GregHorrorShow’s Top 100 Games: 70 – 61

Motorstorm Pacific Rift

Here we go, 70-61 in GregHorrorShow’s Top 100 Games!

A quick recap on how I decided who came where:

I decided, as so many games mean so many different things to me, I should come up with a fair way to judge them. This is what I came up with:

Time Spent Playing

Storyline

Difficulty

Fun

Ground Breaking?

A few provisos before we hit the next ten games…

Firstly this is my list of my Top 100 games. I certainly don’t expect you guys to agree with it (though hopefully you’ll agree with some of the choices 😆 ) and would welcome any comments.

Secondly, I’m not planning on putting the scores or totals up, just listing the games in the order they came out in.

Lastly, I never owned a Nintendo or Microsoft console so my experiences on these games were limited to friend’s houses etc – bite me 🙂

Let’s get going…

 

70. BLACK (Playstation 2)

Black

Black was the first real ‘Hollywood’ first person shooter. Presentation took over from gameplay as they squeezed every last drop of graphical power from the PS2 – proving the console wasn’t quite on it’s last legs as predicted. This game packed in some amazing set pieces and at times it honestly felt like you were playing a film. The level in the shower room was among the best I’ve played in a FPS and I was always surprised a follow up never emerged.

 

69. RESIDENT EVIL 5 (Playstation 3)

Resi Evil 5

Chris Redfield returns, only this time he’s scooted across to Africa to deal with an outbreak. Teaming up with Sheva the player has the option to play co-op or with an AI buddy in tow. That’s the main addition to the game following on from Resident Evil 4. That and the fact a lot of it takes place in the sunlight. The game was well paced and finally the zombies got machine guns 😆 I really enjoyed getting back into the Resident Evil universe but I wasn’t really blown away by the fifth in the series.

 

68. SPACE HARRIER (ZX Spectrum)

Space Harrier

I used to love Space Harrier on the Spectrum. Flying round with your awesome rocket / jet pack shooting stuff 😎 Again same as the other Spectrum games you had to casette load between levels 😦 Not really sure if there was a story but you’d blast through serious amounts of enemies while using flight to avoid incoming enemy fire. I remember playing this for ages on a little black and white TV and then seeing it in the arcade – it was soooo colourful! Not that a colour TV would’ve helped at home, the Spectrum version didn’t quite have the same look as the arcade one 😉

 

67. MOTORSTORM: PACIFIC RIFT (Playstation 3)

Motorstorm PR

One of the best racing games I’ve played. This truly is fun. The risk/reward of the boost adds a lot to the game and the addition of heating up/cooling down your boost bar makes for some tactical driving. Sadly the online part has never really worked for me so I haven’t had quite the happy experience I did with the first Motorstorm. But this is an improvement in almost every way, on an already impressive game.

 

66. GOLDENEYE (N64)

Goldeneye

Often called the ultimate first person shooter Goldeneye revolutionised the genre to such an extent it’s often the first game on many lips when talking multiplayer. I never owned an N64 but I had plenty of long sessions at mates houses during university. They really struck a near perfect balance between the weapons and the level design was brilliant. This is a game everyone should have played and it has helped shaped FPS’ers ever since.

 

65. FOOTBALL MANAGER (ZX Spectrum)

Football Manager

Oh the joys of a football (soccer for my US chums) management game. 🙂 This was the first major management sim I remember and regardless of the (loveable) stick men graphics the gameplay was addictive as any title out there now. I don’t recall having much success, despite several signings and no real save feature meant a season usually had to take place in one sitting *gulp* But that was cool with us! Good times had by plenty with this one and despite being wholly unsuccessful it whetted my appetite for further spells in football management 😎

 

64. MARIO KART (Super Nintendo)

Mario Kart

Mario Kart was a staple of most kids gaming lives in the 1990’s and I was no different. The vibrant cartoon graphics and the wonderfully thought out weapons made this a stand out title. How many of us have been leading only to be hit by a red turtle shell? Or indeed benefitted from a burst of invincibilty? Many others have tried, and failed, to replicate this formula – in fact Twisted Metal probably came closest and that is way too dark for kids 😆

 

63. SOS: FINAL ESCAPE (Playstation 2)

SOS Final Escape

A fantastic idea and one I feel disappointed didn’t make it to a wider audience. Effectively your character survives an earthquake and it’s up to you to help him get back to civilisation without succombing to the many death traps the disaster has left in your way. There are no guns or violence here, you’ll be using your wit and puzzle solving skills. I’m not a big fan of puzzle games but this was presented really well and it felt like a proper adventure.

 

62. WWF SMACKDOWN 2 (Playstation 2)

WWF Smackdown

As I mentioned earlier I was into WWF when I was a kid in the late 80’s / early 90’s but it was a wrestling game in the late 90’s that I ended up playing the most. WWF Smackdown 2 had one of the deepest career modes I’ve ever seen. It was great fun creating your wrestler and seeing them go through the various stroylines etc. It was almost like a role playing game. I had no idea who most of the other wrestlers were tbh, other than the famous ones like The Rock or Stone Cold Steve Austin but that didn’t matter because it was all about your created guy. And that made this a quality, fun title.

 

61. TRACK AND FIELD (Arcade)

Track And Field

This was an absolute arcade classic – hitting the buttons as fast as you can while taking part in various athletic based events. I’m sure more than a few kids were left with crippling hand/finger injuries after extended sessions on this! And how cool was the guys moustache 🙂

 

Our next batch covers 60-51 and then it’s time for the Top 50 GregHorrorShow Games!

Stay tuned…

GregHorrorShow’s Top 100 Games: 100 – 91

Lethal Enforcers

So here we go.

The first batch of games in the GregHorrorShow’s Top 100 Games list!

A quick recap on how I decided who came where:

I decided, as so many games mean so many different things to me, I should come up with a fair way to judge them. This is what I came up with:

Time Spent Playing

Storyline

Difficulty

Fun

Ground Breaking?

A few provisos before we hit the first ten games…

Firstly this is my list of my Top 100 games. I certainly don’t expect you guys to agree with it (though hopefully you’ll agree with some of the choices 😆 ) and would welcome any comments.

Secondly, I’m not planning on putting the scores or totals up, just listing the games in the order they came out in.

Lastly, I never owned a Nintendo or Microsoft console so my experiences on these games were limited to friend’s houses etc – bite me 🙂

Let’s get started!

 

100. GHOSTBUSTERS (ZX Spectrum)

Ghostbusters 

I spent so many hours playing this as a kid and never even made it past the first bit but I was crazy for anything Ghostbusters so I loved it as much as any game I had at the time. You used to have work your way around the city busting ghosts. Inbetween busts you got to drive the Ecto 1 and buy loads of cool gadgets that didn’t really do much. Looking back its pretty appalling 😆 but I have very happy memories of it. Damn that Marshmallow Man coming to stomp all over the town so quickly!

 

99. SPLATTERHOUSE 2 (Sega Mega Drive)

Splatterhouse 2 

Rick was hard as nails. After seeing his girlfriend Jennifer killed at the end of the original Splatterhouse does he sit around and mope, crying like a baby? No siree, he gets himself the Hell Mask and goes to rescue her from the Land Of The Dead. 😎 My friends and I didn’t really get that far into Splatterhouse 2 as it was hardcore. We never got bored though, not with the ability to ‘splat’ undead enemies onto the wall in the background with a metal pipe. 🙂 Nightmarish? Yes. Fun? Hell Yeah!!!

 

98. GHOULS N GHOSTS (Sega Master System)

Ghouls N Ghosts 

If you wanna talk near impossible games let me introduce you to Ghouls N Ghosts. Damn this game was hard. I dread to think how many hours I put into this just to be able to get to the second or third level – sheesh. You control Arthur the Knight, who is trying to save his true love and help restore the souls to the people the evil God Loki has taken them from. But let’s be honest we all laughed the first time he got hit, lost his armour and was just in his heart covered boxer shorts 😆 Then we wept as his died from the next hit. 😦 Three hits and you’re dead – as Pulp once sang: This Is Hardcore.

 

97. LETHAL ENFORCERS (Sega Mega Drive)

lethal enforcers

Ah Lethal Enforcers, such fun 🙂 Having experienced it in the arcades it didn’t take much for me to invest in a copy for the Mega Drive. From then on it was a downward slope as me, my Dad and my brother desperately tried to shoot out some Chinamen in a Chinese Laundry or take out some bad guys in a bank robbery. To reload you had to aim the gun away from the screen and we soon perfected what can only be described as the campest reloading ever – a quick flick of the wrist away to reload and back firing in one fluid motion. Good wholesome shooting family fun – just don’t shoot the civilians!!

 

96. GOLDEN AXE (Sega Master System)

Golden Axe

Golden Axe was brilliant – first up the choice of characters: Barbarian, Amazon or Dwarf (Dwarf ftw :cool:). You got swords/axes, magic – which was sweet and even the ability to ride monsters, spewing fire/ice at baddies. This is an absolute classic. In fact at a theme park once my parents had to announce over the tannoy for me to come to the main gate. The park was closing but I’d gone back to the arcade for one last game. 😳 I had it for the Master System and while the graphics weren’t as good as the arcade the gameplay was just as good.

 

95. HARD DRIVIN’ (Sega Mega Drive)

I wasted many an hour on Hard Drivin’ pretending I was really driving and creating the most awesome crash replays by screaming up the loop the loop and veering off the side on the way up. Basically you had a choice of the stunt course or the speed course. Mainly most people went stunt – and why not, the speed course was rubbish anyway 😆 Used to get endless amusement from the fact that if you hit the cow it mooed. I used to love Hard Drivin’ but can admit it doesn’t really hold up against some of the driving games that have followed it. 🙂

 

94. WWF WRESTLEFEST ROYAL RUMBLE (Arcade)

WWF ROYAL RUMBLE

My brother and I must’ve pumped hundreds of quid into this over the years. WWF was ‘real’ wrestling and Hulk Hogan ruled. 😎 This was as close as we got to the real thing. We’d be like ‘oh my God look at the graphics – it’s so realistic.’ 😆 The good thing about this was the Royal Rumble mode. Yeah tag team was all well and good but there’s nothing quite like ‘every man for himself’ to get the fingers and thumbs pumping. Happy times and the recent WWE Legends Of Wrestlemania was a great example of how wrestling games used to be – fun.

 

93. CHASE HQ (Sega Master System)

Chase HQ

Chase HQ made you feel like the coolest cop EVER. You had a Porsche. You had nitro boosts. When you saw your suspect you put a red police light on the top of your car. And when you finally caught up with them you had to ram them off the road Gene Hunt style. Would love to see this remade and updated at some stage. The gameplay was great, if a little short but the games combination of different styles (tactical boosting / agressive ramming) broke things up and it was just as entertaining to watch as it was play.

 

92. SINGSTAR (Playstation 3) 

Singstar

The only singing game you’ll ever need and I’m not just saying that because I’ve worked on every edition 😆 Singstar was a truly ground breaking title in the genre. No one had used original audio for a singing game before and to feature the video in the background as well was a touch of genius. I have had many a great night when the Singstar has come out to play 🙂

 

91. RESISTANCE 2 (Playstation 3)

Resistance 2

Resistance 2 follows on from the first game – beginning minutes after Resistance: Fall Of Man concludes. The second game was bigger and better than the first but despite it’s increase in scale it was less fun in places and didn’t have as many new inventive weapons. Graphically it was a step up and some of the boss battles were epic – a very solid shooter and one that continues to expand the Resistance universe.

 

So there’s the first part of the countdown – more to follow soon and I’ll add links within each one as we go along to make it easier to find for everybody!

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A New Challenger Has Entered!

Back in my early gaming days there was one arcade machine likely to get the kids crowded round it… Street Fighter II.

Quite simply we’d never seen anything like it – the animations, the colours, THE MOVES!

‘Holy crap he just threw a fireball!’

‘Check out this guy – he can pull off Zangief’s spinning piledriver.’

A fair amount of 20p’s – yes you young scamps it was only 20p in those days – were thrown into the machine practising moves and trying to get as far as possible.

You would watch others play – trying to see how they were pulling off certain moves, this was in the days before the internet so we couldn’t ‘google’ “Street Fighter II Moves” and see what came up.

Eventually with the boom of the home console market SF II made its way onto the SNES and later the Mega Drive/Genesis.

Coming out first on the SNES meant I didn’t have access to a copy – only at friends houses as I was a Sega man but one of my mates let me have his copy of a magazine which listed all the characters and moves for the game.

Man did I read that article over and over. We are talking hundreds of times – looking at the combos, thinking of the best way to lead this move into this move. It became an obsession and I loved playing the game at friends but the short sessions meant it was never a great deal of practice.

Eventually the game came to Mega Drive. I remember picking up my copy for £54.99 – I sometimes wonder how the hell they got away with charging that much for games, I suppose because people kept buying them 😀

This meant that you could get your mates round for fights or just practice on your own, as I often did, trying to perfect the Dragon Punch.

Each of the characters had their own storyline and we were all desperate to finish the game with each character to see all the endings. And it wasn’t as simple as chucking it on easy and playing through – oh no, we tried that. Beat the game on easy and all you got was this message:

“Thanks for completing the game on Easy now try it on Medium!” 😥

Can you imagine that these days? Wouldn’t happen I suspect but it spurred us on to get better and play through on the higher settings.

Of course all of this was secondary to getting back into the arcades – showing off your new found skills, pulling off dragon punches or perfectly timed sonic booms… and realising you’re not as good as you think when someone hands you your ass on a plate with a side order of hadoken.

Although frustrating getting beaten, especially so publicly often meant going back to the drawing board – possibly a change in character?

 

I know people who were resolute – they stuck with one character and tried to perfect their game with them.

I preferred to mix and match a few – Guile was undoubtedly my favourite character but I often switched to Ryu, Blanka or Chun Li if he wasn’t doing the business.

As time went on Street Fighter became something that was just played on the odd occasion, for old time’s sake if you like.

I never moved on to Street Fighter 3 but instead switched to the newly released Mortal Kombat. I played some Marvel vs. Capcom but couldn’t really get into it.

So when I heard talk of Street Fighter IV I was mildly interested but as information leaked my interest crept up.

“The graphics look great, they haven’t gone fully 3-D, the gameplay is brilliant, it’s just like the old days” is what seemed to scream out from every preview I read at the time.

And so I was really looking forward to getting my hands on the game and seeing if the hype was true and Capcom had pulled it off – first impressions are good but I’m going to give it some more attention and get a review up shortly.