The big, main mode, alongside series staple Conquest, is Grand Operations. A new version of Battlefield 1‘s Operations mode. In that title you had a few attempts to take ground against your opponents, and the losing team was able to call in a Zeppelin to try and turn the tide. It was a fun mode, which I liked playing. In Grand Operations you play across three ‘days’ of various game modes, although Day 3 is always Conquest. I’ve enjoyed what I’ve played of it so far but there are some under-lying problems that leave me concerned about the longevity of the mode.
So what are the issues and what can be done to fix them? It’s a tough question because how do you make online play fun over a long period of time in a title where the individual player has such a small influence? In something like Overwatch or Rainbow Six: Siege, you are part of a team of 5 or 6 and your actions, such as the use of a gadget, skill or ability, can directly win a round for your team. In Battlefield V, while you have a squad of four, there are 32 players on each side and your actions rarely impact dramatically as events unfold.
Let’s start with the positives and what Grand Operations does right. It evokes memories of the excellent, and similarly titled, Killzone 3 Operations mode – especially with the parts where you’re aboard a plane before rounds start and you’re waiting to jump down into the action. I’d like to see more cut scene variations between the days if possible but what we have is a decent enough start. Grand Operations certainly feels grand in terms of time – rounds can last between 45 minutes and an hour depending on how close they are. It’s interesting to move through different sections of the map on each day and generally rounds do seem to finish quite close for the most part, which gives it the sense of a thrilling battle.
Grand Operations is likely the best mode in the game… if you have the time. Conversely, on occasion the rounds seem to drag out – especially when the victor is obvious. The first two days are almost pointless as only victory/defeat on the final day decides the battle. This would be fine if the first two days counted for anything on both sides. Attackers do get benefits if they win the rounds (extra respawns etc.) but the defenders don’t, they just stop the attackers gaining an advantage. There’s nothing quite as disheartening as, while defending, winning the first two days and then losing the final day to be greeted by a ‘Major Defeat’ screen. The game is also glitchy during gameplay and cut-scenes, including instances of Day 3 just being a black screen, meaning you have to quit and lose your progress. Also people quit (or perhaps can’t join due to technical issues) between days, leading to wait times between rounds and sometimes completely uneven sides.
I have some ideas to remedy these problems and make Grand Operations the go-to mode for Battlefield V. Some are simple fixes and others more complex suggestions but let’s get into it.
My first suggestion is the easiest to call out as a player, though only the developers will know how much time/resources would be needed: fix the bugs. This isn’t exclusive to Grand Operations but it would make a huge difference. Unlocks not happening, players dropping out of games, standing in the plane literally INSIDE another player – tidy it up please DICE. Secondly, give more rewards for playing Grand Operations. Maybe it is exclusive outfits or even a special gun. Anything would help bring people into the game mode.
DICE have to change how the ‘Days’ system benefits each side. My suggestion would be to scrap the respawns and make each day count as an automatic flag capture on the final day. So, if one team wins both days on Day 3 they start with two flags already captured. Currently if you’re defending, the first two days seem quite pointless. While the extended sessions are great, perhaps the addition of a ‘Mercy’ option like the one in Destiny could help. In that game the ‘narrator’ character ends the game early if one team is completely dominating. Given the World War II setting this would be in keeping with the atmosphere of the game if your ‘commander’ called for you to retreat. In one way it saves you the humiliation of spending another 10 or 15 minutes in a fruitless battle but brings the embarrassment of having to retreat.
My final idea, and likely to be the most controversial, is to make Grand Operations the ranked/competitive mode of Battlefield V. Firstly, it would stop people quitting out between rounds. If you couldn’t play another round until the one you quit finished or you rejoined, it would be a good deterent for quitters. Assigning a specific ranking to performances and having you climb the ladder season to season in the mode would keep people interested for longer. This could tie in with the extra rewards I mentioned and could possibly involve the Tides Of War side mission content. If they actually fixed the issue I mentioned above in regard to balancing rewards for Days 1 and 2, Grand Operations could even be the mode that EA utilize for Battlefield V’s esports angle. It seems like it would be a great fit with potential rounds of up to an hour and I’d love to see what sort of tactical plans teams and squads could come up with, given advance preparation time. I suspect EA will more likely be looking at their Battle Royale mode for that but I think this could be a much more enticing option.
So there you have it, some ideas to help enhance what is a promising game mode. With a few changes here and there Grand Operations could be a stand out mode and Battlefield V’s trump card. We’ll have to wait and see how it pans out as 2019 progresses.
The Order: 1886 had been on my radar since that amazing first trailer reveal – the graphical fidelity of the game coupled with an alternate history plot and Victorian London setting had me hooked. As more trailers arrived it seemed to just get better and better.
And then I played it. Last year’s EGX gave the public the chance to get hands on and I was very keen to do so. It certainly looked great but the animation felt lacking and the gunplay wasn’t what I was looking for. I walked away feeling a little deflated. However two friends that also played the same demo really liked it and came away impressed. I figured maybe when I was playing it at home it might click with me.
So now that I’ve had the full experience of playing the game, did The Order turn out to be a disappointment? Or did Ready At Dawn deliver on the initial promise of the game?
Well the good news is that the animation problems I had previously with jerky movement of NPCs were almost non-existent so you could lose yourself in the game without being dragged out of the world every time someone would stammer across the screen. The issue with enemies not flinching from gunfire sadly remains, although this too is reduced. For such a film-like experience it does jar to have enemies not respond appropriately when hit by bullets. I mean if you look at games like Killzone 2 and 3 it can make a huge difference and make taking on enemies a lot more enjoyable.
Much was made of the game’s length before it’s release, with some people citing playthrough times of 5 hours. While The Order isn’t a long game, my initial playthrough took around 7 hours which I felt was a decent enough length. Whether or not you feel that sort of campaign length is worth £50 is up to you but it certainly wasn’t quite as short as was reported previously.
Another issue some people had was the amount of cut scenes and time spent not in control of the character. This definitely could be a problem for some, I personally felt ok with the way it was handled and enjoyed the story. Again I was happy just looking around the environment and exploring little pockets of the game world, enjoying the stunning job the developers had done. It almost verges on the ridiculous, with items in the world (like chairs or books) fully fleshed out and gorgeous looking, even when there is a good chance players won’t actively stop to look at them. There is no doubt The Order is a truly stunning looking game and between this and DriveClub you now have a couple of titles that can showcase the difference between PS3 and PS4.
Unfortunately for all the talk of how wonderful the game looks it simply isn’t that exciting to play. The gunplay, while having a certain heft doesn’t match titles like Metal Gear Solid V: Ground Zeroes, Max Payne 3 or even Grand Theft Auto V. It’s such a shame and it means those sections where they are throwing 20 or 30 enemies at you can be a bit of a drag. Of course I did have fun with some of the encounters, it was just those longer ones that tested my patience. There is also a stealth section that drove me mad, wherein you need to kill a set amount of guards but have no indication of where they are. If you are seen it’s insta-fail and right back to the beginning. Not including a checkpoint in there and having to restart every time meant it really broke the flow of the game.
It’s not all bad though, there was a lot of talk about there being too many QTE’s in the game but I thought it was handled ok and the addition of a few new mechanics thrown in for some helped to make some of the encounters feel different. The music is also superb, with Jason Graves delivering once again. Having such a dense, heavy score really helps to colour the game world and give you a sense of the atmosphere and feeling of this alternate London.
The Order: 1886 certainly won’t be everyone’s cup of tea but I felt that the plot was good and the gameplay was enjoyable enough for the most part. When I got to the end and the credits rolled I thought to myself, ‘I’d play another one of those if they made it’ and I hope Ready At Dawn get a chance to refine this experience and give us a game that delivers on all fronts.
The Killzone titles have been one of my favourite game series in recent years, the superb Killzone 2 and 3 both spending plenty of time in my PS3. With a new console, Guerrilla Games is again pushing the graphical envelope with Killzone Shadow Fall but as the game breaks away from the plot and characters of the last two titles can it live up to expectations?
While the multiplayer is a huge draw for Killzone titles I have always loved the campaign modes as well. The characters have always been fun and memorable (yes, even Rico) and the story was usually decent sci-fi fare, which is cool with me. In Shadow Fall we say goodbye to Sev and Rico et al, with the game being set 30 years after the events of Killzone 3. You play as Lucas Kellan, a Shadow Marshall for the Vektans. Following the last game’s conclusion, Helghan survivors are granted refuge on Vekta and are eventually given their own territory within Vekta, called New Helghan. A huge wall is built between the two societies with covert ops being run by each government on both sides of ‘The Wall’.
Which sounds like a fantastic opportunity for some ‘Cold War’ style espionage missions behind enemy lines and a chance to see the fight from both sides of the wall. And sadly Shadow Fall squanders a glorious opportunity to deliver a memorable and interesting story. The characters are uninspiring, Echo is probably the best of the bunch but is criminally underused, and the story plods along with no real urgency or sense of exactly what you’re fighting for. This isn’t a terrible campaign by any stretch of the imagination but I was left deflated by the end of it (and my word the ending is poor). There are a few moments of greatness – the trip through the Helghan slums for example – but on the whole the game fails to take advantage of its setting.
And it’s a real shame because for the most part Killzone Shadow Fall delivers in other areas. Graphically it is astounding and definitely a title to show off your shiny new PS4, particle effects and lighting are a huge step up – it’s hard to see in videos of gameplay but you’ll see it straight away when playing on a TV. Environments are varied and detailed, there are some real stand out moments – the border crossing springs to mind and character design is good, although the character mouths are a bit weird, especially compared to something like Beyond: Two Souls, which had excellent facial capture.
Gameplay-wise it’s a slightly mixed bag – the weapons handle fantastically and you get a real feel for how each one is weighted. You also have the option to switch weapons regularly which will keep things fresh. The AI is a bit hit and miss which is a shame because when it works it is a good, solid challenge. The developers have also included a few levels where you are weightless for part of it and the ship level reminiscent of Dead Space was a welcome addition.
Unfortunately Joris de Man didn’t score this game and I feel this also leaves it without one of series best aspects thus far. The score here is good but has nowhere near the impact of previous titles. His scores carried such weight before that they were noticeable by their absence.
On to the multiplayer and here Killzone Shadow Fall really shines. Again it looks amazing and plays superbly. All the weapons and abilities are unlocked from the get go, which gives you a stunning amount of freedom to get yourself set up with a loadout that suits your playstyle. You’ll still need to unlock different explosives and sights for your guns but you have access to everything you need out of the box.
The maps are well designed and take a leaf out of Killzone Mercenary‘s book – granting you lots of different ways to get around (ladders/vents etc.), something that adds another tactical layer to the game. There is no rank system – instead you are faced with over 1500 challenges to complete. I don’t have a problem with that but I know it’s been a sticking point for some. You can also create and share your own custom game types (say knives only v sniper rifles only) which adds to the longevity of the game.
Overall Shadow Fall isn’t hard to recommend. I’ve really enjoyed my time with the online of the game but the campaign, for me, was seriously lacking. Despite that, I would still say give it a run through and the game is probably worth the price just for the extensive online suite (with future maps being free as well). It’s disappointing in some ways but as a launch title for the PS4, Killzone Shadow Fall hits all the right notes technically. It’s just a shame the campaign can’t live up to the high standard of previous games.
Please bear in mind this list doesn’t take into account multiplayer aspects of games, it’s based solely on single player experience.
Let’s get into the Top 30…
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30. Hitman Absolution
In Hitman Absolution, Agent 47 has gone rogue after carrying out a mission in which he kills his former handler ‘Diana’. As a complex plot unravels you will be tasked with using all of your Hitman skills to track and eliminate targets to get information.
The controls are tight and Agent 47 handles well. I liked the feel of the shooting and felt that they did a good job of making your shots seem like they were landing with a suitable punch.
I can’t recommend Hitman Absolution enough. There are a range of difficulty levels (the higher ones remove instinct etc) so whether you want to get into Hitman or are a long time fan of the series, this game has a lot to offer. It’s not perfect and sometimes a little wonky AI or level design comes into play but this is a great title that you can have a whole heap of fun with.
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29. Portal 2
Portal 2 is essentially a puzzle game – a series of rooms that you have to work your way out of using a gun that shoots portals. Once you have shot two portals you can use them to travel between and (hopefully) escape the room.
The story that runs alongside the puzzles is interesting and while it’s a device to get you through puzzle rooms I found it to be enjoyable, especially considering the small amount characters in the game. It has a great sense of comedy, with a fair few jokes that had me chuckling out loud.
Further down the line you’ll have plenty of other elements thrown into the mix and you’ll need to use everything at your disposal to get out of the rooms. Definitely one to try.
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28. Assassin’s Creed II
Assassin’s Creed II picks up with Desmond Miles after the conclusion of the first game as he escapes with Lucy Stillman from the Abstergo Industries building and finds himself in a safe house with a new Animus, delving into another set of ancestral memories.
This time you’ll be playing as Ezio in Italy in the 1400′s. This is a glorious setting as you move between Tuscany, Florence, Venice and more. The difference in areas is apparent and they have gone to a lot of trouble to make each feel individual.
As well as the main plot missions there are a wealth of side missions and collectibles – this freedom of choice means you never feel railroaded into anything and delivers a wonderful gaming experience.
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27. Bayonetta
Bayonetta is an action adventure game very much in the mould of Devil May Cry and God Of War 3. It’s fast paced and the emphasis is most definitely on Bayonetta – for everything except boss battles you will easily be the most powerful being in the fight.
The combat is astoundingly good. Better in my opinion than God Of War or any similar title. There is just so much you can do, with gun attacks on hand & feet (yep, the heels of her shoes are guns), samurai sword, torture attacks (special moves focusing on one enemy – for example magically creating a guillotine and throwing one enemy into it) and climax moves (where Bayonetta’s hair, which is also her costume, flows upwards and forms itself into a massive demon to beat bigger enemies).
Yes you read that last bit right… her HAIR is her costume that can also turn into giant demons!
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26. Battlefield: Bad Company 2
The single player campaign of Bad Company 2 is a wonderful blast through several impressive set pieces and the feeling of being in ‘B’ Company really adds to the experience.
That sense of community and closeness to the characters is a big bonus and probably the main reason Battlefield’s campaign stands head and shoulders above Modern Warfare 2.
Clocking in at around 8/9 hours it’s also almost double the length of Infinity Ward’s offering but it occasionally lacks the polish of Call Of Duty – perhaps down to the fact that everything is destructable in the environment. Overall though this is a great single player experience.
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25. Infamous 2
Infamous 2 is a more polished version of the original – if you’re looking for a vastly different game then this isn’t it. But with the first game being so enjoyable why change the formula?
I thought the story was excellent and the characters feel a lot stronger than the original. As before you can upgrade your powers depending on various factors and there are certainly some fun ones in there.
The Karma system returns and for the big choices is as obvious as before but it’s a nice touch to have the choice of approaching a handful of missions as either good or evil, regardless of your current karma level. I must say the final choice of the game had me sitting there for about 5 minutes fighting with myself over what to do.
If you liked the first game you will love this. If you haven’t you don’t need to have played the original (though I’d recommend it) to get the sequel. Infamous 2 was one of the stronger single player games I blasted through that year.
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24. Uncharted: Drake’s Fortune
Uncharted maps the journey of Nathan Drake as he tries to find the lost treasure of El Dorado encountering, among other things, rival treasure hunters and mercenaries.
The graphics are unbelievable and the gameplay is well paced and well thought out. The characters and story and really well conceived and Nolan North, who voices Drake, is absolutely spot on with his irreverent humour and wisecracks.
At its heart Uncharted is an action adventure game much in the vein of Indiana Jones or Tomb Raider but, and I say this as a fan of both of these, it is better than either of them.
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23. Killzone 3
Picking up the story directly after the events at the end of the last game, you reprise your role as Tomas ‘Sev’ Sevchenko with the ISA (Interplanetary Strategic Alliance) trying to get off the planet Helghan – only to be met with the full force of the Helghast, who have regrouped following the climax of Killzone 2.
If you’re looking for a game to redefine or revolutionise the first person shooter genre then you are looking in the wrong place. Killzone 3 brings very little to the table in terms of new ideas but most people picking this up won’t be expecting it to.
This game is about taking down the Helghast, even if you are on the back foot. And what a blast it is.
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22. Batman: Arkham Asylum
With some wonderful voice acting from the cast of the animated series, Batman: Arkham Asylum’s story moves at a good pace and familiar enemies are used to good effect throughout.
With such a vivid setting and a memorable selection of bad guys from Batman’s career it’s no surprise that Arkham Asylum is such a great game.
Despite the odds being stacked against it, Batman: Arkham Asylum is a quality title that has had a lot of care put into making it. I’d recommend this to anyone.
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21. God Of War III
God Of War III picks up exactly where God Of War II ended and the opening is stunning in it’s sheer scale.
The first part of the level sees you fighting enemies on a Titan’s back before you quickly move onto a boss battle that, quite frankly, would appear at the end of most other games. From there on out Kratos’ rampage against the Gods continues at full speed.
Most of the highlights of the game come from the boss battles, unless perhaps you are a fan of puzzle based gameplay – if so you’re well catered for here.
If you’re a fan of the other games in the series or have never tried a God Of War title before then jump straight in and get ready for a bloodbath… this is a game you have to play if you own a PS3 and is one of the best single player experiences out there.
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So another ten games down as we get set to make an assault on the Top 20 – check back next week for the penultimate edition of the Top 100!
What is it about Killzone games and showcasing a system’s graphical power? Killzone 2 and 3 showed how good the PS3 could look and Killzone Shadowfall seems to be making a case for the PS4. In amongst all this comes Killzone Mercenary for the PS Vita, Sony’s handheld machine.
Not only are Vita owners crying out for a big budget game (I love the indie stuff but we do need a batch of bigger budget titles as well) but the history of the FPS genre on Vita is chequered, to say the least. I ploughed quite a bit of time into Resistance: Burning Skies and Call Of Duty: Black Ops Declassified’s online offerings but they weren’t fantastic.
So have Guerrilla Cambridge managed to deliver on the promise of a big budget, graphical powerhouse that plays like its big brothers?
A definitive ‘yes’ is the answer.
Killzone Mercenary gives you a big, set piece filled campaign mode, broken up into individual missions with handheld gaming in mind. The missions themselves vary in length – some were 20/25 minutes, whereas some edged towards the hour mark. I was playing on the hardest setting though, so your mileage may vary if you’re playing on lower settings.
One thing a lot of people noted in their previews was that you have a lot of choice in how to approach missions – quite often there may be two or three different ways through an area. For the main game you can play however you like and attempt to rescue a situation that has spun out of control.
However there are also three other versions of each mission: Precision (Quick), Covert (Sneaky) and Demolition (Loud!). While these add specific fail states (i.e Stealth through the lab etc.), it’s not just as simple as replaying every level the same way with a couple of different conditions – some of these objectives will take you to totally different areas of the level that you might have missed on your first playthrough.
The game controls like the PS3 versions of Killzone, which is a good thing in my book. The weapons have a nice heft to them and they feel different enough to warrant switching them out if you need a change. To do that you’ll have to visit Blackjack. He’s the in-game black market dealer for weapons and the like. You’ll need to use in-game cash to purchase a weapon or van-guard ability before being able to use it. You can then chop and change (for a price) during missions at arms dealer crates scattered across the level.
The campaign itself was thoroughly enjoyable, this time positioning you as a merc rather than ISA grunt. So while you will still be fighting the Helghast you’ll also have missions where you’re facing off against the ISA. It certainly felt strange killing the ISA in a story driven context but it did give the game a fresh direction, which was good.
I played through the entire campaign, then went through again doing each mission on the covert settings and am now on my third playthrough as demolition. I don’t remember the last time I played a campaign more than twice? In fact, I’m not sure if I ever have since the Mega Drive days? Which tells you a lot about Mercenary but also about how much I love the Killzone universe 🙂
Multiplayer will be the big draw for most people though and I’m pleased to say Guerrilla Cambridge have managed to squeeze an impressive online offering into the package. The action here is 4v4, with 6 maps of differing size and there is a fair bit of variety within the levels. Each of them have their own nooks and crannies, as well as lots of verticality.
This means you can get the drop on your enemies if you know the maps well enough and gives the game a lot of replayability. You level up across single and multiplayer so if you’re not within reach of a wi-fi signal playing the single player stuff offline will net you in-game cash to spend and anything unlocked via Blackjack is available both off and online.
Some people have reported trouble connecting to games in the online beta but I haven’t had any problems so far and I expect the final game to be more refined so hopefully that won’t be an issue.
Overall, Killzone Mercenary is a fantastic offering for long suffering Vita FPS fans. There is a substantial campaign here with lots of replayability but, crucially, broken up into manageable level sizes. Online the game holds up – of course it’s not quite as big as the PS3 offerings – but there is a lot of fun to be had here. I am a huge Killzone fan but I believe even with no knowledge of the other games Mercenary is a top quality title that everyone can (and should) enjoy.
I was looking back through some old blogs a couple of weeks ago and stumbled across my Top 10 Multiplayer Maps feature – I could not believe that was published way back in 2010!
Since then we’ve had lots of great online games featuring some superb level design – so here’s an update, with the 10 now 20:
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20. SAO PAULO BUS DEPOT (Max Payne 3)
Max Payne 3’s gritty, dark universe comes through in the multiplayer as well as the single player and Sao Paulo’s Bus Depot is a prime example. Run down and seemingly abandoned, the design of the map is fantastic. There are so many different ways in (and out) of the depot itself, as well as vertical levels, that you’re never far from trouble. Perfect for settling those Vendetta’s 🙂
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19. SYR DARYA UPLINK (MAG)
I haven’t played MAG for far too long but this was always my favourite of the huge maps on offer in the game. The initial capture points are perfectly placed and having them upstairs means it’s difficult to take but equally as difficult for the enemy if you do manage to secure it. The final point in the warehouse has so many twists and turns that it housed some epic battles for me.
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18. COURTYARD (Resistance Burning Skies)
Sadly because of the lack of video for Vita games I don’t have footage for this one – but it’s probably the map I enjoyed most throughout my time with the Burning Skies multiplayer. Set in and around a two storey building, including the street it’s on, Courtyard is a mixture of up-close indoor gunfights and some longer range firefights on the street and surrounding areas. Perfectly designed for smaller 4v4 online battles.
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17. OPERATION 925 (Battlefield 3)
The Close Quarters DLC for Battlefield 3 is among the best DLC I’ve ever played. And the map design of the levels is the main reason for this. Operation 925 contains a host of destroyable walls/glass which means no-where is safe to hide! The video above is an excellent look around the level. As well as the two levels of the building you also have the underground car park to contend with, which opens out nicely after the tight corridors leading to it.
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16. VALPARAISO (Battlefield: Bad Company 2)
With plenty of hills to fight up/down on, this is a wonderfully varied map boasting four differently styled bases that will keep you entertained for ages. The mixture of jungle environments just within this map is a testament to how well made it is – you’ll start in dense jungle before breaking into the open for a while until eventually you’ll find yourself in another dense jungle setting for an enclosed final base.
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15. SEASIDE – GLAMORGAN, WALES (Resistance 3)
I still maintain that Resistance 3 was a hugely underrated game and that extends to the online. Glamorgan’s mix of small one floor barns/buildings makes for a strong map and while the bridge in the centre can be a choke point, the fact that you can also go around the sides means it never becomes too much of an issue. Raised platforms at each end also offer the opportunity for sniper fire but it’s when up-close and personal that the map thrives.
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14. HIGHRISE (Call Of Duty:Modern Warfare2)
I’m not a massive fan of Call Of Duty but the multiplayer is pretty fun in short bursts and the Highrise map is one of the highlights of the series. Set, essentially, in the upper floor of two buildings and on another building’s rooftop inbetween – this is a close quarters map with plenty of scope for sneaking into the enemies’ tower. One of my favourite tactics was using the lower walkways to get into the opposite tower and launch an attack behind the enemy – that is of course if I could get in without being spotted… easier said than done.
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13. LONDON UNDERGROUND (Uncharted 3: Drake’s Deception)
Like almost all Uncharted online maps London Underground is based upon a single player campaign level. And this one runs the full gambit. Three vertical levels of fun and a speeding train that passes through the level, killing anyone in it’s path. Fortunately Naughty Dog also put some of the objectives on the tracks or near where the train passes, just to add to the chaos! This is a really well designed map with lots of entrances/exits to all rooms, meaning you’ll need to stay focussed to keep hold of objectives.
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12. FIREBASE GODDESS (Mass Effect 3)
Another multiplayer that I really need to spend some more time with is Mass Effect 3. Firebase Goddess is a great map with lots of ins-and-outs and a cool exterior section showing the destruction that has occurred at the base. With the play in Mass Effect 3 being horde-based the numerous entrances make for some tense moments and you’ll need a good squad of players to hold down locations and complete objectives on this one!
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11. DRONE (Call Of Duty: Black Ops II)
I’ve found that my taste in Call Of Duty games tend to favour the Black Ops side of things rather than the Modern Warfare series. In terms of multiplayer I’d say Drone is my favourite of any Call Of Duty map. Tightly designed with plenty of ways in (and out) of buildings, you’ll need to keep a constant eye in all directions to avoid enemies flanking you. The main room with the slide doors will have you second guessing yourself – everytime you hear the ‘swoosh’ of the door opening you have milliseconds to decide… friend or foe?
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10. MAWLR GRAVEYARD (Killzone 3)
Killzone 3 has a lot of maps that revolve around a specific feature and MAWLR Graveyard is no different. The central route through the map means going through the path of a metal crusher – activated by a button on a raised platform. It’s very satisfying to spot a group of enemy soldiers making a run for it, hit the button and watch the kills stack up. But you also have other ways around, with two rooms on each side for close quarters action – which are linked by an underground tunnel. Fantastic stuff.
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9. CASTEL GANDOLFO (Assassin’s Creed: Brotherhood)
The majority of levels in the Assassin’s Creed series have been effective but nothing special in my opinion. However Castel Gandolfo (a real province in Italy) is a fantastically made map that generates an amazing amount of tension during games. Set across two floors of the building, including some of the exterior as well, it’s crowded enough to lose your pursuers but not so busy that you can’t get a good chase on. Great placement of Trap Doors’ adds a further edge to proceedings.
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8. GRAND BAZAAR (Battlefield 3)
Battlefield 3 has given us some of the biggest maps ever seen on a console shooter and Grand Bazaar is a stunning example of how good design can enhance the player’s experience. Basically an alleyway with lots of entrances/exits and the ability to flank around both sides, this is a map that makes it easy to get caught up in the choke-point of the alley but gives you the option of stepping back from the carnage and making a dash via a different route to try and claim a flag. It’s this freedom of choice that makes Grand Bazaar such a strong map.
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7. THARSIS DEPOT (Killzone 2)
Set on the same refinery as the single player mission, Tharsis Depot is full of steel and has an elogated bottleneck between the bases down one side of the map. Co-incidentally that is also where one team has to defend in search and destroy – which usually leads to all kinds of chaos. With two floors to choose from there are plenty of ways to surprise your enemies and I am a HUGE fan of holding down the corridor just off the main room in the middle to shotgun any enemies that come my way.
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6. THE SANCTUARY (Uncharted 2: Among Thieves)
This map is my personal favourite from Uncharted 2. Whether it’s plunder, elimination, deathmatch or whatever – The Sanctuary almost always throws up a great match. The underground tunnels are a fantastic addition in that they effectively add a third layer to proceedings and the risk/reward of positioning the Hammer on the exposed ledge is a stroke of genius. In fact you can also climb to the top of the tower in each base, above the main rooftops so technically The Sanctuary has FOUR levels to play with. A monster of a multiplayer map considering how compact it is.
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5. PORT VALDEZ (Battlefield: Bad Company 2)
This was one of the maps from the Battlefield: Bad Company 2 beta and it is still one of my favourite maps on the game. The balance between defence and attack (in Rush mode) in terms of positioning of buildings etc is truly superb. The last few bases of this massive map are fantastic and you really do have to consider your tactics. Making a run for it is all well good but you can almost guarantee a host of snipers will have their sights trained on the entrance of whichever base you’re at. A really well designed map, especially considering the size and amount of bases in it.
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4. CHATEAU (Uncharted 3: Drake’s Deception)
Chateau is one of those maps that creates it’s own centrepiece as the game progresses. At the start of the round the roof is set on fire and soon enough the rooms in the upstairs of the building catch alight, the floor crumbles as it burns and flames lick the walls. It is some truly stunning stuff. And that’s to say nothing of the zipline from a hole in the top floor down to the adjacent garden or the downstairs room with overturned furniture that can be used as makeshift cover. A well designed map full of character.
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3. CASPIAN BORDER (Battlefield 3)
There are so many great maps in Battlefield 3 that I could probably do a Top 10 list just based on that title alone but the one that stands out above the rest for me is Caspian Border. Finely placed objectives and a wonderful mix of high and low positions mean sheer fun. The four main areas are far enough apart that it makes sense to grab a vehicle but if you find yourself stranded it isn’t too far to run. Add jets and helicopters into the mix and you have a recipe for some seriously amazing mutilplayer action. Outstanding.
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2. LENTE MISSILE BASE (Killzone 3)
This is a map that I simply love playing on. The way Lente Missile Base spans so many levels is brilliant and, of course, the fact that missiles actually take off from the basement (and you can get killed if you’re foolish enough to be down there) make this one of Killzone 3’s best experiences. Like some of the other centre-pieces in the game’s online offering there is a switch you can push to cancel the missile launch. It’s the little touches like that which really give the level a touch of character. From tense fights in the main tower through to open battles in the courtyard and below to tight skirmishes in the tunnels under the base, there is always something going on in this map.
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1 RADEC ACADEMY (Killzone 2)
Yep *still* the daddy of all multiplayer maps, Radec Academy is a superbly designed map with both open areas and some really tight corridors/stairways which leads to some intense firefights. The positioning of the search and destroy targets (for both teams) is inspired – essentially requiring you to hold a room that has three or four different entrances. Meanwhile there is the opportunity to snipe from the balcony overlooking the square – but you’ll have be quick to take those chances as people don’t hang around… unless you’re lucky enough to find an unsuspecting soul taking stock in one of the doorways opposite. Then of course you have the tunnels that run between each base and the building at the back of the map which can get quite crowded if a speaker spawns down there. Overall for me personally, it’s tough to think of what more they could’ve done to improve Radec Academy…
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And there you have it – an updated list featuring the latest and greatest multiplayer maps… well certainly the ones I enjoy playing the most.
Because it’s such a divisive subject and because of the sheer number of maps out there across a huge amount of games, I fully expect you guys to have lots of maps that you love and feel should’ve been on the list.
So light up the comments and let me know which of the above are your favourites and which maps you’d add to the list!
Well I’ve been saying this every Christmas for the past few years but I honestly don’t think there has ever been a better time to be a gamer.
Once again we’ve been spoilt with a wealth of fantastic titles both in terms of first party content and third party.
As well as the big triple A exclusives, the level and standard of DLC and downloadable games has risen – giving gamers even more reason to keep playing older games, or to take a punt on a new downloadable title.
I have to say it was pretty tough to pick between these as in their own way they could help move the industry forward. FIFA’s real time physics, while occasionally leading to comedy ‘bundles’, does add another dimension of realism to the game. Fight Night Champion gave us a great, enjoyable story mode *in a sports game*! ‘Operations’ Mode from Killzone 3 brings a touch of co-op style story to main multiplayer (shame there was only a few of them available) but looking back the innovation that stands out as something truly special was Team Bondi’s superb work at facial capture in L.A Noire. Just think, one day maybe faces in all games will look this good.
While the L.A Noire and Mass Effect 2 DLC gave us more content I felt that the job Guerrilla Games did on revisiting the Killzone 2 maps for the third game was outstanding. The maps were recognisable but for the most part completely different – whether it was the crumbling Radec Academy or the overgrown Blood Gracht. Great stuff.
RUNNERS UP:
Mass Effect 2 – Arrival DLC
L.A Noire – Extra Cases
Battlefield 3: Back To Karkand
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BEST DOWNLOADABLE GAME
WINNER: Infamous: Festival Of Blood
Sucker Punch delivered an inspired slice of downloadable goodness with Infamous: Festival Of Blood – a completely stand alone game that requires no knowledge of the Infamous games or indeed no copy of Infamous 2 to play. Infamous’ hero/anti-hero Cole McGrath has been turned into a vampire by Bloody Mary and has until sunrise to save himself. While the main story is pretty short there is enough here to keep you well entertained, especially at the price. Sadly Payday: The Heist was a bit of a disappointment, which may have had more to do with a badly timed delay that meant it’s release slipped even closer to Battlefield 3 and Modern Warfare 3. However if you get the chance definitely check out Stacking, which is a wonderfully charming puzzle game.
This was between Mass Effect 3 and Bioshock Infinite – it was a very close call. While I love the Bioshock games the attachment that formed for my own Shepherd in Mass Effect 2 means that I can’t wait to see her get back into action. Hopefully she’ll be able to avenge those from our team that didn’t make it 😦 as the Reaper’s turn their attention to Earth.
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BEST GAME TRAILER
WINNER: Dead Island
There couldn’t really be a different winner could there? 😆 This trailer came out of nowhere and had one of the biggest, and quickest, en masse responses I’ve ever seen. It’s cleverly made and pulls at the heart strings, while also boasting an amazing piano piece to accompany it. Sadly it didn’t *really* represent the game because from what I’ve seen (I’m yet to pick it up) there isn’t much of an emotional aspect to Dead Island. Nevertheless, one of the best trailers for a while.
RUNNERS UP:
Uncharted 3: Drake’s Deception
Assassin’s Creed: Revelations
GTA V
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BEST PSP GAME
WINNER: The 3rd Birthday
There hasn’t been a wealth of new games for the PSP (the fact that one of the nominees was a Mini title says it all) but there was one title in particular that stood out. While The 3rd Birthday is heavily Japanese influenced (crazy story/really hard etc) it’s not too inaccessible and the gunplay itself is very nicely handled. Despite all this I do have say I’m looking forward to the arrival of the dual analogue sticks on the PS Vita!
RUNNERS UP:
Speedball 2 (Mini)
PES 2011
Football Manager 2012
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BEST SPORTS GAME
WINNER: FIFA 12
FIFA takes the title again and this year justifies it more than ever. With a revamped physics engine that means collisions take place in real-time (as opposed to triggering standard animations) and a bold overhaul of the tackling mechanic, EA have taken football games to the next level. Dirt 3 ran this close as it’s a superb game and PES 2012 deserves a mention as it’s a big improvement on last year’s title but FIFA wins this one.
While you’d think (looking at Battlefield’s gorgeous single player and (to a lesser extent) multiplayer) that this would be an easy decision, take a peek at the Runners Up in this category. Killzone 3, Dead Space 2 and Uncharted 3 have some of the best graphics I’ve seen. And that’s not to mention countless others (Batman: Arkham City/Portal 2/L.A. Noire/Resistance 3 and Assassin’s Creed: Revelations to name… well, quite a few actually) that looked great but didn’t make the nominations. However when all is said and done Battlefield 3 impressed me the most. At one stage I found myself ignoring my objective to watch the rain fall on the neon bathed rooftop I was standing on – simply awe inspiring.
Whereas Uncharted 2: Among Thieves focused mainly on Drake’s relationship with Elena and Chloe, the third instalment in the series shines the spotlight on his bond with Victor ‘Sully’ Sullivan. That’s a plus for me as Sully is probably my favourite character in the game’s universe. In amongst this Drake is, once more, jet setting around the world trying to beat a villianous opponent to the (archeological) punch. With a story packed full of great characters Uncharted 3 continues the high standard of story telling set by the previous titles and I found myself with goosebumps at it’s conclusion.
Joris De Man once again works his magic following the superb Killzone 2 score. Where the second game had the grand scale that accompanied the ISA’s invasion of Helghast, this score – with it’s lamenting strings and intense highs & lows – gives you a feel for the game’s theme of retreat/surrender. Revisiting a couple of pieces from the last game with a different twist is a great touch and really adds to the depth of the music. Special mention to both Uncharted 3 (Greg Edmonson) and The Elder Scrolls V: Skyrim (Jeremy Soule) which were both also amazing scores.
While FIFA 12 delivered it’s usual mix of current flavour tracks, Dirt 3 hit some high points with a few great choices and LittleBigPlanet 2 was close to taking this award with it’s whimsical selection, it was Team Bondi’s ill fated (for them unfortunately, they no longer exist – despite the game being a roaring success) Noir project that snags the award. Featuring the awesome talents of legends like Billie Holiday, Dizzy Gillespie, Louis Armstrong and Peggy Lee you were never short of great music to accompany you as you travelled around L.A in the shoes of Cole Phelps.
There just isn’t another series out there like Uncharted when it comes to voice acting. The guys and girls at Naughty Dog do a fantasic job of bringing the best out of the actors involved and as the series has gone on the actors have become more and more comfortable ad libbing and bouncing ideas off of each other. It shows in some of the wonderful moments the characters share. Everyone involved deserves a pat on the back for another job well done – hopefully going forward more and more games will try and bring more characters to life rather than just getting someone to come in a booth and read lines alone.
RUNNERS UP:
Portal 2
Killzone 3
Batman: Arkham City
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SINGLE PLAYER GAME OF THE YEAR
WINNER: The Elder Scrolls V: Skyrim
Mass Effect 2 was nailed on to win this right up until the moment I fired up The Elder Scrolls V: Skyrim, created a character and set off into the massive world Bethesda have made for you to shape your own story. I don’t think I have ever played a game that feels so organic before. Everything you do feels like a part of the story, indeed there is scope here for you to barely touch the main missions and just create a story of your own to play through. If you’re someone that enjoys single player games and is happy to get lost within a game for hours upon end, this was the title for you in 2011. I also have to give a nod to Resistance 3, which had – in my opinion – the best story of the entire series and seems to have be sadly overlooked by the public at large.
As much as I’ve loved the online for Uncharted 3 and Killzone 3 the sheer unpredictability of Battlefield 3 sees it secure the award for best multiplayer. Assassin’s Creed: Revelations deserves praise for managing to refine enough from last year to make a positive difference to the gameplay. However, nothing can touch Battlefield 3 at it’s best. When in a squad with friends… rushing the objective under a hail of debris from multiple explosions… as a fighter jet ploughs into the ground alongside you, the resulting ‘bang’ knocking the sound from the game as bullets come from all directions… as you creep up on an unsuspecting opponent and knife him to steal his dog tags… shooting enemies through walls that would be impervious to bullets on other shooters… the list is endless. It’s been a great year for multiplayer games on the PS3 what with Killzone 3, Uncharted 3, Resistance 3, SOCOM 4 and, for some less serious fun, LittleBigPlanet 2.
As an overall gaming experience I don’t feel Uncharted 3: Drake’s Deception can be touched this year. Despite being runner up for both the single player and mulitplayer awards, the combination of the two sides of Uncharted 3 give it the edge. While Skyrim is outstanding as a single player experience I don’t feel it can compare with the variety of gameplay that Uncharted 3 can provide. Sadly for Battlefield 3 it’s campiagn was a let down and in fact it was Killzone 3 that came closest to Uncharted 3 in my opinion. Guerrilla Games third instalment in the futuristic first person shooter, had a great story and an impressive multiplayer. Uncharted 3’s stellar campaign that, while similar to second game, provided plenty of new exposition and a few new gameplay surprises alongside a vastly improved and much deeper multiplayer offering means that for me that this is the complete gaming package for 2011.
RUNNERS UP:
Killzone 3
Battlefield 3
The Elder Scrolls V: Skyrim
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So there we go – it’s been a challenge to get through enough of the big titles that arrived in October/November to form an opinion but the job was done in the end.
It’s crazy to think of the games that missed out on nominations – Rage, Bulletstorm, Crysis 2, Mortal Kombat, Call Of Duty: Modern Warfare 3 and Dragon Age II to name a few. In another year games like Dead Space 2, Batman: Arkham City, Portal 2, Resistance 3 and Infamous 2 would probably have walked away with awards and it’s a testament to the high standard of games this year that they have gone home empty handed.
What are your thoughts? Would be great to hear what your picks for the year were!
Thanks for reading through the year and contributing in the comment sections – it’s always appreciated. See you in 2012! 🙂
If you’ve just joined us (where have you been?!) click here for Parts One , Two and Three.
As previously highlighted I’m mainly focusing on good story based experiences, so things like FIFA or Madden won’t be appearing on the list.
Let’s get stuck in:
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20. ASSASSIN’S CREED II (13)
Assassin’s Creed II picks up with Desmond Miles after the conclusion of the first game as he escapes with Lucy Stillman from the Abstergo Industries building and finds himself in a safe house with a new Animus, delving into another set of ancestral memories.
This time you’ll be playing as Ezio in Italy in the 1400′s. This is a glorious setting as you move between Tuscany, Florence, Venice and more. The difference in areas is apparent and they have gone to a lot of trouble to make each feel individual.
As well as the main plot missions there are a wealth of side missions and collectibles – this freedom of choice means you never feel railroaded into anything and delivers a wonderful gaming experience.
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19. BAYONETTA (NE)
Bayonetta is an action adventure game very much in the mould of Devil May Cry and God Of War 3. It’s fast paced and the emphasis is most definitely on Bayonetta – for everything except boss battles you will easily be the most powerful being in the fight.
The combat is astoundingly good. Better in my opinion than God Of War or any similar title. There is just so much you can do, with gun attacks on hand & feet (yep, the heels of her shoes are guns), samurai sword, torture attacks (special moves focusing on one enemy – for example magically creating a guillotine and throwing one enemy into it) and climax moves (where Bayonetta’s hair, which is also her costume, flows upwards and forms itself into a massive demon to beat bigger enemies).
Yes you read that last bit right… her HAIR is her costume that can also turn into giant demons.
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18. KILLZONE 2 (12)
Killzone 2′s biggest achievement is, possibly because of the brilliant graphics, sound and AI, that you feel involved and become embedded in the Killzone universal whenever you pick up the pad.
It’s not perfect by any means but at the time it was easily the best first person shooter I’d played and I recommend anyone with a remote interest in this genre to check this out immediately!
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17. BATMAN: ARKHAM ASYLUM (11)
With some wonderful voice acting from the cast of the animated series, Batman: Arkham Asylum’s story moves at a good pace and familiar enemies are used to good effect throughout.
With such a vivid setting and a memorable selection of bad guys from Batman’s career it’s no surprise that Arkham Asylum is such a great game.
Despite the odds being stacked against it, Batman: Arkham Asylum is a quality title that has had a lot of care put into making it. I’d recommend this to anyone.
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16. GOD OF WAR III (10)
God Of War III picks up exactly where God Of War II ended and the opening is stunning in it’s sheer scale.
The first part of the level sees you fighting enemies on a Titan’s back before you quickly move onto a boss battle that, quite frankly, would appear at the end of most other games. From there on out Kratos’ rampage against the Gods continues at full speed.
Most of the highlights of the game come from the boss battles, unless perhaps you are a fan of puzzle based gameplay – if so you’re well catered for here.
If you’re a fan of the other games in the series or have never tried a God Of War title before then jump straight in and get ready for a bloodbath… this is a game you have to play if you own a PS3 and is one of the best single player experiences out there at the moment.
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15. DEAD SPACE 2 (NE)
Continuing the story of Isaac Clarke, Dead Space 2 picks up three years after the first game was set, with Clarke now finding himself as a citizen on the Sprawl – a huge space station development on one of Saturn’s moons.
Sadly for Clarke he has no knowledge of the last three years and discovers a situation has arisen that only someone with his expertise can deal with.
Visceral continue their great job of creeping you out by NOT throwing stuff at you. I would’ve liked to have seen slightly more of the insanity that featured in NPC’s during the original game but on the whole the Sprawl is definitely somewhere you wouldn’t want to find yourself and this is a game well worth playing through.
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14. INFAMOUS (9)
So good it’s the only game this generation I’ve played through twice (seeing it’s rating bumped from 8/10 to 9/10), Infamous is a great game.
You control Cole McGrath, a courier who just happens to be carrying a package containing an electronic bomb when it goes off, devasting the city. Somehow Cole survives and, after coming out of a coma, realises the explosion has given him electrical superpowers.
From there on out the city is your oyster and there is plenty to do as you try to track down the people behind the explosion.
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13. KILLZONE 3 (NE)
Picking up the story directly after the events at the end of the last game, you reprise your role as Tomas ‘Sev’ Sevchenko with the ISA (Interplanetary Strategic Alliance) trying to get off the planet Helghan – only to be met with the full force of the Helghast, who have regrouped following the climax of Killzone 2.
If you’re looking for a game to redefine or revolutionise the first person shooter genre then you are looking in the wrong place. Killzone 3 brings very little to the table in terms of new ideas but most people picking this up won’t be expecting it to.
This game is about taking down the Helghast, even if you are on the back foot. And what a blast it is.
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12. ASSASSIN’S CREED: BROTHERHOOD (NE)
Brotherhood continues the Assassin’s Creed story with Ezio Auditore in 1499 and Desmond Miles in 2012, picking up exactly where the second game left off.
The changes Ubisoft have made to the game feel subtle but really they have honed this title so much it really doesn’t do much wrong.
There are lots more side mission types and your map will be chock full of things to do if you fancy a change of pace away from the main missions. This is a monster of a game that will keep you entertained for ages.
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11. L.A NOIRE (NE)
L.A Noire takes place in 1940′s L.A, with you taking on the role of Cole Phelps – recently returned from the war and starting out as a cop on the beat.
While a lot of people felt that this would be a 1940′s GTA (much like Red Dead Redemption was a Western version of GTA in many people’s eyes) Team Bondi have crafted a much more linear experience than expected.
The game this most reminds me of is Heavy Rain, stunning captures of the actors and an interesting, if flawed, story. Unfortunately it doesn’t feature the numerous different endings that Heavy Rain does so you don’t ever feel the story is in your hands.
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So we head into the Top 10 – what are you guys expecting to see in there?
Unless you’ve been under a rock for the last three weeks you’ll have noticed that the PS3 has been without it’s online component, the PSN.
Someone hacked into the network and stole users personal data so Sony shut down the entire online aspect of it’s service to investigate.
It took a week or so for them to fill gamers in because they were waiting for the investigation to be completed by a third party. Once they had the confirmation they let us know the following day.
Online is a big part of the gaming experience for a lot of people.
This is apparently standard procedure (see here for more details) but it was the announcement that the hackers could also have got hold of users credit card details that ruffled feathers.
It usually takes something controversial for gaming to appear in the mainstream news, let alone make the headlines, so the theft of over 70m users credit card details was just what the media ordered.
The truth of the matter is that, at present, Sony has nothing to prove that credit card details were taken and no-one has reported any unauthorised activity on their cards.
Killzone 3 was a recent flagship online game for Sony, will people return to it or play fresher titles?
From a personal perspective I immediately cancelled my card and ordered a new one. Any concerns from my end were then finished.
Sony vowed to increase security and apologised for the breach. They have also offered some compensation in the form of some free games and a month of Playstation Plus for free.
As time rolled on and a few days turned into a week, which turned into two weeks… gamers seemed to be getting overly irate.
What impact will the outage have on the sales of a game heavily based around multiplayer, like Brink?
Now I accept that Sony has to shoulder some blame for this but someone breached the security they had in place and attacked them. I’m presuming this was a data theft issue because any group, such as anonymous, that attempted this to inconvenience Sony will have lost any support from PS3 gamers.
In terms of getting back online I would much rather the PSN was down an extra week or two now with better security than have it back up and running now, only to see it taken down again a few weeks later with problems.
Sony’s initial response was by the book according to people in the know, so waiting until the investigation was complete before commenting was ok with me. But the handling of it over the last few weeks has been ridiculous. The phrase ‘a few more days’ has been wheeled out at every opportunity, when realistically they must have known they were looking at weeks rather than days.
Were some gamers really desperate enough to play Call Of Duty that they would trade in their PS3?
There have been plenty of claims of people trading in their PS3 for an XBox 360 so they can play online, which I find hard to believe. Buying a 360 as well? Can see that as an option for people with the cash to do so. But trading in your PS3? What about the exclusives coming up such as Infamous 2, Resistance 3, Uncharted 3 or the just announced Starhawk?
The time the PSN has been down has been a blessing in disguise for me as I’ve knocked out a huge chunk of my single player backlog before the arrival of L.A Noire.
Over the last three weeks I’ve made my way through Bulletstorm, SOCOM 4, the first episode of Back To The Future: The Game, Stacking, Crysis 2, Portal 2 and X-Men Origins: Wolverine. Not to mention throwing countless hours into Mass Effect 2.
The outage meant I cleared a big chunk of my game backlog.
I rediscovered my love of single player gaming. With the PSN showing signs of life this week it might be time to rediscover my love of online gaming.
What did you guys so in the downtime? Play much? Turn to other pursuits? What did you think of Sony’s handling of the situation – from the actual security itself to the response and release of information?
It is always a struggle to build and improve on a game that still impresses two years after its release but in bringing us a sequel to Killzone 2 Guerrilla Games has done just that.
Picking up the story directly after the events at the end of the last game and stretching over the next six months, Killzone 3 jumps straight into the action.
You reprise your role as Tomas ‘Sev’ Sevchenko with the ISA (Interplanetary Strategic Alliance) trying to get off the planet Helghan – only to be met with the full force of the Helghast, who have regrouped following the climax of Killzone 2.
If you’re looking for a game to redefine or revolutionise the first person shooter genre then you are looking in the wrong place. Killzone 3 brings very little to the table in terms of new ideas but most people picking this up won’t be expecting it to.
This game is about taking down the Helghast, even if you are on the back foot.
The new ideas that do make it into the game (Jetpacks/the multiplayer ‘Operations’ mode etc) are handled brilliantly. Guerrilla has done a great job of taking on board fan’s feedback and tweaking the controls/feel of the game for the better.
I wasn’t entirely sure how they would improve the multiplayer beyond a few tweaks but they have knocked it out of the park.
Redesigned classes, with abilities that are more relevant to each class, are the biggest difference but you also now have two more game types (on top of the already awesome Warzone) in Guerrilla Warfare (Team Deathmatch) and Operations – an objective based battle in which the top players from each team feature in the cut scenes between action.
The maps are brilliantly designed with some great scenery and feature different parts of maps for various modes. For example the Frozen Dam map – in Guerrilla Warfare only the small section at the front is available to play in, in Operations you make your way through the map section by section (like Rush in Battlefield: Bad Company 2) and in Warzone the map is open in it’s entirety.
I’ve seen some reviews criticising the single player story of Killzone 3 but for me it was perfect – I loved the new bad guys and felt that the developers did a good job of bringing the player closer to Sev, and buddy Rico, than ever before.
I would’ve liked to have seen more about the background of Helghan or perhaps some stuff on the civilian population (I’m presuming there still is one somewhere on Helghan?) but those are personal points of interest so it’s not like the story is missing chunks of information.
The A.I, for the most part, impresses and I’d forgotten how unforgiving the game can be if you try to break cover and expose yourself completely. Although with the new brutal melee kills that are activated at close range, you’ll be tempted to try and get as close to the Helghast as possible.
There is a lot more variety in the level design this time around as you traverse in snow and jungle terrain and the game looks as gorgeous as expected. Not quite the same ‘smack-you-in-the-face’ leap as Killzone 2 but impressive nonetheless.
Overall then Killzone 3 doesn’t quite grab you in the way that the previous game did but that doesn’t really matter in the end. Guerrilla Games have delivered a game that improves on it’s predecessor in pretty much every way it could. A must buy for any PS3 owner.