E3 2019 starts on June 11th and looks set to be a strange version of the annual conference. Following moves by several of the big publishers (EA/Bethesda) over the last few years to host their own events around the conference rather than as part of it, this year Sony has declined to take part. Mainly this is because, with the PS5 not quite ready and no new games to talk about, they simply wouldn’t be in a position to hold an interesting event.
The good news for gamers is that Microsoft looks set to follow in Playstation’s steps and finally confirm details of their new console. Rumours continue to swirl about power and features but, alongside the official news on PS5 last month, it means that after E3 the new generation of consoles will be on the way!
There are plenty of games already announced that I want to know more about. Dragon Age Origins was a title I really enjoyed but the company behind it, Bioware, is reeling from two high profile games that have failed to make an impact. Mass Effect Andromedia disappointed fans of the series, while Anthem released in a bit of state and still hasn’t really recovered. Can they return to form on the new Dragon Age title? The teaser trailer confirms Solas will be involved and I wonder if many of the other characters will return. It’s not listed as part of the EA conference but I’d love it if they dropped another trailer as a surprise during their E3 presentation.
We had a good look at Cyberpunk 2077 last year so I’m not sure if it will be back again this year but I hope we get to see another slice of the game – maybe a different aspect of the game world. Another title I’ve been keeping an eye on is Indivisible, an RPG from the makers of Skullgirls. I had a chance to play this at Rezzed a few months ago and really enjoyed it. Would be great to get a release date for this one.
Remedy have spent the last decade exclusively making games for the XBox so their switch to multiplatform means that the upcoming Control is the first of their games for a long time that I’ll have the chance to play. It looks really impressive and as it’s releasing in August it would be a pleasant surprise if they dropped a demo on the day for people to try out.
In addition to announced titles there are always a few new games that crop up, some more surprising than others. There is a lot of talk online around the next Watch Dogs game and whether it might be set in London. I think it would be great to have a big open world set outside of the US for a change and it’s been a while since the UK featured as a main game hub.
Guerrilla Games have been very quiet since the release of Horizon: Zero Dawn. Rumours are that they are busy working on a follow up to that game which would be fantastic, although (and I know I’m in the minority) I would love it if they returned to the Killzone universe – either with a new title or a remaster of the excellent Killzone 2. Usually by this time EA would have a DICE-made shooter waiting in the wings for the Autumn but with content for both Battlefield V and Star Wars Battlefront II recently dropping, I’m not sure whether we’ll see anything else cropping up. Perhaps it’ll be more content plans for the games they have. To be honest I’d probably prefer if they supported the existing games longer and gave DICE more time to develop the new titles.
Bethesda have remained silent on a new Dishonored game but I really hope to see one announced at E3. The games have always been fun and got better with each title. Quantic Dream are another company that have gone multi-platform and, despite some heavy handed plot points, I’ve enjoyed almost all of their titles so far. We can’t be far away from them at least teasing their next game, even if it’s for the next generation of consoles.
So there we go, a slightly muted E3 compared to recent years but still plenty to look forward to.
As 2018 continues to race on, we find ourselves with another E3 just around the corner. It’s the time of the year that the gaming world fills with rampant speculation and expectations soar.
So it seemed as good a time as any to take a look at which titles I’m excited to see more of at the conference in early June.
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BORDERLANDS 3
I was a big fan of the previous Borderlands games, their mix of stylised graphics, humour and sheer volume of weapons made for a fun experience that you could shape for yourself, depending on how you upgraded your character. So I’m looking forward to seeing what Gearbox reveal – the gaming landscape has changed massively since the last time Borderlands hit the shelves, might the new title even be a ‘games as service’ type affair?
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NEW DRAGON AGE
It may have taken me until last year to finally finish Dragon Age: Inquisition but the game originally landed in 2014 so we are long overdue some fantasy, tactical RPG goodness. Confirmed to be in development but not officially announced, I’m hopeful we might get a teaser or some sort of update at the EA conference this year.
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LAST OF US II
The last footage we saw of Last Of Us II was harrowing and pretty disturbing. In lesser hands I might’ve been concerned but Naughty Dog’s track record speaks for itself and I suspect, in context, the violence will be in line with the tone and feel of the game and world. The first title was a game changer and, after the amazing Uncharted 4, I can’t wait to get my hands on this one.
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GHOST OF TSUSHIMA
I’ve been saying for years, we need a new Samurai game! I thought it would be the history-hopping Assassin’s Creed that would deliver but instead it’s Sucker Punch, of Infamous erm… fame, that are bringing some Katana action to our living rooms. For all their faults, I enjoyed the Infamous games and I think Sucker Punch could really deliver something special with Ghost Of Tsushima.
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DEATH STRANDING
Ah Death Stranding, three trailers in and still no sense of what this game is actually going to be. From the creator of Metal Gear Solid, it appears you’ll be playing as a character attempting to protect a baby from supernatural forces in a post apocalyptic world. Or is it all a Dallas-style dream? Who knows? It has all looked great so far though, now I’m hoping we get to see some actual gameplay on stage.
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CYBERPUNK 2077
We still don’t have many concrete details about Cyberpunk 2077 but E3 2018 looks set to change that. The makers of the successful Witcher series have a large presence planned on the showfloor – could this mean a playable demo? Or is it too early? Details are sparse but we’ve been told the game may take some cues from Deus Ex and is set to take place in Night City, an existing location in the Cyberpunk pen and paper RPG game on which this title is based. The biggest game at E3 this year? Quite possibly.
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So those are some titles we already know about but where’s the wild speculation I mentioned earlier? Oh ok, here are a few ‘long shots’ – not completely random but games that are probably very unlikely.
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DISHONORED 3
It might be too early for this announcement but as a fan of the last two games I’d love some more Dishonored. The universe is so rich and different to anything else around, it’s a real pleasure to explore, not only the city itself but also the game mechanics and different ways of interacting with the world.
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NEW GUERRILLA GAME
I loved the Killzone series and Horizon: Zero Dawn knocked it out of the park last year. So what are Guerrilla working on now? Well I’d really love to know, so fingers crossed for at least a tease at E3. I suspect it might be more Horizon, given it’s success but something new – or even something Killzone – would be most welcome.
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NEW SKYRIM
Skyrim came out over six years ago. Six years! And it’s now available on every platform possible. Surely it’s time to bring us some new adventures, potentially in a different region of the Elder Scrolls universe. It would be amazing if we got a glimpse of something new at E3 – fingers crossed!
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THE ORDER 1887
This is probably the longest shot in here, given Santa Monica studio only recently wrapped on the well received God Of War reboot. The Order was a game with a phenomenal look, some great acting and a decent story. At times it played well but for the most part the combat was rote and it descended into moving from one ‘shooting gallery’ to another. If they revamp the combat and design more interesting combat encounters, a new Order game could be amazing. It’s time may have realistically passed but I would be really happy to see a sequel.
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So, there you have it! Early June is right around the corner, I can’t wait to see what surprises are in store.
So we’re back again with some multiplayer goodness – this time heading into the Top 15 maps, really showcasing some of my all time favourite arenas.
If you missed Part One (30-16) check it out here:
And away we go!
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15. FIREBASE GODDESS (Mass Effect 3)
Another multiplayer that I would love to revisit at some stage is Mass Effect 3. Firebase Goddess is a great map with lots of ins-and-outs and a cool exterior section showing the destruction that has occurred at the base. With the play in Mass Effect 3 being horde-based the numerous entrances make for some tense moments and you’ll need a good squad of players to hold down locations and complete objectives on this one!
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14. TWILIGHT GAP (Destiny)
Destiny has been one of my favourite online shooters of the last few years and Twilight Gap has housed many happy memories for me. The layout is great, with a few parts of the map requiring you to glide across – which of course leaves you open to attack. Finely balanced and with a lot of different entrances/exits, this is a really cool map. Also the capture point at ‘B’ is both enclosed and exposed at the same time… quite a feat of design and something that I have both benefited from and succumbed to in equal measure!
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13. MAWLR GRAVEYARD (Killzone 3)
Killzone 3 has a lot of maps that revolve around a specific feature and MAWLR Graveyard is no different. The central route through the map means going through the path of a metal crusher – activated by a button on a raised platform. It’s very satisfying to spot a group of enemy soldiers making a run for it, hit the button and watch the kills stack up. But you also have other ways around, with two rooms on each side for close quarters action – which are linked by an underground tunnel. Fantastic stuff.
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12. CASTEL GANDOLFO (Assassin’s Creed: Brotherhood)
The majority of levels in the Assassin’s Creed series have been effective but nothing special in my opinion. However Castel Gandolfo (a real province in Italy) is a fantastically made map that generates an amazing amount of tension during games. Set across two floors of the building, including some of the exterior as well, it’s crowded enough to lose your pursuers but not so busy that you can’t get a good chase on. Great placement of Trap Doors’ adds a further edge to proceedings.
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11. GRAND BAZAAR (Battlefield 3)
Battlefield 3 has given us some of the biggest maps ever seen on a console shooter and Grand Bazaar is a stunning example of how good design can enhance the player’s experience. Basically an alleyway with lots of entrances/exits and the ability to flank around both sides, this is a map that makes it easy to get caught up in the choke-point of the alley but gives you the option of stepping back from the carnage and making a dash via a different route to try and claim a flag. It’s this freedom of choice that makes Grand Bazaar such a strong map.
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10. BILL’S TOWN (The Last Of Us)
Ah, The Last Of Us – potentially the most underrated multiplayer game ever. As you stealth and stalk your way around the game world, it’s important the maps give you enough options to sneak up on your enemies. Bill’s Town is a great example of this, featuring levels of verticality as well as lots of different entrances to the buildings on the map. The walkway across the map from top floor to top floor is risky but necessary for a quick escape in a pinch. Great stuff.
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9. THARSIS DEPOT (Killzone 2)
Set on the same refinery as the single player mission, Tharsis Depot is full of steel and has an elogated bottleneck between the bases down one side of the map. Co-incidentally that is also where one team has to defend in search and destroy – which usually leads to all kinds of chaos. With two floors to choose from there are plenty of ways to surprise your enemies and I am a HUGE fan of holding down the corridor just off the main room in the middle to shotgun any enemies that come my way.
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8. THE SANCTUARY (Uncharted 2: Among Thieves)
This map is my personal favourite from Uncharted 2. Whether it’s plunder, elimination, deathmatch or whatever – The Sanctuary almost always throws up a great match. The underground tunnels are a fantastic addition in that they effectively add a third layer to proceedings and the risk/reward of positioning the Hammer on the exposed ledge is a stroke of genius. In fact you can also climb to the top of the tower in each base, above the main rooftops so technically The Sanctuary has FOUR levels to play with. A monster of a multiplayer map considering how compact it is.
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7. SHORES OF TIME (Destiny)
Undoubtedly my favourite Destiny map, the layout is truly superb – it gives you lots of options for circling round and flanking opponents as well as freedom to traverse the area however you want. That could be through tunnels or across open stretches and the placement of capture points is exquisitely balanced. They are certainly defendable but having three different entrances to each makes it difficult and extremely tense. Add to that the gorgeous, lush look of the level and you have something really cool.
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6. PORT VALDEZ (Battlefield: Bad Company 2)
This was one of the maps from the Battlefield: Bad Company 2 beta and it is still one of my favourite maps on the game. The balance between defence and attack (in Rush mode) in terms of positioning of buildings etc is truly superb. The last few bases of this massive map are fantastic and you really do have to consider your tactics. Making a run for it is all well good but you can almost guarantee a host of snipers will have their sights trained on the entrance of whichever base you’re at. A really well designed map, especially considering the size and amount of bases in it.
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5. CHECKPOINT (The Last Of Us)
Checkpoint is the map that best showcases the slower, more deliberate gameplay of The Last Of Us. If you get two experienced teams of players it can be a thrilling, tense battle to victory. Alternatively if you don’t know the map it can be extremely punishing! Focused around the checkpoint that the level is named after, which sits in the middle of the area, the level has buildings on either side and well placed resource boxes mean there is a big risk/reward element in trying to get supplies. There are choke points dotted around but more than enough other routes to enable you to circumnavigate your enemies and sneak up on them to take them down unseen.
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4. CHATEAU (Uncharted 3: Drake’s Deception)
Chateau is one of those maps that creates it’s own centrepiece as the game progresses. At the start of the round the roof is set on fire and soon enough the rooms in the upstairs of the building catch alight, the floor crumbles as it burns and flames lick the walls. It is some truly stunning stuff. And that’s to say nothing of the zipline from a hole in the top floor down to the adjacent garden or the downstairs room with overturned furniture that can be used as makeshift cover. A well designed map full of character.
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3. CASPIAN BORDER (Battlefield 3)
There are so many great maps in Battlefield 3 that I could probably do a Top 10 list just based on that title alone but the one that stands out above the rest for me is Caspian Border. Finely placed objectives and a wonderful mix of high and low positions mean sheer fun. The four main areas are far enough apart that it makes sense to grab a vehicle but if you find yourself stranded it isn’t too far to run. Add jets and helicopters into the mix and you have a recipe for some seriously amazing mutilplayer action. Outstanding.
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2. LENTE MISSILE BASE (Killzone 3)
This is a map that I simply love playing on. The way Lente Missile Base spans so many levels is brilliant and, of course, the fact that missiles actually take off from the basement (and you can get killed if you’re foolish enough to be down there) make this one of Killzone 3’s best experiences. Like some of the other centre-pieces in the game’s online offering there is a switch you can push to cancel the missile launch. It’s the little touches like that which really give the level a touch of character. From tense fights in the main tower through to open battles in the courtyard and below to tight skirmishes in the tunnels under the base, there is always something going on in this map.
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1. RADEC ACADEMY (Killzone 2)
Yep *still* the daddy of all multiplayer maps, Radec Academy is a superbly designed map with both open areas and some really tight corridors/stairways which leads to some intense firefights. The positioning of the search and destroy targets (for both teams) is inspired – essentially requiring you to hold a room that has three or four different entrances. Meanwhile there is the opportunity to snipe from the balcony overlooking the square – but you’ll have be quick to take those chances as people don’t hang around… unless you’re lucky enough to find an unsuspecting soul taking stock in one of the doorways opposite. Then of course you have the tunnels that run between each base and the building at the back of the map which can get quite crowded if a speaker spawns down there. Overall for me personally, it’s tough to think of what more they could’ve done to improve Radec Academy…
It’s been a while since I ran down my favourite multiplayer maps, three years in fact, and I thought it would be a good time to revisit the idea. Having gone through all the games released since the last time I made a list I’ve had to extend the list out from 20 maps to 30.
This extension also means I’ll put these up in two parts as 30 videos is quite a lot for one post! If you have any trouble with the video quality on the clips below just click on the YouTube logo on the video to view them on YouTube direct, which may be smoother.
There were plenty of other maps that I love but didn’t make the cut and I did try to stick to only having two maps per game, which was tougher than you might think!
So without further ado, here we go with Part One…
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30. FRINGE (Call Of Duty: Black Ops III)
I’m not the biggest fan of Call Of Duty’s fast paced online action but I usually get a fair few hours of enjoyment from each new title. It didn’t take long for Fringe to cement its place as my favourite map from Black Ops III. The increased movement and different abilities that the game brings to the series has meant the developers have had to plan accordingly. Several levels of verticality, along with window access to ground floor buildings and the open central area led to plenty of great battles.
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29. DRONE (Call Of Duty: Black Ops II)
I’ve found that my taste in Call Of Duty games tend to favour the Black Ops side of things rather than the Modern Warfare series. In terms of multiplayer I’d say Drone is my favourite of any Call Of Duty map. Tightly designed with plenty of ways in (and out) of buildings, you’ll need to keep a constant eye in all directions to avoid enemies flanking you. The main room with the slide doors will have you second guessing yourself – everytime you hear the ‘swoosh’ of the door opening you have milliseconds to decide… friend or foe?
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28. SEASIDE – GLAMORGAN, WALES (Resistance 3)
I still maintain that Resistance 3 was a hugely underrated game and that extends to the online. Glamorgan’s mix of small one floor barns/buildings makes for a strong map and while the bridge in the centre can be a choke point, the fact that you can also go around the sides means it never becomes too much of an issue. Raised platforms at each end also offer the opportunity for sniper fire but it’s when up-close and personal that the map thrives.
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27. PARACEL STORM (Battlefield 4)
Battlefield 4 didn’t quite live up to expectations in the online department, although I did have a lot of fun with it. One thing it did right though (despite the terrible name they gave it) was the ‘Levolution’ aspect of maps, where a huge event would change the layout of the map while you played. Paracel Storm was a close knit set of tropical islands that had you engaged in both long and short range firefights. It was already a great map but when you heard the siren sound… well, you knew there was trouble afoot. Suddenly the environment would be rocked by a tropical storm – heavy rain and huge crashing waves. As if that wasn’t enough, sometimes a massive navy ship would run aground and smash into one of the islands. Really cool stuff.
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26. SAO PAULO BUS DEPOT (Max Payne 3)
Max Payne 3’s gritty, dark universe comes through in the multiplayer as well as the single player and Sao Paulo’s Bus Depot is a prime example. Run down and seemingly abandoned, the design of the map is fantastic. There are so many different ways in (and out) of the depot itself, as well as vertical levels, that you’re never far from trouble. Perfect for settling those Vendetta’s 🙂
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25. RICHMAN MANSION (Grand Theft Auto Online)
A lot of the areas used for battles in Grand Theft Auto Online are small stretches of street or perhaps, an abandoned trainyard. None of them really grabbed me but the close quarters of the mansion map meant you had to stay on your toes. Although it was small in size there were plenty of low walls and alcoves to hide in and I have lots of happy memories of great, intense shootouts on this map. The video above is an example of one of the rare occasions I came out on top… for a while at least!
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24. THE HANGAR (Killzone: Shadow Fall)
The Hangar was a free map that arrived as part of one of the games updates (thank you Guerrilla Games for all the free content! That’s how DLC should work). It soon became a firm favourite, with a huge open area in the middle, corresponding walkways at the side and various alleyways on the lower floor underneath. Clever placement of mission objectives meant that while there were a few chokepoints, they were only clogged while specific missions were in play. Did I mention it also looks glorious?
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23. SYR DARYA UPLINK (MAG)
Sadly MAG is long gone but this was always my favourite of the huge maps on offer in the game. The initial capture points are perfectly placed and having them upstairs means it’s difficult to take but equally as difficult for the enemy if you do manage to secure it. The final point in the warehouse has so many twists and turns that it housed some epic battles for me.
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22. HOTH REBEL BASE (Star Wars: Battlefront)
There has been some grumbling about Star Wars: Battlefront’s lack of maps – different variations on 4 areas at launch – and while I think more environments should’ve featured, what we do have looks absolutely stunning. My pick of the bunch is the Rebel Base on Hoth. Bright white, almost antiseptic, walls inside the base make way to icy caves and pathways. You’ll find yourself fighting among parked spaceships and even using them for cover! While it is narrow in spots there are so many options to traverse the map that it never feels like too much of an issue. Great map design.
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21. GRAY RAMPART (Metal Gear Solid V Online)
Metal Gear Solid Online isn’t a game busting with content. There aren’t a great deal of maps available but what is there, for the most part, is very enjoyable. My pick of the bunch is Gray Rampart, which I’ve found to be super well designed and big enough to host the madness that is Metal Gear Online. There are buildings scattered throughout that give hiding places or somewhere to regroup and plan your next move. Taking place in the shadow of a huge dam, it’s a vast map with lots of ways to get around and just the right amount of open space. Do you chance going over the bridge and getting sniped? Or head underneath to try and sneak around?
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20. OPERATION 925 (Battlefield 3)
The Close Quarters DLC for Battlefield 3 is among the best DLC I’ve ever played. And the map design of the levels is the main reason for this. Operation 925 contains a host of destroyable walls/glass which means no-where is safe to hide! The video above is an excellent look around the level. As well as the two levels of the building you also have the underground car park to contend with, which opens out nicely after the tight corridors leading to it.
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19. VALPARAISO (Battlefield: Bad Company 2)
With plenty of hills to fight up/down on, this is a wonderfully varied map boasting four differently styled bases that will keep you entertained for ages. The mixture of jungle environments just within this map is a testament to how well made it is – you’ll start in dense jungle before breaking into the open for a while until eventually you’ll find yourself in another dense jungle setting for an enclosed final base.
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18. HIGHRISE (Call Of Duty: Modern Warfare 2)
Call Of Duty’s multiplayer is pretty fun in short bursts and the Highrise map is one of the highlights of the series. Set, essentially, in the upper floor of two buildings and on another building’s rooftop inbetween – this is a close quarters map with plenty of scope for sneaking into the enemies’ tower. One of my favourite tactics was using the lower walkways to get into the opposite tower and launch an attack behind the enemy – that is of course if I could get in without being spotted… easier said than done.
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17. THE PARK (Killzone: Shadow Fall)
Killzone, as a series, has always had superbly designed maps that work vertically on many levels. The Park is another great addition to the collection, adding in a few chokepoints to fight over and capture. If you can keep the enemy from coming through the central corridor on the upper floor (a VERY popular flashpoint) then you can force them to use alternative routes. Having said that, it’s rare for one team to keep hold of that corridor for very long! There is also a cool underground network of tunnels that are very tight but can be used to get across the map of needed.
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16. LONDON UNDERGROUND (Uncharted 3: Drake’s Deception)
Like almost all Uncharted online maps London Underground is based upon a single player campaign level. And this one runs the full gambit. Three vertical levels of fun and a speeding train that passes through the level, killing anyone in it’s path. Fortunately Naughty Dog also put some of the objectives on the tracks or near where the train passes, just to add to the chaos! This is a really well designed map with lots of entrances/exits to all rooms, meaning you’ll need to stay focussed to keep hold of objectives.
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So there we go, the first 15 maps done and with 7 new entries there is plenty of new stuff in the mix. The Top 15 should be up next week hopefully, that also has some new entries so keep an eye out for it.
Have you enjoyed any of the maps above? Let me know in the comments or on Twitter (@greghorrorshow).
As things have developed for me over the last year or so, both professionally and personally, I have found myself having a little less gaming time than before. For one, as I creep into my mid 30’s, I just don’t have the energy to game until 1am or 2am like I used to. Add to that mix having children (no daytime gaming at weekends), the fact that I’ve been watching more TV & reading more books and it’s easy to see why. So am I in danger of giving up on my favourite hobby?
Nope, far from it, in fact. While my time has been cut down a bit, I’m actually enjoying games more than I have for a long time. A decision I made last year about this blog was that I wouldn’t rush through games just for the sake of getting a review up quickly. I’ll review games as and when I finish them, which eases the unconscious pressure a review deadline can bring. What has happened is that over the last few years my gaming style has changed from mainlining most games (just sticking to the main plotline) to fully delving into the wonderful worlds created by game devs. And in the last 6 months the scales have finally tipped fully in favour of exploration.
Don’t get me wrong, in some of the bigger/more interesting game worlds (Fallout, Bioshock, Red Dead Redemption, The Last Of Us, GTA and the like) I have often explored the environment but those games were few and far between and while playing titles like Assassin’s Creed, Hitman, L.A. Noire or Mafia II I would usually just play the story missions and do one or two side missions. And some games don’t require you to do anything but the main story, titles like Uncharted or Killzone, which is great and I love those games also.
It’s just that even with less time to play I find that I’m drifting in between story and side quests in a lot of titles. I’m currently breaking my own ‘only-have-two-singleplayer-games-on-the-go-at-once‘ rule spectacularly by taking on Middle Earth: Shadow Of Mordor, Alien: Isolation, Dragon Age: Inquisition and Far Cry 4. None of these are small games but whereas before I would’ve burned through something like Shadow Of Mordor, I now soak up the world and enjoy simply being in it and travelling through it. It also helps in that specific case to have the nemesis system which helps keep the world feeling ‘alive’ and constantly changing. Far Cry 4 is another good example in that I’m more than happy to do a few side quests on the way to main mission sometimes. And I think a huge amount of credit has to go to developers for finding that balance between sparse pointless side quests and overloading the player with map icons in a lot of recent titles.
There are of course exceptions, I really enjoyed Infamous: Second Son but the world felt so… quiet. With side quests that were minimal and not that interesting, it left the game feeling empty a lot of the time. From the little I’ve played of Assassin’s Creed: Unity it seems to have the opposite problem. You can barely see the map for a flood of different icons (see below) and the kicker with that seems to be that when you try to do some of the side missions they are actually locked in the game until you sign up for some Ubisoft service or companion app. But that is a conversation for another time.
I think it’s interesting that my gaming habits have gone in completely the opposite direction to how I would’ve expected. As my time playing decreased I would’ve thought I would be avoiding side quests just to get through and finish titles. Don’t get me wrong, even my reduced game time is probably still more than a lot of people that play games so I will still be completing a lot of games, I guess it’s kind of the best of both worlds? Perhaps stepping out of the review ‘arms race’ has given me a new perspective? Regardless, the simple fact is I’m playing less but enjoying it more – I believe quality over quantity is the correct term and its great.
Have any of you noticed any changes in your gaming habits over time – have you followed the same pattern as me? Or even gone the other way? I look forward to hearing in the comments below.
Following on from a fairly muted E3, that only held a few unknown announcements, I thought it’d be worth updated the games I’m keeping an eye on.
The list is pretty large so I’ll start with the ones I’m most excited for:
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1) WATCH DOGS – Release Date TBC
This one blew me away at E3 and was easily the most impressive thing I saw. Just watch the video and this one will explain for itself. Hopefully it’ll look that good and deliver that immersive an experience when the game arrives.
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2) BORDERLANDS 2 – September 2012
The first Borderlands was a great game, which delivered so much more than was expected of it. (Seriously it’s cheap now so check it out!) The sequel looks set to live up to and maybe even exceed what came before – guns galore and exquisite cell shaded graphics combine for a brilliant experience. And it’s 4 player co-op! 🙂
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3) BEYOND – TBC
Heavy Rain was one of my favourite games this generation, so anything new from developer Quantic Dream is always welcome. After showing us a tech demo called ‘Kara‘ earlier this year, Quantic blew the lid off Beyond at E3 – revealing the casting of Ellen Page and showing off the above trailer. Definitely one to watch.
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4) GRAND THEFT AUTO V – TBC
It’s a new Grand Theft Auto – what more do I need to say? 😆 Looks amazing and you can always count on Rockstar to deliver something special. Expect the hype train to begin very shortly.
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5) BIOSHOCK INFINITE – February 2013
This made the last list I did and has now, unfortunately, been pushed back to 2013 so here it is again. The prequel to the original Bioshock title sees you out of the water and up in the sky – check out the footage above to refresh your memory.
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6) THE LAST OF US – 2013
The Last Of Us is the next game from developer Naughty Dog, whose Uncharted franchise has gone from strength to strength. Telling the story of Joel and Ellie, two survivors of global pandemic that have teamed up, this looks like it could be something totally different. A game with a change of pace is always nice and this one looks gritty to boot.
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7) RETRO CITY RAMPAGE (VITA) – Imminent!
Oh yes! 🙂 Can you feel the force of a new title based around all your old favourite 8 Bit titles? There are even nods to newer games thrown in. This looks so good and a perfect fit to the Vita’s pick up and play type gaming. Believe it or not this is the work of ONE MAN! Brian Provinciano take a bow… and then get straight back to work on finishing the game 😆
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8) HITMAN ABSOLUTION – November 2012
I still can’t believe we haven’t had any sort of Hitman title on the PS3 so far! This looks like it could be fantastic. IO have been shaky in the last few years with the Kane and Lynch franchise but hopefully this will be a return to form.
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9) KILLZONE (VITA) – TBC
I love the Killzone universe and having seen the initial potential of a FPS on the Vita with Resistance Burning Skies, I’m hopeful we’ll get a great handheld version of the franchise. We’ve barely seen anything (see above) but I still can’t wait for this. And this time we play as the Helghast… right Studio Cambridge? RIGHT? 😉
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10) ASSASSIN’S CREED III – October 2012
Ezio Auditore has finally taken a bow and Assassin’s Creed heads to a new time period in the third fully fledged game in the series. This time you’re slap bang in the middle of the War of Independence between the US and England. This looks absolutely stunning and the change in main character/setting adds to the excitement.
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11) DISHONORED – October 2012
Steampunk is on the agenda for Dishonored – set in an alternative universe in which steam powered machinery is the norm, the game sees you fighting to clear your name by taking on (and killing) various powerful political figures. It’s all in the first person and the time manipulation mechanic (among others) looks really interesting.
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12) DEAD SPACE 3 – February 2013
I’m still a touch concerned that co-op play may ruin the atmosphere that the Dead Space series has crafted but I’m willing to give it a chance based on how good the last two games were. This time Isaac is tackling the frozen planet Tau Volantis, I’m looking forward to seeing what they can do with some more open environments.
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13) SPLINTER CELL: BLACKLIST – 2013
The last few Splinter Cell games have skipped the PS3 so it’s nice to see Sam Fisher returning to our screens. 3rd Echelon have been disbanded by order of the President. Never fear though, Sam’s set up 4th Echelon in secret 😆 so the adventures can continue. Looks really cool and will be interested to see more on this one.
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14) RESIDENT EVIL 6 – OCTOBER 2012
A lot of people didn’t but I actually enjoyed Resident Evil 5. Sure it wasn’t the best game in the series but it was still decent enough to play through and I liked the different setting. 6 goes back to Resi’s roots a bit and features several stories that cross over. This could be a dark horse for Game Of The Year if they get it right.
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15) ASSASSIN’S CREED: LIBERATION (VITA) – October 2012
Yes it’s *another* Assassin’s Creed game but but there are some differences here – firstly a female lead character (and a realistic, non sexualised one at that 😯 ), secondly a new time period to mess around in and finally the game looks like it’s taking full advantage of the Vita’s power to provide an open world experience on the go. Great stuff.
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So those are my ‘most’ Most Wanted 🙂 But there are still a whole host of other games on the horizon that are worth checking out – here are some more that it’s worth looking out for this year and next:
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16) METAL GEAR RISING: REVENGANCE – 2013
Dropping the ‘Solid’ from it’s title and shifting developers to Platinum Games (who made the totally insane and great Bayonetta) might be the smartest move this title made. Raiden is the star here as you control a CYBORG NINJA with a SAMURAI SWORD. That is all.
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17) SLEEPING DOGS – August 2012
Rescued from the dumpster of Activision, Sleeping Dogs is in fact True Crime Hong Kong – except with a new title and more development time. Influenced by Hong Kong cinema, this looks like a lot of fun.
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18) RAINBOW SIX: PATRIOTS – 2013
For goodness sake Ubisoft give me my Rainbow Six! It’s been 4 years! The two Vegas games were great and I expect this to be just as good – don’t let me down!
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19) TOMB RAIDER – 2013
Finally XBox 360 owners will get to play Uncharted… Oh sorry I meant, look it’s a new Tomb Raider game! 😉 Eidos are giving Lara Croft a reboot ‘Dark Knight’ style and this looks like it could be really good. And it’s some climbing, treasure based action to tide us over until Uncharted 4.
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20) NEED FOR SPEED: MOST WANTED (VITA) – November 2012
The Vita really needs a top draw driving game in my opinion. As it appears there are no plans for a Gran Turismo on the handheld the mantle falls to Criterion (of Burnout fame) who will be bringing Need For Speed to Vita alongside it’s PS3 brother. Should be great.
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21) FAR CRY 3 – September 2012
Unfortunately Far Cry 2 was one of those games that I started but ended up getting lost in a deluge of other great titles. The third instalment certainly looks great, hopefully the gameplay will be smooth as well.
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22) ALIENS: COLONIAL MARINES – 2013
Another game that’s been pushed back to next year is Gearbox’s love letter to the film ‘Aliens’. This one could go either way I feel, I’m hoping it veers towards the action based set pieces of the film and does the universe justice.
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23) DUST 514 – TBC
Dust 514 is a free to play FPS that will hit the PSN later this year. It ties in with a PC title called Eve Online – some missions in Dust will be given by people playing the PC game. Interesting idea, will be keeping an eye on how this one does.
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24) CALL OF DUTY BLACK OPS: DECLASSIFIED (VITA) – November 2012
Rumour has it this will be the missions that were made for Black Ops but that didn’t make it into the final game. Sounds cool to me – I enjoyed Black Ops but please Treyach, no poorly implemented exploding barrel sequences this time ok?
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25) PREY 2 – 2013
I don’t know much about the first Prey as I never played it but the trailer for the second game (which you can see here) looks pretty sweet. I’m looking forward to hearing more about this one in the upcoming months.
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So there you go – 25 games to keep on your radar. Anything I’ve missed? What games are you guys most excited about?