Killzone: Mercenary – Review (Vita)

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What is it about Killzone games and showcasing a system’s graphical power? Killzone 2 and 3 showed how good the PS3 could look and Killzone Shadowfall seems to be making a case for the PS4. In amongst all this comes Killzone Mercenary for the PS Vita, Sony’s handheld machine.

Not only are Vita owners crying out for a big budget game (I love the indie stuff but we do need a batch of bigger budget titles as well) but the history of the FPS genre on Vita is chequered, to say the least. I ploughed quite a bit of time into Resistance: Burning Skies and Call Of Duty: Black Ops Declassified’s online offerings but they weren’t fantastic.

So have Guerrilla Cambridge managed to deliver on the promise of a big budget, graphical powerhouse that plays like its big brothers?

A definitive ‘yes’ is the answer.

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Killzone Mercenary gives you a big, set piece filled campaign mode, broken up into individual missions with handheld gaming in mind. The missions themselves vary in length – some were 20/25 minutes, whereas some edged towards the hour mark. I was playing on the hardest setting though, so your mileage may vary if you’re playing on lower settings.

One thing a lot of people noted in their previews was that you have a lot of choice in how to approach missions – quite often there may be two or three different ways through an area. For the main game you can play however you like and attempt to rescue a situation that has spun out of control.

However there are also three other versions of each mission: Precision (Quick), Covert (Sneaky) and Demolition (Loud!). While these add specific fail states (i.e Stealth through the lab etc.), it’s not just as simple as replaying every level the same way with a couple of different conditions – some of these objectives will take you to totally different areas of the level that you might have missed on your first playthrough.

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The game controls like the PS3 versions of Killzone, which is a good thing in my book. The weapons have a nice heft to them and they feel different enough to warrant switching them out if you need a change. To do that you’ll have to visit Blackjack. He’s the in-game black market dealer for weapons and the like. You’ll need to use in-game cash to purchase a weapon or van-guard ability before being able to use it. You can then chop and change (for a price) during missions at arms dealer crates scattered across the level.

The campaign itself was thoroughly enjoyable, this time positioning you as a merc rather than ISA grunt. So while you will still be fighting the Helghast you’ll also have missions where you’re facing off against the ISA. It certainly felt strange killing the ISA in a story driven context but it did give the game a fresh direction, which was good.

I played through the entire campaign, then went through again doing each mission on the covert settings and am now on my third playthrough as demolition. I don’t remember the last time I played a campaign more than twice? In fact, I’m not sure if I ever have since the Mega Drive days? Which tells you a lot about Mercenary but also about how much I love the Killzone universe 🙂

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Multiplayer will be the big draw for most people though and I’m pleased to say Guerrilla Cambridge have managed to squeeze an impressive online offering into the package. The action here is 4v4, with 6 maps of differing size and there is a fair bit of variety within the levels. Each of them have their own nooks and crannies, as well as lots of verticality.

This means you can get the drop on your enemies if you know the maps well enough and gives the game a lot of replayability. You level up across single and multiplayer so if you’re not within reach of a wi-fi signal playing the single player stuff offline will net you in-game cash to spend and anything unlocked via Blackjack is available both off and online.

Some people have reported trouble connecting to games in the online beta but I haven’t had any problems so far and I expect the final game to be more refined so hopefully that won’t be an issue.

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Overall, Killzone Mercenary is a fantastic offering for long suffering Vita FPS fans. There is a substantial campaign here with lots of replayability but, crucially, broken up into manageable level sizes. Online the game holds up – of course it’s not quite as big as the PS3 offerings – but there is a lot of fun to be had here. I am a huge Killzone fan but I believe even with no knowledge of the other games Mercenary is a top quality title that everyone can (and should) enjoy.

Rating: 10/10

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Fragged Out: Is the FPS genre reaching saturation point?

 

Having watched some of the recent trailers for upcoming first person shooters Medal Of Honor and Call Of Duty: Black Ops I was struck by the realisation that I may be suffering from some kind of FPS burnout.

Despite both titles looking decent I’m finding it hard to get excited about them.

I already have Battlefield Bad Company 2, Killzone 2 and MAG to keep me entertained and if I fancy something completely different there’s always Borderlands.

Just a brief look at upcoming first person shooters in the next 6-9 months throws up the following list:

– Medal Of Honor

– Call Of Duty: Black Ops

– Killzone 3

– Brink

– Bulletstorm

– Bodycount

– Duke Nukem Forever

– Crysis 2

– Homefront

– Rage

From that list only Killzone 3 is a given as I’ll be trading up from the second game.

                                                                   Homefront’s tale of an occupied US makes for something different.

I also think Homefront looks interesting and everyone who has seen/played Rage is tipping it for Game Of The Year so that’s one I’m keen to check out.

Apart from that the others will more than likely be titles I’ll try at some stage but I’m not greatly excited by the majority of them, especially in terms of multiplayer.

So is this feeling of disinterest a sign of a lack of innovation in the genre? I’m not sure if that’s case – Bulletstorm certainly looks like shaking things up, although at its core it’s essentially the same as any other shooter.

                                                                                   Call Of Duty: Black Ops – good enough to see a switch from the games we are playing now?

Am I the only one out there that’s feeling this? Perhaps it’s a personal preference in that I feel Battlefield Bad Company 2 has pretty much nailed multiplayer for FPS.

I’m watching footage of Medal Of Honor and Call Of Duty: Black Ops and just thinking am I actually going to play this over Battlefield or Killzone? The answer currently is ‘no’ and as time has gone on other titles like Crysis 2 and Brink have lost their appeal.

I was relatively impressed with both of them early on but the more information I’ve seen on them the more generic they seem.

                                                                            Brink brings the new S.M.A.R.T movement system but is that enough?

The main culprits though are the current period warfare titles – Medal of Honor in particular. All of these titles seem to be merging into one from a multiplayer perspective but I’m still looking forward to the single player campaigns.

We’ll see I guess. Maybe I’ll be proven wrong and the multiplayer sections of these games will be unique and different. I certainly hope so because as it stands I’ll be sticking with what I have.

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Battlefield: Bad Company 2 – Review (PS3)

 

I’ve been waiting for months to get my hands on this game. Having loved the beta and demo I was keen to experience the full set of features in the final title.

I enjoyed the first Bad Company – it’s irreverent humour shone through and while the story was fairly standard the characters were well designed and it was a lot of fun.

The same rag tag bunch of soldiers return for the sequel – you play as Preston Marlowe again, accompanied by Sweetwater, Haggard and, of course, Sarge 😎

The single player campaign is a wonderful blast through several impressive set pieces and the feeling of being in ‘B’ Company really adds to the experience.

That sense of community and closeness to the characters is a big bonus and probably the main reason Battlefield’s campaign stands head and shoulders above Modern Warfare 2.

While the enemies initial spawn points are often the same, the AI behaviour varies so if you retry a section you will know roughly where the enemies will come from but not what they are going to do.

Clocking in at around 8/9 hours it’s also almost double the length of Infinity Ward’s offering but it occasionally lacks the polish of Call Of Duty – perhaps down to the fact that everything is destructable in the environment.

The destructability of the world is a big factor here as well – you can’t just run into a building and pop up in the window firing shots at enemies with no repercussions – bullets whizz through the walls and a rocket or tank attack will soon take out whatever cover you have. It adds a whole new spin on your thinking regarding taking cover.

I found I cared enough about the characters and was suitably immersed in their world to feel a pang of emotion here and there during the campaign. Quite a rare experience in a (non-RPG) FPS and something I hadn’t had since Killzone 2 back in February 2009.

The multiplayer kicks you off with four classes (assault, engineer, medic and recon) allowing for people to find a class they are happy with or mix it up. You unlock more weapons/gadgets per class with your overall score giving you your rank.

The maps are fantastic and very well designed. Especially the ‘rush’ mode ones, where you have to plant charges at two sets of areas in 3 or 4 different bases. These are my favourite match types with some real epic battles so far.

You also have ‘conquest’, essentially capture and hold, along with ‘squad rush’ and ‘squad deathmatch.’ In the latter two, rather than just two sides, four squads of four face off against each other.

Then there are the vehicles: Tanks, Helicopters, Quads, Boats – it all adds a huge dimension to the gameplay and thankfully don’t feel too overpowered.

Again destructability comes into play massively in multiplayer. Buildings crumble around you under attack and the sense of panic as you hear the foundations creak while you desperately try to sprint away is awesome.

D.I.C.E have done a great job of balancing weapons out in my opinion. Seemingly the more powerful weapons you unlock have less bullets per clip but do more damage.

The unlock system itself is excellent, giving you a wealth of guns and gadgets to unlock – eventually everyone will find a favourite.

Over the last year or so Killzone 2 has been the FPS of choice between me and my friends. Does Battlefield do enough to muscle in?

It’s a resounding yes from me – while Killzone is different enough that I know I’ll still play it occasionally, Battlefield: Bad Company 2 is the best FPS I have ever played.

The single-player is solid and enjoyable, with the multiplayer wiping the floor with anything out there on the PS3 at the moment. If you have any interest in a more realistic FPS as opposed to ‘twitch’ shooters then you should check this out immediately.

Rating: 10/10

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