Red Faction Armageddon – Review (PS3)

Red Faction: Guerrilla was a bit of a sleeper hit with it’s mix of open world missions and insanely fun destructability.

When a follow up was announced I was looking forward to causing more carnage and seeing even bigger buildings crumble via my fair hand.

Unfortunately for some reason Volition decided instead to abandon the previous game’s direction and head down a more enclosed route.

Perhaps the game would benefit? Guerrilla certainly wasn’t perfect – the mission unlock structure was wonky at times and the game was probably 2 or 3 hours too long. Maybe moving the whole thing under the surface of Mars would improve the experience?

The simple and disappointing answer is ‘no.’

Armageddon is nothing like Guerrilla. Apart from the similar look of the main character (they are related after all) and sharing some of the weapons from the first game THQ could’ve called this game anything… a new IP possibly?

The story here is set 50 years after Guerrilla and you play as Darius Mason – a distant relative of Alec Mason from the previous game.

The people of Mars were forced underground a few years ago when Darius was tricked into destroying the terraformer that kept the weather on Mars stable. Unfortunately an alien race (well technically the humans are the aliens but you get what I mean) has been disturbed and is looking to get rid of the humans.

And so you plough through enemy after enemy, for the most part in underground corridors. With the odd walker section thrown in for good measure.

While I applaud some of the weapon design – the magnet gun in particular was a good addition – the way the game has been made doesn’t really encourage experimenting with weapons because as you’re swarmed by 6 or 8 enemies all you need is your assault rifle to see them off.

The enemy design is tragically generic. Both in terms of look and design – normal enemy, crawly enemy, enemy with ranged attack, big enemy etc.

As for the online side of things I couldn’t find anyone else playing the game when I tried so had no experience with it.

For me normally the biggest crime a game can commit is to be boring – I can tolerate a poorly designed game if I have to as long as it’s enjoyable. Red Faction Armageddon was a boring game to play through but that isn’t the issue that troubles me the most.

For some unknown reason the makers decided to rip out almost everything that made Guerrilla a unique game and put out a title that, unfortunately, disappoints when compared to the previous game. I just can’t understand it.

Red Faction Armageddon might be worth a play through if you’re really interested in the fiction but for most people I’d say there are better games in the genre to play.

If you want to play a third person shooter, with close corridor shooting against creepy alien type monsters I’d recommend picking up either of the Dead Space games instead.

Rating: 4/10

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