Top 10 Multiplayer Games – 2021 Edition

As we head into the twilight years of the PS4 and the new beginnings of the PS5, I thought it would be worth taking a look at my favourite multiplayer games, the titles that still pull me in regularly for a few rounds of immersive gameplay. Here’s my top ten games to play, if you haven’t given them a spin already.

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10. THE LAST OF US REMASTERED

My love of The Last Of Us is no secret and I’m super excited to see what the new multiplayer offering will be when it lands (hopefully this year!) but there is still a solid (albeit highly skilled) community playing the original title’s multiplayer component. My favourite mode is Survivors, a 4v4 game played over numerous rounds in which you don’t respawn when killed. The tension is unreal and leads to some fantastic fights. The gameplay is as strong as the single player game and the online is also quite dark and brutal. It’s like no other online offering so I highly recommend it.

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9. UNCHARTED 4: A THIEF’S END

The Uncharted series is, quite rightly, known for it’s great single player story mode but over the numerous titles in the series the multiplayer offering has been much improved. The online brings in the supernatural element that the series is known for by including mystical abilities, such as the healing Cintamani Stone (that originally featured in the Uncharted 2 single player story), along with interesting climbing and rope swinging mechanics to really make the game feel different to other online titles.

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8. STAR WARS: BATTLEFRONT II

I’m not the biggest Star Wars fan in the world but the appeal of a shooter in that universe is something that could pull in even the most casual of gamers. The cool thing about this title is that you play mostly as a low level soldier but can cash in points you’ve earned during the round to take control of a well known hero or villain that has special abilities, for example Princess Leia or Darth Vader, for a short time. The shooting feels great and the game can be played from a first person or a third person viewpoint, depending on which you prefer. Also it looks glorious and the attention to detail in level design and style is fantastic.

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7. RED DEAD ONLINE / GRAND THEFT AUTO ONLINE

I’ve been a bit cheeky here and included both of these massive titles in one entry. The reason for that is I suspect your choice will be based more on the setting than the gameplay. Both of these feature huge, living, breathing worlds for you to explore – with different missions to take on, characters to meet and a huge variety of activities to take part in. So the question really is do you want to take on heists, armed robberies and car races in Grand Theft Auto? Or would you prefer to track down errant stage coaches, shoot down rival wild west gangs and maybe hunt down animal pelts in Red Dead Online. I’ve enjoyed both titles and would certainly recommend giving them a shot if you want to get lost in a massive game world, whether that’s the urban sprawl of San Andreas or the open vistas of West Elizabeth.

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6. FORTNITE

Fortnite continues to be a goalith in the gaming space and for good reason. Aside from some very clever marketing and promotion outside of the actual gameplay, the reason is that the on screen action still holds up really well. It’s one of those games that you can not play for weeks, then jump back in and it’s like you’ve never been away. The shooting feels great and the ability to traverse terrain via building/construction is as strong as ever. Fortnite remains the best Battle Royale out there – jumping out of a plane and fighting to the death for victory remains a thrilling prospect and map updates and in game events help to keep things from ever feeling too stale.

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5. DESTINY 2

Destiny 2 has had plenty of issues across its life cycle so far but one thing that has never been in doubt is just how glorious the moment to moment shooting/traversal gameplay feels. For a lot of people the story quests and cooperative modes are where they spend the most time but I love the player vs player Crucible modes. I’ve had some thrilling rounds of Control and its great to see the different abilities and classes playing off each other. Whether you’re chaining lighting attacks or hitting people with void energy, the abilities combined with the amazing gunplay makes for a brilliant online experience.

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4. BATTLEFIELD V

For all the missteps that the Battlefield series makes, often a necessary evil for online focused titles, there is a time in every title’s life where it just feels… truly fantastic to play. When you get into the flow of Battlefield its pull is immense. While I’m ready to move back to a current day setting, Battlefield V’s version of World War II was a brilliant sand box that really stands out when it works. Dodging incoming fire and taking enemies out before jumping into a jeep and speeding to the next objective is exhilarating but the freedom of play does come with a downside. Being repeatedly killed by the same plane pilot over and over again can be an issue if you come up against an expert plane player and sometimes matches can be very one sided. Having said that, as I mentioned above, when it works there really isn’t anything else like it, certainly in terms of scale.

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3. ROCKET LEAGUE

Speaking of games there isn’t anything else like… in Rocket League you play football with turbo charged cars! It’s a lot more nuanced than it sounds and can be a highly skilled game but even if you’re a more basic player like me this is an extremely fun game to play. Whether you’re playing solo or with friends, Rocket League brings some much needed hilarity to the table as crazy or unusual things happen throughout the game. It’s also wildly competitive and very addictive. The games are short so it’s definitely a title you can pick up and play in smaller bursts and the skill level is insanely high if you want to get more into the mechanics of play. Added to that the game is now free to play so there’s no excuse not to check it out.

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2. RAINBOW SIX: SIEGE

Rainbow Six: Siege continues to go from strength to strength, after a shaky start following release back in 2015. This online shooter is grounded in reality, despite some outlandish near future technology, and if you get shot you are more than likely dead. The game is 5v5 with one team holding a section of a building (usually a room or two) and the other side infiltrating/attacking the space. Each character has their own special equipment, things like toxic gas grenades or proximity alarms that trigger when enemies are nearby. With a whole host of characters this leads to a meta-game of who has picked which characters, which definitely plays a part but as I said earlier if you get shot no grenade or alarm will help you out. At times it does feel brutal, you can be shot and killed with no warning and this is a game in which you have to think about every step you make. The fact it is so good is what pulls me in for Just. One. More. Round.

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1. OVERWATCH

Anyone who has read my blogs previously will know what a huge fan of Overwatch I am. It is without a doubt the game I’ve played the most in my gaming life and I still play every season competitively, as well as copious amounts of the other regular modes. Overwatch is a 6v6 objective based game in which each team tries to achieve something, or stop the other team getting to their goal. Every character has different abilities and there is a large selection of colourful heroes to choose from. Not every character shoots weapons, some are healers and some are tanks – large stocky characters used to shield the rest of the team. While you have two ‘regular’ abilities that can be used every few seconds you also build up an ultimate ability which can be devastating when triggered and turn the tide of a fight. This can be something offensive, like a large explosion but just as easily something defensive like a shield or increased healing for your team. The mix of heroes and abilities is what drives the game and keeps people playing – it helps that the characters are well designed and memorable as well. Think 80’s/90’s Saturday morning cartoons and you’re in the right ballpark. For me, Overwatch makes it really easy to get into a flow state but even for new players the game does a good job of getting you on board quickly – trust me, you’ll be landing the coveted ‘Play Of The Game’ highlight reel in no time!

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So there you have it, as always interested to hear what games you’d have on your list or which titles I’ve missed that are still active. Shout below or on Twitter.

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Playstation 5 – Reveal and Games

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On 11th June we finally got a chance to see the Playstation 5 and had an opportunity to see some of the games that will be coming to the console over the next few years.

After Microsoft got some criticism for a lack of games at their new console launch event, Playstation was taking no chances – showing more than 25 titles that would be coming to the PS5. The official Playstation YouTube channel has got all the trailers shown in one playlist HERE if you haven’t seen them already, or want to check out something specific from the below.

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More good news came in the form of backwards compatibility. While not as broad as Microsoft’s offering, Sony confirmed the top 100 PS4 games would be playable on PS5. Obviously it would be great to have everything working backwards but I suppose if you’re limiting your efforts then the top 100 games is a good amount of titles.

I won’t be going too deep on all the titles shown at the event, especially already existing ones, but I thought it would be worth having a look at some of the games that caught my eye during the presentation.

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Let’s start with some game series we were already aware of. Spiderman is back with a stand alone game featuring Miles Morales, which is great. Look forward to going back to the city and slinging some webs! It wouldn’t be a Playstation launch without Gran Turismo and, as usual, the racer looked phenomenal. Ratchet and Clank (above) are back, with a new time/dimension rift mechanic that shows off what the PS5 can do.

Sackboy returns in his Big Adventure, which should be fun. The trailer looked colourful and the four player co-op could be awesome. I loved the previous games so Hitman III was a highlight for me. More of the same but using the power of PS5 to create even better environments for assassinations! I haven’t been in the world of Resident Evil since game 5 but Resident Evil 8: Village looked interesting and might tempt me back.

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There wasn’t a great deal shown for Project Athia but I thought the trailer, which showed a young woman in a fantasy setting with dragons and magical wolves, looked impressive. I’m not sure whether Kena: Bridge of Spirits is a game I’d pick up, it certainly looked stunning, almost like an animated film but the Pikmin-style gameplay didn’t really interest me. I did love the style of Goodbye Volcano High though, can’t wait to see more about that title.

I thought Ghostwire: Tokyo continued to look encouraging, for me it’ll probably come down to how the game handles and the moment to moment gameplay. Solar Ash had a great sense of style and the developer has made cool stuff in the past. We didn’t really get to see much of what Pragmata was about from the trailer, I enjoyed it but would like to see more on the game and what it actually is.

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Deathloop (above) was the highlight of the show for me. Knowing the studio’s track record with the Dishonored series, I cannot wait to see a similar game in a different setting/world. The trailer exuded Tarantino vibes and I love the look and style of the game. Horizon 2 was also a huge highlight as I loved the first game and can’t wait to see what new things we will be facing off against and exploring. Bugsnax (below) was an unexpected surprise, coming from the makers of the brilliant Octodad. While I don’t know if I will play it personally, my kids are hyped so I expect it to get a lot of playtime in my house!

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I think Little Devil Inside could be awesome, it looked bizarre enough and stood out from a lot of other titles. Stray, in which you play as a cat in a robot world, looks fantastic and could be brilliant, depending on how the gameplay works. Returnal had an impressive trailer (still can’t decide if I like the game title though!) and anything with a recurring time theme definitely has my attention. The other game to make an impression on me was Destruction Allstars (below). It’s been a while since we had a fun, multiplayer racer so I’m keeping this one firmly on my radar.

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And of course they showed us the actual console, which… wasn’t what I was expecting. Having said that I like the design and don’t have a problem with it being bigger if it means the console is quieter. At times my PS4 sounds like it’s on the verge of taking off! It’s also interesting that there will be a disc-less digital only version as well.

So there you go, all that’s missing is the price. There’s been a lot of talk from Playstation about the value the console will bring, so my thoughts are that it will be expensive. I’d been hoping (perhaps unrealistically given the power of the new consoles) that £399.99 might be an option, or even cheaper, but I suspect we are now looking at £499.99 at launch for the PS5.

We’ll just have to wait and see!

Grand Operations – Should DICE Advance or Retreat?

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Battlefield V launched back in November of 2018 without much fanfare and alongside a bunch of negative headlines (Eurogamer: “Battlefield V physical sales down more than half on Battlefield 1” / VG24/7: “Battlefield 5 drops down to $30 in new sale“) which did a good job of killing most of my expectations for the title. So I was surprised, when I picked up a copy, by how much I enjoyed the online action in the game.

The big, main mode, alongside series staple Conquest, is Grand Operations. A new version of Battlefield 1‘s Operations mode. In that title you had a few attempts to take ground against your opponents, and the losing team was able to call in a Zeppelin to try and turn the tide. It was a fun mode, which I liked playing. In Grand Operations you play across three ‘days’ of various game modes, although Day 3 is always Conquest. I’ve enjoyed what I’ve played of it so far but there are some under-lying problems that leave me concerned about the longevity of the mode.

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So what are the issues and what can be done to fix them? It’s a tough question because how do you make online play fun over a long period of time in a title where the individual player has such a small influence? In something like Overwatch or Rainbow Six: Siege, you are part of a team of 5 or 6 and your actions, such as the use of a gadget, skill or ability, can directly win a round for your team. In Battlefield V, while you have a squad of four, there are 32 players on each side and your actions rarely impact dramatically as events unfold.

Let’s start with the positives and what Grand Operations does right. It evokes memories of the excellent, and similarly titled, Killzone 3 Operations mode – especially with the parts where you’re aboard a plane before rounds start and you’re waiting to jump down into the action. I’d like to see more cut scene variations between the days if possible but what we have is a decent enough start. Grand Operations certainly feels grand in terms of time – rounds can last between 45 minutes and an hour depending on how close they are. It’s interesting to move through different sections of the map on each day and generally rounds do seem to finish quite close for the most part, which gives it the sense of a thrilling battle.

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Grand Operations is likely the best mode in the game… if you have the time. Conversely, on occasion the rounds seem to drag out – especially when the victor is obvious. The first two days are almost pointless as only victory/defeat on the final day decides the battle. This would be fine if the first two days counted for anything on both sides. Attackers do get benefits if they win the rounds (extra respawns etc.) but the defenders don’t, they just stop the attackers gaining an advantage. There’s nothing quite as disheartening as, while defending, winning the first two days and then losing the final day to be greeted by a ‘Major Defeat’ screen. The game is also glitchy during gameplay and cut-scenes, including instances of Day 3 just being a black screen, meaning you have to quit and lose your progress. Also people quit (or perhaps can’t join due to technical issues) between days, leading to wait times between rounds and sometimes completely uneven sides.

I have some ideas to remedy these problems and make Grand Operations the go-to mode for Battlefield V. Some are simple fixes and others more complex suggestions but let’s get into it.

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My first suggestion is the easiest to call out as a player, though only the developers will know how much time/resources would be needed: fix the bugs. This isn’t exclusive to Grand Operations but it would make a huge difference. Unlocks not happening, players dropping out of games, standing in the plane literally INSIDE another player – tidy it up please DICE. Secondly, give more rewards for playing Grand Operations. Maybe it is exclusive outfits or even a special gun. Anything would help bring people into the game mode.

DICE have to change how the ‘Days’ system benefits each side. My suggestion would be to scrap the respawns and make each day count as an automatic flag capture on the final day. So, if one team wins both days on Day 3 they start with two flags already captured. Currently if you’re defending, the first two days seem quite pointless. While the extended sessions are great, perhaps the addition of a ‘Mercy’ option like the one in Destiny could help. In that game the ‘narrator’ character ends the game early if one team is completely dominating. Given the World War II setting this would be in keeping with the atmosphere of the game if your ‘commander’ called for you to retreat. In one way it saves you the humiliation of spending another 10 or 15 minutes in a fruitless battle but brings the embarrassment of having to retreat.

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My final idea, and likely to be the most controversial, is to make Grand Operations the ranked/competitive mode of Battlefield V. Firstly, it would stop people quitting out between rounds. If you couldn’t play another round until the one you quit finished or you rejoined, it would be a good deterent for quitters. Assigning a specific ranking to performances and having you climb the ladder season to season in the mode would keep people interested for longer. This could tie in with the extra rewards I mentioned and could possibly involve the Tides Of War side mission content. If they actually fixed the issue I mentioned above in regard to balancing rewards for Days 1 and 2, Grand Operations could even be the mode that EA utilize for Battlefield V’s esports angle. It seems like it would be a great fit with potential rounds of up to an hour and I’d love to see what sort of tactical plans teams and squads could come up with, given advance preparation time. I suspect EA will more likely be looking at their Battle Royale mode for that but I think this could be a much more enticing option.

So there you have it, some ideas to help enhance what is a promising game mode. With a few changes here and there Grand Operations could be a stand out mode and Battlefield V’s trump card. We’ll have to wait and see how it pans out as 2019 progresses.

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Playing Games Like You Watch TV Or: Why It Took Me Over Two Years To Finish Dragon Age: Inquisition

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I’ve spoken about my gaming habits plenty in the past but I’ve noticed another shift in the last year or so. If I have an hour spare now in the evening I’m much more likely to play an online game, not something single player based.

While it sounds contrary to the above, I feel like I want to invest more time in single player game sessions than ever and really lose myself in that world, which conflicts with my gaming schedule – essentially the odd hour here and there in the evening. I’m finding that I don’t want to play something story based for 45 minutes or an hour. Or at least that’s how I feel about open world games, I’m certainly still happy to play an hour long session to complete a chapter of Uncharted or a main mission in Tomb Raider. More linear games still lend themselves to that style of play. I’ve always played those kind of games like TV shows anyway, a chapter or two at a time over the course of weeks rather than days. I’ve never been a gamer who will rush through a 15-20 hour game in a weekend.

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Horizon: Zero Dawn is a good example of this new play style, a game I likely would’ve rushed through before is now a title I’m planning to play over the course of months rather than weeks. Crucially, I also feel like I’m getting more enjoyment out of the game by taking the time to explore and discover smaller content along the way.

I think there is an accompanying parallel change in multiplayer games, which are doing a much better job of getting you to come back and play more often. There has been a positive change in a huge amount of games whereby new content (new levels/maps or characters) is being added free of charge for all players. This is important because, firstly, it means the player base isn’t split (some that paid have the new content but others don’t and they can’t all play together) and secondly it gives people a strong reason to come back to games they might not have ever returned to before this trend. In addition a lot of games are rewarding players for logging in and playing, which keeps people interested for longer.  I also feel like there are a ton of pick up and play online experiences that last 5-10 minutes per game, which align perfectly with the time I have available.

If I only have 30-45 mins spare why waste my time on an open world title and have to turn it off just as I’m getting into the rhythm of the game? I’d rather play a few rounds Overwatch and a game of Rocket League. It’s also occasionally quite nice to play something that has a set beginning, middle and end. I guess it’s similar to watching a really good eight episode TV show knowing it only has one season and tells a complete story within that.

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Big, sprawling open world titles are definitely still attractive to me, Horizon is one of the best games I’ve played in the last 4 or 5 years, but I just need more time to play and invest in them. Dragon Age: Inquisition took me over two years to finish. Why? I suspect the TV season-like structure helped, along with the change in my own gaming habits. What I loved about the structure of Dragon Age in particular was that your main hub in the game was your ‘War Table’, where you and your colleagues/advisors would plan your next tactical move and which mission to take on. On this table you had a selection of smaller missions, including favours for your colleagues that would reveal more about them and strengthen your relationship with them, but also one bigger mission that moved the main story on considerably. So for me, the game became like a TV show in so far as I would spend a few weeks playing side missions, levelling up and getting some character development for my team before doing the big, climatic ‘end of season’ mission and then putting the game down for a month or two.

Another huge title in terms of scale is Fallout 4, which I’m still playing 18 months after I started. Why? Well for similar reasons to Dragon Age but with the added decision from the outset not to follow the direct path for ‘character reasons’. I decided to make my character more selfish than my usual created characters, for example my elf Inquisitor from Dragon Age or Commander Shepherd from Mass Effect. In Fallout, Bella would be a character that was, for the most part, more interested in her own current affairs than any grander goal – which has been great fun and I’d recommend everyone to try playing a character like it at some stage!

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Another issue with mainlining games is burnout, doing the same thing over and over again is certainly not fun and can severely lessen your enjoyment of a game. However, I think there is a huge difference between repetitive gameplay over a longer period of time in hour sized chunks and repetitive gameplay experienced in bigger 3 or 4 hour time slots.  I genuinely believe that the reason I still enjoy long running game series like Assassin’s Creed, where you are essentially doing the same thing in every iteration of the game in a different setting, is because I’ve never really sat down and played them for 4 or 5 hours at a time.

Episodic gaming kind of solves this play style problem, although it doesn’t always necessarily do the best job. Titles like The Walking Dead and Life Is Strange are great games, although each episode usually runs the length of a film which runs into the same problem for me time-wise. Hitman, which is perfectly suited to the episodic format, is another title with lengthy levels (a positive when I have the time to invest) although the inclusion of smaller one off assassinations does mean that is a game you can also dip into here and there.

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Some people are quick to mainline these huge games and I just don’t get it. Why would you want to rush through these big titles? Where Uncharted is like a film, games like Skyrim, Mass Effect or Dragon Age are like having 10 seasons of a TV show in front of you. Finishing these open world games as quickly as possible by doing just main quests would be like having a cut down version of the TV show that just focuses on the main character and no-one else. Sure you’d get to experience the story at the centre of the show but without any focus on other characters. Imagine a Buffy The Vampire Slayer without any development of Willow or Xander? Or an Orphan Black with no focus on Donny or anyone except Sarah? Indeed, imagine a Mass Effect that didn’t bother to flesh out your crew but just double downed on the main story.

I’m as guilty as the next person of binge-watching TV shows but I do feel that for games it is a little different – as I mentioned above my confusion isn’t really based on people playing games quickly, it’s what you might be missing along the way. Even if I binge something like Jessica Jones I am still seeing all the story the creators put in there and want us to see. If you mainline a game you could be missing a wealth of interesting content and potentially things that might be integral to the wider plot of the game.

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Even in this age of on demand binge watching it can be nice to watch a TV show week by week – one of the biggest luxuries of the ‘old’ approach to watching TV or playing games is that you have time to think about and appreciate the content you’re consuming. I’ve found that in games but also in TV. Recently, Legion was a delight to watch week by week and I actually think I needed that time between episodes to process what I’d seen. Sure, there is a rush from getting through something you’re enjoying – it can exhilarating knowing that you are just a click away from another episode or main mission but I’d recommend giving slower paced gaming a shot. It’s definitely a different experience and one, for me personally, that means I’ve gotten more enjoyment out of open world games.

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Rise Of The Tomb Raider – Review (PS4)

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I was quietly confident that Crystal Dynamics would be able to deliver a strong follow up to their 2013 reboot of Square Enix’s beloved franchise. The sequel arrived on XBox One a year previously as a console exclusive and it got great reviews so I was excited to get a chance to play it. The initial reboot provided a good story paired with familiar but fun gameplay. So did they manage to better this with Rise Of The Tomb Raider?

Graphically the game is stunning and while it can’t match Uncharted 4 it certainly has some sections I thought were beautiful to look at. The level design and more open ended areas give the game some nice spaces to explore, although it suffers from that age old open-world issue of giving you ludicrously low stakes side quests while the end of the world approaches.

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In this instance Lara is chasing an artifact that can grant immortality but the supernatural side of things doesn’t really come into play before the final third. Until then you are taking out an army of mercenaries and trying to beat their leaders to the artifact. The story is so-so to be honest and I saw the main twist coming a mile off but overall it’s an enjoyable campaign to play through.

In addition to the main missions there are also bigger open world parts of the game which contain the optional side missions I mentioned above. The return of puzzle based Tombs is welcome as the ones I completed were a nice distraction from the main path but didn’t take too long to finish.

There are robust skill and crafting trees, which is cool and lets you build your own version of Lara that can play to your own gameplay strengths. Likewise Lara has a selection of different outfits that each come with a stat boost, 10% more melee damage for example, so you can really shape the character to your playstyle.

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While Rise of The Tomb Raider doesn’t have the impact of the original, it builds on what came before and delivers a really good experience with amazing graphics. Unfortunately it suffers a little from hitting the PS4 after Uncharted 4 and can’t quite match the heights of Nathan Drake and co. Nevertheless it’s a strong title which I’d recommend checking out.

Rating 8/10

Deus Ex: Mankind Divided – Review (PS4)

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Adam Jensen is back. Following the events of previous title Human Revolution, Jensen finds himself running ops for a branch of Interpol – with one mission in Dubai going south very quickly. In the immediate aftermath, Jensen isn’t sure who he can trust and with rising tensions between augmented and non-augmented citizens approaching breaking point – it seems like the World is on the brink of collapse. So can he stop the madness?

Deus Ex titles have always been about choice and Mankind Divided delivers some interesting ideas, including a couple of my favourite type of game choices… The type where you literally have to choose one or the other, you can’t do both. While some of these are obvious to the player, others are based around what you choose to do during gameplay which is cool.

As usual Jensen is equipped with a full arsenal of augmentations that you can use to get around levels and complete objectives. Some of these will be familiar to regular players of Deus Ex, with some new additions to spice things up. Stealth is still the main priority, which was good for me as I found the shooting to be quite lacklustre and unenjoyable. It’s a shame because it would’ve been nice to have the flexibility of something like Metal Gear Solid V when missions move from stealth to action. More often that not here breaking stealth meant death. I also felt that I never had enough ammo or charge for my abilities, which meant some missions became a rinse and repeat of running to cover, waiting for stealth to recharge, run to next cover, wait for stealth etc.

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I didn’t really think the overall story was great, though there were some great missions and some of the side content was quite strong. There were some interesting characters and it was nice to see some familiar faces. Also shout out to Peter Serafinowicz in his role as Duncan MacReady, as a fellow Brit it was great to hear such a natural vocal performance.

Graphically the game is a powerhouse, it looks exactly like a sci-fi game should. The oppressive atmosphere is effective and while we’ve seen it done before the overtly aggressive policing going on around you certainly has an impact. For the most part the game runs smoothly on the technical side but every now and again, almost always when moving unconscious enemies, glitches would crop up. The last thing you need when trying to hide a body is for it to melt part way into a wall and start moving violently in a vain attempt to free itself!

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Overall I found Deus Ex: Mankind Divided to be an enjoyable experience and that is down to the writing and freedom of choice it allows. Unfortunately for the majority of the game it just wasn’t that fun to play and at times it really felt like a slog, with the gunplay in particular leaving a lot to be desired.

Rating: 6/10

GregHorrorShow’s Guide To Gaming – Part 5: The New PS4 Owner Edition

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So you’ve got yourself a PS4 and you are now faced with a huge collection of games to consider. Fear not, I’m on hand to recommend the best in class for a few different genres/game types.

Have a look below to find something you’re interested in and some titles to explore!

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REMASTERS

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The Last Of Us

One of the best remasters out there, Naughty Dog did a great job on bringing the PS3 smash to the new generation of consoles. Telling the story of Joel and Ellie as they make their way across a post-apocalyptic America, this is a must for those who haven’t played it previously. Another good shout would be Naughty Dog’s Uncharted Collection, which contains the first three Uncharted titles, all remastered.

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ACTION ADVENTURE

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Uncharted 4: A Thief’s End

Speaking of Uncharted, if you’re looking for an exciting, gun toting adventure then A Thief’s End might be the one for you. One of the best looking games I’ve ever seen, coupled with some great voice acting makes for a memorable experience. If treasure hunting isn’t your thing I’d really recommend the latest Assassin’s Creed title Syndicate, which for me was the best game in the series for years.

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WITH FRIENDS

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Destiny: The Taken King

A new breed of online gaming has begun to shine on the new consoles, one in which you play with friends cooperatively rather than competitively. Destiny is one such title, much better with a few friends as opposed to playing solo. It’s a space shooter with character based special abilities that allows good flexibility. The Taken King expansion adds some extra content and is worth picking up. Alternatively, The Division does the same thing in the more realistic setting of a post-virus New York.

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DRIVING

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DriveClub

Despite a troubled launch DriveClub grew into one of, if not the, best driving games around. There are tons of single player tournaments to race through and lots of options for online play, from setting challenges to racing face-to-face. If you prefer a more ‘pure’ driving game I’d also recommend Dirt Rally, which is more simulation and less arcade based.

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HORROR

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Until Dawn

For horror lovers the first game that comes to mind is Until Dawn, a title in which you control a group of teenagers and try to get them to survive the night. The most interesting aspect of the game is that none of them can die or all of them can die – it all comes down to the choices you make during the game. If you’re looking for something more tense, I’d really suggest checking out Alien Isolation – especially if you have any interest in the films. It’s a bit too long but a great experience nonetheless.

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ROLE PLAYING GAMES

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Dragon Age: Inquisition

If you are looking for a sprawling, lengthy campaign of around 50 odd hours (or more!) then look no further than Dragon Age. Create your own character and then enter a world of Elves and Mages, submerge yourself in archery or magic. It’s completely up to you. It’s like creating your own version of Lord Of The Rings. If fantasy isn’t your bag then consider Fallout 4, which is the exact same thing but set hundreds of years in the future after a nuclear war!

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STEALTH

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Metal Gear Solid V: The Phantom Pain

For those of you looking for a more well measured and sneaky experience, it has to be Metal Gear Solid V. While it’s certainly possible to play the game as an action hero this title has some of the best stealth gameplay ever to grace the PlayStation 4. You take on the role of Big Boss, assigned missions ranging from hostage rescue to larger, more complex infiltration scenarios. For those of you that are comic book fans, Batman: Arkham Knight will also tick this box.

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STORY

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Life Is Strange

Some of you might be looking to ease into gaming and a title that is based around story with reduced gameplay could be an option for you. In the first instance I’d recommend the awesome Life Is Strange, the tale of a college student who discovers she has the ability to rewind time. Aside from that, despite the occasional performance issue, I’d suggest checking out any of the Telltale games; The Walking Dead, The Wolf Among Us or Tales From The Borderlands in particular.

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FUN

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Rocket League

For pure unadulterated fun, it has to be Rocket League. It’s football with cars. Quite possibly the dumbest game I’ve ever played, it’s also the most fun by far. With friends is best but even alone with random strangers online is great. There is certainly a skill to the game but it’s the pick-up-and-play-factor that makes Rocket League stand head and shoulders above other games.

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COMPETITIVE

Overwatch

Overwatch

I’ve gone for Overwatch here, mainly because I’ve spent most of the summer addicted to it, but you could switch it for the faster paced Call of Duty or more military focused Battlefield depending on your taste. Overwatch is a glorious 6v6 character based shooter in which you battle over objectives – its the characters that help make it memorable, you have 22 to choose from, all with various skills and abilities.

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TACTICAL

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Invisible Inc.

If you’re looking for pure tactics then seek out Invisible Inc. It’s a turn based cyberpunk adventure, in which you race against time to prepare your agents for their final, high stakes mission. You’ll take control of numerous members of the team and coordinate attacks on various bases around the globe. Another excellent tactical title is Transistor, which is also turn based and has some fantastic artwork and music.

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So there you go a few suggestions to get you going, let me know if you pick any of these up and whether you enjoy them – or if you guys have any other suggestions of titles people new to the PS4 could pick up. Drop a comment below or tweet me @greghorrorshow.

 

Gone Home – Review (PS4)

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I was quite excited to get the chance to play Gone Home, which had arrived on PC last year. I’d heard lots of good things about the game’s setting and atmosphere. It’s a title reminiscent of older adventure games, there isn’t a great deal of gameplay per se, it’s about unravelling the story by exploring around the environment.

Set in 1995, you play as Kaitlin Greenbriar who returns back after some months away travelling to find her family moved into a new house. To make things even weirder there is no-one home but a note on the front door from her sister Sam begging her not to look for her.

And then you’re off, first finding a way into the house and then trying to work out what has been going on in your absence. Along the way you’ll uncover clues about not only your sister but also your parents, each strand delivering more intrigue as you delve into places you probably shouldn’t – and wouldn’t under normal circumstances.

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Gone Home does a good job of making you feel this, that voyeuristic vibe that should accompany rooting around in other people’s private stuff. In a lot of games it’s sometimes easy to forget that whoever you’re investigating is a person with a history and feelings, not so in Gone Home and there were a few instances that I felt genuinely uncomfortable. I think that’s a good thing as it shows they built a believable cast of characters that you know only through clues.

I loved the design of the house itself, which was interesting and quite a big area to explore. The only downside, not unique to this game but exacerbated by the freedom to move around large swathes of the house, is that there is a lot of ground to cover if you miss a clue. Which is what happened to me.

Let me preface this by saying I appreciate that I might be the only person in the world this happened to, I’m not sure what the odds are for missing clues in the game as a lot of them are signposted well. This clue came fairly deep into the game and I, essentially, didn’t click one thing in the room. Now, that is not the developers fault – I missed the clue – but I found it really disappointing there wasn’t any sort of hint system at all. Surely after an allotted time (10/15 mins) a prompt could pop up, even if it’s asking if I want a hint as opposed to just revealing it?

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Instead what happened was I knew I’d missed something so went right back to the start of the house (more than once) and scoured every room again. For 45 mins. Just to put that in context, Gone Home is 2 hours long. So I spent a further amount of time the equivalent of almost half the game aimlessly walking around, frustrated. Eventually, thinking the game might be broken, I checked online, discovered what I had missed, went to the next clue and activated the following sequence. As I said earlier missing the clue is my fault, that’s a part of adventure games but I do feel if I’m turning to the internet in the belief your game is broken then maybe you should consider a form of hint system for next time.

And this broke the game for me. My immersion was shattered and I had lost any interest in the story. I walked away from the game and returned a few hours later to finish it but the experience was soured. Which is a shame because I imagine in a ‘clean’ run through this would be a short but interesting title.

Rating: 6/10

Uncharted 4: A Thief’s End – Review (PS4)

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Anyone who has read this blog for a while will know about my love for the Uncharted series. Victor ‘Sully’ Sullivan remains one of my favourite game characters of all time and the dynamics of the relationship between Nate and Elena, among others, keep me coming back title after title. But after the release of Uncharted 3 and a teaser trailer for the fourth instalment, it was all change at developer Naughty Dog – the driving force of the series Amy Hennig left and The Last Of Us team took over the reigns. The game was rebooted and reimagined. So could they continue the good work laid out in the previous games?

The Last Of Us had a huge impact on the gaming landscape both in terms of design and character development in games. The concern from some corners was that the devs might make Uncharted too ‘serious’. I don’t feel that happened and, actually, I believe toning down a few sections really helped the characters shine. Uncharted 4 still has the bombastic, action filled set pieces I’ve always loved but now includes a few options to use stealth for battles if desired. There are still plenty of one liners and quips but also real conversations and moments of downtime. It’s a slow start compared to other Uncharted games but I think it benefits the game in the long run.

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The story this time is your typical ‘one last job/coming out of retirement’ fare, all based around the reappearance of Nate’s long thought dead brother, Sam. For me, Sam was an interesting character but led to a few issues with the overall Uncharted universe. I don’t recall him having been mentioned much previously but if you ignore the ‘retcon’ of back story and just enjoy the plot it isn’t too much of an issue.

Graphically the game is a powerhouse, I’ve not seen anything like it and it’s definitely one of those games (like Driveclub or Star Wars: Battlefront) that you can use to show off what a PS4 can do. Gameplay remains largely the same, lots of climbing and firefights, although the addition of the grappling hook also gives you a lot more freedom of movement to escape from (or rush to) enemies. The AI of the enemies seems much improved and there were a few occasions that felt genuinely challenging on the Normal setting.

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I was a little disappointed that Greg Edmonson didn’t return to score but I guess the new Uncharted Naughty Dog team wanted to put their own stamp on things. Henry Jackson’s score does the job and the opening theme does hit home as expected. The voice acting is, as always, truly superb. Additionally the facial capture is among the best I’ve seen, able to capture subtle expressions of thoughtfulness or glee. Newcomers Laura Bailey and Warren Kole (as Nadine and Rafe, respectively) delivered two more great characters to the series. Rafe might actually be one of my favourite all time videogame villains.

I’ve always enjoyed the shooting in these titles and Uncharted 4 delivers again, with various weapons all feeling different to handle and having a decent heft to them. Unfortunately the same can’t be said for the hand to hand combat. Taking a more Last Of Us direction meant that close quarters fistfights became a mess of button mashing and hoping for the best. There were also a few sections when climbing that weren’t immediately clear on direction and I ended up falling to my death. Having said that, at least it added some (small) stakes to climbing, which hadn’t happened in previous instalments.

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Multiplayer is back and bigger than ever, with fast paced action set around a few core modes. Uncharted multiplayer has always been a bit ‘Marmite’ but I’ve always enjoyed the fun nature of it and this game really ramps things up by introducing computer controlled side kicks and mystical abilities based on items from the series. This feels like a good move to me, the game thrives on the magic artefact theme so why not lean into it for multiplayer? Players remain a touch bullet-spongy, again not an issue for me but others may not like that style of combat. The grappling hook also comes into its own here and it’s very satisfying to take out a human opponent from up high!

I don’t want to go into detail about the story but I will say it was the most enjoyable one in the series for me. Uncharted 2, with its triple-crossing, pulp action comes a very close second but the character development in 4 is truly great. They have the benefit of this being the final game, which allows them the luxury of tying up some loose ends and I’ll finish this short section on the story by saying, as someone heavily invested in the series and characters, that I was really pleased as the credits rolled – Uncharted 4: A Thief’s End is a great way to wrap up the series.

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Another stellar title in the series then, as Naughty Dog continue their amazing run of games on PS4. With the increase of players on Playstation this generation lots more people will get a chance to experience Uncharted’s special brand of treasure hunting. If you haven’t already picked this up, I’d really recommend you do.

Rating: 10/10

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Call Of Duty: Black Ops III – Review (PS4)

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I quite enjoyed the last Call Of Duty game, Advanced Warfare, and Black Ops II was my favourite game in the entire series so I was really hopeful that Black Ops III would be another great experience.

In Black Ops II, I found that I enjoyed the story a lot more than the multiplayer especially with the option to change the outcome via decisions you make over the course of the game. With this new title I felt the balance had shifted in the other direction and when you’re not that into the multiplayer aspect of a game series, that can be an issue.

I fully expect to be in the minority here as I know the Call Of Duty series fast paced, twitch based, shooting is massively popular. It’s just never felt good to me. What’s on offer here for multiplayer is a solid set of maps (one of them even made my list of Top 30 Maps) and some new abilities/classes with which to play around with. In the wake of Titanfall and Advanced Warfare there is an added emphasis on movement, with the ability to jump boost along walls and gain some extra height quickly giving the game an even faster pace than before.

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Story wise, this tale of futuristic espionage treads a familiar path – you and your team take on various groups of enemies, now also featuring robots/cyborgs, as you try to unravel a mystery with the C.I.A (your employer) at its heart. One thing I did like about the campaign was that it gave you the option to play as a male or female operative, which is pretty cool. Something I didn’t like was the fact the game ran separate versions of the campaign for online and offline story modes. So if you played offline, when you returned and were online there was no way (other than switching off your internet) to continue your game… madness!

Graphically the game looks good, as you’d expect and there are no performance issues that I encountered. The campaign supports 4 player co-op play as well so if you have friends that also have the game that’s a neat way to experience the story. Zombies mode returns and there is also a new mode called Nightmares, unlocked by finishing the campaign, that puts a different spin on the story and replaces the usual enemies with Zombies.

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Overall I was a little disappointed with this instalment in the Call Of Duty series. Without an interesting story to compliment the multiplayer I didn’t feel there was enough there for me personally. In terms of the gameplay Black Ops III continues to evolve the series and brings some interesting ideas to the table but the campaign mode, while delivering something new with gender choice and co-operative play, also felt like a step backwards – especially after the way Black Ops II’s story played out. I suspect fans of the series will have loved it but there just wasn’t enough there to hook me in.

Rating: 6/10

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