You’re Playing It Wrong Or: How Ratonhnhaké:ton Helped Me Enjoy Games Again

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As things have developed for me over the last year or so, both professionally and personally, I have found myself having a little less gaming time than before. For one, as I creep into my mid 30’s, I just don’t have the energy to game until 1am or 2am like I used to. Add to that mix having children (no daytime gaming at weekends), the fact that I’ve been watching more TV & reading more books and it’s easy to see why. So am I in danger of giving up on my favourite hobby?

Nope, far from it, in fact. While my time has been cut down a bit, I’m actually enjoying games more than I have for a long time. A decision I made last year about this blog was that I wouldn’t rush through games just for the sake of getting a review up quickly. I’ll review games as and when I finish them, which eases the unconscious pressure a review deadline can bring. What has happened is that over the last few years my gaming style has changed from mainlining most games (just sticking to the main plotline) to fully delving into the wonderful worlds created by game devs. And in the last 6 months the scales have finally tipped fully in favour of exploration.

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Let’s rewind a little bit though as I can tell you when and where this all started, in the American Northeast back in 1754 – 1783. Or more precisely November 2012 while playing Assassin’s Creed III. There’s no nice way to say it but despite a few clever touches Assassin’s Creed III is the worst entry in the series of games. It starts strong but quickly loses its way after an interesting plot twist. The main character Connor, or Ratonhnhaké:ton to give him his real full name, was a whiny, uninteresting protagonist and midway through the game it became a slog that I simply wasn’t enjoying. But instead of either ploughing through until the end or giving up and playing something else, I took a road very much less travelled (at least by me)… I started doing side quests. Even hunting missions, stalking animals and taking them out. Next time I played the game I spent 45 mins doing side stuff, played a main mission and did a few more side bits before logging off. And suddenly over the next few weeks I found myself really enjoying the game! Sure the main story missions were still fairly terrible but by breaking things up with side quests they were a lot more palatable.

Don’t get me wrong, in some of the bigger/more interesting game worlds (Fallout, Bioshock, Red Dead Redemption, The Last Of Us, GTA and the like) I have often explored the environment but those games were few and far between and while playing titles like Assassin’s Creed, Hitman, L.A. Noire or Mafia II I would usually just play the story missions and do one or two side missions. And some games don’t require you to do anything but the main story, titles like Uncharted or Killzone, which is great and I love those games also.

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It’s just that even with less time to play I find that I’m drifting in between story and side quests in a lot of titles. I’m currently breaking my own ‘only-have-two-singleplayer-games-on-the-go-at-once‘ rule spectacularly by taking on Middle Earth: Shadow Of Mordor, Alien: Isolation, Dragon Age: Inquisition and Far Cry 4. None of these are small games but whereas before I would’ve burned through something like Shadow Of Mordor, I now soak up the world and enjoy simply being in it and travelling through it. It also helps in that specific case to have the nemesis system which helps keep the world feeling ‘alive’ and constantly changing. Far Cry 4 is another good example in that I’m more than happy to do a few side quests on the way to main mission sometimes. And I think a huge amount of credit has to go to developers for finding that balance between sparse pointless side quests and overloading the player with map icons in a lot of recent titles.

There are of course exceptions, I really enjoyed Infamous: Second Son but the world felt so… quiet. With side quests that were minimal and not that interesting, it left the game feeling empty a lot of the time. From the little I’ve played of Assassin’s Creed: Unity it seems to have the opposite problem. You can barely see the map for a flood of different icons (see below) and the kicker with that seems to be that when you try to do some of the side missions they are actually locked in the game until you sign up for some Ubisoft service or companion app. But that is a conversation for another time.

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I think it’s interesting that my gaming habits have gone in completely the opposite direction to how I would’ve expected. As my time playing decreased I would’ve thought I would be avoiding side quests just to get through and finish titles. Don’t get me wrong, even my reduced game time is probably still more than a lot of people that play games so I will still be completing a lot of games, I guess it’s kind of the best of both worlds? Perhaps stepping out of the review ‘arms race’ has given me a new perspective? Regardless, the simple fact is I’m playing less but enjoying it more – I believe quality over quantity is the correct term and its great.

Have any of you noticed any changes in your gaming habits over time – have you followed the same pattern as me? Or even gone the other way? I look forward to hearing in the comments below.

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