You’re Playing It Wrong Or: How Ratonhnhaké:ton Helped Me Enjoy Games Again

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As things have developed for me over the last year or so, both professionally and personally, I have found myself having a little less gaming time than before. For one, as I creep into my mid 30’s, I just don’t have the energy to game until 1am or 2am like I used to. Add to that mix having children (no daytime gaming at weekends), the fact that I’ve been watching more TV & reading more books and it’s easy to see why. So am I in danger of giving up on my favourite hobby?

Nope, far from it, in fact. While my time has been cut down a bit, I’m actually enjoying games more than I have for a long time. A decision I made last year about this blog was that I wouldn’t rush through games just for the sake of getting a review up quickly. I’ll review games as and when I finish them, which eases the unconscious pressure a review deadline can bring. What has happened is that over the last few years my gaming style has changed from mainlining most games (just sticking to the main plotline) to fully delving into the wonderful worlds created by game devs. And in the last 6 months the scales have finally tipped fully in favour of exploration.

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Let’s rewind a little bit though as I can tell you when and where this all started, in the American Northeast back in 1754 – 1783. Or more precisely November 2012 while playing Assassin’s Creed III. There’s no nice way to say it but despite a few clever touches Assassin’s Creed III is the worst entry in the series of games. It starts strong but quickly loses its way after an interesting plot twist. The main character Connor, or Ratonhnhaké:ton to give him his real full name, was a whiny, uninteresting protagonist and midway through the game it became a slog that I simply wasn’t enjoying. But instead of either ploughing through until the end or giving up and playing something else, I took a road very much less travelled (at least by me)… I started doing side quests. Even hunting missions, stalking animals and taking them out. Next time I played the game I spent 45 mins doing side stuff, played a main mission and did a few more side bits before logging off. And suddenly over the next few weeks I found myself really enjoying the game! Sure the main story missions were still fairly terrible but by breaking things up with side quests they were a lot more palatable.

Don’t get me wrong, in some of the bigger/more interesting game worlds (Fallout, Bioshock, Red Dead Redemption, The Last Of Us, GTA and the like) I have often explored the environment but those games were few and far between and while playing titles like Assassin’s Creed, Hitman, L.A. Noire or Mafia II I would usually just play the story missions and do one or two side missions. And some games don’t require you to do anything but the main story, titles like Uncharted or Killzone, which is great and I love those games also.

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It’s just that even with less time to play I find that I’m drifting in between story and side quests in a lot of titles. I’m currently breaking my own ‘only-have-two-singleplayer-games-on-the-go-at-once‘ rule spectacularly by taking on Middle Earth: Shadow Of Mordor, Alien: Isolation, Dragon Age: Inquisition and Far Cry 4. None of these are small games but whereas before I would’ve burned through something like Shadow Of Mordor, I now soak up the world and enjoy simply being in it and travelling through it. It also helps in that specific case to have the nemesis system which helps keep the world feeling ‘alive’ and constantly changing. Far Cry 4 is another good example in that I’m more than happy to do a few side quests on the way to main mission sometimes. And I think a huge amount of credit has to go to developers for finding that balance between sparse pointless side quests and overloading the player with map icons in a lot of recent titles.

There are of course exceptions, I really enjoyed Infamous: Second Son but the world felt so… quiet. With side quests that were minimal and not that interesting, it left the game feeling empty a lot of the time. From the little I’ve played of Assassin’s Creed: Unity it seems to have the opposite problem. You can barely see the map for a flood of different icons (see below) and the kicker with that seems to be that when you try to do some of the side missions they are actually locked in the game until you sign up for some Ubisoft service or companion app. But that is a conversation for another time.

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I think it’s interesting that my gaming habits have gone in completely the opposite direction to how I would’ve expected. As my time playing decreased I would’ve thought I would be avoiding side quests just to get through and finish titles. Don’t get me wrong, even my reduced game time is probably still more than a lot of people that play games so I will still be completing a lot of games, I guess it’s kind of the best of both worlds? Perhaps stepping out of the review ‘arms race’ has given me a new perspective? Regardless, the simple fact is I’m playing less but enjoying it more – I believe quality over quantity is the correct term and its great.

Have any of you noticed any changes in your gaming habits over time – have you followed the same pattern as me? Or even gone the other way? I look forward to hearing in the comments below.

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GregHorrorShow’s 10 Games That Should Be Announced For The NGP (PSP2)

With the official announcement of Sony’s NGP (Next Generation Portable – a working title if ever I heard one :lol:) the gaming world (mainly) rejoiced at what appears to be a gaming handheld for the hardcore market.

Regardless of whether you’re looking to your handheld to extend your PS3 experience or not, you can’t deny that a line up featuring original games (not ports of existing titles) from the universes of Uncharted, Killzone, Resistance and Call Of Duty to name a few is targeting a specific market.

For me there were immediately a whole host of game series swimming around my head that I’d love to see on this new device.

And just to clarify I’m not talking about ports of existing games – what I want to see are fully fledged spin offs or games that bridge the gap between a PS3 game and it’s sequel.

In no order whatsoever –

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BORDERLANDS

Borderlands was a fantastic game. With it’s cell shaded style and outrageous weapons you couldn’t help but be impressed. I know Gearbox has released a whole heap of DLC for it so some people may have had their fill but I’d love to see a version on NGP.

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EA SPORTS

Football? Yep. Hockey? Yep. American Football? Yep. There was no point trying to choose a specific sport here – needless to say with twin analogue sticks sports games should be able to step up to the next level on NGP. (Also on a side note… EA surely must be supporting the NGP and yet there was no sign of them at the announcement? Perhaps there will be a big EA reveal at some stage – I certainly hope so.)

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DEAD SPACE

The Dead Space universe is well fleshed out with books and films as well as the games. I would love to see an NGP game with an existing character that somehow ties into the main game series. There is certainly enough material to work with.

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BATTLEFIELD

With Killzone and Call Of Duty confirmed the shooter genre is fairly well covered on the NGP but that doesn’t stop me hoping to be able to play Battlefield on the go. C’mon DICE tie it in nicely with Battlefield 3 and we’ll be up and running!

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FOOTBALL MANAGER

 

As much as I love Football Manager on the PSP it is pretty limited and the makers have said they have reached breaking point on the current hardware. I’d love to see you be able to run a full reserve team, work on your team’s ground and have more detailed interactions with the media/fans/players. The developers recently said they were looking into making a console version of the game so I’m crossing my fingers.

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FALLOUT

Can you imagine a game like Fallout *in the palm of your hand* Probably nothing else would get played as I ploughed hour after hour into it 🙂 With the games being as buggy as they are anyway surely they’d be no problem bringing a new tale from the Capitol Wasteland or New Vegas to the NGP.

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ASSASSIN’S CREED

Yes, yes after two games in two years (and another one in 2011) some of you will be sick of stabbing people with the hidden blade but there is real potential here for a full Assassin’s Creed spin off with an entirely new ancestor instead of Ezio or Altair. Sheesh I’d even take a modern day take with Desmond that features proper action/stealth. Maybe breaking into Asbergo etc.

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SYPHON FILTER

Syphon Filter was a great little PSOne title that spawned a sequel or two and then branched further on the original PSP with two more games. Held back by the lack of duel sticks and some questionable A.I could the NGP see the return of Gabe Logan?

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BIOSHOCK

I’m talking Bioshock Infinite as opposed to Rapture, despite the fact I enjoyed the first two games. It would be great to have a handheld game that could maybe set up some of the story for the forthcoming game. I wouldn’t object to a title set in Rapture (perhaps during it’s heyday?) but that world needs to be done a little differently to avoid feeling stale.

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BATMAN (OR SPIDERMAN/INSERT HERO NAME HERE)

Come on you know you’d love to see this. At this stage I’d even take a Robin spin off 😆 After Arkham Asylum and the upcoming Arkham City, Batman is definitely back in vogue and perhaps a darker grittier version of another classic hero (Spiderman? Superman?) could also work. There are a wealth of comic characters out there if the feeling is that Batman has been over saturated.

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So there you go – food for thought on the NGP front. Would welcome any comments or games you guys would like to see on the NGP. Or even just to know if you’re gonna pick up an NGP?

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