The Future Of Games – Part One: Business

Having seen the insane amount of consolidation and acquisitions in gaming that have punctuated the start of 2022, it felt like a good time to take a look at what this might mean going forward – along with some thoughts on the future direction of the industry.

So for some background before we dive deeper, we thought Take Two Interactive (GTA/NBA 2k/Borderlands) snapping up mobile game maker Zynga (Farmville) for over $12B in January was a huge deal but it soon emerged that Microsoft (Xbox) were preparing to swoop for Activision Blizzard (Call Of Duty/World Of Warcraft/Overwatch) in a stunning deal worth more than $68B! Yes you read that right, SIXTY EIGHT BILLION DOLLARS! Then Sony (Playstation) bought Bungie (Destiny) for $3.6B – nowhere near as much as the other deals but still a LOT of money. And breathe…

We can quickly talk about the Take Two/Zynga deal as it seems to be less interesting than the others. It looks likely that this was a play by Take Two to essentially buy their way into mobile gaming, something that has happened before with Activision Blizzard (bought Candy Crush developer King), EA (bought Glu Mobile/Playdemic) and Tencent (who bought Clash Of Clans developer Supercell way back).

Xbox’s acquisition of Activision (and just a quick note to say I’m presuming none of these deals fall apart and proceed as both parties expect) gives them access to a huge amount of game properties and developer talent. Hopefully this might even mean that older, forgotten IPs get a second chance with a reboot, maybe bring back an older game with a fresh new perspective or twist?

Microsoft had already bought legendary studio Bethesda in 2020 which makes their potential line up of games extremely tantalising to gamers. Huge franchises like Call Of Duty, Fallout, Skyrim, Doom, Overwatch and Crash Bandicoot now sit within Microsoft, not to mention newer game worlds from Dishonored, Deathloop, Sekiro, Rage and upcoming sci-fi title Starfield.

The majority of these will be Xbox exclusive on console but interestingly Microsoft don’t plan to charge for people to play them. At least not directly. Their Gamepass service, essentially Netflix for games, has been wildly successful for them (in terms of visibility and consumer experience, rather than profit) and Microsoft has committed to putting their newly released games on the service upon release. So whereas before you might’ve had to make a choice between the new Call Of Duty (£50) or the new Doom (£50) you could potentially play them both on Gamepass for your £10.99 a month. Of course I doubt Microsoft would schedule the two to release in the same month but you get the point.

Acquiring all these game franchises and studios makes total sense when you look at Game Pass. Who wouldn’t pay £10.99 a month to get a lot of great, big game titles? I mean, I would but as a PlayStation only user I currently can’t access Game Pass. Which brings me on to my final point for Microsoft’s plans: Is their end game to make Game Pass available on PlayStation?

Probably sounds insane, right? But at some stage it might make more sense for Sony to just allow Game Pass as an app on the PS5 and get a cut of revenue that they otherwise wouldn’t see anything of. With Sony now launching their new PS Plus service (as a rival to Game Pass) perhaps the odds of the Microsoft service appearing on PlayStation are smaller but I still think it would be a huge win for consumers if it happened in the future.

Speaking of Sony’s new streaming service, it’s interesting to me that they will be keeping their big, first party games away from the service – at least for a period following release. I feel like that’s the only way a service like that can be sustainable, in the same way films have a theatrical window before hitting streaming services – to maximise income to fund further projects.

Sony’s acquisition of Bungie gives them access to a ‘live game’ expert, with years of experience looking after the Destiny franchise. This could be valuable as a lot of games move to that model and even the Destiny IP itself could be something that Sony look at in terms of television/film productions – another element of the industry that is seeing serious movement, with lots of game adaptations appearing in streamers (Netflix etc.) press releases.

It certainly looks like we haven’t seen the end of the consolidation of the games industry. Square Enix recently sold off some of their Western developers and titles, perhaps a sign of an impending take over? In my opinion it’s doubtful Microsoft will make any more purchases while the Activision deal is still in progress. Might Sony stump up the cash for Square Enix? EA snapped up Codemasters last year but perhaps EA itself might end up acquired in the next few years. Would EA be an attractive target to a Netflix or Disney for them to broaden their portfolio beyond TV/Film?

Certainly a lot to talk about and the contraction of the games industry shows no sign of slowing down – it will be an interesting few years, to say the least!

GregHorrorShow’s Year In Gaming – 2021

2021 was a great year for gaming, with some top quality releases. Here’s my (slightly delayed) look at the previous 12 months! As always this isn’t a piece about the games that came out in 2021 but the titles I played throughout the year.

First up a game I wasn’t expecting a huge deal from, River City Girls. I played this initially as a sense check to see if it was suitable for my kids to play in co-op but ended up having an absolute blast with it! An updated version of Double Dragon/Streets Of Rage style gameplay with an old school sprite look and killer soundtrack. I’d strongly recommend checking this one out. Destruction All Stars landed on PS5 and while I really enjoyed the gameplay and style of the game it felt like after a few months no-one was really playing anymore, which was disappointing.

Genshin Impact is a free to play, open world adventure game that I have loved playing. It is pretty laid back for the most part and is a great game to just relax and explore the world. The combat is fun and the characters are interesting, with different movesets and abilities. The soundtrack is also brilliant. I really liked Spiderman Miles Morales, which I thought showcased the power of the PS5 in terms of graphics and load times. A phenomenal looking game and a title which builds on the previous game nicely.

There were a few games from previous years that I got around to playing – Gris was a beautiful art-driven platformer and Vampyr was a gloomy story about Vampires in which your choices had a big impact. One thing I really liked about Vampyr was the knock on effect of choices and how each area of London was affected differently. I loved the final season of The Walking Dead, sad though it was to say goodbye and I even returned to Horizon: Zero Dawn to play the (quite sizable) Frozen Wilds expansion. That was great and well worth a play ahead of the sequel hitting in early 2022.

I also started Days Gone on my PS5 which, so far, has been pretty enjoyable and seems like a great game. It’s your usual zombie apocalypse set up but the game gives you lots of options to approach situations and the sheer number of enemies at times is impressive. It does feel like the kind of game I’ll be playing for years potentially, as the progress seems very slow compared to a more linear title. I just hope I don’t run into the issue I had with Assassin’s Creed Odyssey, where I checked out after 35 hours – burned out but nowhere near the end of the story.

The Dark Pictures: Little Hope wasn’t quite as good as Man Of Medan (the previous entry in the series) but I did enjoy this gothic tale of witchcraft and the fact that one early choice/event shapes what the enemies look like for the rest of the game is pretty awesome. Splitgate was one of those titles I tried, not expecting much. Certainly the graphics were nothing to write home about but as soon as I got into a match it sucked me in. An online competitive FPS with the ability for players to create portals to travel and shoot through, this game is an absolute delight – and free to play! Aliens: Fireteam has been fun with a friend and while it does a good job of recreating the feel of the film I can’t help but feel some of the design decisions (especially no checkpointing during missions of around 30-40 mins) hold it back from being a great game.

Of course in amongst all the new stuff there has been the ongoing online trinity of Overwatch, Rainbow 6 Siege and Rocket League, which continue to be a blast either solo or with friends. All of them with added content/events to keep things fresh here and there. These three definitely had a big amount of playtime in 2021, years after their releases. PES moved to a free to play model for this year’s game and the launch was nothing short of disastrous. Buggy to play and with hardly any features, you couldn’t have dreamt up a much worse start. But despite all that there is definitely a good football game in here. I’ve been playing it a fair amount and think by the time we get to the updated edition in the summer this might be worth giving a try, especially as it’s free.

I’ve really enjoyed my time with Hades so far, a title about escaping from the underworld via a series of dungeons that you fight your way through. Brilliant art style and music, I’m looking forward to playing more of this one. I also like what I’ve played of 13 Sentinels – this is a visual novel style adventure with some added robot mech turn based combat. The game looks gorgeous and the story so far is as outlandish as you’d expect from a sci-fi time travel title.

My two favourite games of 2021 were Ghost Of Tsushima, in terms of a single player story title, and Battlefield 2042, for online.

Ghost Of Tsushima, a tale about a samurai left for dead who recovers and casts aside the samurai code to rescue his Uncle and save his Island, plays amazingly and has great depth to the combat and stealth involved. It looks phenomenal (I was playing the original PS4 version on PS5) with environments and weather appearing in stunning detail. I thought the story here was excellent and the side missions were fantastic. There’s a lot of content here, I finished the main storyline and quite a bit of side content, clocking in at around 35 hours. If you haven’t picked this up yet I’d definitely recommend.

In terms of online multiplayer Battlefield 2042 delivered almost exactly what I wanted from a new Battlefield game. As a big fan of the series and someone that was still dipping into Battlefield 4 and Battlefield 5 last year, the release of 2042 really grabbed me. It hasn’t been without a few issues – some bugs and design choices (now fixed or in the process of being fixed) caused uproar on social media but for me personally it was more of a small annoyance than a major issue. The game itself is brilliant, feeling epic with 128 players in two teams battling over objectives on the map while environmental events (sometimes) occur. On one map a sandstorm may drift in, reducing visibility. On another a space rocket may launch from the map, or literally blow up at takeoff while you play. There are also tornados that tear across the map, an impressive spectacle. All of these happen randomly so you might go 2 or 3 rounds without an event, which makes them more impactful when they do happen. My one gripe is I’d love a few more maps in the main game but those will come in time. Another aspect is the Portal mode where you can play some maps from previous games, this is brilliant and a trip down memory lane for long time players! Overall I’ve loved my time with the game so far.

So there you have it, a look back at what I was playing last year. There’s plenty to look forward to in 2022, so let’s hope we get lots more amazing titles released through the next 12 months!

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MOST WANTED 2021 EDITION

I’ve been wanting to get another selection of upcoming games I’m excited about up on the blog for a while but games kept getting announced or revealed and adding to the list! So I’ve narrowed it down to ten, as below, in no particular order.

In addition I’d like to quickly highlight a handful of other titles that didn’t make it onto the shortlist – namely Back 4 Blood, Cris Tales, Goodbye Volcano High and Ghostwire Tokyo. All games I’m really looking forward to checking out.

Not all of the below are out in 2021 but here’s the list!

Aliens: Fireteam

I know after the Aliens: Colonial Marines debacle a few years back I shouldn’t get my hopes up for a squad based Aliens game but I just can’t help myself. Alien: Isolation nailed the horror aspect of the first Alien film, might Fireteam finally be the Aliens game we’ve always wanted? The footage shown so far looks promising and I am keeping everything crossed for this title. Release date is currently scheduled for mid 2021 but we’ll have to see if it actually makes it out this year.

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Horizon: Forbidden West

The first Horizon game was a fantastic achievement from Guerrilla Games (the studio previously known for the Killzone series) and went on to have such huge success that a sequel was more or less inevitable. We are back with Aloy in Forbidden West and I’m interested to see how Guerrilla deal with the age old problem of an end game level hero starting out on a new adventure. The trailer looks excellent and I can’t wait to get my hands on this title.


Lemnis Gate

This intriguing title comes from small indie developer Ratloop Games. It’s a tactical 1v1 first person shooter in which you take turns of 25 seconds to play. With each turn the time loops over and starts again, taking into account your new actions. So for example if an enemy captured an objective on their previous turn, you might position a sniper to take them out when the time loop starts again on your turn. On the new run your enemy will no longer complete their objective but again, now it’s their turn to control the round. Sounds complex but fun and with a host of characters/abilities to use it might be a nice change of pace from your average shooter.

Division Heartland

While I’m still to fully get to grips with The Division 2, I really liked the first game. Although it was a bit light on story the gameplay was excellent while the gunplay felt tight and responsive. Mixing abilities and weapon tech into the equation gave the game a different feel from other third person shooter games out there. So perhaps a free to play version of the game, possibly with shorter, story based seasons within the larger mode could be a really smart move for Ubisoft. I’ll definitely be keeping an eye on news for this one.


Cyberpunk 2077 (PS5)

I know that this might be a slightly controversial pick with everything that happened around it’s original PS4 release last year but I’m hoping the technical issues will have been ironed out by the time the official PS5 version of the game arrives. Whether that will be enough to gloss over the other problems people had with game length and story content is something I’ll have to wait to find out. The idea of this game is something I’ve lived with for so long I feel like I have to at least see how it turned out.


Circuit Superstars

This title is a throw back to the pre-pandemic days for me. I played it at the big EGX event back in 2019 and had an absolute blast with it. Reminiscent of classic racing titles like Super Off Road and Micro Machines this is a really fun driving game in which nailing the fastest lap time is the aim of the game. The cars handled so well and it had that ‘just one more lap’ vibe that is so important for games like this. What I played was an early version of the game but was full of promise so hopefully the final product can add to what was there and deliver a top notch driving experience.


Overwatch 2

Come on, you must’ve known this one would be on the list 🙂 As someone who still regularly plays, and enjoys, the original Overwatch some 5 years after it’s release, I am very excited for the sequel. A switch to 5v5 (as opposed to the first game’s 6v6) has me interested but the reduction in the number of tanks does concern me a little. Graphically the game looks great and the new maps seem to be well designed. They need to deliver a really strong package to pull people away from the first game but fingers crossed they can pull it off.


Deathloop

I was a big fan of the Dishonored series and Deathloop looks set to follow in it’s footsteps but with a fresh setting and a cool time loop mechanic added into the mix. The style of the game is a really big plus for me and the gameplay looks very strong. In a way it also reminds me of the recent Hitman games, in which your first objective is often to work out your target’s routine and see when is the best opportunity to strike. Another delay (from May of this year) will hopefully mean a very polished game and, with Microsoft having bought the developer, a nice swansong to end my relationship with Arkane Studios game titles.


Battlefield 6

I think I’m in the minority but I really liked Battlefield V. I still play it regularly and it feels fantastic. While I do believe Dice bungled the ‘Grand Operations’ mode (see here for what I felt it could’ve been), the general moment to moment gameplay is very rewarding. With the promise of an upgrade on PS5, the content of which at this stage hasn’t been confirmed, I’m hoping for an improvement in scale, player count and destructability as well as graphics. The vehicle play and map size really marks Battlefield out from the competition so I’m excited to see what advances the developers have made with the new consoles.


Dark Pictures Anthology: House Of Ashes

Supermassive Games make great narrative titles that often host a wide variety of dialogue options and branching storylines. The latest episode in the Dark Pictures Anthology is House Of Ashes, a horror story with a slightly different background to previous titles. Taking place in Iraq during 2003, two opposing military factions fall down sinkholes during an earth tremor. They find themselves stranded in an old temple as an ancient evil awakes to greet them. The games are known for their choice based gameplay and it will be interesting to see what changes are made now that we will be handling trained military people as opposed to the regular civilian characters we have controlled previously.


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As well as everything mentioned above I’d also like to quickly highlight that I am SUPER excited to keep tabs on whatever both Jade Raymond and Amy Hennig announce via their new studios. Two industry legends that are long overdue a game release!

So, there you have it! Anything else I should be keeping an eye out for? As always feel free to give me a shout on Twitter @greghorrorshow





GregHorrorShow’s Guide To Gaming – Part 5: The New PS4 Owner Edition

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So you’ve got yourself a PS4 and you are now faced with a huge collection of games to consider. Fear not, I’m on hand to recommend the best in class for a few different genres/game types.

Have a look below to find something you’re interested in and some titles to explore!

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REMASTERS

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The Last Of Us

One of the best remasters out there, Naughty Dog did a great job on bringing the PS3 smash to the new generation of consoles. Telling the story of Joel and Ellie as they make their way across a post-apocalyptic America, this is a must for those who haven’t played it previously. Another good shout would be Naughty Dog’s Uncharted Collection, which contains the first three Uncharted titles, all remastered.

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ACTION ADVENTURE

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Uncharted 4: A Thief’s End

Speaking of Uncharted, if you’re looking for an exciting, gun toting adventure then A Thief’s End might be the one for you. One of the best looking games I’ve ever seen, coupled with some great voice acting makes for a memorable experience. If treasure hunting isn’t your thing I’d really recommend the latest Assassin’s Creed title Syndicate, which for me was the best game in the series for years.

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WITH FRIENDS

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Destiny: The Taken King

A new breed of online gaming has begun to shine on the new consoles, one in which you play with friends cooperatively rather than competitively. Destiny is one such title, much better with a few friends as opposed to playing solo. It’s a space shooter with character based special abilities that allows good flexibility. The Taken King expansion adds some extra content and is worth picking up. Alternatively, The Division does the same thing in the more realistic setting of a post-virus New York.

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DRIVING

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DriveClub

Despite a troubled launch DriveClub grew into one of, if not the, best driving games around. There are tons of single player tournaments to race through and lots of options for online play, from setting challenges to racing face-to-face. If you prefer a more ‘pure’ driving game I’d also recommend Dirt Rally, which is more simulation and less arcade based.

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HORROR

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Until Dawn

For horror lovers the first game that comes to mind is Until Dawn, a title in which you control a group of teenagers and try to get them to survive the night. The most interesting aspect of the game is that none of them can die or all of them can die – it all comes down to the choices you make during the game. If you’re looking for something more tense, I’d really suggest checking out Alien Isolation – especially if you have any interest in the films. It’s a bit too long but a great experience nonetheless.

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ROLE PLAYING GAMES

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Dragon Age: Inquisition

If you are looking for a sprawling, lengthy campaign of around 50 odd hours (or more!) then look no further than Dragon Age. Create your own character and then enter a world of Elves and Mages, submerge yourself in archery or magic. It’s completely up to you. It’s like creating your own version of Lord Of The Rings. If fantasy isn’t your bag then consider Fallout 4, which is the exact same thing but set hundreds of years in the future after a nuclear war!

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STEALTH

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Metal Gear Solid V: The Phantom Pain

For those of you looking for a more well measured and sneaky experience, it has to be Metal Gear Solid V. While it’s certainly possible to play the game as an action hero this title has some of the best stealth gameplay ever to grace the PlayStation 4. You take on the role of Big Boss, assigned missions ranging from hostage rescue to larger, more complex infiltration scenarios. For those of you that are comic book fans, Batman: Arkham Knight will also tick this box.

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STORY

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Life Is Strange

Some of you might be looking to ease into gaming and a title that is based around story with reduced gameplay could be an option for you. In the first instance I’d recommend the awesome Life Is Strange, the tale of a college student who discovers she has the ability to rewind time. Aside from that, despite the occasional performance issue, I’d suggest checking out any of the Telltale games; The Walking Dead, The Wolf Among Us or Tales From The Borderlands in particular.

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FUN

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Rocket League

For pure unadulterated fun, it has to be Rocket League. It’s football with cars. Quite possibly the dumbest game I’ve ever played, it’s also the most fun by far. With friends is best but even alone with random strangers online is great. There is certainly a skill to the game but it’s the pick-up-and-play-factor that makes Rocket League stand head and shoulders above other games.

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COMPETITIVE

Overwatch

Overwatch

I’ve gone for Overwatch here, mainly because I’ve spent most of the summer addicted to it, but you could switch it for the faster paced Call of Duty or more military focused Battlefield depending on your taste. Overwatch is a glorious 6v6 character based shooter in which you battle over objectives – its the characters that help make it memorable, you have 22 to choose from, all with various skills and abilities.

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TACTICAL

Invisible Inc

Invisible Inc.

If you’re looking for pure tactics then seek out Invisible Inc. It’s a turn based cyberpunk adventure, in which you race against time to prepare your agents for their final, high stakes mission. You’ll take control of numerous members of the team and coordinate attacks on various bases around the globe. Another excellent tactical title is Transistor, which is also turn based and has some fantastic artwork and music.

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So there you go a few suggestions to get you going, let me know if you pick any of these up and whether you enjoy them – or if you guys have any other suggestions of titles people new to the PS4 could pick up. Drop a comment below or tweet me @greghorrorshow.

 

Gone Home – Review (PS4)

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I was quite excited to get the chance to play Gone Home, which had arrived on PC last year. I’d heard lots of good things about the game’s setting and atmosphere. It’s a title reminiscent of older adventure games, there isn’t a great deal of gameplay per se, it’s about unravelling the story by exploring around the environment.

Set in 1995, you play as Kaitlin Greenbriar who returns back after some months away travelling to find her family moved into a new house. To make things even weirder there is no-one home but a note on the front door from her sister Sam begging her not to look for her.

And then you’re off, first finding a way into the house and then trying to work out what has been going on in your absence. Along the way you’ll uncover clues about not only your sister but also your parents, each strand delivering more intrigue as you delve into places you probably shouldn’t – and wouldn’t under normal circumstances.

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Gone Home does a good job of making you feel this, that voyeuristic vibe that should accompany rooting around in other people’s private stuff. In a lot of games it’s sometimes easy to forget that whoever you’re investigating is a person with a history and feelings, not so in Gone Home and there were a few instances that I felt genuinely uncomfortable. I think that’s a good thing as it shows they built a believable cast of characters that you know only through clues.

I loved the design of the house itself, which was interesting and quite a big area to explore. The only downside, not unique to this game but exacerbated by the freedom to move around large swathes of the house, is that there is a lot of ground to cover if you miss a clue. Which is what happened to me.

Let me preface this by saying I appreciate that I might be the only person in the world this happened to, I’m not sure what the odds are for missing clues in the game as a lot of them are signposted well. This clue came fairly deep into the game and I, essentially, didn’t click one thing in the room. Now, that is not the developers fault – I missed the clue – but I found it really disappointing there wasn’t any sort of hint system at all. Surely after an allotted time (10/15 mins) a prompt could pop up, even if it’s asking if I want a hint as opposed to just revealing it?

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Instead what happened was I knew I’d missed something so went right back to the start of the house (more than once) and scoured every room again. For 45 mins. Just to put that in context, Gone Home is 2 hours long. So I spent a further amount of time the equivalent of almost half the game aimlessly walking around, frustrated. Eventually, thinking the game might be broken, I checked online, discovered what I had missed, went to the next clue and activated the following sequence. As I said earlier missing the clue is my fault, that’s a part of adventure games but I do feel if I’m turning to the internet in the belief your game is broken then maybe you should consider a form of hint system for next time.

And this broke the game for me. My immersion was shattered and I had lost any interest in the story. I walked away from the game and returned a few hours later to finish it but the experience was soured. Which is a shame because I imagine in a ‘clean’ run through this would be a short but interesting title.

Rating: 6/10

Uncharted 4: A Thief’s End – Review (PS4)

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Anyone who has read this blog for a while will know about my love for the Uncharted series. Victor ‘Sully’ Sullivan remains one of my favourite game characters of all time and the dynamics of the relationship between Nate and Elena, among others, keep me coming back title after title. But after the release of Uncharted 3 and a teaser trailer for the fourth instalment, it was all change at developer Naughty Dog – the driving force of the series Amy Hennig left and The Last Of Us team took over the reigns. The game was rebooted and reimagined. So could they continue the good work laid out in the previous games?

The Last Of Us had a huge impact on the gaming landscape both in terms of design and character development in games. The concern from some corners was that the devs might make Uncharted too ‘serious’. I don’t feel that happened and, actually, I believe toning down a few sections really helped the characters shine. Uncharted 4 still has the bombastic, action filled set pieces I’ve always loved but now includes a few options to use stealth for battles if desired. There are still plenty of one liners and quips but also real conversations and moments of downtime. It’s a slow start compared to other Uncharted games but I think it benefits the game in the long run.

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The story this time is your typical ‘one last job/coming out of retirement’ fare, all based around the reappearance of Nate’s long thought dead brother, Sam. For me, Sam was an interesting character but led to a few issues with the overall Uncharted universe. I don’t recall him having been mentioned much previously but if you ignore the ‘retcon’ of back story and just enjoy the plot it isn’t too much of an issue.

Graphically the game is a powerhouse, I’ve not seen anything like it and it’s definitely one of those games (like Driveclub or Star Wars: Battlefront) that you can use to show off what a PS4 can do. Gameplay remains largely the same, lots of climbing and firefights, although the addition of the grappling hook also gives you a lot more freedom of movement to escape from (or rush to) enemies. The AI of the enemies seems much improved and there were a few occasions that felt genuinely challenging on the Normal setting.

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I was a little disappointed that Greg Edmonson didn’t return to score but I guess the new Uncharted Naughty Dog team wanted to put their own stamp on things. Henry Jackson’s score does the job and the opening theme does hit home as expected. The voice acting is, as always, truly superb. Additionally the facial capture is among the best I’ve seen, able to capture subtle expressions of thoughtfulness or glee. Newcomers Laura Bailey and Warren Kole (as Nadine and Rafe, respectively) delivered two more great characters to the series. Rafe might actually be one of my favourite all time videogame villains.

I’ve always enjoyed the shooting in these titles and Uncharted 4 delivers again, with various weapons all feeling different to handle and having a decent heft to them. Unfortunately the same can’t be said for the hand to hand combat. Taking a more Last Of Us direction meant that close quarters fistfights became a mess of button mashing and hoping for the best. There were also a few sections when climbing that weren’t immediately clear on direction and I ended up falling to my death. Having said that, at least it added some (small) stakes to climbing, which hadn’t happened in previous instalments.

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Multiplayer is back and bigger than ever, with fast paced action set around a few core modes. Uncharted multiplayer has always been a bit ‘Marmite’ but I’ve always enjoyed the fun nature of it and this game really ramps things up by introducing computer controlled side kicks and mystical abilities based on items from the series. This feels like a good move to me, the game thrives on the magic artefact theme so why not lean into it for multiplayer? Players remain a touch bullet-spongy, again not an issue for me but others may not like that style of combat. The grappling hook also comes into its own here and it’s very satisfying to take out a human opponent from up high!

I don’t want to go into detail about the story but I will say it was the most enjoyable one in the series for me. Uncharted 2, with its triple-crossing, pulp action comes a very close second but the character development in 4 is truly great. They have the benefit of this being the final game, which allows them the luxury of tying up some loose ends and I’ll finish this short section on the story by saying, as someone heavily invested in the series and characters, that I was really pleased as the credits rolled – Uncharted 4: A Thief’s End is a great way to wrap up the series.

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Another stellar title in the series then, as Naughty Dog continue their amazing run of games on PS4. With the increase of players on Playstation this generation lots more people will get a chance to experience Uncharted’s special brand of treasure hunting. If you haven’t already picked this up, I’d really recommend you do.

Rating: 10/10

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Call Of Duty: Black Ops III – Review (PS4)

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I quite enjoyed the last Call Of Duty game, Advanced Warfare, and Black Ops II was my favourite game in the entire series so I was really hopeful that Black Ops III would be another great experience.

In Black Ops II, I found that I enjoyed the story a lot more than the multiplayer especially with the option to change the outcome via decisions you make over the course of the game. With this new title I felt the balance had shifted in the other direction and when you’re not that into the multiplayer aspect of a game series, that can be an issue.

I fully expect to be in the minority here as I know the Call Of Duty series fast paced, twitch based, shooting is massively popular. It’s just never felt good to me. What’s on offer here for multiplayer is a solid set of maps (one of them even made my list of Top 30 Maps) and some new abilities/classes with which to play around with. In the wake of Titanfall and Advanced Warfare there is an added emphasis on movement, with the ability to jump boost along walls and gain some extra height quickly giving the game an even faster pace than before.

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Story wise, this tale of futuristic espionage treads a familiar path – you and your team take on various groups of enemies, now also featuring robots/cyborgs, as you try to unravel a mystery with the C.I.A (your employer) at its heart. One thing I did like about the campaign was that it gave you the option to play as a male or female operative, which is pretty cool. Something I didn’t like was the fact the game ran separate versions of the campaign for online and offline story modes. So if you played offline, when you returned and were online there was no way (other than switching off your internet) to continue your game… madness!

Graphically the game looks good, as you’d expect and there are no performance issues that I encountered. The campaign supports 4 player co-op play as well so if you have friends that also have the game that’s a neat way to experience the story. Zombies mode returns and there is also a new mode called Nightmares, unlocked by finishing the campaign, that puts a different spin on the story and replaces the usual enemies with Zombies.

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Overall I was a little disappointed with this instalment in the Call Of Duty series. Without an interesting story to compliment the multiplayer I didn’t feel there was enough there for me personally. In terms of the gameplay Black Ops III continues to evolve the series and brings some interesting ideas to the table but the campaign mode, while delivering something new with gender choice and co-operative play, also felt like a step backwards – especially after the way Black Ops II’s story played out. I suspect fans of the series will have loved it but there just wasn’t enough there to hook me in.

Rating: 6/10

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Tom Clancy’s The Division – Review (PS4)

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It seems like an absolute age ago that The Division was revealed at E3 2013 and gamers everywhere marveled at the footage released. Then we all remembered that Ubisoft’s previous title Watch_Dogs didn’t look quite as good as the promo materials and sighed. Over time though it felt like The Division might end up being a great game, a mix of cool story beats and multiplayer co-op.

Let’s start with the story stuff. The Division opens strongly, with an interesting video about the virus that has decimated New York. Essentially Smallpox, it was transferred to bank notes on Black Friday in an attempt to spread the virus as quickly as possible. Soon enough the city is on quarantined lockdown and the government calls on The Division – a set of sleeper agents in place for exactly this sort of emergency. You are a Division agent and your first port of call will be creating your agent. I managed to make an avatar I was happy with but the selection of faces and hair etc. is pretty limited compared to most other games, which was disappointing. Add to that the fact that your character never speaks and it means you end up not really investing in your character at all.

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Despite that strong start, the story ends up being almost non-existent. A lot of it is buried in side missions and collectibles which, excluding a few interesting side missions, felt like effort for nothing. A good example of this are the missing agent missions – essentially following a set of arrows to a point where you pick up a file and get a written paragraph about the agent. Unless I missed it these aren’t agents you ever see/interact with during the story and it was a case of wondering why I was actually bothering doing the missions, which is never a good sign. The story told by the main missions isn’t particularly interesting either and when the majority of bigger ‘boss’ enemies are just the same guys you’ve already fought with an extra bar of health, it makes things a lot less dynamic.

And that’s the real disappointment of The Division because the game itself is pretty brilliant. The control of the characters and the feel of the weapons are great. It’s a super fun, third person shooter that requires elements of teamwork to excel. You can play the game on your own and matchmake with random people to play missions (something I did a few times with no problems) but The Division is best when played with friends. It’s been compared to Destiny more times than I can remember but it’s a valid comparison, especially in the sense that playing with others makes a huge difference to the overall experience. I had a massive amount of fun in my time with the game but the lack of story really did sting, especially by the end of the game when I had no investment in either my own character or the events that were unfolding.

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As well as story content there is also a Player v Player arena called the Dark Zone, in which players defeat AI enemies for loot that needs to be extracted via helicopter. The twist is that players can turn on one another and steal each others loot. Doing so will mark you as a Rogue Agent for everyone else though, so you need to weigh up whether it’s worth it! It reminded me of the great heist mode in Kane and Lynch 2 and gives each moment spent waiting for the helicopter to arrive a large dose of tension. It was good fun, perhaps not enough to keep me playing but it might be the thing that brings me back from time to time.

Graphically I’m pleased to say that the developer got pretty damn close to those initial promo shots. The game looks gorgeous and the amount of detail is stunning – there seemed to be a wealth of different environments without reusing a ton of assets. It made every new arena feel like a different place so it was always a shame when the enemies turned up and were one of a set of generic types we’d seen hundreds of times before. I suppose that is a drawback of setting the game in the current time – you’re limited by enemy appearances unless you head further down the Warriors gang style of enemies.

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Overall The Division is a really great game in terms of how it handles and the feel of the moment to moment gameplay. It’s wrapped in an impressive representation of New York that, at times, can be jaw-dropping. The problem is that it all feels like it’s for nothing in terms of story and character. I’m really hopeful that we will see another installment of The Division because I believe there is a really solid base here to build on. They don’t need to change the gameplay much, if they can get a more involving story around it and find a better way to tell that narrative, Ubisoft might have something very special on their hands.

Rating: 7/10

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GregHorrorShow’s Top 30 Multiplayer Maps (Part Two: The Top 15)

Maps Part 2

So we’re back again with some multiplayer goodness – this time heading into the Top 15 maps, really showcasing some of my all time favourite arenas.

If you missed Part One (30-16) check it out here:

And away we go!

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15. FIREBASE GODDESS (Mass Effect 3)

Another multiplayer that I would love to revisit at some stage is Mass Effect 3. Firebase Goddess is a great map with lots of ins-and-outs and a cool exterior section showing the destruction that has occurred at the base. With the play in Mass Effect 3 being horde-based the numerous entrances make for some tense moments and you’ll need a good squad of players to hold down locations and complete objectives on this one!

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14. TWILIGHT GAP (Destiny)

Destiny has been one of my favourite online shooters of the last few years and Twilight Gap has housed many happy memories for me. The layout is great, with a few parts of the map requiring you to glide across – which of course leaves you open to attack. Finely balanced and with a lot of different entrances/exits, this is a really cool map. Also the capture point at ‘B’ is both enclosed and exposed at the same time… quite a feat of design and something that I have both benefited from and succumbed to in equal measure!

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13. MAWLR GRAVEYARD (Killzone 3)

Killzone 3 has a lot of maps that revolve around a specific feature and MAWLR Graveyard is no different. The central route through the map means going through the path of a metal crusher – activated by a button on a raised platform. It’s very satisfying to spot a group of enemy soldiers making a run for it, hit the button and watch the kills stack up. But you also have other ways around, with two rooms on each side for close quarters action – which are linked by an underground tunnel. Fantastic stuff.

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12. CASTEL GANDOLFO (Assassin’s Creed: Brotherhood)

The majority of levels in the Assassin’s Creed series have been effective but nothing special in my opinion. However Castel Gandolfo (a real province in Italy) is a fantastically made map that generates an amazing amount of tension during games. Set across two floors of the building, including some of the exterior as well, it’s crowded enough to lose your pursuers but not so busy that you can’t get a good chase on. Great placement of Trap Doors’ adds a further edge to proceedings.

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11. GRAND BAZAAR (Battlefield 3)

Battlefield 3 has given us some of the biggest maps ever seen on a console shooter and Grand Bazaar is a stunning example of how good design can enhance the player’s experience. Basically an alleyway with lots of entrances/exits and the ability to flank around both sides, this is a map that makes it easy to get caught up in the choke-point of the alley but gives you the option of stepping back from the carnage and making a dash via a different route to try and claim a flag. It’s this freedom of choice that makes Grand Bazaar such a strong map.

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10. BILL’S TOWN (The Last Of Us)

Ah, The Last Of Us – potentially the most underrated multiplayer game ever. As you stealth and stalk your way around the game world, it’s important the maps give you enough options to sneak up on your enemies. Bill’s Town is a great example of this, featuring levels of verticality as well as lots of different entrances to the buildings on the map. The walkway across the map from top floor to top floor is risky but necessary for a quick escape in a pinch. Great stuff.

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9. THARSIS DEPOT (Killzone 2)

Set on the same refinery as the single player mission, Tharsis Depot is full of steel and has an elogated bottleneck between the bases down one side of the map. Co-incidentally that is also where one team has to defend in search and destroy – which usually leads to all kinds of chaos. With two floors to choose from there are plenty of ways to surprise your enemies and I am a HUGE fan of holding down the corridor just off the main room in the middle to shotgun any enemies that come my way.

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8. THE SANCTUARY (Uncharted 2: Among Thieves)

This map is my personal favourite from Uncharted 2. Whether it’s plunder, elimination, deathmatch or whatever – The Sanctuary almost always throws up a great match. The underground tunnels are a fantastic addition in that they effectively add a third layer to proceedings and the risk/reward of positioning the Hammer on the exposed ledge is a stroke of genius. In fact you can also climb to the top of the tower in each base, above the main rooftops so technically The Sanctuary has FOUR levels to play with. A monster of a multiplayer map considering how compact it is.

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7. SHORES OF TIME (Destiny)

Undoubtedly my favourite Destiny map, the layout is truly superb – it gives you lots of options for circling round and flanking opponents as well as freedom to traverse the area however you want. That could be through tunnels or across open stretches and the placement of capture points is exquisitely balanced. They are certainly defendable but having three different entrances to each makes it difficult and extremely tense. Add to that the gorgeous, lush look of the level and you have something really cool.

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6. PORT VALDEZ (Battlefield: Bad Company 2)

This was one of the maps from the Battlefield: Bad Company 2 beta and it is still one of my favourite maps on the game. The balance between defence and attack (in Rush mode) in terms of positioning of buildings etc is truly superb. The last few bases of this massive map are fantastic and you really do have to consider your tactics. Making a run for it is all well good but you can almost guarantee a host of snipers will have their sights trained on the entrance of whichever base you’re at. A really well designed map, especially considering the size and amount of bases in it.

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5. CHECKPOINT (The Last Of Us)

Checkpoint is the map that best showcases the slower, more deliberate gameplay of The Last Of Us. If you get two experienced teams of players it can be a thrilling, tense battle to victory. Alternatively if you don’t know the map it can be extremely punishing! Focused around the checkpoint that the level is named after, which sits in the middle of the area, the level has buildings on either side and well placed resource boxes mean there is a big risk/reward element in trying to get supplies. There are choke points dotted around but more than enough other routes to enable you to circumnavigate your enemies and sneak up on them to take them down unseen.

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4. CHATEAU (Uncharted 3: Drake’s Deception)

Chateau is one of those maps that creates it’s own centrepiece as the game progresses. At the start of the round the roof is set on fire and soon enough the rooms in the upstairs of the building catch alight, the floor crumbles as it burns and flames lick the walls. It is some truly stunning stuff. And that’s to say nothing of the zipline from a hole in the top floor down to the adjacent garden or the downstairs room with overturned furniture that can be used as makeshift cover. A well designed map full of character.

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3. CASPIAN BORDER (Battlefield 3)

There are so many great maps in Battlefield 3 that I could probably do a Top 10 list just based on that title alone but the one that stands out above the rest for me is Caspian Border. Finely placed objectives and a wonderful mix of high and low positions mean sheer fun. The four main areas are far enough apart that it makes sense to grab a vehicle but if you find yourself stranded it isn’t too far to run. Add jets and helicopters into the mix and you have a recipe for some seriously amazing mutilplayer action. Outstanding.

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2. LENTE MISSILE BASE (Killzone 3)

This is a map that I simply love playing on. The way Lente Missile Base spans so many levels is brilliant and, of course, the fact that missiles actually take off from the basement (and you can get killed if you’re foolish enough to be down there) make this one of Killzone 3’s best experiences. Like some of the other centre-pieces in the game’s online offering there is a switch you can push to cancel the missile launch. It’s the little touches like that which really give the level a touch of character. From tense fights in the main tower through to open battles in the courtyard and below to tight skirmishes in the tunnels under the base, there is always something going on in this map.

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1. RADEC ACADEMY (Killzone 2)

Yep *still* the daddy of all multiplayer maps, Radec Academy is a superbly designed map with both open areas and some really tight corridors/stairways which leads to some intense firefights. The positioning of the search and destroy targets (for both teams) is inspired – essentially requiring you to hold a room that has three or four different entrances. Meanwhile there is the opportunity to snipe from the balcony overlooking the square – but you’ll have be quick to take those chances as people don’t hang around… unless you’re lucky enough to find an unsuspecting soul taking stock in one of the doorways opposite. Then of course you have the tunnels that run between each base and the building at the back of the map which can get quite crowded if a speaker spawns down there. Overall for me personally, it’s tough to think of what more they could’ve done to improve Radec Academy…

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So there we go – not a huge amount of movement right at the top of my list but there have been some really great maps over the last three years.

What have I missed? Drop a comment below or find me on Twitter (@greghorrorshow)

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GregHorrorShow’s Top 30 Multiplayer Maps (Part One: 30-16)

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It’s been a while since I ran down my favourite multiplayer maps, three years in fact, and I thought it would be a good time to revisit the idea. Having gone through all the games released since the last time I made a list I’ve had to extend the list out from 20 maps to 30.

This extension also means I’ll put these up in two parts as 30 videos is quite a lot for one post! If you have any trouble with the video quality on the clips below just click on the YouTube logo on the video to view them on YouTube direct, which may be smoother.

There were plenty of other maps that I love but didn’t make the cut and I did try to stick to only having two maps per game, which was tougher than you might think!

So without further ado, here we go with Part One…

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30. FRINGE (Call Of Duty: Black Ops III)

I’m not the biggest fan of Call Of Duty’s fast paced online action but I usually get a fair few hours of enjoyment from each new title. It didn’t take long for Fringe to cement its place as my favourite map from Black Ops III. The increased movement and different abilities that the game brings to the series has meant the developers have had to plan accordingly. Several levels of verticality, along with window access to ground floor buildings and the open central area led to plenty of great battles.

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29. DRONE (Call Of Duty: Black Ops II)

I’ve found that my taste in Call Of Duty games tend to favour the Black Ops side of things rather than the Modern Warfare series. In terms of multiplayer I’d say Drone is my favourite of any Call Of Duty map. Tightly designed with plenty of ways in (and out) of buildings, you’ll need to keep a constant eye in all directions to avoid enemies flanking you. The main room with the slide doors will have you second guessing yourself – everytime you hear the ‘swoosh’ of the door opening you have milliseconds to decide… friend or foe?

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28. SEASIDE – GLAMORGAN, WALES (Resistance 3)

I still maintain that Resistance 3 was a hugely underrated game and that extends to the online. Glamorgan’s mix of small one floor barns/buildings makes for a strong map and while the bridge in the centre can be a choke point, the fact that you can also go around the sides means it never becomes too much of an issue. Raised platforms at each end also offer the opportunity for sniper fire but it’s when up-close and personal that the map thrives.

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27. PARACEL STORM (Battlefield 4)

Battlefield 4 didn’t quite live up to expectations in the online department, although I did have a lot of fun with it. One thing it did right though (despite the terrible name they gave it) was the ‘Levolution’ aspect of maps, where a huge event would change the layout of the map while you played. Paracel Storm was a close knit set of tropical islands that had you engaged in both long and short range firefights. It was already a great map but when you heard the siren sound… well, you knew there was trouble afoot. Suddenly the environment would be rocked by a tropical storm – heavy rain and huge crashing waves. As if that wasn’t enough, sometimes a massive navy ship would run aground and smash into one of the islands. Really cool stuff.

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26. SAO PAULO BUS DEPOT (Max Payne 3)

Max Payne 3’s gritty, dark universe comes through in the multiplayer as well as the single player and Sao Paulo’s Bus Depot is a prime example. Run down and seemingly abandoned, the design of the map is fantastic. There are so many different ways in (and out) of the depot itself, as well as vertical levels, that you’re never far from trouble. Perfect for settling those Vendetta’s 🙂

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25. RICHMAN MANSION (Grand Theft Auto Online)

A lot of the areas used for battles in Grand Theft Auto Online are small stretches of street or perhaps, an abandoned trainyard. None of them really grabbed me but the close quarters of the mansion map meant you had to stay on your toes. Although it was small in size there were plenty of low walls and alcoves to hide in and I have lots of happy memories of great, intense shootouts on this map. The video above is an example of one of the rare occasions I came out on top… for a while at least!

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24. THE HANGAR (Killzone: Shadow Fall)

The Hangar was a free map that arrived as part of one of the games updates (thank you Guerrilla Games for all the free content! That’s how DLC should work). It soon became a firm favourite, with a huge open area in the middle, corresponding walkways at the side and various alleyways on the lower floor underneath. Clever placement of mission objectives meant that while there were a few chokepoints, they were only clogged while specific missions were in play. Did I mention it also looks glorious?

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23. SYR DARYA UPLINK (MAG)

Sadly MAG is long gone but this was always my favourite of the huge maps on offer in the game. The initial capture points are perfectly placed and having them upstairs means it’s difficult to take but equally as difficult for the enemy if you do manage to secure it. The final point in the warehouse has so many twists and turns that it housed some epic battles for me.

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22. HOTH REBEL BASE (Star Wars: Battlefront)

There has been some grumbling about Star Wars: Battlefront’s lack of maps – different variations on 4 areas at launch – and while I think more environments should’ve featured, what we do have looks absolutely stunning. My pick of the bunch is the Rebel Base on Hoth. Bright white, almost antiseptic, walls inside the base make way to icy caves and pathways. You’ll find yourself fighting among parked spaceships and even using them for cover! While it is narrow in spots there are so many options to traverse the map that it never feels like too much of an issue. Great map design.

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21. GRAY RAMPART (Metal Gear Solid V Online)

Metal Gear Solid Online isn’t a game busting with content. There aren’t a great deal of maps available but what is there, for the most part, is very enjoyable. My pick of the bunch is Gray Rampart, which I’ve found to be super well designed and big enough to host the madness that is Metal Gear Online. There are buildings scattered throughout that give hiding places or somewhere to regroup and plan your next move. Taking place in the shadow of a huge dam, it’s a vast map with lots of ways to get around and just the right amount of open space. Do you chance going over the bridge and getting sniped? Or head underneath to try and sneak around?

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20. OPERATION 925 (Battlefield 3)

The Close Quarters DLC for Battlefield 3 is among the best DLC I’ve ever played. And the map design of the levels is the main reason for this. Operation 925 contains a host of destroyable walls/glass which means no-where is safe to hide! The video above is an excellent look around the level. As well as the two levels of the building you also have the underground car park to contend with, which opens out nicely after the tight corridors leading to it.

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19. VALPARAISO (Battlefield: Bad Company 2)

With plenty of hills to fight up/down on, this is a wonderfully varied map boasting four differently styled bases that will keep you entertained for ages. The mixture of jungle environments just within this map is a testament to how well made it is – you’ll start in dense jungle before breaking into the open for a while until eventually you’ll find yourself in another dense jungle setting for an enclosed final base.

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18. HIGHRISE (Call Of Duty: Modern Warfare 2)

Call Of Duty’s multiplayer is pretty fun in short bursts and the Highrise map is one of the highlights of the series. Set, essentially, in the upper floor of two buildings and on another building’s rooftop inbetween – this is a close quarters map with plenty of scope for sneaking into the enemies’ tower. One of my favourite tactics was using the lower walkways to get into the opposite tower and launch an attack behind the enemy – that is of course if I could get in without being spotted… easier said than done.

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17. THE PARK (Killzone: Shadow Fall)

Killzone, as a series, has always had superbly designed maps that work vertically on many levels. The Park is another great addition to the collection, adding in a few chokepoints to fight over and capture. If you can keep the enemy from coming through the central corridor on the upper floor (a VERY popular flashpoint) then you can force them to use alternative routes. Having said that, it’s rare for one team to keep hold of that corridor for very long! There is also a cool underground network of tunnels that are very tight but can be used to get across the map of needed.

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16. LONDON UNDERGROUND (Uncharted 3: Drake’s Deception)

Like almost all Uncharted online maps London Underground is based upon a single player campaign level. And this one runs the full gambit. Three vertical levels of fun and a speeding train that passes through the level, killing anyone in it’s path. Fortunately Naughty Dog also put some of the objectives on the tracks or near where the train passes, just to add to the chaos! This is a really well designed map with lots of entrances/exits to all rooms, meaning you’ll need to stay focussed to keep hold of objectives.

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So there we go, the first 15 maps done and with 7 new entries there is plenty of new stuff in the mix. The Top 15 should be up next week hopefully, that also has some new entries so keep an eye out for it.

Have you enjoyed any of the maps above? Let me know in the comments or on Twitter (@greghorrorshow).

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