Rage – Review (PS3)

Rage is a title that relies on that old game cliche of the world being post-apocalyptic, however in this instance the damage done to humanity wasn’t self inflicted via nuclear weapons but the result of an asteroid crashing into Earth.

What little is left of mankind scrabbles to rebuild itself into small communities and groups of bandits. Ahead of the disaster ‘The Authority’ arranged for some people to be buried in ‘Arks’ underground and released a safe time after the event.

You play as one of these people, emerging from your damaged Ark into a world you have no knowledge of.

It’s very much a ‘by the numbers’ post-apocalyptic scenario, familiar from other games like Fallout: New Vegas or Borderlands.

Rage is probably closest in scope to Borderlands but rather than the cell shaded look Gearbox’s title went for, Rage really goes to town on the graphics front. Sure it’s also a stylised cartoon look but it’s much more realistic looking.

While the graphics are definitely the game’s strong point, along with some lovely character animation, I did feel let down by the sheer amount of pop-in throughout the world. Every time you turn it takes the game a second or so to catch up, which can be extremely odd at times.

Seeing a blurry looking wall suddenly jump to a gloriously rendered wall destroyed the game’s bond with me and constantly reminded me that I was playing a game.

The buggy driving and fighting is good fun but in the end I just kept boosting past buggy fights as they didn’t feel worth the hassle as I made my way from A to B.

The shooting is solid and some great weapon design means things don’t feel too stale when choosing your armoury. Shots pop nicely, the weapons have a decent weight to them and the recoil is well balanced so that each shot counts.

Rage is a real slow burner from the start. Your initial introduction to the world with Dan Hagar (the criminally under-used John Goodman character) is impressive but you are then saddled with about 3 or 4 hours of fetch quests.

The game doesn’t really get going until you leave Wellspring which is a real shame because once it gets going it improves greatly.

As you progress and find yourself doing some of the larger missions Rage seems to hit stride. This ties in with the unlock of new weapons and the fact you will probably have more money to spend on equipment.

Clocking in at about 10 hours, Rage is an above average shooter that fizzes when at its best. Unfortunately there is too much filler in the first half of the game and the struggle with it’s graphics engine causes a big distraction. This means it doesn’t quite hit the lofty expectations most people had for it.

Rating 7/10

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1 Comment

  1. […] See the original post here: Rage – Review (PS3) « GregHorrorShow […]

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