug – this happens when you install the game. BEFORE. YOU. START. 😡

How could this possibly have not been spotted by the people who’ve been testing the game out.

In this day and age it’s a disgrace this sort of thing could happen – I’ve heard of games freezing up etc but never have I heard of a brand new game that you can’t actually play at all!

I was really looking forward to Prototype and I won’t be boycotting the game or anything like that but it’s made me wonder whether the game will be full of bugs as well 😦

I don’t know who is to blame – the people making the games or the publishers trying to rush them out onto shelves but we shouldn’t be expected to buy a broken product that’ll be ‘fixed with a patch asap.’