MXGP – Review (PS3)

*This piece originally appeared on TheSixthAxis and can be viewed HERE*

MXGP is the officially licensed game of Motocross, featuring all the bikes and riders of the sport. The names were unfamiliar to me as I don’t follow Motorcross but by the time I’d created a custom rider and hit the track I was trying too hard to stay on my bike to worry!

As you would expect from a licensed product, the game has a full suite of modes that enable you to jump straight into a random race, hold a Grand Prix (race weekend), take part in the Motorcross Championship (as your favourite rider) or even start a career with a created rider. There are also online options for a single race, ‘Seasons’ mode or Time Attack, so you are well catered for across the board.

The racing itself is fun with a different take on control – here the left stick controls the bike, with the right stick distributing the rider’s weight. It’s an interesting system but you won’t need to use it much when on the ‘Base’ setting that the game starts you on. Even on the highest level of ‘Pro’ I found it wasn’t really needed for cornering but I definitely had to balance my weight to the front or back going uphill or downhill. If you don’t strike the right balance you will find yourself face down in the mud.

MXGP creates some great crash moments, where your rider will tumble realistically off his vehicle and hit the ground. However I do feel this could be a little bit more refined – on some occasions a very slight knock would see my rider thrown in a very over-the-top pratfall that just didn’t make sense in the context of the crash. Another issue I stumbled across on more occasions than I would’ve liked, was my rider coming off his bike without good reason. This was especially problematic at the edge of the track and caused me a few frustrating moments.

Graphically, the game looks good and you get a nice sense of speed from gameplay. The track deforms as you ride around it, which is a great touch because it can slightly change the racing line in later laps, and even the effect of the wind rustling under the rider’s shirt gives an impression that you are tearing around a racetrack. Unfortunately, on the PS3 version I played, there was some noticeable pop in – I suspect this may be down to the game having to keep track of the deformed race area. It wasn’t a game breaking issue but it did take you out of the moment at times.

As I mentioned above, aside from one off races or championships, the main crux of single player action is the Career mode. This allows you to create your own custom rider and work your way up from MX2 racing to the big time of MX1. This mode will be a big time sink for players because of the way MX rules work – as well as Practice and Qualifying, riders also race the track twice within the weekend (with points awarded for both races).

So, even if you decide to skip the preliminary rounds you’ll still need to get through two races to complete each event. My one complaint about the races was that at times they felt a little too long (especially having to do each course twice) but that’s a personal preference.

The Career mode is good fun though, with you starting out as a wildcard before receiving offers for different teams as the season progresses. You will get team objectives and an additional bonus if you finish ahead of a pre-chosen ‘rival’. The team manager and your agent will often drop you an e-mail to give you updates or set an objective. In addition to this there is also an option to check social media and see what the fans and other riders are saying about you. It’s a nice touch and, along with the post race info on how many fans you’ve gained/lost, lends some depth to the MXGP world.

As well as solo play there is also the option to take on fellow gamers online with a single race or ‘Season’ mode. In a single race you will be battling it out with up to 11 other racers and you will race with whatever number of people are in the lobby. The game also allows players to mix settings in single race, so riders are racing with whatever set up they feel comfortable with. This seems like a smart move as it won’t split the userbase straight out of the gate (excuse the pun).

For Season mode, if you don’t have 12 people in the lobby it will fill the race with AI riders so there are always 12 of you. Points are then distributed accordingly after races. The online was stable, I had one lost connection in 10 races, and there was no slowdown or other visual issues.

Rating: 7/10

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MOST WANTED 2014 – PS3 / PS VITA EDITION

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Well it’s already February and it’s been a tad quiet on the game release front so far. But fear not! There are plenty of great games coming soon(ish) so here’s a look at what you should be keeping an eye out for.

Originally this started out as an article covering all formats but there was just too much stuff! So first up will be PS3 and Vita, with PS4 games coming in the next installment.

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PS3

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Well there isn’t a massive amount for Playstation 3 that’s on my radar to be honest, so this will be a shorter section than the Vita one! I’ve already shelled out for the entire Second Season of Telltale’s The Walking Dead (above pic), we have had one episode so far (Clem – yay!) and I can’t wait for the rest. Aside from that I’m interested in Persona 5 but my main question on that is whether to wait for a Vita ‘Golden’ version. Not much is known about it but I loved Persona 4 Golden so much I will definitely play this at some stage!

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VITA

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There is still a misconception that the Vita doesn’t have any games – I busted that myth a while ago and it looks like 2014 is set to give us some real handheld treats. Some of these may have appeared on other systems before but I’ve never played them so I’m keen to try out the handheld version!

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Fez

Fez is a puzzle/platform game in which you rotate the world to progress. It has a fantastic art-style and is recognised as a top quality game by everyone that I know who played it. The player character, Gomez, has his world turned upside down when he receives a fez that allows him to manipulate the world around. Fez seems like a great game to play on the go.

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Hotline Miami 2: Wrong Number

Hotline Miami 2: Wrong Number looks set to continue the overkill of the first game, which was a fast paced bloodfest that required sharp reflexes to get through. Hotline Miami was one of those games you just couldn’t put down and you can expect more of the same from the sequel. Wrong Number takes place before and after the events of the original Hotline Miami so will tie in nicely with the storyline and will further flesh out the back story of ‘Jacket’.

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Velocity 2x

Velocity 2X is a sequel to Velocity Ultra and gives us a chance to get out of the spaceship we’ve been flying in previous titles to kick some ass on foot as well! You play as Kai Tana, who blacked out while traveling through a wormhole in space. Unfortunately she’s stranded somewhere inhabited by a race called the Vokh. The gameplay is as you’d expect for the flying sections and the on foot stuff is just as slick. We’ve been promised moon bases, space stations and alien planets. Bring it on!

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Volume

Volume is a tactical stealth game in which you play as Locksley, a vigilante who uses distraction and sneaking to commit his crimes. The game is a retelling of the Robin Hood story set in the near future and it looks fantastic. Mike Bithell’s previous game ‘Thomas Was Alone’ is awesome so this is definitely one to watch out for.

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Gravity Rush 2

I really enjoyed Gravity Rush, it remains one of the best exclusives the Vita has to offer. So I was most excited to see a follow up game teased. Kat awoke with no memory but had the ability to influence gravity. It looks like she may have some new powers judging by the trailer above and I’m keen to find out where the game is heading story-wise.

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Hyper Light Drifter

Hyper Light Drifter doesn’t seem like the sort of game I would usually get super excited for. But I thought this looked really cool as soon as I saw it. A 2D action role-playing game that sees you playing a character that has a mystery illness. As you search for a cure you’ll be using technology that only you have access to in a bid to defeat enemies and save yourself. Just look at that art-style… superb!

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CounterSpy

CounterSpy is a stealth game that is played from a side scrolling, 2D perspective. Taking place during an alternate history cold war (!), this game sounds super cool. The developers have some background as well – while this is their first indie game, some of them previously worked at LucaArts and Pixar.

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Murasaki Baby

This one looks dark as hell, no surprise I suppose given the game director’s history of working on titles like Killer7, No More Heroes and Shadows of the Damned. You play as Baby, a little girl who has a mouth (complete with sharp teeth) on her forehead. You’ll be guiding her through a world full of children’s nightmares. Again this is another Vita title with an excellent art direction and one I’m looking forward to playing.

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Rogue Legacy

Rogue Legacy was a bit hit last year and is set to hit the Vita sometime in 2014. The game is a platformer in which you must explore a randomly generated dungeon. It’s a bit like the excellent Spleunky but here when you die your abilities are passed on to one of three random ‘heirs’ who you control on the next run through. An interesting idea for sure and apparently very addictive.

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Frozen Synapse: Tactics

Frozen Synapse: Tactics is a turn based strategy game that sees you as part of a resistance, taking on a corrupt government in a dystopian, cyberpunk future. Which sounds pretty excellent to me. This isn’t a fast paced action title though – you’ll be carefully planning moves for your soldiers in advance and watching how things pan out in skirmishes between resistance and the government.

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Football Manager 2014

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As much as I’m looking forward to Football Manager on Vita I’m also a little apprehensive that it was swallow up hours of my gaming time. This a much more in-depth version than the previous PSP titles and as usual I expect to have great fun guiding a lower league club to the very top! This also has cross-save with the PC version of the game so you can play wherever/whenever you want.

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Freedom Wars

Freedom Wars is a battle action, co-op focussed game which takes place on Earth in the year 102013 (!). Humans now live underground and anyone arrested for a crime is presumed guilty. Prisoners can reduce their sentence by fighting giant monsters up top. If it plays as fun as it sounds this could be a real blast to play with friends.

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Helldivers

In Helldivers you’ll be battling the alien enemies of mankind as part of an elite government unit. The game is a top down shooter with procedurally-generated battlefields, so you won’t come across the exact same level twice. Helldivers features a single player campaign and (up to) 4 player co-op content, so this could be a title to grab with friends and get yourself online.

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Persona 4: Dancing All Night

As it says in the title this is a dancing rhythm game for the Vita. Not usually my cup of tea but I’ll play anything that furthers the story/world of Persona 4. Seems like you’ll still be fighting demons but this time by dancing as opposed to hitting them with blunt/sharp objects. Oh and Atlus, please sort getting Persona 4 Arena onto Vita soon. Or, like, now.

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So what do you think folks? Which games have your interest for the year ahead?

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Rain – Review (PS3)

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Rain is a puzzle based downloadable game from Sony developer Japan Studio. The game features some interesting mechanics that use rainfall as a means of stealth and distraction.

The game opens with some lovely water colour style story boards. You play as a nameless young boy who finds himself trapped in another world – where he is invisible and only has the rainfall to reveal himself. He soon finds a kindred spirit in a young girl and sets off after her to find out what is going on.

Rain is one of those games that garnered great excitement when it was first shown and the game design certainly dazzles. The rain looks fantastic and sounds amazing. Muscially the game is lovely as well – the use of Debussy’s “Clair de Lune” is particularly inspired.

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However, despite all the positives I felt a little let down by Rain. The gameplay does get a little stale after a while and at times I felt I was simply holding up on the analogue stick for long stretches.

Thankfully the atmosphere and story are strong enough to carry Rain from an average game to a good one. It’s not massively long, perhaps 5 or 6 hours and the last hour or so is a real highlight.

Puzzles come mostly in the form of enemies that you’ll need to avoid, staying out of the rain to remain invisible. There are also some mechanical puzzles but these are all fairly simple.

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Rain feels a bit like one of those projects where they had the idea first and then built the game around it. But it is supported by a haunting story and soundtrack, which add some depth to proceedings. I’d recommend giving it a try as I felt the game as a whole was just about interesting enough to keep you playing through to the end.

Rating: 7/10

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Beyond: Two Souls – Review (PS3)

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David Cage tends to have a polarising effect on people. Some hate his games and his constant talk of ’emotions’ while others think he is doing something different and interesting in the medium.

I tend to fall in the latter category, although I’d be the first to admit that he could probably do with someone working alongside him to reign him in a bit. Regardless of that I enjoyed Fahrenheit and found Heavy Rain to be a great experience, so I was looking forward to Beyond: Two Souls.

Aside from anything else the casting of Ellen Page and Willem Dafoe in the main roles had me intrigued and having seen from the trailers how good the motion capture looked, Beyond seemed like something I’d enjoy.

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And I did enjoy this game. Very much so but it definitely had a few issues that affected the overall experience.

Beyond: Two Souls tells the story of Jodie Holmes, a character who has always had an supernatural entity connected to her. During the game you will play as Jodie (and her entity) from when she is a child until she is a fully grown woman. The story doesn’t play out chronologically and so you’ll be jumping around Jodie’s timeline – which lends the game a ‘Memento‘ vibe. Because of her ability Jodie is placed into the care of scientists Nathan Dawkins (Dafoe) and Cole Freeman (Kadeem Hardison) who investigate her and, over time, become father figures for Jodie.

As things progress you are given various choices, both in terms of action and conversation which means it’s unlikely two playthroughs of the game will be exactly the same. You can also play the game in local co-op, with one player controlling Jodie and the other controlling Aiden (her entity).

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My biggest gripe with Beyond came in the form of the controls, especially with regard to combat situations. At certain times during a fight or attempted escape the game will slow and you are required to push the right analogue stick in the direction of Jodie’s momentum. There is no on screen prompt, you just naturally follow her movement. Which works great with punching or kicking, where there is clear movement and you can judge the direction easily. Not so much for more complex movements such as ducking or rolling to one side – especially if the camera is positioned at an off angle etc.

The general controls are a little more refined than Heavy Rain, with a small white dot indicating something that you can interact with and button prompts for conversation options. Movement still feels clunky on occasion but the motion capture here is excellent – with character movement looking realistic for the majority of the time.

Overall the graphics are fantastic and there are even a few scenes that rival stuff I’ve seen on the PS4. Quantic Dream also manage to avoid the uncanny valley for the most part, which I think comes down to a mixture of improved graphics and the acting of the cast.

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Ellen Page does a superb job here as Jodie Holmes, with her role stretching across Jodie’s entire adolescence. She brings believability to the character and along with Willem Dafoe does a sterling job of making their characters feel well rounded and fleshed out.

Like Heavy Rain, Beyond: Two Souls is a game about choices. And a lot of the time you might not even realise your story has branched off – there are chunks of the game you won’t see if you choose one option over another. It’s handled fairly seamlessly and it’s refreshing to chat to others who have finished the game and compare notes. You will probably be quite surprised at how differently some parts played out!

My other issue with the game (which I’m hoping can be patched at some stage) is that for some unknown reason Beyond doesn’t save your option settings? Meaning that I had to go into the options menu and invert my y axis/turn down the sensitivity EVERY time I booted the game up. It was more infuriating than game breaking but I’m unsure how that slipped through the net on a game with such polish.

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On the whole Beyond: Two Souls is a game I’d recommend to anyone – it does have a few problems and if you’re not a fan of Cage’s previous work you may find it follows too similar a pattern to his other titles but I feel it offers a different, engaging experience. Another fantastic title to add to the PS3’s impressive roster of exclusive titles.

Rating: 8/10

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Call Of Juarez: Gunslinger – Review (PS3)

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The Call Of Juarez games have always been a bit hit and miss. As Giant Bomb’s Patrick Klepek always says, you’re never quite sure which Techland you’re getting… Good Techland or bad Techland.

Thankfully for Gunslinger it seems ‘Good Techland’ were on duty and have delved back into the series’ Western roots.

Gunslinger sees grizzled cowboy legend Silas Greaves in a saloon drinking and sharing stories with those at his table. You relive events as flashbacks and the great thing about this game is that Silas is a pretty unreliable narrator, which gives his audience in the saloon a chance to pick him up on elements of the story they know he is fabricating.

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This means levels can change drastically while you’re playing them, in terms of both design and content, as Silas adjusts his story. It’s a pretty cool idea which works well in the context of the game.

As you progress through the game you can invest in different skill trees for rifle, dual pistols and shotgun respectively. This allows the player to decide what approach they want to take for the majority of the game. Even without much investment the weapons still pack quite a punch and the linear design of the levels means you can, for the most part, use whichever weapons you want to.

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There are lots of boss battles, against real life cowboys like Billy The Kid and Butch Cassidy – though these take place in Silas’ fictional telling rather than true historical events. The developers have included some collectibles that unlock the true story of the people and places in the game, which is a nice touch.

Gunslinger is a download only game and for the price (under £12) this is a really solid and enjoyable game. The story certainly didn’t feel too short and was well written with some nice touches and characterisation. There are extra time attack and dual modes but I found once I’d finished the story I’d just about had my fill of Gunslinging.

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I’d say if you like first person shooters, especially ones with a slightly different hook, then Gunslinger might be worth picking up – especially at it’s low price point. I found it to be an enjoyable romp through the old Wild West.

Rating: 8/10

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Top 100 Single Player PS3 Games: Part 8 (30-21)

I can’t believe we’re almost at the top ten, it seems like quite a while ago now I started compiling this list!

If you’ve missed the previous installments, catch up here!

Part One (100-91)

Part Two (90-81)

Part Three (80-71)

Part Four (70-61)

Part Five (60-51)

Part Six (50-41)

Part Seven (40-31)

Please bear in mind this list doesn’t take into account multiplayer aspects of games, it’s based solely on single player experience.

Let’s get into the Top 30…

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30. Hitman Absolution

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In Hitman Absolution, Agent 47 has gone rogue after carrying out a mission in which he kills his former handler ‘Diana’. As a complex plot unravels you will be tasked with using all of your Hitman skills to track and eliminate targets to get information.

The controls are tight and Agent 47 handles well. I liked the feel of the shooting and felt that they did a good job of making your shots seem like they were landing with a suitable punch.

I can’t recommend Hitman Absolution enough. There are a range of difficulty levels (the higher ones remove instinct etc) so whether you want to get into Hitman or are a long time fan of the series, this game has a lot to offer. It’s not perfect and sometimes a little wonky AI or level design comes into play but this is a great title that you can have a whole heap of fun with.

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29. Portal 2

Portal 2 is essentially a puzzle game – a series of rooms that you have to work your way out of using a gun that shoots portals. Once you have shot two portals you can use them to travel between and (hopefully) escape the room.

The story that runs alongside the puzzles is interesting and while it’s a device to get you through puzzle rooms I found it to be enjoyable, especially considering the small amount characters in the game. It has a great sense of comedy, with a fair few jokes that had me chuckling out loud.

Further down the line you’ll have plenty of other elements thrown into the mix and you’ll need to use everything at your disposal to get out of the rooms. Definitely one to try.

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28. Assassin’s Creed II

Assassin’s Creed II picks up with Desmond Miles after the conclusion of the first game as he escapes with Lucy Stillman from the Abstergo Industries building and finds himself in a safe house with a new Animus, delving into another set of ancestral memories.

This time you’ll be playing as Ezio in Italy in the 1400′s. This is a glorious setting as you move between Tuscany, Florence, Venice and more. The difference in areas is apparent and they have gone to a lot of trouble to make each feel individual.

As well as the main plot missions there are a wealth of side missions and collectibles – this freedom of choice means you never feel railroaded into anything and delivers a wonderful gaming experience.

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27. Bayonetta

Bayonetta is an action adventure game very much in the mould of Devil May Cry and God Of War 3. It’s fast paced and the emphasis is most definitely on Bayonetta – for everything except boss battles you will easily be the most powerful being in the fight.

The combat is astoundingly good. Better in my opinion than God Of War or any similar title. There is just so much you can do, with gun attacks on hand & feet (yep, the heels of her shoes are guns), samurai sword, torture attacks (special moves focusing on one enemy – for example magically creating a guillotine and throwing one enemy into it) and climax moves (where Bayonetta’s hair, which is also her costume, flows upwards and forms itself into a massive demon to beat bigger enemies).

Yes you read that last bit right… her HAIR is her costume that can also turn into giant demons!

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26. Battlefield: Bad Company 2

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The single player campaign of Bad Company 2 is a wonderful blast through several impressive set pieces and the feeling of being in ‘B’ Company really adds to the experience.

That sense of community and closeness to the characters is a big bonus and probably the main reason Battlefield’s campaign stands head and shoulders above Modern Warfare 2.

Clocking in at around 8/9 hours it’s also almost double the length of Infinity Ward’s offering but it occasionally lacks the polish of Call Of Duty – perhaps down to the fact that everything is destructable in the environment. Overall though this is a great single player experience.

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25. Infamous 2

Infamous 2 is a more polished version of the original – if you’re looking for a vastly different game then this isn’t it. But with the first game being so enjoyable why change the formula?

I thought the story was excellent and the characters feel a lot stronger than the original. As before you can upgrade your powers depending on various factors and there are certainly some fun ones in there.

The Karma system returns and for the big choices is as obvious as before but it’s a nice touch to have the choice of approaching a handful of missions as either good or evil, regardless of your current karma level. I must say the final choice of the game had me sitting there for about 5 minutes fighting with myself over what to do.

If you liked the first game you will love this. If you haven’t you don’t need to have played the original (though I’d recommend it) to get the sequel. Infamous 2 was one of the stronger single player games I blasted through that year.

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24. Uncharted: Drake’s Fortune

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Uncharted maps the journey of Nathan Drake as he tries to find the lost treasure of El Dorado encountering, among other things, rival treasure hunters and mercenaries.

The graphics are unbelievable and the gameplay is well paced and well thought out. The characters and story and really well conceived and Nolan North, who voices Drake, is absolutely spot on with his irreverent humour and wisecracks.

At its heart Uncharted is an action adventure game much in the vein of Indiana Jones or Tomb Raider but, and I say this as a fan of both of these, it is better than either of them.

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23. Killzone 3

Picking up the story directly after the events at the end of the last game, you reprise your role as Tomas ‘Sev’ Sevchenko with the ISA (Interplanetary Strategic Alliance) trying to get off the planet Helghan – only to be met with the full force of the Helghast, who have regrouped following the climax of Killzone 2.

If you’re looking for a game to redefine or revolutionise the first person shooter genre then you are looking in the wrong place. Killzone 3 brings very little to the table in terms of new ideas but most people picking this up won’t be expecting it to.

This game is about taking down the Helghast, even if you are on the back foot. And what a blast it is.

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22. Batman: Arkham Asylum

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With some wonderful voice acting from the cast of the animated series, Batman: Arkham Asylum’s story moves at a good pace and familiar enemies are used to good effect throughout.

With such a vivid setting and a memorable selection of bad guys from Batman’s career it’s no surprise that Arkham Asylum is such a great game.

Despite the odds being stacked against it, Batman: Arkham Asylum is a quality title that has had a lot of care put into making it. I’d recommend this to anyone.

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21. God Of War III

God Of War III picks up exactly where God Of War II ended and the opening is stunning in it’s sheer scale.

The first part of the level sees you fighting enemies on a Titan’s back before you quickly move onto a boss battle that, quite frankly, would appear at the end of most other games. From there on out Kratos’ rampage against the Gods continues at full speed.

Most of the highlights of the game come from the boss battles, unless perhaps you are a fan of puzzle based gameplay – if so you’re well catered for here.

If you’re a fan of the other games in the series or have never tried a God Of War title before then jump straight in and get ready for a bloodbath… this is a game you have to play if you own a PS3 and is one of the best single player experiences out there.

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So another ten games down as we get set to make an assault on the Top 20 – check back next week for the penultimate edition of the Top 100!

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Eurogamer Expo 2013 – Round Up

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The Eurogamer Expo grows in size every year and 2013 is no different, with over 70,000 people attending over four days. That is a LOT of people, which also explains why I spent most of the day in queues rather than playing games.

That’s not to say it wasn’t still a blast but by choosing to queue for Titanfall and Battlefield 4 (about 2hrs of queuing between them) we gave up time we could’ve spent queuing for less busy games.

Anyway, I couldn’t pass up the opportunity to give Titanfall a shot – that and Quantum Break are the only two games of interest to me in the XBox One launch line up (although Titanfall doesn’t arrive until 2014).

So here is my round up of what I got hands on with at the Expo:

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Titanfall

First up was Titanfall, voted by most critics as the best thing at E3 2013. Even while we were queuing I was finding it hard to get overly excited – it’s just Call Of Duty with double jump and mechs. Right? Wrong. The game itself is great fun and it was easy to get straight into the action. Movement felt fluid and wall running was easy. I liked the heft of the weapons and the fact they seem to have taken a leaf out of Resistance‘s book with some of the weapon design. I see no reason this won’t come to PS4 further down the line, with the developer already mentioning that a PS4 version is ‘definitely not out of the question’ so I will be picking this up for sure then. But it’s not worth the price of an XBox One for me just to play this. * ‘TITANFALL’ : GREGHORRORSHOW’S MOST PLEASANT SURPRISE – Eurogamer Expo 2013*

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Battlefield 4

Next up was Battlefield 4 and as a big fan of the series I was looking forward to seeing what improvements had been made. Unfortunately, it wasn’t a pleasant experience. Battlefield has never been ‘pick up and play’ and I spent the first three or four minutes of the demo sorting out the sensitivity on the sticks etc. I don’t think having to stand so close to the screen and use an XBox pad did me any favours either but I didn’t enjoy the demo. Recoil on the guns felt insanely over the top, I shot a few guys three or four times without killing them and the map looked similar to some of the stuff on BF3. Of course it’s an alpha build and it was only one round so, recoil aside, it could’ve been bad luck. Nevertheless after queuing for so long this one left a bitter taste in my mouth.

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Killzone Shadow Fall

I’d played Shadow Fall previously but that was the single player component so I was excited to try the mutliplayer offering. Shadow Fall delivers a refined Killzone experience and I can see this being my go to shooter on the PS4. The weapons felt great and the game looked fantastic. At one stage I managed to get behind the enemies and brutal melee’d three of them in a row… the stuff of dreams 😆 It felt competitive and it seems there will be even more depth with the new class abilities. * ‘KILLZONE SHADOW FALL′ : GREGHORRORSHOW’S BEST IN SHOW – Eurogamer Expo 2013*

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Octodad: Dadliest Catch

Octodad is a wonderfully absurd game in which you control an octopus trying to maintain his life pretending to be a man. In this demo I was tasked with getting him ready for his wedding and making sure he gets down the aisle in one piece! Octodad’s legs aRE controlled with L2/R2 and the left stick. When you need to switch to his arms you press L1 and then you move the sticks to control his arms, with R1 picking things up. The tricky controls and crazy animation of Octodad make this a very fun game. Definitely recommended.

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Warframe

Warframe has had my interest since it was announced for PS4 as a free-to-play title. At the expo we were sampling co-op mode, which was a horde mode affair with three of us combining to protect an item in the middle of the map. The game is fast paced and moves smoothly – you can aim and shoot with L2/R2 with R1 bringing out your samurai sword for close encounters. L1 allows you to slide on your knees in the same style as Vanquish. I’m not sure how much more effective that was but it sure looked cool 🙂 You also have special abilities which are triggered by swiping the touchpad on the DualShock 4. We had no problem dispatching wave after wave of enemies and soon the demo was over. I had a couple of issues where it felt like the camera couldn’t actually keep up with the game but hopefully that will be ironed out by launch.

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Velocity 2x (Vita)

I enjoyed Velocity as a mini on my Vita and I have Velocity Ultra (courtesy of Playstation Plus) but haven’t fired it up yet. So when I saw Futurlab were back with another Velocity title I was hoping they’d mix things up a bit. And they certainly have. As well as the spaceship flying that made up the original title we will now be treated to some platforming goodness as well. The game looks and feels fantastic. It’s easy to control and has a really cool style. This looks set to be a masterpiece on Vita (and PS4) when it arrives next year.

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The Crew

Lastly I played The Crew, Ubisoft’s next gen racing offering, and while half the time I didn’t have a clue what was going on (not helped by the game randomly cutting to a title card in amongst everything) it was great fun. This is a more arcadey racer, with nitrous boosts and drifting the norm. We were given a few minutes to drive around before being entered into a race (individually – we were all in a different race in a different part of the gameworld) and then assigned a target car for the four of us playing to take out. Much crashing and hilarity ensued – if they can polish up the presentation angle of the game this could be a great addition to the racing genre.

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While I didn’t get to play them (as they were on PC and I’m not a PC gamer) I also watched people playing Hotline Miami 2: Wrong Number and Volume – both of which will be coming to Vita next year. And both of which looked excellent. Hotline Miami 2 seems to be more of the same which is fine with me and Volume looks like a super interesting take on the stealth genre. Here’s a trailer for that:

So overall it was a good Expo, although the queues seemed to have doubled in size from last year. I suspect next year you might need two days to actually get round and see a decent amount of games. For the most part queuing wasn’t too bad – Titanfall had the nice idea of seating the next batch of people to play in front of a video about the game and Sony‘s booth had content on a big screen that didn’t loop for the entire hour we were queuing.

Did anyone else go this year? Would be good to hear what you played and what you thought of the Expo.

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Hotline Miami – Review (Vita)

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I’d heard only good things about Hotline Miami and was already aware of it’s superb soundtrack before firing the game up. This was a title that had featured heavily on ‘best of 2012’ lists all over the place when it was out on PC last year.

Thankfully the developers also decided to bring the game over to Vita (and PS3 – it’s cross buy so for one price you get both versions) and what a treat for handheld owners this is.

Hotline Miami is a very fast-paced game, where the aim of each chapter is kill everyone in whatever building you are in. Enemies follow patterns but not exclusively so the game isn’t as simple as learning their routes. You’ll need speedy judgement and extremely fast reactions for this game because enemies can take you down in the blink of an eye.

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Let me just stop at this point and say that Hotline Miami is a horrifically violent game. While the art style is very much 8-bit, looking like something I might’ve played on my Megadrive, this is a game in which you inflict brutal violence on people. Inspired by the hyper-violent film Drive, this definitely isn’t one for the easily offended.

The fantastic, bright, vivid colour palette delivers a surreal experience quite unlike anything else I’ve played. Mixed into that is the brilliant music that makes the whole thing feel like a feverish nightmare.

The key to Hotline Miami is accepting death. You will die. Lots. But with each death comes more knowledge of the level layout and the knowledge that ‘yes that guy can shoot me from there.’ Doors will become your friend – open them onto an enemy to knock them out, making them drop their weapon. For a game that looks simplistic Hotline Miami delivers a wonderfully tactical gaming experience.

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The Vita version streamlines a few handy features, allowing you to tap enemies on screen that you want to lock on to and using your finger to look beyond what you can already see on screen.

There were times that I was completely frustrated. Where I could see no way beyond the part I was stuck on. Repeating the same death over and over, or even worse making a sloppy mistake and getting myself killed.

Thankfully the designers eliminated load times within chapters so if (when) you die a quick tap of the X button will immediately restart you. And that is key – especially for a handheld game. This fast restart means you can easily play Hotline Miami for 15 or 20 mins at a time – perfect for bus journeys.

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There is a good story here and some interesting narrative, especially in the back third of the game. With online leaderboards and unlockable weapons and masks (each with different abilities) there is plenty of scope to replay the game. Hotline Miami is a fantastic game, if you’re willing to experience the violence this is a must play.

Rating: 10/10

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Guacamelee! – Review (Vita)

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Guacamelee! harks back to an older generation of gaming – not only with a similar style to the old Metroid games but also with a level of difficulty (on Normal) that is a strong challenge at times.

The game tells the story of Juan, a farmer who dreams of being a luchador but has never got anywhere near his goal. When the President’s daughter is kidnapped by an evil skeleton named Carlos Calaca, Juan sets off to rescue her.

Soon he has inherited a luchador mask which gives him powers that can help him on his way. You don’t have all of these powers to begin with though, you will need to earn them as you progress through the game.

Juan’s mask gives him a lot of wrestling moves that can be used to take out opponents, ranging from punch attacks right through to Suplexes and Piledrivers. You can string basic moves together fairly easily but to really master the combo moves takes a lot of practice (or at least it did for me).

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The biggest power you’ll use is Juan’s ability to switch between the living world and the dead world, which brings some interesting mechanics into play. For example you might need to jump off the platform you’re on and switch to the other world before you land so that the next platform appears. This leads to some challenging, and frustrating, moments because you really do need to get the timing perfect to beat these sections.

Enemies also use this mechanic so there might be four enemies on screen but two of them might be in the living world and two in the dead world. You’ll need to switch between the two worlds as you fight, which is cool and keeps things interesting. Items or enemies in the other world are shadowed out so you can plan your strategy accordingly.

Graphically Guacamelee! is stunning. I loved the cartoon style and it looks super sharp on the Vita’s OLED screen. With lots of vibrant colours and interesting character design, this is a game that delivers on style. It has a great sense of humour and contains a host of in-jokes for the gaming community.

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You can tell a lot of love has gone into making Guacamelee! and the game is a fantastic addition to the Vita line up. It’s available on PS3 as well (on Cross-Buy, so whichever version you buy you get both) so if you don’t have a Vita you can still check it out. Be warned though, Guacamelee is no push over and you will need skill and patience to make it through to the end of the game.

Rating: 8/10

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Bioshock Infinite – Review (PS3)

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Bioshock Infinite is one of those games that has been on my radar for ages, having loved the original Bioshock and enjoyed the sequel Bioshock 2.

It was created by the team who crafted the original game (whereas Bioshock 2 was made by a different developer) so hopes were high for this game.

Moving the action from Rapture’s underwater city up into the skies above, Infinite is set in Columbia – a floating city that has broken away from the US to become the master of it’s own destiny. This all takes place in 1912 – decades before the events of the original Bioshock.

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Ruled by Zachary Comstock, a self styled prophet, Columbia is a fantastic world to explore and is as much a part of the game as the characters themselves. You get some basic history while playing the game but there is even more available through the various audio logs and video machines scattered across the game’s levels.

You play as Booker DeWitt, a former Pinkerton agent, who has found himself saddled with financial problems due to his love of gambling. To clear his debt he is tasked with one simple mission. Get to Columbia and bring back a girl called Elizabeth.

Bioshock Infinite is such a well designed game and you can tell a whole lot of care went into the crafting of the world. The opening is fantastic and gives you a little bit of time to explore and take part in the optional tutorial exercises if you want to.

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Similarly to the previous games, in addition to a weapon your other hand will house a special ability – ranging from electric shock right through to possession of enemies. There are a decent amount of these to choose from however you don’t have them all at the start of the game, they get unlocked as the game progresses.

I really liked the feel of the weapons, especially Booker’s pistol – which I used for almost all the game. The carbine was also very handy and, of course, some of the more bombastic weapons also helped along the way.

Musically, Bioshock Infinite is brilliant. The score is very effective and the use of music to punctuate firefights is really well handled. There are also a few astounding sections where music is used… but I won’t discuss that any further for fear of spoiling anything!

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Speaking of spoilers, I’ll tread very carefully around the story. Needless to say it’s one of the best of this generation and is handled with a soft touch, which makes a refreshing change from being beaten over the head with simple plot points like some other titles do. The last half an hour of Bioshock Infinite is some ride and as the credits rolled I was busy trying to work everything out. Great stuff.

The combat is good, as I said earlier the weapons felt weighty and there are some quite brutal melee attacks to finish off attackers. Elizabeth can pull other items in from different dimensions, which is helpful and means you can strategically alter the course of battles if you need to. Elizabeth will also throw you health/ammo when you really need it, which saved me on numerous occasions.

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You have a skyhook as a method for getting around and mixing things up in battle. There are rollercoaster-like rails that Booker can use his hook to slide along – all it requires is for you to aim at them and press a button which makes them simple to use.

My only complaint was that at times you’d see the shimmer of another dimension item ahead of you and know a battle was coming up. It just takes you out of the world for a second. There are two particularly tough sections in the game but they are certainly not insurmountable, especially on Normal difficulty.

The voice acting is brilliant, with some really great performances. The banter between Booker and Elizabeth is really well handled and a favourite for me was the Lutece characters. Jennifer Hale continues to impress with a wide variety of game roles – I didn’t even realise until the credits it was her, which says a lot.

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Bioshock Infinite is one of those games that I wanted to start again as soon as I’d finished it. I definitely want to jump back in soon so I can experience it all again and, hopefully, fill in any gaps in the story by grabbing all those audio logs and whatever else I can find. A truly great game experience.

Rating: 10/10

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