E3 2019 Preview

Indivisible

E3 2019 starts on June 11th and looks set to be a strange version of the annual conference. Following moves by several of the big publishers (EA/Bethesda) over the last few years to host their own events around the conference rather than as part of it, this year Sony has declined to take part. Mainly this is because, with the PS5 not quite ready and no new games to talk about, they simply wouldn’t be in a position to hold an interesting event.

The good news for gamers is that Microsoft looks set to follow in Playstation’s steps and finally confirm details of their new console. Rumours continue to swirl about power and features but, alongside the official news on PS5 last month, it means that after E3 the new generation of consoles will be on the way!

DragonAge

There are plenty of games already announced that I want to know more about. Dragon Age Origins was a title I really enjoyed but the company behind it, Bioware, is reeling from two high profile games that have failed to make an impact. Mass Effect Andromedia disappointed fans of the series, while Anthem released in a bit of state and still hasn’t really recovered. Can they return to form on the new Dragon Age title? The teaser trailer confirms Solas will be involved and I wonder if many of the other characters will return. It’s not listed as part of the EA conference but I’d love it if they dropped another trailer as a surprise during their E3 presentation.

We had a good look at Cyberpunk 2077 last year so I’m not sure if it will be back again this year but I hope we get to see another slice of the game – maybe a different aspect of the game world. Another title I’ve been keeping an eye on is Indivisible, an RPG from the makers of Skullgirls. I had a chance to play this at Rezzed a few months ago and really enjoyed it. Would be great to get a release date for this one.

Control

Remedy have spent the last decade exclusively making games for the XBox so their switch to multiplatform means that the upcoming Control is the first of their games for a long time that I’ll have the chance to play. It looks really impressive and as it’s releasing in August it would be a pleasant surprise if they dropped a demo on the day for people to try out.

In addition to announced titles there are always a few new games that crop up, some more surprising than others. There is a lot of talk online around the next Watch Dogs game and whether it might be set in London. I think it would be great to have a big open world set outside of the US for a change and it’s been a while since the UK featured as a main game hub.

Horizon

Guerrilla Games have been very quiet since the release of Horizon: Zero Dawn. Rumours are that they are busy working on a follow up to that game which would be fantastic, although (and I know I’m in the minority) I would love it if they returned to the Killzone universe – either with a new title or a remaster of the excellent Killzone 2. Usually by this time EA would have a DICE-made shooter waiting in the wings for the Autumn but with content for both Battlefield V and Star Wars Battlefront II recently dropping, I’m not sure whether we’ll see anything else cropping up. Perhaps it’ll be more content plans for the games they have. To be honest I’d probably prefer if they supported the existing games longer and gave DICE more time to develop the new titles.

Bethesda have remained silent on a new Dishonored game but I really hope to see one announced at E3. The games have always been fun and got better with each title. Quantic Dream are another company that have gone multi-platform and, despite some heavy handed plot points, I’ve enjoyed almost all of their titles so far. We can’t be far away from them at least teasing their next game, even if it’s for the next generation of consoles.

So there we go, a slightly muted E3 compared to recent years but still plenty to look forward to.

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GregHorrorShow: Game Awards 2017

Game Awards 2017

2017 was a stand out year for games, with some amazing titles hitting shelves. Whether hunting robot dinosaurs in Horizon: Zero Dawn or teeing off on the 18th hole in Everybody’s Golf, there were plenty of great games for all types of players.

As usual there were some games I didn’t get to, Assassin’s Creed Origins and Wolfenstein II to name a couple. Also I hadn’t played enough of Persona 5 to judge it on much beyond graphics and music.

So here are my favourites from 2017 but first another awesome title from 2016…

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MISSED GEM OF 2016

Dishonored2

I got this for Christmas 2016 so it wasn’t until early last year that I really got going with it. A follow up to Arkane Studio’s 2012 title, it picks up some time after the end of the first game. Once the opening scene plays out you are given a choice of whether to continue as the original games hero Corvo or as Emily Kaldwin. Both have different powers and I’m really looking forward to going back and replaying this with different abilities. A mixture of stealth and action, the game has a wonderful sense of style and the soundtrack gives it a distinctive flavour as well. Plus one of the levels, The Clockwork Mansion, is a true feat of design, seeing the entire level shift around you depending on which levers you pull. Great stuff.

WINNER: Dishonored 2

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MOST IMPROVED GAME

OverwatchGA2017

As games become more of an ongoing service than ever, I thought it might be worth keeping an eye on which titles have evolved over the last 12 months. On the single player front No Man’s Sky is almost unrecognizable from the game it was at the time of release, with base building and a more detailed story now featured. It also features lots of ways to play the game, whether you want a punishing survival adventure or a more relaxed, exploration based experience. It’s worth checking out if you haven’t been back to it for a while. One surprise was The Division‘s recent update which added a ton of more content including a horde mode and more player v player options. This is in addition to the extra end game content and systems already added during the year. There were also a few paid for DLC packs that added more scenarios and areas. Battlefield 1 added a handful of more free maps and an awesome mode called Operations, which is a sprawling battle across numerous areas – definitely something for players looking to get into longer, more intense matches. Most of the Operations are available to all but some are locked behind the Battlefield Premium pass, along with a good number of maps. Overwatch continues to change as time goes on, alongside balance changes players have also received 5 new characters and 4 new maps. In addition the game has added tons of new modes in the arcade rotation, including Deathmatch, Elimination and Duels. There were also the event related modes like Junkenstein’s Revenge, Capture The Flag, Lucioball and Yeti Hunter, which all added to the variety of content. Uncharted 4 delivered more arenas and a huge of amount of characters and customisation. The addition of a horde mode and a much requested ‘Classic’ mode were most welcome and the game still feels great to play. All of these games have shown a strong development over the last year but I feel like Overwatch by adding, for free, such a big amount of heroes and new areas alongside balancing and entirely reworking existing characters gets the nod here. The fact you can buy the game now and have access to everything in the game content wise is fantastic and it has continued to suck up a lot of my time in 2017.

WINNER: Overwatch

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THE JOE DANGER AWARD

EverybodysGolf

I really enjoyed Everybody’s Golf on the Vita so I was looking forward to the PS4 version, thinking it’d be fun to play with friends and just online in general. I didn’t imagine the single player, with it’s golf carts, fishing and quizzes would draw me in but it did and I spent a lot of time working my way up the rankings and challenging the ‘boss battle’ style golfers to unlock more progress. It’s also a really relaxing game and can be great to play to just unwind a little.

WINNER: Everybody’s Golf

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MOST ANTICIPATED GAME OF 2018

RedDead2

Could it be anything else? Without doubt one of my favourite games of the PS3 era, Red Dead Redemption was a stone cold classic that delivered an epic story and a really solid multiplayer offering. As much as I can’t wait to see the story Rockstar have planned for us it’s the multiplayer I’m most excited about. I loved it before but seeing what Rockstar have done with the online for GTA V makes me hope that this could really be something special.

WINNER: Red Dead Redemption 2

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BEST TRAILER

DeathStranding

I’m still not entirely sure what Death Stranding is even about but with each trailer Hideo Kojima reveals a little more of the characters and setting. His next project post Metal Gear Solid is shaping up to be like nothing else we’ve ever played. The trailer shows a world in disarray and people trying to protect a baby from supernatural forces. Graphically it looks great and he has both Norman Reedus and Mads Mikkelson on board, so I’m really hopefully he will continue his run of amazing, and amazingly crazy, games. Watch the trailer HERE.

WINNER: Death Stranding

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BEST VITA GAME

SteinsGate

Steins;Gate is an older title but was far and away the best Vita game I played in 2017. Unfortunately with support outside of the indies drying up for the Vita there wasn’t a huge amount of new stuff I played on the system. However I’d definitely recommend trying this title out, the tale of a time travelling ‘mad scientist’ who has to battle a series of other outside influences in an attempt to use his time travel for good and save his friends. This visual novel goes dark in places but man, what a ride!

WINNER: Steins;Gate

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BEST GRAPHICS

Hellblade

This was a crowded category in 2017 with plenty of amazing looking games arriving, whether it was the anime styling of Persona 5 or the photo realistic universe of Battlefront II. Naughty Dog delivered a wonderful looking game in Uncharted: Lost Legacy, with impressive vistas and Horizon: Zero Dawn‘s lush, beautiful expanses were a bit to play in. But I’m giving this to Hellblade: Senua’s Sacrifice, a mid price game that gave us a well paced 10 hour experience that looked stunning considering it was made on a much smaller budget than the other games mentioned here. It was a darker world than the other games here but still absolutely stunning.

WINNER: Hellblade: Senua’s Sacrifice

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BEST STORYLINE

HorizonZD1

I really enjoyed playing through Senua’s troubled story in Hellblade, it was a difficult experience at times but the pay off was worth it and I’d definitely recommend giving it a shot if you haven’t played it already. Unfortunately I only had time for one playthrough of Nier Automata this year, so while I know I still have story beats to come, I felt the game deserved a nod even just for the first run through. Naughty Dog did an amazing job of giving us another Uncharted title but with different protagonists, Chloe Frazer and Nadine Ross, giving us a unique vibe. It worked a treat and I enjoyed the story here, the pacing was excellent. However, this year’s winner is Horizon: Zero Dawn which gave us a story told on several levels and with a few great twists along the way. Guerrilla Games did really well with this, especially after the story of Killzone: Shadow Fall, which didn’t really deliver.

WINNER: Horizon: Zero Dawn

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BEST MUSIC (SCORE)

Persona5

There has been some wonderful music made for games this year, Henry Jackman’s score for Uncharted: Lost Legacy was sublime and really added to the atmosphere of the game. Likewise Horizon: Zero Dawn had a great score which felt like a real part of Aloy’s world, especially the contrasts between battle themes and more peaceful moments. I’d actually thought Nier Automata would take this category as Okabe Keiichi’s score is hauntingly beautiful but although I haven’t finished the game I’ve spent enough time with Persona 5 to know a killer soundtrack when I hear one – that end of battle sting brings a smile to my face every time! Wonderful stuff as usual from Shoji Meguro.

WINNER: Persona 5

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BEST MUSIC (LICENSED)

Ruiner

Full disclosure, as anyone who follows me on any socials will know, I helped to select the soundtrack for Dirt4 but I genuinely believe it’s a great soundtrack with a strong mix of old and new artists. Uncharted: Lost Legacy nabs a spot on the nominations list solely for a glorious and truly fitting use of M.I.A and FIFA 18 delivers another great selection of new music across genres. But the winner here is the absolutely brutal soundtrack put together for Devolver Digital’s cyberpunk title Ruiner. Featuring artists like Susumu Hirasawa and Zamilska I’d recommend giving it a listen if you’re not familiar. A perfect match to the dark, unrelenting action on screen.

WINNER: Ruiner

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BEST VOICE ACTING

LostLegacy

Melina Juergens has rightfully earned a lot of plaudits for her voice acting as Senua in Hellblade, she made the character believable and vulnerable, while still maintaining a rough edge along the way. I also thought Ashly Burch was great as Aloy in Horizon: Zero Dawn, unfortunately she was the best of the bunch, although there were a few other good performances scattered among the rest of the cast. There was more story in Destiny 2, which of course brought more voice acting, though not from your mute character – I really do wish they’d go the Mass Effect route and have the character voiced but I digress… What you do have is great work from Lance Reddick, Gina Torres and Nathan Fillion. Is Cayde-6 a little overplayed? Yes, but having some extra personality is better for me than none at all. There was plenty of personality in Uncharted: Lost Legacy, which takes home the award. It was fantastic to see the development of the relationship between Chloe and Nadine as the game went on and you really did feel a bond established between them. Just the right mix of quips and seriousness meant I didn’t miss Nathan for a second.

WINNER: Uncharted: Lost Legacy

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BEST SINGLE PLAYER GAME

HorizonZD2

First off a shout out to Call Of Duty: World War II which was, admittedly, dire and relentlessly depressing for the most part but delivered one of my favourite levels of the year with a great set piece that sees you infiltrate a Nazi base as a Resistance member. Fun and different. Again, I’ve only played through Nier Automata once but I really enjoyed what I did and thought the story was interesting – I know there is more in store for me on further playthroughs so I’m looking forward to seeing what’s on offer. Uncharted: Lost Legacy gave me exactly what I was hoping for, a story in the Uncharted universe that didn’t revolve around Nathan Drake (as much as I love him, Uncharted 4 rounded out the arc perfectly). It was really well paced and looked absolutely gorgeous. But I have to give it to Horizon: Zero Dawn. What an amazing game. Robot dinosaurs was the premise, hunting them and having to take them down. The developers really delivered on that promise and then some. There is so much more to the game. So much in fact that a hint on the loading screen after I’d finished the game told me about a type of weapon I hadn’t even known existed! Horizon really is a game you can lose yourself in, if you haven’t already grab yourself a copy now.

WINNER: Horizon: Zero Dawn

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BEST MULTIPLAYER GAME

Destiny2GA17

2017 was a weird year for multiplayer. As I mentioned in an earlier category, a lot of big games from the last few years stepped up and gave us more, sometimes different, content. I played more Overwatch, Rocket League and Battlefield 1 this year than I did any of the games on this list. Everybody’s Golf turned out to be a title that I stuck more time into offline than online. But I had great fun playing with friends and doing the online challenges. FIFA came back with a bang and I reignited my Ultimate Team career after barely touching it the previous year. The only issue is that it’s very easy to pay-to-win using real money so sometimes it’s just not that fun if you haven’t spent cash yourself, I’ve been on the end of a fair few 7 or 8 goal thrashings that I imagine might infuriate more volatile players. Speaking of pay-to-win, I was tempted to give the award this year to Battlefront II. I don’t think it’s a popular opinion but putting aside the loot box shenanigans (at the current time you can’t actually pay real money to win) I’ve genuinely enjoyed the time I’ve spent with the game. It handles well and, for the most part, has felt fair to play. Having said that, Destiny 2 handles like a dream. Being able to play through the story with friends and then get online for some crucible action has been more than enough of a value proposition for me. I loved the PvP in the original Destiny and I love it here. The mix of weapons and abilities gives a flexibility you don’t always see in online shooters. And the shooting feels so good you won’t want to stop.

WINNER: Destiny 2

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BEST OVERALL GAME

HorizonZD3

When Guerrilla Games announced they would be making something completely new after our Killzone titles, I was caught in two minds. I love Killzone (and hope it comes back at some stage) but something fresh could be great. Then they announced Horizon: Zero Dawn and I was blown away. Blown away and a little worried. I had faith in Guerrilla but moving from a gritty, first person environment to a third person, open world RPG? Added to that was the fact that, while the multiplayer delivered, the last Killzone’s game story was a big let down. Could they give us a story over tens of hours that would stand up? I need not have worried at all because they smashed it out of the park. Horizon: Zero Dawn is up there with the very best open world games I’ve played – GTA V, Metal Gear Solid V, Red Dead Redemption, Aloy’s wondrous journey is on a par with these gaming masterpieces. The robots themselves are so brilliantly designed that I loved working out ways of taking them down. The story is fantastic, the world building is great and I always felt like I was doing something and not just grinding for XP. Aloy’s character is subtle and, as a rare female lead, treated in exactly the same way a male version of her character would have been. It shouldn’t be impressive but it can hopefully pave the way for more games with female leads. I can’t wait to see what Guerrilla Games do next but I’m there day one.

WINNER: Horizon: Zero Dawn

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So there you go, another fantastic year done and 2018 looks to be another good one with Red Dead Redemption II, Far Cry 5, Anthem, Detroit: Become Human, the God Of War reboot and a title I’ve been looking forward to for months – VA-11 Hall-A, a cyberpunk game in which you play a bartender. I can’t wait!

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Playing Games Like You Watch TV Or: Why It Took Me Over Two Years To Finish Dragon Age: Inquisition

DAI

I’ve spoken about my gaming habits plenty in the past but I’ve noticed another shift in the last year or so. If I have an hour spare now in the evening I’m much more likely to play an online game, not something single player based.

While it sounds contrary to the above, I feel like I want to invest more time in single player game sessions than ever and really lose myself in that world, which conflicts with my gaming schedule – essentially the odd hour here and there in the evening. I’m finding that I don’t want to play something story based for 45 minutes or an hour. Or at least that’s how I feel about open world games, I’m certainly still happy to play an hour long session to complete a chapter of Uncharted or a main mission in Tomb Raider. More linear games still lend themselves to that style of play. I’ve always played those kind of games like TV shows anyway, a chapter or two at a time over the course of weeks rather than days. I’ve never been a gamer who will rush through a 15-20 hour game in a weekend.

Horizon

Horizon: Zero Dawn is a good example of this new play style, a game I likely would’ve rushed through before is now a title I’m planning to play over the course of months rather than weeks. Crucially, I also feel like I’m getting more enjoyment out of the game by taking the time to explore and discover smaller content along the way.

I think there is an accompanying parallel change in multiplayer games, which are doing a much better job of getting you to come back and play more often. There has been a positive change in a huge amount of games whereby new content (new levels/maps or characters) is being added free of charge for all players. This is important because, firstly, it means the player base isn’t split (some that paid have the new content but others don’t and they can’t all play together) and secondly it gives people a strong reason to come back to games they might not have ever returned to before this trend. In addition a lot of games are rewarding players for logging in and playing, which keeps people interested for longer.  I also feel like there are a ton of pick up and play online experiences that last 5-10 minutes per game, which align perfectly with the time I have available.

If I only have 30-45 mins spare why waste my time on an open world title and have to turn it off just as I’m getting into the rhythm of the game? I’d rather play a few rounds Overwatch and a game of Rocket League. It’s also occasionally quite nice to play something that has a set beginning, middle and end. I guess it’s similar to watching a really good eight episode TV show knowing it only has one season and tells a complete story within that.

OverwatchTV

Big, sprawling open world titles are definitely still attractive to me, Horizon is one of the best games I’ve played in the last 4 or 5 years, but I just need more time to play and invest in them. Dragon Age: Inquisition took me over two years to finish. Why? I suspect the TV season-like structure helped, along with the change in my own gaming habits. What I loved about the structure of Dragon Age in particular was that your main hub in the game was your ‘War Table’, where you and your colleagues/advisors would plan your next tactical move and which mission to take on. On this table you had a selection of smaller missions, including favours for your colleagues that would reveal more about them and strengthen your relationship with them, but also one bigger mission that moved the main story on considerably. So for me, the game became like a TV show in so far as I would spend a few weeks playing side missions, levelling up and getting some character development for my team before doing the big, climatic ‘end of season’ mission and then putting the game down for a month or two.

Another huge title in terms of scale is Fallout 4, which I’m still playing 18 months after I started. Why? Well for similar reasons to Dragon Age but with the added decision from the outset not to follow the direct path for ‘character reasons’. I decided to make my character more selfish than my usual created characters, for example my elf Inquisitor from Dragon Age or Commander Shepherd from Mass Effect. In Fallout, Bella would be a character that was, for the most part, more interested in her own current affairs than any grander goal – which has been great fun and I’d recommend everyone to try playing a character like it at some stage!

FALLOUT4TV

Another issue with mainlining games is burnout, doing the same thing over and over again is certainly not fun and can severely lessen your enjoyment of a game. However, I think there is a huge difference between repetitive gameplay over a longer period of time in hour sized chunks and repetitive gameplay experienced in bigger 3 or 4 hour time slots.  I genuinely believe that the reason I still enjoy long running game series like Assassin’s Creed, where you are essentially doing the same thing in every iteration of the game in a different setting, is because I’ve never really sat down and played them for 4 or 5 hours at a time.

Episodic gaming kind of solves this play style problem, although it doesn’t always necessarily do the best job. Titles like The Walking Dead and Life Is Strange are great games, although each episode usually runs the length of a film which runs into the same problem for me time-wise. Hitman, which is perfectly suited to the episodic format, is another title with lengthy levels (a positive when I have the time to invest) although the inclusion of smaller one off assassinations does mean that is a game you can also dip into here and there.

Life Is Strange 1

Some people are quick to mainline these huge games and I just don’t get it. Why would you want to rush through these big titles? Where Uncharted is like a film, games like Skyrim, Mass Effect or Dragon Age are like having 10 seasons of a TV show in front of you. Finishing these open world games as quickly as possible by doing just main quests would be like having a cut down version of the TV show that just focuses on the main character and no-one else. Sure you’d get to experience the story at the centre of the show but without any focus on other characters. Imagine a Buffy The Vampire Slayer without any development of Willow or Xander? Or an Orphan Black with no focus on Donny or anyone except Sarah? Indeed, imagine a Mass Effect that didn’t bother to flesh out your crew but just double downed on the main story.

I’m as guilty as the next person of binge-watching TV shows but I do feel that for games it is a little different – as I mentioned above my confusion isn’t really based on people playing games quickly, it’s what you might be missing along the way. Even if I binge something like Jessica Jones I am still seeing all the story the creators put in there and want us to see. If you mainline a game you could be missing a wealth of interesting content and potentially things that might be integral to the wider plot of the game.

hITMANtv

Even in this age of on demand binge watching it can be nice to watch a TV show week by week – one of the biggest luxuries of the ‘old’ approach to watching TV or playing games is that you have time to think about and appreciate the content you’re consuming. I’ve found that in games but also in TV. Recently, Legion was a delight to watch week by week and I actually think I needed that time between episodes to process what I’d seen. Sure, there is a rush from getting through something you’re enjoying – it can exhilarating knowing that you are just a click away from another episode or main mission but I’d recommend giving slower paced gaming a shot. It’s definitely a different experience and one, for me personally, that means I’ve gotten more enjoyment out of open world games.

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