As we ease ourselves into 2021, it’s a great time to reflect on the last year of gaming. As always this isn’t a piece about the games that came out in 2020 but the titles I played throughout the year.
Starting with some older titles, I finally picked up and made a start on the excellent Celeste, a challenging puzzle/platformer with a wonderful art style/music. I really enjoyed Absolver, a title that lets you customise your fighting style/stance as you progress through the game. Exploring the game world was peaceful and it was another game with a decent sense of challenge. I’d had my eye on Dex for a while, an old school looking Cyberpunk RPG title – while I’m far from finishing it, I’d recommend giving it a whirl if you like that genre.
Erica is a title that is all film footage, you make your choice of what to do and the next scene plays until you get to the end of the story. I quite enjoyed it, although there seemed to be a fair few plot holes unfortunately. Close To The Sun tells the story of Rose Archer, a journalist searching for her sister on a vast ship. It’s 1897 and set in an alternate universe where Telsa and Edison are vying for dominance of the science world. It’s essentially a first person horror title with some neat jump scares and tricks up its sleeve. Again the story ended up with some gaping plot holes but it was a fun 8-10 hours. A game I adored was Sayonara Wild Hearts, a rhythm action game with a killer synth pop soundtrack. Highly recommended.
Last year I also ended up doing something I rarely do, replaying old games – or at least the remastered versions. I played through Uncharted: Drake’s Fortune (which was a great walk down memory lane) and Call Of Duty: Modern Warfare 2 (which had some fun moments but didn’t really do it for me). A title that came packed in with the PS5 was Astro’s Playroom, a love letter to the PlayStation brand and stellar showcase of the new PS5 controller. This is one of my highlights of the year, such fun and a lovely look back at the previous four PlayStation generations.
PES 2021 was a minor update to the series but the gameplay remains strong and I got into NBA 2K20 as well via PlayStation Plus. Dirt 5 was, without doubt, the best feeling racer I’ve played in the last few years and the free PS5 upgrade was a great touch.
On the multiplayer front I tried HyperScape, Ubisoft’s battle royale offering, but it didn’t really stick for me. I was happy to switch between Call Of Duty: Warzone and Fortnite for my fix of large numbers of players jumping out of planes. I stuck a fair bit of time into Red Dead Online, the recently added character specialisations (I went for nature photographer) bring some new life to the game beyond just wild west shoot outs.
In terms of ongoing games Overwatch, Rainbow Six Siege, Rocket League, Battlefield V and Destiny 2 all kept things ticking along nicely by either running regular events or giving the entire game a fresh lick of paint. All remain immensely playable and highly recommendable, especially as they still have high player counts and it’s easy/quick to get into a match.
But my favourite multiplayer game of 2020 has to be Fall Guys. Out of nowhere came this insane bundle of joy. Mixing a battle royale format with ‘It’s a knockout’ style games was a winning recipe. I am still yet to claim a show victory, despite my best efforts, but Fall Guys is a title I’ll no doubt return to again and again.
In terms of bigger, longer games I really liked A Plague Tale: Innocence – the story of a brother and sister trying to escape the clutches of the Inquisition that also has a supernatural twist. Dishonored: Death Of The Outsider is definitely substantial enough to be considered stand alone, in my opinion. A great story well told and another excuse to visit one of the most stylish game worlds of recent times. I’ve only recently started The Outer Worlds but after 8 or so hours I’m really enjoying it so far!
Unfortunately, while I was loving Assassin’s Creed: Odyssey finding out I was only halfway through when 35 hours into it meant my playthrough ended there. I had been ready for things to wrap up but couldn’t face another huge chunk of time, sadly. I recently started Ghost Of Tsushima (on PS5) and it is a glorious looking game. I like the way it plays and am finding roaming the game world to be quite laid back. I’m also playing it with the Japanese language option, which is cool. So far, it’s a great game.
One huge title I did finish was Death Stranding. While I think it was 3 or 4 hours too long, the story was nonsensical and some of the dialogue was not great, I did actually really enjoy it. Traversing the world and exploring was fun and fairly peaceful. Walking everywhere didn’t seem too much of an issue when played in short bursts of a couple of hours. I’m interested to see what Kojima comes up with next.
Which brings us to the title I’ve given my game of the year award to – The Last Of Us Part II. Expectations were high for this one, the first game is a masterpiece in my eyes and so there were questions as to whether Naughty Dog could deliver. Deliver they did, in terms of story, gameplay and technical achievement. I haven’t played many games like this where you are forced into making bad choices or doing bad things by the characters. You’re complicit with each button press. This isn’t a fun, easy play. The violence is brutal and at one late stage in the game I had to take a break from what was going on. Despite all that it was well worth seeing it through. Without a doubt one of the best games I’ve ever played.
And so there you have it. 2020 in a nutshell – mentions must go to Spiderman: Miles Morales, Bugsnax and Sackboy: A Big Adventure, unfortunately I simply didn’t get time to put enough hours in with them for consideration here. I’m sure they will be here next year 🙂
I quite enjoyed the last Call Of Duty game, Advanced Warfare, and Black Ops II was my favourite game in the entire series so I was really hopeful that Black Ops III would be another great experience.
In Black Ops II, I found that I enjoyed the story a lot more than the multiplayer especially with the option to change the outcome via decisions you make over the course of the game. With this new title I felt the balance had shifted in the other direction and when you’re not that into the multiplayer aspect of a game series, that can be an issue.
I fully expect to be in the minority here as I know the Call Of Duty series fast paced, twitch based, shooting is massively popular. It’s just never felt good to me. What’s on offer here for multiplayer is a solid set of maps (one of them even made my list of Top 30 Maps) and some new abilities/classes with which to play around with. In the wake of Titanfall and Advanced Warfare there is an added emphasis on movement, with the ability to jump boost along walls and gain some extra height quickly giving the game an even faster pace than before.
Story wise, this tale of futuristic espionage treads a familiar path – you and your team take on various groups of enemies, now also featuring robots/cyborgs, as you try to unravel a mystery with the C.I.A (your employer) at its heart. One thing I did like about the campaign was that it gave you the option to play as a male or female operative, which is pretty cool. Something I didn’t like was the fact the game ran separate versions of the campaign for online and offline story modes. So if you played offline, when you returned and were online there was no way (other than switching off your internet) to continue your game… madness!
Graphically the game looks good, as you’d expect and there are no performance issues that I encountered. The campaign supports 4 player co-op play as well so if you have friends that also have the game that’s a neat way to experience the story. Zombies mode returns and there is also a new mode called Nightmares, unlocked by finishing the campaign, that puts a different spin on the story and replaces the usual enemies with Zombies.
Overall I was a little disappointed with this instalment in the Call Of Duty series. Without an interesting story to compliment the multiplayer I didn’t feel there was enough there for me personally. In terms of the gameplay Black Ops III continues to evolve the series and brings some interesting ideas to the table but the campaign mode, while delivering something new with gender choice and co-operative play, also felt like a step backwards – especially after the way Black Ops II’s story played out. I suspect fans of the series will have loved it but there just wasn’t enough there to hook me in.
It’s been a while since I ran down my favourite multiplayer maps, three years in fact, and I thought it would be a good time to revisit the idea. Having gone through all the games released since the last time I made a list I’ve had to extend the list out from 20 maps to 30.
This extension also means I’ll put these up in two parts as 30 videos is quite a lot for one post! If you have any trouble with the video quality on the clips below just click on the YouTube logo on the video to view them on YouTube direct, which may be smoother.
There were plenty of other maps that I love but didn’t make the cut and I did try to stick to only having two maps per game, which was tougher than you might think!
So without further ado, here we go with Part One…
.
30. FRINGE (Call Of Duty: Black Ops III)
I’m not the biggest fan of Call Of Duty’s fast paced online action but I usually get a fair few hours of enjoyment from each new title. It didn’t take long for Fringe to cement its place as my favourite map from Black Ops III. The increased movement and different abilities that the game brings to the series has meant the developers have had to plan accordingly. Several levels of verticality, along with window access to ground floor buildings and the open central area led to plenty of great battles.
.
29. DRONE (Call Of Duty: Black Ops II)
I’ve found that my taste in Call Of Duty games tend to favour the Black Ops side of things rather than the Modern Warfare series. In terms of multiplayer I’d say Drone is my favourite of any Call Of Duty map. Tightly designed with plenty of ways in (and out) of buildings, you’ll need to keep a constant eye in all directions to avoid enemies flanking you. The main room with the slide doors will have you second guessing yourself – everytime you hear the ‘swoosh’ of the door opening you have milliseconds to decide… friend or foe?
.
28. SEASIDE – GLAMORGAN, WALES (Resistance 3)
I still maintain that Resistance 3 was a hugely underrated game and that extends to the online. Glamorgan’s mix of small one floor barns/buildings makes for a strong map and while the bridge in the centre can be a choke point, the fact that you can also go around the sides means it never becomes too much of an issue. Raised platforms at each end also offer the opportunity for sniper fire but it’s when up-close and personal that the map thrives.
.
27. PARACEL STORM (Battlefield 4)
Battlefield 4 didn’t quite live up to expectations in the online department, although I did have a lot of fun with it. One thing it did right though (despite the terrible name they gave it) was the ‘Levolution’ aspect of maps, where a huge event would change the layout of the map while you played. Paracel Storm was a close knit set of tropical islands that had you engaged in both long and short range firefights. It was already a great map but when you heard the siren sound… well, you knew there was trouble afoot. Suddenly the environment would be rocked by a tropical storm – heavy rain and huge crashing waves. As if that wasn’t enough, sometimes a massive navy ship would run aground and smash into one of the islands. Really cool stuff.
.
26. SAO PAULO BUS DEPOT (Max Payne 3)
Max Payne 3’s gritty, dark universe comes through in the multiplayer as well as the single player and Sao Paulo’s Bus Depot is a prime example. Run down and seemingly abandoned, the design of the map is fantastic. There are so many different ways in (and out) of the depot itself, as well as vertical levels, that you’re never far from trouble. Perfect for settling those Vendetta’s 🙂
.
25. RICHMAN MANSION (Grand Theft Auto Online)
A lot of the areas used for battles in Grand Theft Auto Online are small stretches of street or perhaps, an abandoned trainyard. None of them really grabbed me but the close quarters of the mansion map meant you had to stay on your toes. Although it was small in size there were plenty of low walls and alcoves to hide in and I have lots of happy memories of great, intense shootouts on this map. The video above is an example of one of the rare occasions I came out on top… for a while at least!
.
24. THE HANGAR (Killzone: Shadow Fall)
The Hangar was a free map that arrived as part of one of the games updates (thank you Guerrilla Games for all the free content! That’s how DLC should work). It soon became a firm favourite, with a huge open area in the middle, corresponding walkways at the side and various alleyways on the lower floor underneath. Clever placement of mission objectives meant that while there were a few chokepoints, they were only clogged while specific missions were in play. Did I mention it also looks glorious?
.
23. SYR DARYA UPLINK (MAG)
Sadly MAG is long gone but this was always my favourite of the huge maps on offer in the game. The initial capture points are perfectly placed and having them upstairs means it’s difficult to take but equally as difficult for the enemy if you do manage to secure it. The final point in the warehouse has so many twists and turns that it housed some epic battles for me.
.
22. HOTH REBEL BASE (Star Wars: Battlefront)
There has been some grumbling about Star Wars: Battlefront’s lack of maps – different variations on 4 areas at launch – and while I think more environments should’ve featured, what we do have looks absolutely stunning. My pick of the bunch is the Rebel Base on Hoth. Bright white, almost antiseptic, walls inside the base make way to icy caves and pathways. You’ll find yourself fighting among parked spaceships and even using them for cover! While it is narrow in spots there are so many options to traverse the map that it never feels like too much of an issue. Great map design.
.
21. GRAY RAMPART (Metal Gear Solid V Online)
Metal Gear Solid Online isn’t a game busting with content. There aren’t a great deal of maps available but what is there, for the most part, is very enjoyable. My pick of the bunch is Gray Rampart, which I’ve found to be super well designed and big enough to host the madness that is Metal Gear Online. There are buildings scattered throughout that give hiding places or somewhere to regroup and plan your next move. Taking place in the shadow of a huge dam, it’s a vast map with lots of ways to get around and just the right amount of open space. Do you chance going over the bridge and getting sniped? Or head underneath to try and sneak around?
.
20. OPERATION 925 (Battlefield 3)
The Close Quarters DLC for Battlefield 3 is among the best DLC I’ve ever played. And the map design of the levels is the main reason for this. Operation 925 contains a host of destroyable walls/glass which means no-where is safe to hide! The video above is an excellent look around the level. As well as the two levels of the building you also have the underground car park to contend with, which opens out nicely after the tight corridors leading to it.
.
19. VALPARAISO (Battlefield: Bad Company 2)
With plenty of hills to fight up/down on, this is a wonderfully varied map boasting four differently styled bases that will keep you entertained for ages. The mixture of jungle environments just within this map is a testament to how well made it is – you’ll start in dense jungle before breaking into the open for a while until eventually you’ll find yourself in another dense jungle setting for an enclosed final base.
.
18. HIGHRISE (Call Of Duty: Modern Warfare 2)
Call Of Duty’s multiplayer is pretty fun in short bursts and the Highrise map is one of the highlights of the series. Set, essentially, in the upper floor of two buildings and on another building’s rooftop inbetween – this is a close quarters map with plenty of scope for sneaking into the enemies’ tower. One of my favourite tactics was using the lower walkways to get into the opposite tower and launch an attack behind the enemy – that is of course if I could get in without being spotted… easier said than done.
.
17. THE PARK (Killzone: Shadow Fall)
Killzone, as a series, has always had superbly designed maps that work vertically on many levels. The Park is another great addition to the collection, adding in a few chokepoints to fight over and capture. If you can keep the enemy from coming through the central corridor on the upper floor (a VERY popular flashpoint) then you can force them to use alternative routes. Having said that, it’s rare for one team to keep hold of that corridor for very long! There is also a cool underground network of tunnels that are very tight but can be used to get across the map of needed.
.
16. LONDON UNDERGROUND (Uncharted 3: Drake’s Deception)
Like almost all Uncharted online maps London Underground is based upon a single player campaign level. And this one runs the full gambit. Three vertical levels of fun and a speeding train that passes through the level, killing anyone in it’s path. Fortunately Naughty Dog also put some of the objectives on the tracks or near where the train passes, just to add to the chaos! This is a really well designed map with lots of entrances/exits to all rooms, meaning you’ll need to stay focussed to keep hold of objectives.
.
————————————————————-
So there we go, the first 15 maps done and with 7 new entries there is plenty of new stuff in the mix. The Top 15 should be up next week hopefully, that also has some new entries so keep an eye out for it.
Have you enjoyed any of the maps above? Let me know in the comments or on Twitter (@greghorrorshow).
So your kids are getting bigger, becoming small people with personalities and tastes of their own 🙂 All of a sudden they are asking about games… all their friends are playing games… can we get a console… can I play on the iPad… and so on and so forth. There is a hell of a lot of misinformation and misunderstanding out there with regards to games so we are going to discuss some of the stigmas around games and bust a few myths while we are at it.
.
PEGI RATINGS
So first things first, the most basic of all the information I have to share but also the most commonly misinterpreted. Most games aren’t made for children. That’s the best thing to get your head around. The average age of gamers is now 31. Unless it’s a game aimed at children, presume this was intended for adults to play. PEGI (Pan European Game Information) are the game equivalent of the BBFC (British Board of Film Classification) for films. The age rating on the box of a game is the same as it would be for Film or TV. It is NOT a guide to the ability of your child like a puzzle or board game. These ratings are content based, not skill based. I once overheard a lady in a shop who had made this mistake and was considering buying her 10 year old son a copy of an 18+ rated game because ‘he is really good at games.’ Thankfully the shop assistant explained. So always check these ratings before allowing your child to play a game. Of course there is nothing to stop you allowing your child to play a higher rated game if you feel they are mature enough to handle it, that’s your call – my 4 year old daughter often played Skylanders with her bigger sister which was rated as 7+ and we had no issues. However, it should be a decision you make rather than just getting whatever game they ask for.
.
PLAY TIME
Gaming is no different to any other medium; a child should not be sitting down and playing their console all day. To be honest, adults shouldn’t be doing that but they are old enough to look after themselves! I wouldn’t recommend a child sits and watches TV all day, or just sits in a room reading a book all day. I’d also strongly advise against having a console in their bedroom so you can keep an eye on what they are playing but again that’s a personal parental decision. Most things in moderation are ok and gaming is no different. Make sure you explain to them what time you’re allowing (45 mins or an hour etc.) and then stick to it. You should allow a little leeway; say 5 minutes to get to a suitable stopping point. Most games now auto-save very regularly so don’t let them fob you off with tales of having to get to a save point. If they insist try googling the game to see if doesn’t have auto-save, just in case.
.
IPAD / TABLET GAMING
My area of expertise is console gaming and I don’t have a lot of experience with iPad/Tablet games so my main advice is to be super vigilant. On consoles you would need to have a credit card linked to your PlayStation or XBox to buy anything. On phones it’s a lot easier for kids to accidentally rack up costs (often without realising it). Sadly the mobile gaming space is full of titles made with the aim of getting you to pay money. Beware of Free To Play titles, they are specifically designed to prey on people susceptible to gambling/addiction by making the game ramp up in difficulty or locking things behind a timer – “Wait two days to play again or just pay 79p to jump straight back in.” These games can be very dangerous to the wrong personalities (adults included) and can often be as bad as fruit machines. Best thing to do would be to check around online and see which games are rated highly for kids. Having said that even that can’t protect you from the stream of ads running alongside the game… a well-known kids app called Talking Tom (with a cute speaking cat you interact with) hit the headlines for running hard-core porn video ads in the game while children were playing. This thing is mainly avoidable on consoles as most products don’t have random ads running in the background.
.
CONSOLES
So you’ve been beaten into submission and now you’re looking to get a console! But which one? Well fortunately you only really have three choices and two of them are very similar.
Nintendo Wii-U
Nintendo are often kid’s first game experiences as they are very family friendly. Games like Mario Kart, Donkey Kong and Legend Of Zelda have great heritage and with new titles like Splatoon, they are still delivering solid kids content. The only issue you may have here is that a lot of other companies have stopped making games for it so it is mainly just those Nintendo games you’ll be playing.
XBox / Playstation
For younger kids you might be able to get away with giving them the older consoles (XBox 360 and PlayStation 3) which both have a wealth of back catalogue games and, while not quite up to the standard of the latest titles, will be great for playing lots of awesome games. However as they get older and need to keep up with the Jones’s, you’ll be looking more at the XBox One or PlayStation 4. These two are fairly similar and it will probably come down to what your kids friends are playing on. I’ve always preferred PlayStation, which also has the benefit of being market leader and getting the best versions of most games. Also there’s LittleBigPlanet, but more on that later!
.
TOYS TO LIFE
There is a new kid on the block in terms of games for youngsters – Toys To Life. This genre encompasses heavyweights like Skylanders, Disney Infinity and the newly announced Lego Dimensions. These games are played like others with a gamepad but the difference is that they come with a little portal. You pop the toys on top of the portal and then they appear in game for you to control. It’s pretty awesome actually, I would’ve loved this for my He-Man or Ghostbusters back in the day! My (gentle) warning on these games is not the content – they are definitely kid friendly – but more the fact of knowing what you are investing in. These games are full price (usually with a toy or two) and then further toy figures are around £10 each. Some (optional) areas of the game can only be accessed by specific characters and as you can imagine the cost can escalate quickly, especially if your kids have more than one of these titles!
.
SUITABLE GAMES
There are hundreds, if not thousands, of games out there that your kids could play. Make sure you research titles before allowing them to play. Here are a few titles that I’d recommend.
.
Under 5’s
.
.
Joe Danger
Super Rub A Dub
Katamari
Skylanders
Disney Infinity
Octodad (this is actually really difficult but the kids love the comedy element)
.
These games should always be simple and not too complicated so the child doesn’t get too frustrated – I’d strongly recommend Joe Danger (video above) and Katamari from this list as they can be played on a basic level with just one or two buttons. And both are great fun!
.
5-12 Years
.
.
Skylanders
Disney Infinity
Minecraft (more on that below)
FIFA Soccer
LittleBigPlanet
Various Lego Titles (Batman/Avengers etc.)
DriveClub
Child Of Light
Tearaway
.
There are some wonderful games in this list – LittleBigPlanet is shown above but Tearaway is also amazing and for something a little deeper Child Of Light is unbelievably good. These are games that both children and adults can enjoy (together if you’d like!)
.
The ‘Teens’.
.
Destiny
Uncharted
Need For Speed
Mass Effect
Journey
.
So included here are a bunch of game series that are higher rated age-wise and deal with violence but with a more sci-fi slant that isn’t going for realism. Another series in this vein is Uncharted, which is more like Indiana Jones than anything else. Also worth noting that Mass Effect contains (non-explicit) sexual content as you can romance a member of your crew, just in case that influences your decision.
.
BIG NAMES
And now we come to the big names, the ones the kids will be begging to play.
PLEASE NOTE SOME OF THE VIDEOS BELOW CONTAIN EXTREMELY VIOLENT GRAPHIC CONTENT – I AM EMBEDDING THEM BELOW TO HIGHLIGHT POTENTIAL GAME CONTENT BUT CLICK AT YOUR OWN DISCRETION..
.
Minecraft
Minecraft is great for most children, it encourages building and exploration. Some of the enemies might be too much for very young children but I’d say this one is generally ok for most age groups.
.
Call Of Duty
Call Of Duty is a huge franchise in which you play as a soldier killing other people. There are two elements to the game, single player and online. The online multiplayer is where they will likely be playing, in modes where killing the other players is the name of the game (literally, it’s called Deathmatch!). This tends to not be too graphic, although bear in mind you will be shooting and stabbing people. The other issue is online chat, although I’ll go more into that below. The other side of the game is the campaign in which you would play through the story. Known for its shocking violence these can sometimes be tough to watch as an adult – for example an interrogation scene in which you put glass into a man’s mouth and then crush it by punching him in the face. It’s probably most infamous for its ‘No Russian’ that sees you take part in a terrorist attack at an airport, shooting civilians. Footage below so you can see for yourself…
.
.
Assassin’s Creed
The Assassin’s Creed games all take place in different eras of history (1400’s Italy, 1700’s Paris and 1800’s London for example). This means they can give a feel for those places at that time and you can visit recreated landmarks and go inside (Notre Dame was particularly impressive!). However, as the name suggests you will be tasked with killing targets as part of an overall Templar/Assassin storyline. Usually using blades, although guns do feature, this is probably the least graphic of the biggest games but still I wouldn’t really recommend for kids younger than 15, depending on the child of course.
.
.
Mortal Kombat
And now I’m afraid I’m going to be really hypocritical. Let me explain. The original Mortal Kombat came out in 1993, when I was just 13. And we played it for hours at friend’s houses. While not quite as graphically impressive as games nowadays it still allowed you to perform brutal finishing moves on opponents and was, no doubt, not suitable for a 13 year old. Having said that it didn’t seem to do me any harm but I digress… The latest installment of Mortal Kombat is the tenth in the series and the games have leaned even more into the gross-out over the top finishing moves than ever before. As an adult I can differentiate between this type of ‘video-nasty’ horror/violence and real life, knowing that these moves are displayed tongue in cheek. However parents should be aware that although this verges on satire, they are still extremely, graphically, violent. Again, here’s a video showing a few of the moves in the latest game.
.
.
Grand Theft Auto
Ah Grand Theft Auto – the bane of game headlines around the world! First let’s bust a few myths.
‘This game makes you sleep with a prostitute and then kill her to get your money back’
While this is possible in the game it is never requested as part of a mission nor are you asked to do so. The logistics of that statement are correct but this is player agency, you aren’t asked to do this.
‘Playing this game turned this kid into a killer.’
From all of the research I’ve read there has never been a proven link between games and real life killing. I strongly suspect playing GTA all day every day is going to do the player no favours, in the same way sitting and watching video nasties would potentially warp someone’s perception of the real world.
————————————————————————————————————
The Grand Theft Auto games are violent, involve crime and come with a lot of baggage in terms of cultural experience. This means a whole lot of swearing (including the c-word) and possibly the most racial slurs/slang I’ve ever heard in a game. The most recent game also includes a torture scene in which you select which ‘instrument’ (pliers, wrench etc.) to use for most damage. Here’s the scene below, again it’s a tough watch but you should know what you’re letting your children get involved in.
.
.
The irony of all this is that Grand Theft Auto is a superb game. It has furthered the media in so many ways. For all of the above negative points it is unrivaled in creating a lifelike vibrant city with an endless stream of things to do for the player. You can go to the cinema, play golf… even get a haircut or tattoo. The radio stations in the game allow players to discover new types of music and bands they may never have heard before. This game, all of the games in this section are great games. I’ve enjoyed playing them but as an adult. Not a child.
.
ONLINE GAMING
Another thing parents should be aware of is online gaming in general. Gamers are able to communicate with game headsets so that they can talk to other players while in game. This can be a good thing, socially especially, and is a helpful feature when playing with friends. However you need to bear in mind that if your child is using a headset to talk to other gamers they could, literally, be talking to anyone. They could (and sadly probably will) hear abusive phrases thrown around casually. Racist slurs, homophobic slurs. It’s the same as being on the internet – if you let your child visit whatever sites are available and talk to people they don’t know there is a chance they could end up talking with some quite unsavoury characters. This isn’t a reason to panic but try to ensure they understand the dangers and, if possible, only use a headset to talk to people they know.
.
—————————————————————————————————————-
.
So that’s pretty much it, I know it’s a *long* piece but I’ve been asked by enough people that it felt something like this could be helpful to fellow parents who aren’t as aware of games.
If you do have any other questions feel free to drop them in the comments or, of course, e-mail or tweet me. In the meantime feel free to share among fellow parents and anyone who might appreciate a heads up.
The main takeaway should be that games are not made exclusively for children but that they aren’t inherently bad for kids either. Be aware of what they are playing and monitor their progress.
The Eurogamer Expo grows in size every year and 2013 is no different, with over 70,000 people attending over four days. That is a LOT of people, which also explains why I spent most of the day in queues rather than playing games.
That’s not to say it wasn’t still a blast but by choosing to queue for Titanfall and Battlefield 4 (about 2hrs of queuing between them) we gave up time we could’ve spent queuing for less busy games.
Anyway, I couldn’t pass up the opportunity to give Titanfall a shot – that and Quantum Break are the only two games of interest to me in the XBox One launch line up (although Titanfall doesn’t arrive until 2014).
So here is my round up of what I got hands on with at the Expo:
.
Titanfall
First up was Titanfall, voted by most critics as the best thing at E3 2013. Even while we were queuing I was finding it hard to get overly excited – it’s just Call Of Duty with double jump and mechs. Right? Wrong. The game itself is great fun and it was easy to get straight into the action. Movement felt fluid and wall running was easy. I liked the heft of the weapons and the fact they seem to have taken a leaf out of Resistance‘s book with some of the weapon design. I see no reason this won’t come to PS4 further down the line, with the developer already mentioning that a PS4 version is ‘definitely not out of the question’ so I will be picking this up for sure then. But it’s not worth the price of an XBox One for me just to play this. * ‘TITANFALL’ : GREGHORRORSHOW’S MOST PLEASANT SURPRISE – Eurogamer Expo 2013*
.
Battlefield 4
Next up was Battlefield 4 and as a big fan of the series I was looking forward to seeing what improvements had been made. Unfortunately, it wasn’t a pleasant experience. Battlefield has never been ‘pick up and play’ and I spent the first three or four minutes of the demo sorting out the sensitivity on the sticks etc. I don’t think having to stand so close to the screen and use an XBox pad did me any favours either but I didn’t enjoy the demo. Recoil on the guns felt insanely over the top, I shot a few guys three or four times without killing them and the map looked similar to some of the stuff on BF3. Of course it’s an alpha build and it was only one round so, recoil aside, it could’ve been bad luck. Nevertheless after queuing for so long this one left a bitter taste in my mouth.
.
Killzone Shadow Fall
I’d played Shadow Fall previously but that was the single player component so I was excited to try the mutliplayer offering. Shadow Fall delivers a refined Killzone experience and I can see this being my go to shooter on the PS4. The weapons felt great and the game looked fantastic. At one stage I managed to get behind the enemies and brutal melee’d three of them in a row… the stuff of dreams 😆 It felt competitive and it seems there will be even more depth with the new class abilities. * ‘KILLZONE SHADOW FALL′ : GREGHORRORSHOW’S BEST IN SHOW – Eurogamer Expo 2013*
.
Octodad: Dadliest Catch
Octodad is a wonderfully absurd game in which you control an octopus trying to maintain his life pretending to be a man. In this demo I was tasked with getting him ready for his wedding and making sure he gets down the aisle in one piece! Octodad’s legs aRE controlled with L2/R2 and the left stick. When you need to switch to his arms you press L1 and then you move the sticks to control his arms, with R1 picking things up. The tricky controls and crazy animation of Octodad make this a very fun game. Definitely recommended.
.
Warframe
Warframe has had my interest since it was announced for PS4 as a free-to-play title. At the expo we were sampling co-op mode, which was a horde mode affair with three of us combining to protect an item in the middle of the map. The game is fast paced and moves smoothly – you can aim and shoot with L2/R2 with R1 bringing out your samurai sword for close encounters. L1 allows you to slide on your knees in the same style as Vanquish. I’m not sure how much more effective that was but it sure looked cool 🙂 You also have special abilities which are triggered by swiping the touchpad on the DualShock 4. We had no problem dispatching wave after wave of enemies and soon the demo was over. I had a couple of issues where it felt like the camera couldn’t actually keep up with the game but hopefully that will be ironed out by launch.
.
Velocity 2x (Vita)
I enjoyed Velocity as a mini on my Vita and I have Velocity Ultra (courtesy of Playstation Plus) but haven’t fired it up yet. So when I saw Futurlab were back with another Velocity title I was hoping they’d mix things up a bit. And they certainly have. As well as the spaceship flying that made up the original title we will now be treated to some platforming goodness as well. The game looks and feels fantastic. It’s easy to control and has a really cool style. This looks set to be a masterpiece on Vita (and PS4) when it arrives next year.
.
The Crew
Lastly I played The Crew, Ubisoft’s next gen racing offering, and while half the time I didn’t have a clue what was going on (not helped by the game randomly cutting to a title card in amongst everything) it was great fun. This is a more arcadey racer, with nitrous boosts and drifting the norm. We were given a few minutes to drive around before being entered into a race (individually – we were all in a different race in a different part of the gameworld) and then assigned a target car for the four of us playing to take out. Much crashing and hilarity ensued – if they can polish up the presentation angle of the game this could be a great addition to the racing genre.
—————————————————————————————————————
While I didn’t get to play them (as they were on PC and I’m not a PC gamer) I also watched people playing Hotline Miami 2: Wrong Number and Volume – both of which will be coming to Vita next year. And both of which looked excellent. Hotline Miami 2 seems to be more of the same which is fine with me and Volume looks like a super interesting take on the stealth genre. Here’s a trailer for that:
So overall it was a good Expo, although the queues seemed to have doubled in size from last year. I suspect next year you might need two days to actually get round and see a decent amount of games. For the most part queuing wasn’t too bad – Titanfall had the nice idea of seating the next batch of people to play in front of a video about the game and Sony‘s booth had content on a big screen that didn’t loop for the entire hour we were queuing.
Did anyone else go this year? Would be good to hear what you played and what you thought of the Expo.
Call Of Duty: Black Ops Declassified is a divisive beast. Depending on which review you read scores can range from extremely low to extremely positive.
I would like to start this review by saying that Declassified does not capture much of the Call Of Duty experience. This is more like an upgrade of Nihilistic’s last Vita FPS ‘Resistance: Burning Skies‘. Not necessarily a bad thing but if you’re expecting a Call Of Duty game on your Vita this isn’t it.
I was in the minority that actually quite enjoyed Burning Skies, it certainly had some issues but on the whole I enjoyed it. From what I can gather Nihilistic finished that in May and then cranked out Declassified in about 4 months.
That appears to stem from problems with the company previously handling the port who, it sounds like, were trying to cram Black Ops II from the PS3 onto the Vita.
If Nihilistic did indeed have less than 6 months to turn this around then surely no-one can be surprised to know it appears to be based on the Resistance code with a few minor upgrades.
The main difference here is that there is no story mode to further the overall Call Of Duty experience. The single player game is one of frustrating, one life levels and time trials. Levels in which you have no checkpoints and only one life can serve to heighten tension (see Unit 13 for a good example) but these should be scattered through the game – not used on every level.
While some of the campaign was enjoyable the overall feeling was one of stress and not in a good way. I wouldn’t say avoid playing it but be prepared to face some tough and often unfair deaths. Alongside the campaign are time trial and survival modes which, while not spectacular, will give you some further challenge.
Graphically it’s not great. There isn’t really much I can say in this respect, it’s passable but not one of the Vita’s better looking games. The AI is also a bit erratic – enemies will just as often blow themselves up as hunt you down ruthlessly.
Where Declassified saves itself is with it’s online offering. Patches make this a different experience to what was originally reviewed elsewhere at the time of release. Stability is much improved – you do still get kicked to the main menu on occasion but it is a lot less than previously.
The main downside is that because the maps are smaller (to accommodate the 4v4 player cap) you’ll often find you spawn only to be killed straight away. To be honest though that is something I regularly encounter in the PS3 versions of the game as well so perhaps it won’t bother regular COD players as much.
There is a fairly fleshed out perk, weapon upgrade and killstreak system which allows you to unlock new stuff as you progess. Most of these seem nicely balanced and players seems to be using a variety of different set ups – always a good sign that the game is well balanced.
A nice touch that uses the Vita’s technology is that you can upload your loadouts to Near for friends/players close by to download. And you can use these regardless of whether you’ve unlocked the weapons/perks yourself. It’s a pretty cool feature that I’d like more games to adopt.
I’ve had a few rounds online that have genuinely rivalled some of the experiences I’ve had on PS3 in terms of excitement and tension and that is a big positive for me.
Certainly it fills me with hope that if someone can step up to the plate and deliver a great looking, great playing FPS for the Vita some brilliant experiences could be on the horizon. Could Killzone Mercenary be that game? I hope so but that’s a debate for another time.
So, Declassified is a tough one to rate. The single player experience is frustrating and doesn’t add much story-wise but is enjoyable in places. Counter to that I had a great time with the online, despite a few technical issues. I’d say try it – if you like the way the game handles (or enjoyed Resistance Burning Skies) then you’ll have a good experience with it but if you dislike how the engine plays then avoid.
I’ve really enjoyed the last few campaigns in the Call Of Duty series so when I heard that Black Ops II had the best one yet I was pretty excited to give it a shot.
Unfortunately my initial time with the game did not go well. During the opening hour I got trapped in a game breaking glitch and after getting through that my PS3 froze up. I also had some pretty weird instances of character models getting stuck where they shouldn’t be and the game just felt really unpolished.
When I powered down my PS3 for the night I thought ‘if the next hour is like that I might not bother finishing this’, which is a pretty rare thought for me. Thankfully it seems that opening hour was just downright bad luck and the game ran fine from then on.
And the campaign *is* the best in a Call Of Duty game to date. I know a lot of people just buy the game for the multiplayer but really you should check this story mode out. It flits between the 80’s and 2025 but is far less confusing than previous games. I always had a sense of which character I was controlling, something that hasn’t always been the case in former iterations of the titles.
The story is formed (and endings chosen) as you go through the game and the coolest thing Black Ops II pulls off is that half the time you’re not even aware you’re making a choice or triggering something that will change the story. Very refreshing.
The mulitplayer is as it has always been but the new loadout system (where each item – guns or perks – is worth a point and you can have up to 10) gives new players a clearer picture of what they are taking into rounds and allows more flexibility to customise a loadout to your particular tastes/skills.
Of course this doesn’t level the playing field, people that have been playing the game series for years will still have the upper hand but it does give you a chance to play to your strengths. I’ve actually found the game to be a lot less frustrating than previous titles and am enjoying it online. It’s not going to drag me away from Battlefield 3 permanently but it’s certainly a nice change of pace.
Zombie mode returns and for fans of that mode you’ll find a campaign as well as the usual survival horde mode type affair. I’m not really into that mode to be honest but it’s a nice addition and shows Treyarch are trying to cater for as much of their audience as possible.
Overall I really recommend Call Of Duty: Black Ops II, despite the issues I had early on with the game. The online is fast and frantic but definitely feels a little more welcoming than previous COD games. I think without the branching campaign it might have felt a little stale at this stage but Treyarch are keeping it relevant by tweaking the formula… Infinity Ward take note.
Once in a while a game will show up out of the blue and knock your socks off. Spec Ops: The Line is one of those games but maybe not for the reasons you might think.
Spec Ops: The Line tells the story of Captain Martin Walker, a soldier who is part of a squad sent into Dubai to investigate the failed evacuation of citizens by an army squad called ‘The 33rd.’ As things quickly unravel you find yourself under attack from all directions and hampered by the constant threat of sandstorms.
You see this isn’t present day Dubai but an alternate version in which the country has been decimated by sandstorms that have left thousands stranded and desperate behind the ‘Storm Wall’ – a huge permanent sandstorm that has disrupted communication and stopped travel in (or out) of the area.
I won’t spoil the story for you here as it is the best thing about the game – this isn’t a title you’ll come out of brimming with joy and with a smile on your face but it really is one of the best stories I’ve played through in the last few years. And while a couple of the twists were a touch obvious, for the most part I didn’t anticipate many of them.
The gameplay itself is solid but unspectacular and you’ll spend a lot of time in cover popping out to take down enemies. One thing I liked about the game was the feel of the weapons, with some of the more powerful ones genuinely delivering an appropriate sense of recoil and a real kick.
The setting is pretty stunning and the sand tech is well realised. I was personally more impressed with the way the game portrayed the intense heat of the environment, with harsh sunlight and a nice shimmer on surroundings.
Speaking of the sand, one of the game mechanics they showed off lots in pre-release media was the ability to shoot out windows/glass roofs to take out enemies. However in the final product that is all fairly scripted stuff and doesn’t factor in greatly.
A quick shout out is needed on the music front as I felt Spec Ops really delivered on that note. A great soundtrack and paced perfectly. Also the voice acting is superb. I thought it might be an issue having Nolan North (of Nathan Drake/Uncharted fame) in the lead role but after the first 20 minutes or so I completely forgot he was even voicing the character.
The game is fairly tough and isn’t afraid to throw a large number of difficult to deal with enemies at you all at once. My main gripe with the combat was the enemy grenades. They felt too overpowered and I didn’t think the game did enough to warn me when they were nearby, or maybe more accurately it didn’t warn me quickly enough. I died a lot of times unnecessarily because of that.
Spec Ops makes a comment on the shooter genre, taking several pot shots during loading screens and differentiates itself from games like Call Of Duty and Battlefield by giving you several ‘moral’ choices during the story. Unlike games such as Infamous, where the choice is simply good or bad, in Spec Ops you’re choosing between bad or bad. There is no right or wrong answer. So who do you punish? Who do you sacrifice? I would love to see more games give you this kind of choice as opposed to the more straight forward options we usually get.
Another great addition in this game is the degradation of your character and squad over the course of the game. This is something that I can’t believe hasn’t been done before in this genre. The Batman games attempted something similar in terms of Batman’s appearance changing during the game but here, as well as physical changes, you and your squad take a psychological battering as well.
Late in the game, when your character finally takes down a heavy enemy and screams an expletive he is echoing the cry of gamers across the globe when defeating a tough enemy. Even reloading calls are shouted through gritted teeth further on in the game. It just makes the game feel incredibly visceral.
I didn’t touch the multiplayer as even the developers have said it was forced upon them by the publisher and brings nothing to the table. This is a game that *definitely* didn’t need multiplayer.
Spec Ops: The Line might not be for everyone and the gameplay might not be anything special but it has a great, interesting story and makes a decent comment on today’s shooter genre.
Rating: 9/10
NB. If you do play and finish the game I’d strongly recommend checking out this interview with the writer of the game (contains massive spoilers): GAMESPOT INTERVIEW
Following on from a fairly muted E3, that only held a few unknown announcements, I thought it’d be worth updated the games I’m keeping an eye on.
The list is pretty large so I’ll start with the ones I’m most excited for:
.
1) WATCH DOGS – Release Date TBC
This one blew me away at E3 and was easily the most impressive thing I saw. Just watch the video and this one will explain for itself. Hopefully it’ll look that good and deliver that immersive an experience when the game arrives.
.
2) BORDERLANDS 2 – September 2012
The first Borderlands was a great game, which delivered so much more than was expected of it. (Seriously it’s cheap now so check it out!) The sequel looks set to live up to and maybe even exceed what came before – guns galore and exquisite cell shaded graphics combine for a brilliant experience. And it’s 4 player co-op! 🙂
.
3) BEYOND – TBC
Heavy Rain was one of my favourite games this generation, so anything new from developer Quantic Dream is always welcome. After showing us a tech demo called ‘Kara‘ earlier this year, Quantic blew the lid off Beyond at E3 – revealing the casting of Ellen Page and showing off the above trailer. Definitely one to watch.
.
4) GRAND THEFT AUTO V – TBC
It’s a new Grand Theft Auto – what more do I need to say? 😆 Looks amazing and you can always count on Rockstar to deliver something special. Expect the hype train to begin very shortly.
.
5) BIOSHOCK INFINITE – February 2013
This made the last list I did and has now, unfortunately, been pushed back to 2013 so here it is again. The prequel to the original Bioshock title sees you out of the water and up in the sky – check out the footage above to refresh your memory.
.
6) THE LAST OF US – 2013
The Last Of Us is the next game from developer Naughty Dog, whose Uncharted franchise has gone from strength to strength. Telling the story of Joel and Ellie, two survivors of global pandemic that have teamed up, this looks like it could be something totally different. A game with a change of pace is always nice and this one looks gritty to boot.
.
7) RETRO CITY RAMPAGE (VITA) – Imminent!
Oh yes! 🙂 Can you feel the force of a new title based around all your old favourite 8 Bit titles? There are even nods to newer games thrown in. This looks so good and a perfect fit to the Vita’s pick up and play type gaming. Believe it or not this is the work of ONE MAN! Brian Provinciano take a bow… and then get straight back to work on finishing the game 😆
.
8) HITMAN ABSOLUTION – November 2012
I still can’t believe we haven’t had any sort of Hitman title on the PS3 so far! This looks like it could be fantastic. IO have been shaky in the last few years with the Kane and Lynch franchise but hopefully this will be a return to form.
.
9) KILLZONE (VITA) – TBC
I love the Killzone universe and having seen the initial potential of a FPS on the Vita with Resistance Burning Skies, I’m hopeful we’ll get a great handheld version of the franchise. We’ve barely seen anything (see above) but I still can’t wait for this. And this time we play as the Helghast… right Studio Cambridge? RIGHT? 😉
.
10) ASSASSIN’S CREED III – October 2012
Ezio Auditore has finally taken a bow and Assassin’s Creed heads to a new time period in the third fully fledged game in the series. This time you’re slap bang in the middle of the War of Independence between the US and England. This looks absolutely stunning and the change in main character/setting adds to the excitement.
.
11) DISHONORED – October 2012
Steampunk is on the agenda for Dishonored – set in an alternative universe in which steam powered machinery is the norm, the game sees you fighting to clear your name by taking on (and killing) various powerful political figures. It’s all in the first person and the time manipulation mechanic (among others) looks really interesting.
.
12) DEAD SPACE 3 – February 2013
I’m still a touch concerned that co-op play may ruin the atmosphere that the Dead Space series has crafted but I’m willing to give it a chance based on how good the last two games were. This time Isaac is tackling the frozen planet Tau Volantis, I’m looking forward to seeing what they can do with some more open environments.
.
13) SPLINTER CELL: BLACKLIST – 2013
The last few Splinter Cell games have skipped the PS3 so it’s nice to see Sam Fisher returning to our screens. 3rd Echelon have been disbanded by order of the President. Never fear though, Sam’s set up 4th Echelon in secret 😆 so the adventures can continue. Looks really cool and will be interested to see more on this one.
.
14) RESIDENT EVIL 6 – OCTOBER 2012
A lot of people didn’t but I actually enjoyed Resident Evil 5. Sure it wasn’t the best game in the series but it was still decent enough to play through and I liked the different setting. 6 goes back to Resi’s roots a bit and features several stories that cross over. This could be a dark horse for Game Of The Year if they get it right.
.
15) ASSASSIN’S CREED: LIBERATION (VITA) – October 2012
Yes it’s *another* Assassin’s Creed game but but there are some differences here – firstly a female lead character (and a realistic, non sexualised one at that 😯 ), secondly a new time period to mess around in and finally the game looks like it’s taking full advantage of the Vita’s power to provide an open world experience on the go. Great stuff.
——————————————————————————————————————
So those are my ‘most’ Most Wanted 🙂 But there are still a whole host of other games on the horizon that are worth checking out – here are some more that it’s worth looking out for this year and next:
.
16) METAL GEAR RISING: REVENGANCE – 2013
Dropping the ‘Solid’ from it’s title and shifting developers to Platinum Games (who made the totally insane and great Bayonetta) might be the smartest move this title made. Raiden is the star here as you control a CYBORG NINJA with a SAMURAI SWORD. That is all.
.
17) SLEEPING DOGS – August 2012
Rescued from the dumpster of Activision, Sleeping Dogs is in fact True Crime Hong Kong – except with a new title and more development time. Influenced by Hong Kong cinema, this looks like a lot of fun.
.
18) RAINBOW SIX: PATRIOTS – 2013
For goodness sake Ubisoft give me my Rainbow Six! It’s been 4 years! The two Vegas games were great and I expect this to be just as good – don’t let me down!
.
19) TOMB RAIDER – 2013
Finally XBox 360 owners will get to play Uncharted… Oh sorry I meant, look it’s a new Tomb Raider game! 😉 Eidos are giving Lara Croft a reboot ‘Dark Knight’ style and this looks like it could be really good. And it’s some climbing, treasure based action to tide us over until Uncharted 4.
.
20) NEED FOR SPEED: MOST WANTED (VITA) – November 2012
The Vita really needs a top draw driving game in my opinion. As it appears there are no plans for a Gran Turismo on the handheld the mantle falls to Criterion (of Burnout fame) who will be bringing Need For Speed to Vita alongside it’s PS3 brother. Should be great.
.
21) FAR CRY 3 – September 2012
Unfortunately Far Cry 2 was one of those games that I started but ended up getting lost in a deluge of other great titles. The third instalment certainly looks great, hopefully the gameplay will be smooth as well.
.
22) ALIENS: COLONIAL MARINES – 2013
Another game that’s been pushed back to next year is Gearbox’s love letter to the film ‘Aliens’. This one could go either way I feel, I’m hoping it veers towards the action based set pieces of the film and does the universe justice.
.
23) DUST 514 – TBC
Dust 514 is a free to play FPS that will hit the PSN later this year. It ties in with a PC title called Eve Online – some missions in Dust will be given by people playing the PC game. Interesting idea, will be keeping an eye on how this one does.
.
24) CALL OF DUTY BLACK OPS: DECLASSIFIED (VITA) – November 2012
Rumour has it this will be the missions that were made for Black Ops but that didn’t make it into the final game. Sounds cool to me – I enjoyed Black Ops but please Treyach, no poorly implemented exploding barrel sequences this time ok?
.
25) PREY 2 – 2013
I don’t know much about the first Prey as I never played it but the trailer for the second game (which you can see here) looks pretty sweet. I’m looking forward to hearing more about this one in the upcoming months.
.
So there you go – 25 games to keep on your radar. Anything I’ve missed? What games are you guys most excited about?
Battlefield 3 has been one of my most anticipated games of 2011 – having loved Bad Company 2 I was hopeful DICE would continue their great work in the genre.
This game is a follow up to 2005’s PC only Battlefield 2 as opposed to the Battlefield: Bad Company series that has recently appeared on consoles.
Have no fear though, the developers have incorporated lots of things from Bad Company to help improve the all round gameplay.
Whilst the older Battlefield titles on PC were strictly multiplayer only, Battlefield 3 comes with a single player campaign mode as well. Everything we’d seen pointed to something special… something that would blow the campaigns of the Call Of Duty games out of the water.
Sadly, as has been echoed already in reviews around the globe, this just isn’t the case. Battlefield 3’s campaign is a decent, linear shooter but it doesn’t really do much to break new ground.
I felt there were a number of cheap deaths and at times it was just too easy to get killed (playing on Normal). This led to a few instances of really frustrating play that I just don’t remember being as prevalent in Bad Company 2.
Graphically the campaign is stunning. Certainly the best I’ve seen in the genre on PS3. At one stage I found myself watching the rain fall onto the rooftop I was on rather than following my immediate objective.
The mutliplayer is sublime and (thankfully) has nothing like the amount of problems the beta had. The only issue I’ve encountered is when in a squad and joining a game you sometimes get split up from your squad and have to join up again in game. (EDIT: Which I’ve just read is an issue that’s about to fixed)
The gameplay is well balanced and flows fantastically. Your progress feels a lot more spaced out than in Bad Company 2 but I feel you’re being constantly rewarded with little additions (scopes/laser sights etc) along the way so everything feels like you are making strides to unlocking new items.
Almost everything here is team based – you’ll net points for supressing fire, kill assists, dropping ammo/medical supplies for your team etc. It’s possible to be the best player in the game without killing many people at all. In one match the overall best player had only killed 3 people in the game but had racked up points by supporting the rest of his team and carrying out the objectives during the round.
The maps are well designed and there are Squad Team Deathmatch and Team Deathmatch options as well as Battlefield staples Rush and Conquest, each with their own map layouts.
The guns handle superbly, with a recoil kick that takes a while to get used to, and almost every weapon feels different. The accompanying audio is top notch and the sounds of the battle really do play a big part.
Battlefield 3 is without a doubt the best multiplayer gameplay experience I have had on the PS3. The epic scripted events of most games campaigns happen here regularly and, more importantly, naturally – created by other players.
Whilst running towards a capture point in one match a jet flew overhead, was hit by a rocket a nosedived into the ground ahead of me causing a massive explosion. In the meantime a tank rolled by and blew out the wall of a building to the side of me. A few enemies spilled out from the smoke and I took them down. Experiences like this aren’t rare in Battlefield 3 and that is why, despite an average campaign, I’d recommend the title to anyone.