Top 100 Single Player PS3 Games: Part 5 (60-51)

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Well we’re fast approaching the Top 50 and there are still plenty of great games to come.

If you’ve missed the previous installments, catch up here!

Part One (100-91)

Part Two (90-81)

Part Three (80-71)

Part Four (70-61)

Please bear in mind this list doesn’t take into account multiplayer aspects of games, it’s based solely on single player experience.

Let’s kick off Part Five!

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60. Dishonored

Dishonored 2

Dishonored puts you in the shoes of Corvo – Royal Protector (Bodyguard) of Empress Jessamine Kaldwin. You arrive back from a trip abroad investigating potential cures for the plague that is ravaging your city, only to find yourself framed for the murder of the Empress and thrown in jail. As you escape, try to clear your name and find Emily, the Empress’ daughter, you’ll take on the role of assassin rather than protector.

Dishonored looked like being one of the freshest, inventive games of the year – unfortunately the design choice of not allowing you to unlock more on your first playthrough hinders things somewhat. It’s a good, solid, rewarding experience but I was just left feeling it could’ve been so much more.

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59. SOCOM 4

In SOCOM 4 you take on the role of Cullen Gray, a Spec Ops Commander and leader of a 5-man NATO special forces squad. Your team is dropped into Malaysia to help deal with the rising threat of both local rebels, the Naga, and a mercenary group called Clawhammer.

While the story is standard Spec Ops fare I found most of the characters likable and it was one of the more enjoyable stories I played through in 2011.

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58. Mass Effect 3

Mass Effect 3 takes place after the conclusion of events in the Mass Effect 2 DLC expansion ‘Arrival’ and now that the Reaper threat is real and imminent Shepard finds herself reinstated and back on active duty.

Your decisions from the previous game carry over and any casualties your crew sustained are also mirrored here. So it’s a similar set up to before as you go about the galaxy recruiting your new crew and trying to do your best to prepare for the upcoming fight against the Reapers.

Whilst the ending proved to be controversial for some (me included for some aspects) this game was definitely still worth playing through.

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57. Max Payne 3

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The third instalment of Max Payne sees Max at rock bottom – drunk and addicted to painkillers while working as low rent security for a wealthy Brazilian family down in South America. As you can imagine things go wrong quickly and Max is left trying to pick up the pieces while fighting his own demons.

Graphically the game looks fantastic, taking in various different areas/scenes as Max’s adventure continues. Some wonderful use of bright colours really makes a difference and reminded me at times of the Uncharted series.

When Max Payne 3 flows it is a wonderful, gritty, dark yet vibrant gaming experience. Unfortunately it doesn’t always flow. I was expecting big things from this game and Rockstar have delivered for the most part but some minor niggles along the way mean Max Payne 3 doesn’t quite hit the heights I’d been hoping for.

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56. Battlefield: Bad Company

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Chock full of explosions and with some really impressive destruction of buildings etc, Battlefield: Bad Company is like a huge big budget Hollywood blockbuster.

It’s a great, mindless blast of a game. Add some memorable characters into the mix and you’ve got yourself a very enjoyable, and playable, package.

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55. Prototype

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In Prototype you take on the role of Alex Mercer as he awakens during his autopsy, wondering what the hell is going on. He quickly escapes, realising he now has various superpowers.

Mercer needs to find out what the hell has happened to him and why New York is infected with a virus that has turned half the population into zombies.

Prototype is definitely a game worth playing despite it’s various faults – it was a blast to play through if a little frustrating at times.

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54. Bioshock 2

Bioshock 2 brings you back 8 years after the events of the first game (1968) to take control of a Big Daddy who has no memory of the last decade and wants to find the Little Sister he was originally paired with.

A sequel to such a unique title was always going to be tricky to pull off. However 2k Marin have done well to recreate the atmosphere of the original game while keeping it different enough that you can tell time has passed.

At the end of the day this is definitely a title that revels in the world created for it by the previous game. You don’t have to have played the original to enjoy this game but you’ll probably get more of it if you have.

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53. Binary Domain

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Set in Tokyo far into the future (2080), Binary Domain tells the story of Sergeant Dan Marshall and his team. They are a ‘Rust Crew’ sent in to investigate and, if needed, eliminate ‘Hollow Children’ – robots that can pass as humans that have been banned by the New Geneva Convention.

Gameplay-wise the game treads familiar ground – it’s a third person action title but with some nice combat ideas. You can dismember the robots to slow them down or disarm them (literally!) and if you can knock their head off they will just attack whatever is closest to them – very handy when faced with large groups of enemies.

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52. Batman: Arkham City

Taking place in a city environment, as opposed to the enclosed Asylum setting of the first game, Arkham City sees Batman facing off against several well known villians. Of course The Joker is the main antagonist here, along with Hugo Strange, but you won’t be short of cameos from familiar faces.

Graphically the game looks great and the atmosphere is nicely set up with ambient noise coming in the form of rain and the chatter of henchmen, among other things.

Arkham City is a really good game. You can tell the developers have tried to think of everything to improve upon the first game and they have delivered a bigger, more open and content packed title. The question is – after Arkham Asylum, was that what you wanted?

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51. The Darkness II

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Jackie Estacado is once again the main character of the game and following the events of the previous title he now finds himself as ‘Don’ of the Franchetti family. The Darkness II is set two years after the last game and Jackie has been doing a great job of keeping the ‘Darkness’ (a hugely powerful supernatural presence) under wraps.

The Darkness II plays like your average first person shooter… right up until the moment your release the Darkness. The power manifests itself as two demon snake-like tentacles. Controlled with L2 and R2 (L2 to grab an enemy, R2 to swipe an attack at them) this means you have twice as much firepower as usual and can hand out some serious beatings to the onslaught of enemy thugs.

The story is well told and I think one of the more interesting campaigns I played last year. I really liked the characters and for me, The Darkness II was a hidden gem in the game releases of 2012. I’d recommend you unleash your inner darkness and give this one a shot.

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So there we go, another 10 down!

As always let me know if you enjoyed (or didn’t!) any of the games in this batch.

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GregHorrorShow’s Top 20 Multiplayer Maps

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I was looking back through some old blogs a couple of weeks ago and stumbled across my Top 10 Multiplayer Maps feature – I could not believe that was published way back in 2010!

Since then we’ve had lots of great online games featuring some superb level design – so here’s an update, with the 10 now 20:

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20. SAO PAULO BUS DEPOT (Max Payne 3)


Max Payne 3’s gritty, dark universe comes through in the multiplayer as well as the single player and Sao Paulo’s Bus Depot is a prime example. Run down and seemingly abandoned, the design of the map is fantastic. There are so many different ways in (and out) of the depot itself, as well as vertical levels, that you’re never far from trouble. Perfect for settling those Vendetta’s 🙂

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19. SYR DARYA UPLINK (MAG)

I haven’t played MAG for far too long but this was always my favourite of the huge maps on offer in the game. The initial capture points are perfectly placed and having them upstairs means it’s difficult to take but equally as difficult for the enemy if you do manage to secure it. The final point in the warehouse has so many twists and turns that it housed some epic battles for me.

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18. COURTYARD (Resistance Burning Skies)

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Sadly because of the lack of video for Vita games I don’t have footage for this one – but it’s probably the map I enjoyed most throughout my time with the Burning Skies multiplayer. Set in and around a two storey building, including the street it’s on, Courtyard is a mixture of up-close indoor gunfights and some longer range firefights on the street and surrounding areas. Perfectly designed for smaller 4v4 online battles.

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17. OPERATION 925 (Battlefield 3)

The Close Quarters DLC for Battlefield 3 is among the best DLC I’ve ever played. And the map design of the levels is the main reason for this. Operation 925 contains a host of destroyable walls/glass which means no-where is safe to hide! The video above is an excellent look around the level. As well as the two levels of the building you also have the underground car park to contend with, which opens out nicely after the tight corridors leading to it.

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16. VALPARAISO (Battlefield: Bad Company 2)

With plenty of hills to fight up/down on, this is a wonderfully varied map boasting four differently styled bases that will keep you entertained for ages. The mixture of jungle environments just within this map is a testament to how well made it is – you’ll start in dense jungle before breaking into the open for a while until eventually you’ll find yourself in another dense jungle setting for an enclosed final base.

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15. SEASIDE – GLAMORGAN, WALES (Resistance 3)

I still maintain that Resistance 3 was a hugely underrated game and that extends to the online. Glamorgan’s mix of small one floor barns/buildings makes for a strong map and while the bridge in the centre can be a choke point, the fact that you can also go around the sides means it never becomes too much of an issue. Raised platforms at each end also offer the opportunity for sniper fire but it’s when up-close and personal that the map thrives.

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14. HIGHRISE (Call Of Duty:Modern Warfare2)

I’m not a massive fan of Call Of Duty but the multiplayer is pretty fun in short bursts and the Highrise map is one of the highlights of the series. Set, essentially, in the upper floor of two buildings and on another building’s rooftop inbetween – this is a close quarters map with plenty of scope for sneaking into the enemies’ tower. One of my favourite tactics was using the lower walkways to get into the opposite tower and launch an attack behind the enemy – that is of course if I could get in without being spotted… easier said than done.

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13. LONDON UNDERGROUND (Uncharted 3: Drake’s Deception)

Like almost all Uncharted online maps London Underground is based upon a single player campaign level. And this one runs the full gambit. Three vertical levels of fun and a speeding train that passes through the level, killing anyone in it’s path. Fortunately Naughty Dog also put some of the objectives on the tracks or near where the train passes, just to add to the chaos! This is a really well designed map with lots of entrances/exits to all rooms, meaning you’ll need to stay focussed to keep hold of objectives.

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12. FIREBASE GODDESS (Mass Effect 3)

Another multiplayer that I really need to spend some more time with is Mass Effect 3. Firebase Goddess is a great map with lots of ins-and-outs and a cool exterior section showing the destruction that has occurred at the base. With the play in Mass Effect 3 being horde-based the numerous entrances make for some tense moments and you’ll need a good squad of players to hold down locations and complete objectives on this one!

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11. DRONE (Call Of Duty: Black Ops II)

I’ve found that my taste in Call Of Duty games tend to favour the Black Ops side of things rather than the Modern Warfare series. In terms of multiplayer I’d say Drone is my favourite of any Call Of Duty map. Tightly designed with plenty of ways in (and out) of buildings, you’ll need to keep a constant eye in all directions to avoid enemies flanking you. The main room with the slide doors will have you second guessing yourself – everytime you hear the ‘swoosh’ of the door opening you have milliseconds to decide… friend or foe?

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10. MAWLR GRAVEYARD (Killzone 3)

Killzone 3 has a lot of maps that revolve around a specific feature and MAWLR Graveyard is no different. The central route through the map means going through the path of a metal crusher – activated by a button on a raised platform. It’s very satisfying to spot a group of enemy soldiers making a run for it, hit the button and watch the kills stack up. But you also have other ways around, with two rooms on each side for close quarters action – which are linked by an underground tunnel. Fantastic stuff.

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9. CASTEL GANDOLFO (Assassin’s Creed: Brotherhood)

The majority of levels in the Assassin’s Creed series have been effective but nothing special in my opinion. However Castel Gandolfo (a real province in Italy) is a fantastically made map that generates an amazing amount of tension during games. Set across two floors of the building, including some of the exterior as well, it’s crowded enough to lose your pursuers but not so busy that you can’t get a good chase on. Great placement of Trap Doors’ adds a further edge to proceedings.

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8. GRAND BAZAAR (Battlefield 3)

Battlefield 3 has given us some of the biggest maps ever seen on a console shooter and Grand Bazaar is a stunning example of how good design can enhance the player’s experience. Basically an alleyway with lots of entrances/exits and the ability to flank around both sides, this is a map that makes it easy to get caught up in the choke-point of the alley but gives you the option of stepping back from the carnage and making a dash via a different route to try and claim a flag. It’s this freedom of choice that makes Grand Bazaar such a strong map.

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7. THARSIS DEPOT (Killzone 2)

Set on the same refinery as the single player mission, Tharsis Depot is full of steel and has an elogated bottleneck between the bases down one side of the map. Co-incidentally that is also where one team has to defend in search and destroy – which usually leads to all kinds of chaos. With two floors to choose from there are plenty of ways to surprise your enemies and I am a HUGE fan of holding down the corridor just off the main room in the middle to shotgun any enemies that come my way.

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6. THE SANCTUARY (Uncharted 2: Among Thieves)

This map is my personal favourite from Uncharted 2. Whether it’s plunder, elimination, deathmatch or whatever – The Sanctuary almost always throws up a great match. The underground tunnels are a fantastic addition in that they effectively add a third layer to proceedings and the risk/reward of positioning the Hammer on the exposed ledge is a stroke of genius. In fact you can also climb to the top of the tower in each base, above the main rooftops so technically The Sanctuary has FOUR levels to play with. A monster of a multiplayer map considering how compact it is.

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5. PORT VALDEZ (Battlefield: Bad Company 2)

This was one of the maps from the Battlefield: Bad Company 2 beta and it is still one of my favourite maps on the game. The balance between defence and attack (in Rush mode) in terms of positioning of buildings etc is truly superb. The last few bases of this massive map are fantastic and you really do have to consider your tactics. Making a run for it is all well good but you can almost guarantee a host of snipers will have their sights trained on the entrance of whichever base you’re at. A really well designed map, especially considering the size and amount of bases in it.

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4. CHATEAU (Uncharted 3: Drake’s Deception)

Chateau is one of those maps that creates it’s own centrepiece as the game progresses. At the start of the round the roof is set on fire and soon enough the rooms in the upstairs of the building catch alight, the floor crumbles as it burns and flames lick the walls. It is some truly stunning stuff. And that’s to say nothing of the zipline from a hole in the top floor down to the adjacent garden or the downstairs room with overturned furniture that can be used as makeshift cover. A well designed map full of character.

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3. CASPIAN BORDER (Battlefield 3)

There are so many great maps in Battlefield 3 that I could probably do a Top 10 list just based on that title alone but the one that stands out above the rest for me is Caspian Border. Finely placed objectives and a wonderful mix of high and low positions mean sheer fun. The four main areas are far enough apart that it makes sense to grab a vehicle but if you find yourself stranded it isn’t too far to run. Add jets and helicopters into the mix and you have a recipe for some seriously amazing mutilplayer action. Outstanding.

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2. LENTE MISSILE BASE (Killzone 3)

This is a map that I simply love playing on. The way Lente Missile Base spans so many levels is brilliant and, of course, the fact that missiles actually take off from the basement (and you can get killed if you’re foolish enough to be down there) make this one of Killzone 3’s best experiences. Like some of the other centre-pieces in the game’s online offering there is a switch you can push to cancel the missile launch. It’s the little touches like that which really give the level a touch of character. From tense fights in the main tower through to open battles in the courtyard and below to tight skirmishes in the tunnels under the base, there is always something going on in this map.

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1 RADEC ACADEMY (Killzone 2)

Yep *still* the daddy of all multiplayer maps, Radec Academy is a superbly designed map with both open areas and some really tight corridors/stairways which leads to some intense firefights. The positioning of the search and destroy targets (for both teams) is inspired – essentially requiring you to hold a room that has three or four different entrances. Meanwhile there is the opportunity to snipe from the balcony overlooking the square – but you’ll have be quick to take those chances as people don’t hang around… unless you’re lucky enough to find an unsuspecting soul taking stock in one of the doorways opposite. Then of course you have the tunnels that run between each base and the building at the back of the map which can get quite crowded if a speaker spawns down there. Overall for me personally, it’s tough to think of what more they could’ve done to improve Radec Academy…

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And there you have it – an updated list featuring the latest and greatest multiplayer maps… well certainly the ones I enjoy playing the most.

Because it’s such a divisive subject and because of the sheer number of maps out there across a huge amount of games, I fully expect you guys to have lots of maps that you love and feel should’ve been on the list.

So light up the comments and let me know which of the above are your favourites and which maps you’d add to the list!

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GregHorrorShow: Game Awards 2012

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So another fantastic year of gaming draws to a close and it’s time to look back to see what’s impressed in 2012:

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BEST GAME INNOVATION

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WINNER: Spec Ops ‘Degradation Of Characters’

It’s crazy to think that this has never been done before. In Spec Ops: The Line as well as physical changes, you and your squad also take a psychological beating. Later in the game as your character starts screaming his orders instead of calmly giving them it makes a huge difference. Even reloading calls are shouted through gritted teeth. It just makes the game feel incredibly visceral. Big shout outs to both Dishonored and Hitman: Absolution for bringing some new, inventive mechanics to the stealth genre. I expect both Blink and Instinct will turn up in other games at some stage.

RUNNERS UP:

  • Dishonored – Blink
  • Max Payne 3 – Bullet Time in Online Matches
  • Hitman: Absolution – Instinct

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BEST DLC (CONTENT)

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WINNER: Battlefield 3 – Close Quarters

While Borderlands 2 gave us a substantial chunk of gameplay with Captain Scarlett’s Booty and Uncharted 3 delivered some clever, new maps, for sheer awesomeness this award has to go to Battlefield 3 for Close Quarters. This map pack with two new game modes was a brilliant addition to the Battlefield package. The maps in here are some of my favourite in the entire game’s roster – Operation 925 and Ziba Tower are so well designed it hurts. Sure these maps slightly favour a shotgun but when has that ever been a problem 🙂

RUNNERS UP:

  • Uncharted 3 – Map Pack
  • Mass Effect 3 – From Ashes
  • Borderlands 2 – Captain Scarlett’s Booty

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BEST DOWNLOADABLE GAME

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WINNER: Journey

Journey is unlike anything I’ve ever played – it truly is a game that needs to be experienced rather than discussed but if you’d like to read more, check out my review from earlier in the year. A truly stunning game. Also have to congratulate the guys at Evolution on Motorstorm RC – when I first saw the reveal I wasn’t hugely impressed but the game turned out to be fantastic.

RUNNERS UP:

  • Motorstorm RC
  • Sound Shapes
  • When Vikings Attack!

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MOST ANTICIPATED GAME OF 2013

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WINNER: Grand Theft Auto V

Rockstar continue to deliver top quality games – since the last GTA we’ve had L.A Noire, Max Payne 3 and the superlative Red Dead Redemption. Grand Theft Auto V looks set to continue that (check out the trailer in the next section) and I can’t wait to see what advances have been made since the last game back in 2008.

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BEST GAME TRAILER

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WINNER: Borderlands 2

I love this trailer. It completely sums up the game and when Claptrap… well I won’t spoil it but check it out.

I’ve also included the runners up below so you can check them out as well.

RUNNERS UP:

  • Grand Theft Auto V
  • Beyond: Two Souls
  • Bioshock Infinite

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BEST PS VITA GAME

GOTYVita

WINNER: Motorstorm RC

There have been some fantastic games for the Vita in it’s first year and I certainly don’t think the console is lacking in titles. Assassin’s Creed III: Liberation came close to making this list but was edged out by the excellent Need For Speed: Most Wanted. Sony Bend Studios delivered a great Uncharted game and Gravity Rush was a blast, despite some frustrating combat issues. However the award in 2012 goes to Motorstorm RC, a completely addictive racer that took up far too much of my time. Beating friend’s scores on the tracks gave everything a competitive edge and I enjoyed it so much I bought all the DLC to get more tracks. In my opinion a perfect title for the Vita.

RUNNERS UP:

  • Uncharted: Golden Abyss
  • Need For Speed: Most Wanted
  • Gravity Rush

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BEST GRAPHICS

GOTYGraphics

WINNER: Max Payne 3

Usually best graphics is one of those categories where you can immediately arrive at a shortlist and the tough part is narrowing that down to a winner. But this year we’ve had a number of games that shone in various different styles. It’s been extremely difficult and titles like The Darkness II, Need For Speed: Most Wanted, Hitman Absolution and Gravity Rush have all failed to make the cut. For me, although it was a linear experience, Max Payne 3 really delivered a mix of great technical work and graphical style to create a fairly unique and stunning looking game.

RUNNERS UP:

  • Journey
  • Assassin’s Creed III
  • Borderlands II

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BEST STORYLINE

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WINNER: Spec Ops: The Line

I had been keeping an eye on Spec Ops: The Line ever since it’s first reveal back at the Video Game Awards in 2009, so I was most pleased to see it finally get released in the summer. Promising tough moral choices, an interesting story and some good use of desert sand to trap enemies it looked like Spec Ops might dominate the barren Summer release schedule. It didn’t quite work out that way but Spec Ops: The Line tells one of the more engrossing stories in games of the last few years. The way things unfold is well choreographed and having seen some of the conversations with the writers of the game it seems almost everything in the game was planned that way from the beginning. It’s a slow start but well worth sticking with – one of the best storylines for a while.

RUNNERS UP:

  • Max Payne 3
  • The Darkness II
  • Dishonored

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BEST SOUNDTRACK (SCORE)

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WINNER: Max Payne 3 – Health

There have been some fantastic scores this year, from the usual military bombast of Call Of Duty: Black Ops II through to the quirky and lovable Sound Shapes on Vita. But most would be hard pressed to match Health‘s score for Max Payne 3, which fitted the game so well it was pretty much another aspect of Max’s character. Journey probably ran it closest, the sweeping joy and sorrow of Austin Wintory’s music really bringing a depth of emotion to the game. Big shout out as well to Hotline Miami, I haven’t even played that game but the soundtrack is fantastic in it’s own right.

RUNNERS UP:

  • Journey – Austin Wintory
  • Gravity Rush (Vita) – Kohei Tanaka
  • Sound Shapes (Vita) – Various

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BEST SOUNDTRACK (LICENSED)

GOTYLicensed

WINNER: The Darkness II

It’s also been a great year for licensed music uses in games – in fact it’s the first year I’ve truly struggled to get a shortlist, never mind a winner. FIFA continues to impress by delving into indie territory and Sleeping Dogs ‘Grand Theft Auto-esque’ radio station approach threw up some great tunes to cause carnage to. Eventually it was a two horse race for this award and despite a few excellent choices (Martha Reeves and the Vandellas – “Nowhere to Run” and Deep Purple – “Hush” in particular) by Spec Ops: The Line, The Darkness II steals it with tracks like Ram Jam – “Black Betty”, Metallica “Some Kind Of Monster”, Stereo MCs – “Connected”, The Flamingos – “I Only Have Eyes for You”, Dean Martin – “In the Chapel in the Moonlight”, The Offspring – “Self-Esteem” and of course, Tone Loc – “Wild Thing”. Fantastic stuff.

RUNNERS UP:

  • FIFA 13
  • Sleeping Dogs
  • Spec Ops: The Line

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BEST VOICE ACTING

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WINNER: Sleeping Dogs

Square Enix assembled an all star cast including Hong Kong actor Will Yun Lee, Tom Wilkinson, Lucy Liu and Emma Stone to bring the characters of Sleeping Dogs to life. They do a great job and really help to pull you into the world the game creates. Nolan North again pulls a Nate Drake performance out of the bag, this time on the small(er) screen of the Vita. He also took on the main role of Martin Walker in Spec Ops: The Line – you can see why he’s one of the most in demand, and best, voice actors in gaming.

RUNNERS UP:

  • Uncharted: Golden Abyss
  • Max Payne 3
  • Spec Ops: The Line

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SINGLE PLAYER GAME OF THE YEAR

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WINNER: Journey

Journey is a gaming experience like no other. As you make your way across desolate, sandy dunes the game will run you through a gamut of emotions. It’s such a wonderful game, play it online and in one sitting (it’s 2-3 hours long) – you won’t regret it. While in some respects Mass Effect 3 was disappointing, overall I thought it was a solid, enjoyable game. There were some interesting missions and choices you could make that meant, while the ending might not have been different, how you got to the conclusion of the story varied depending on your actions. Sleeping Dogs was so much fun I think I played almost the entire thing with a smile on my face but the dark horse in this race, sneaking up on the others with a fibre wire, is Hitman: Absolution. After a mis-step with Kane and Lynch 2, IO Interactive really delivered with Hitman. Accessible and challenging – definitely one of the best single player games out there this year.

RUNNERS UP:

  • Hitman: Absolution
  • Mass Effect 3
  • Sleeping Dogs

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MULTIPLAYER GAME OF THE YEAR

GOTYMulti

WINNER: Borderlands 2

It hasn’t really been a great year for online multiplayer in my opinion – too few new games grabbed our attention and it was far too easy to jump back into titles like Battlefield 3 or Uncharted 3. However Borderlands 2 would be a worthy winner any year. Getting online with 3 of your friends and blasting through madcap missions was insane fun and the dash for spilled loot only added to the comedy. Mass Effect 3 successfully introduced multiplayer, it was only a horde mode of sorts but most enjoyable and the added depth of different character races gives it some longevity. Call Of Duty: Black Ops II was the most accessible and flexible yet, with some really great maps to boot. Max Payne 3 adds something different with modes like ‘Payne Killer’ and ‘Gang Wars’ but stands up as a third person action shooter in standard modes like Team Deathmatch as well. I was quite impressed with Max Payne’s online, especially the way the developer factored in bullet time but it didn’t seem like that many people were playing it beyond the first couple of weeks of release.

RUNNERS UP:

  • Mass Effect 3
  • Max Payne 3
  • Call Of Duty: Black Ops II

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GAME OF THE YEAR

GOTYGame

WINNER: Borderlands 2

If you’ve been keeping up with the blog or following me on Twitter it’s probably not too hard to guess this year’s winner. For Borderlands 2, Gearbox Software ramped up the game and refined it to such an extent that it is genuinely hard to find fault with it. It’s fun on your own but truly comes to life in online co-op. Memorable characters compliment the game’s wicked sense of humour and an outrageous amount of classes, guns, shields, mods and relics just add to the chaos. Borderlands 2 is a huge game that you will love playing through.

RUNNERS UP:

  • Sleeping Dogs
  • Hitman: Absolution
  • Journey

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So there you have it, another great year for gaming and the above is only the tip of iceberg. There were some great titles that didn’t make the shortlists but are still worth checking out. Things like Syndicate, Binary Domain, X-Com: Enemy Unknown and Need For Speed: Most Wanted for a start. Or how about Unit 13, Everybody’s Golf and LittleBigPlanet for the Vita.

I never got around to playing a few of the big games from this year, most notably The Walking Dead and Resident Evil 6 but I’ll hopefully get a chance to experience those soon.

There’s been plenty to play this year and 2013 looks interesting, especially with new hardware on the horizon.

What is your game of the year? Let me know what you agree/disagree with in the above and what titles you would’ve had in there.

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Max Payne 3 – Review (PS3)

I never actually played much of the first Max Payne and certainly didn’t touch the second one. Nothing at all against those games but at that stage of my gaming life it just wasn’t what I wanted to play.

Having seen the franchise change owners and land up in the hands of Rockstar Games I was quite excited to see what they would do with it.

This third instalment sees Max at rock bottom – drunk and addicted to painkillers while working as low rent security for a wealthy Brazilian family down in South America.

As you can imagine things go wrong quickly and Max is left trying to pick up the pieces while fighting his own demons.

Graphically the game looks fantastic, taking in various different areas/scenes as Max’s adventure continues. Some wonderful use of bright colours really makes a difference and reminded me at times of the Uncharted series.

The comic book style of the cut scenes was fairly refreshing and overall the game oozes the class that Rockstar normally stamp on their products.

The band Health provide a truly great soundtrack (check out ‘Tears’ here, it’s pretty amazing) and the developers have really dialled up the grittiness. Max Payne 3 is one of the darkest games I’ve played in a while and it made a nice change to play something that didn’t mind getting it’s hands dirty, so to speak.

There were complaints from some quarters about the slow-mo kill cam and how graphic it is. I can see how that is a valid argument but I feel it fits in with the rest of the game so it wasn’t a problem to me.

On the gameplay front it took me a while to adjust to how fragile Max is (which makes sense as he’s an old ex-cop with two crippling addictions 😆 ) but once I got used to the fact that, even in bullet time, two or three shots will kill you I went with a more conservative play style and the frustration was gone.

One thing that surprised me a little was just how much fun the online multiplayer is – I found myself coming back again and again to stick another few hours in. The highlight there for me is the Gang Wars mode, which is a much more fleshed out version of Killzone 3’s ‘Operations’ mode.

Most enjoyable and I like the fact that for the first few hours you’re only playing against other ‘noobs’. Once you hit a certain rank the game opens up and you’ll be playing against players of varying levels. It’s a nice way to ease people in.

My complaints about the game were mainly directed at a handful of misplaced checkpoints, which led to me having to replay *another* firefight before getting back to the one I died in – frustrating at times.

When Max Payne 3 flows it is a wonderful, gritty, dark yet vibrant gaming experience. Unfortunately it doesn’t always flow. I was expecting big things from this game and Rockstar have delivered for the most part but some minor niggles along the way mean Max Payne 3 doesn’t quite hit the heights I’d been hoping for.

Rating: 8/10

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