David Cage tends to have a polarising effect on people. Some hate his games and his constant talk of ’emotions’ while others think he is doing something different and interesting in the medium.
I tend to fall in the latter category, although I’d be the first to admit that he could probably do with someone working alongside him to reign him in a bit. Regardless of that I enjoyed Fahrenheit and found Heavy Rain to be a great experience, so I was looking forward to Beyond: Two Souls.
Aside from anything else the casting of Ellen Page and Willem Dafoe in the main roles had me intrigued and having seen from the trailers how good the motion capture looked, Beyond seemed like something I’d enjoy.
And I did enjoy this game. Very much so but it definitely had a few issues that affected the overall experience.
Beyond: Two Souls tells the story of Jodie Holmes, a character who has always had an supernatural entity connected to her. During the game you will play as Jodie (and her entity) from when she is a child until she is a fully grown woman. The story doesn’t play out chronologically and so you’ll be jumping around Jodie’s timeline – which lends the game a ‘Memento‘ vibe. Because of her ability Jodie is placed into the care of scientists Nathan Dawkins (Dafoe) and Cole Freeman (Kadeem Hardison) who investigate her and, over time, become father figures for Jodie.
As things progress you are given various choices, both in terms of action and conversation which means it’s unlikely two playthroughs of the game will be exactly the same. You can also play the game in local co-op, with one player controlling Jodie and the other controlling Aiden (her entity).
My biggest gripe with Beyond came in the form of the controls, especially with regard to combat situations. At certain times during a fight or attempted escape the game will slow and you are required to push the right analogue stick in the direction of Jodie’s momentum. There is no on screen prompt, you just naturally follow her movement. Which works great with punching or kicking, where there is clear movement and you can judge the direction easily. Not so much for more complex movements such as ducking or rolling to one side – especially if the camera is positioned at an off angle etc.
The general controls are a little more refined than Heavy Rain, with a small white dot indicating something that you can interact with and button prompts for conversation options. Movement still feels clunky on occasion but the motion capture here is excellent – with character movement looking realistic for the majority of the time.
Overall the graphics are fantastic and there are even a few scenes that rival stuff I’ve seen on the PS4. Quantic Dream also manage to avoid the uncanny valley for the most part, which I think comes down to a mixture of improved graphics and the acting of the cast.
Ellen Page does a superb job here as Jodie Holmes, with her role stretching across Jodie’s entire adolescence. She brings believability to the character and along with Willem Dafoe does a sterling job of making their characters feel well rounded and fleshed out.
Like Heavy Rain, Beyond: Two Souls is a game about choices. And a lot of the time you might not even realise your story has branched off – there are chunks of the game you won’t see if you choose one option over another. It’s handled fairly seamlessly and it’s refreshing to chat to others who have finished the game and compare notes. You will probably be quite surprised at how differently some parts played out!
My other issue with the game (which I’m hoping can be patched at some stage) is that for some unknown reason Beyond doesn’t save your option settings? Meaning that I had to go into the options menu and invert my y axis/turn down the sensitivity EVERY time I booted the game up. It was more infuriating than game breaking but I’m unsure how that slipped through the net on a game with such polish.
On the whole Beyond: Two Souls is a game I’d recommend to anyone – it does have a few problems and if you’re not a fan of Cage’s previous work you may find it follows too similar a pattern to his other titles but I feel it offers a different, engaging experience. Another fantastic title to add to the PS3’s impressive roster of exclusive titles.
Rating: 8/10
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