Playing Games Like You Watch TV Or: Why It Took Me Over Two Years To Finish Dragon Age: Inquisition

DAI

I’ve spoken about my gaming habits plenty in the past but I’ve noticed another shift in the last year or so. If I have an hour spare now in the evening I’m much more likely to play an online game, not something single player based.

While it sounds contrary to the above, I feel like I want to invest more time in single player game sessions than ever and really lose myself in that world, which conflicts with my gaming schedule – essentially the odd hour here and there in the evening. I’m finding that I don’t want to play something story based for 45 minutes or an hour. Or at least that’s how I feel about open world games, I’m certainly still happy to play an hour long session to complete a chapter of Uncharted or a main mission in Tomb Raider. More linear games still lend themselves to that style of play. I’ve always played those kind of games like TV shows anyway, a chapter or two at a time over the course of weeks rather than days. I’ve never been a gamer who will rush through a 15-20 hour game in a weekend.

Horizon

Horizon: Zero Dawn is a good example of this new play style, a game I likely would’ve rushed through before is now a title I’m planning to play over the course of months rather than weeks. Crucially, I also feel like I’m getting more enjoyment out of the game by taking the time to explore and discover smaller content along the way.

I think there is an accompanying parallel change in multiplayer games, which are doing a much better job of getting you to come back and play more often. There has been a positive change in a huge amount of games whereby new content (new levels/maps or characters) is being added free of charge for all players. This is important because, firstly, it means the player base isn’t split (some that paid have the new content but others don’t and they can’t all play together) and secondly it gives people a strong reason to come back to games they might not have ever returned to before this trend. In addition a lot of games are rewarding players for logging in and playing, which keeps people interested for longer.  I also feel like there are a ton of pick up and play online experiences that last 5-10 minutes per game, which align perfectly with the time I have available.

If I only have 30-45 mins spare why waste my time on an open world title and have to turn it off just as I’m getting into the rhythm of the game? I’d rather play a few rounds Overwatch and a game of Rocket League. It’s also occasionally quite nice to play something that has a set beginning, middle and end. I guess it’s similar to watching a really good eight episode TV show knowing it only has one season and tells a complete story within that.

OverwatchTV

Big, sprawling open world titles are definitely still attractive to me, Horizon is one of the best games I’ve played in the last 4 or 5 years, but I just need more time to play and invest in them. Dragon Age: Inquisition took me over two years to finish. Why? I suspect the TV season-like structure helped, along with the change in my own gaming habits. What I loved about the structure of Dragon Age in particular was that your main hub in the game was your ‘War Table’, where you and your colleagues/advisors would plan your next tactical move and which mission to take on. On this table you had a selection of smaller missions, including favours for your colleagues that would reveal more about them and strengthen your relationship with them, but also one bigger mission that moved the main story on considerably. So for me, the game became like a TV show in so far as I would spend a few weeks playing side missions, levelling up and getting some character development for my team before doing the big, climatic ‘end of season’ mission and then putting the game down for a month or two.

Another huge title in terms of scale is Fallout 4, which I’m still playing 18 months after I started. Why? Well for similar reasons to Dragon Age but with the added decision from the outset not to follow the direct path for ‘character reasons’. I decided to make my character more selfish than my usual created characters, for example my elf Inquisitor from Dragon Age or Commander Shepherd from Mass Effect. In Fallout, Bella would be a character that was, for the most part, more interested in her own current affairs than any grander goal – which has been great fun and I’d recommend everyone to try playing a character like it at some stage!

FALLOUT4TV

Another issue with mainlining games is burnout, doing the same thing over and over again is certainly not fun and can severely lessen your enjoyment of a game. However, I think there is a huge difference between repetitive gameplay over a longer period of time in hour sized chunks and repetitive gameplay experienced in bigger 3 or 4 hour time slots.  I genuinely believe that the reason I still enjoy long running game series like Assassin’s Creed, where you are essentially doing the same thing in every iteration of the game in a different setting, is because I’ve never really sat down and played them for 4 or 5 hours at a time.

Episodic gaming kind of solves this play style problem, although it doesn’t always necessarily do the best job. Titles like The Walking Dead and Life Is Strange are great games, although each episode usually runs the length of a film which runs into the same problem for me time-wise. Hitman, which is perfectly suited to the episodic format, is another title with lengthy levels (a positive when I have the time to invest) although the inclusion of smaller one off assassinations does mean that is a game you can also dip into here and there.

Life Is Strange 1

Some people are quick to mainline these huge games and I just don’t get it. Why would you want to rush through these big titles? Where Uncharted is like a film, games like Skyrim, Mass Effect or Dragon Age are like having 10 seasons of a TV show in front of you. Finishing these open world games as quickly as possible by doing just main quests would be like having a cut down version of the TV show that just focuses on the main character and no-one else. Sure you’d get to experience the story at the centre of the show but without any focus on other characters. Imagine a Buffy The Vampire Slayer without any development of Willow or Xander? Or an Orphan Black with no focus on Donny or anyone except Sarah? Indeed, imagine a Mass Effect that didn’t bother to flesh out your crew but just double downed on the main story.

I’m as guilty as the next person of binge-watching TV shows but I do feel that for games it is a little different – as I mentioned above my confusion isn’t really based on people playing games quickly, it’s what you might be missing along the way. Even if I binge something like Jessica Jones I am still seeing all the story the creators put in there and want us to see. If you mainline a game you could be missing a wealth of interesting content and potentially things that might be integral to the wider plot of the game.

hITMANtv

Even in this age of on demand binge watching it can be nice to watch a TV show week by week – one of the biggest luxuries of the ‘old’ approach to watching TV or playing games is that you have time to think about and appreciate the content you’re consuming. I’ve found that in games but also in TV. Recently, Legion was a delight to watch week by week and I actually think I needed that time between episodes to process what I’d seen. Sure, there is a rush from getting through something you’re enjoying – it can exhilarating knowing that you are just a click away from another episode or main mission but I’d recommend giving slower paced gaming a shot. It’s definitely a different experience and one, for me personally, that means I’ve gotten more enjoyment out of open world games.

.

Add to FacebookAdd to DiggAdd to Del.icio.usAdd to StumbleuponAdd to RedditAdd to BlinklistAdd to TwitterAdd to TechnoratiAdd to Yahoo BuzzAdd to Newsvine

Rise Of The Tomb Raider – Review (PS4)

riseofthetrmain

I was quietly confident that Crystal Dynamics would be able to deliver a strong follow up to their 2013 reboot of Square Enix’s beloved franchise. The sequel arrived on XBox One a year previously as a console exclusive and it got great reviews so I was excited to get a chance to play it. The initial reboot provided a good story paired with familiar but fun gameplay. So did they manage to better this with Rise Of The Tomb Raider?

Graphically the game is stunning and while it can’t match Uncharted 4 it certainly has some sections I thought were beautiful to look at. The level design and more open ended areas give the game some nice spaces to explore, although it suffers from that age old open-world issue of giving you ludicrously low stakes side quests while the end of the world approaches.

riseofthetr3

In this instance Lara is chasing an artifact that can grant immortality but the supernatural side of things doesn’t really come into play before the final third. Until then you are taking out an army of mercenaries and trying to beat their leaders to the artifact. The story is so-so to be honest and I saw the main twist coming a mile off but overall it’s an enjoyable campaign to play through.

In addition to the main missions there are also bigger open world parts of the game which contain the optional side missions I mentioned above. The return of puzzle based Tombs is welcome as the ones I completed were a nice distraction from the main path but didn’t take too long to finish.

There are robust skill and crafting trees, which is cool and lets you build your own version of Lara that can play to your own gameplay strengths. Likewise Lara has a selection of different outfits that each come with a stat boost, 10% more melee damage for example, so you can really shape the character to your playstyle.

riseofthetr2

While Rise of The Tomb Raider doesn’t have the impact of the original, it builds on what came before and delivers a really good experience with amazing graphics. Unfortunately it suffers a little from hitting the PS4 after Uncharted 4 and can’t quite match the heights of Nathan Drake and co. Nevertheless it’s a strong title which I’d recommend checking out.

Rating 8/10

Deus Ex: Mankind Divided – Review (PS4)

deusexmk-main

Adam Jensen is back. Following the events of previous title Human Revolution, Jensen finds himself running ops for a branch of Interpol – with one mission in Dubai going south very quickly. In the immediate aftermath, Jensen isn’t sure who he can trust and with rising tensions between augmented and non-augmented citizens approaching breaking point – it seems like the World is on the brink of collapse. So can he stop the madness?

Deus Ex titles have always been about choice and Mankind Divided delivers some interesting ideas, including a couple of my favourite type of game choices… The type where you literally have to choose one or the other, you can’t do both. While some of these are obvious to the player, others are based around what you choose to do during gameplay which is cool.

As usual Jensen is equipped with a full arsenal of augmentations that you can use to get around levels and complete objectives. Some of these will be familiar to regular players of Deus Ex, with some new additions to spice things up. Stealth is still the main priority, which was good for me as I found the shooting to be quite lacklustre and unenjoyable. It’s a shame because it would’ve been nice to have the flexibility of something like Metal Gear Solid V when missions move from stealth to action. More often that not here breaking stealth meant death. I also felt that I never had enough ammo or charge for my abilities, which meant some missions became a rinse and repeat of running to cover, waiting for stealth to recharge, run to next cover, wait for stealth etc.

deusexmk-1

I didn’t really think the overall story was great, though there were some great missions and some of the side content was quite strong. There were some interesting characters and it was nice to see some familiar faces. Also shout out to Peter Serafinowicz in his role as Duncan MacReady, as a fellow Brit it was great to hear such a natural vocal performance.

Graphically the game is a powerhouse, it looks exactly like a sci-fi game should. The oppressive atmosphere is effective and while we’ve seen it done before the overtly aggressive policing going on around you certainly has an impact. For the most part the game runs smoothly on the technical side but every now and again, almost always when moving unconscious enemies, glitches would crop up. The last thing you need when trying to hide a body is for it to melt part way into a wall and start moving violently in a vain attempt to free itself!

deusexmk-2

Overall I found Deus Ex: Mankind Divided to be an enjoyable experience and that is down to the writing and freedom of choice it allows. Unfortunately for the majority of the game it just wasn’t that fun to play and at times it really felt like a slog, with the gunplay in particular leaving a lot to be desired.

Rating: 6/10

GregHorrorShow’s Guide To Gaming – Part 5: The New PS4 Owner Edition

PS4GAMESMAIN

So you’ve got yourself a PS4 and you are now faced with a huge collection of games to consider. Fear not, I’m on hand to recommend the best in class for a few different genres/game types.

Have a look below to find something you’re interested in and some titles to explore!

.

REMASTERS

TheLastOfUs 6

The Last Of Us

One of the best remasters out there, Naughty Dog did a great job on bringing the PS3 smash to the new generation of consoles. Telling the story of Joel and Ellie as they make their way across a post-apocalyptic America, this is a must for those who haven’t played it previously. Another good shout would be Naughty Dog’s Uncharted Collection, which contains the first three Uncharted titles, all remastered.

.

ACTION ADVENTURE

Uncharted4 3

Uncharted 4: A Thief’s End

Speaking of Uncharted, if you’re looking for an exciting, gun toting adventure then A Thief’s End might be the one for you. One of the best looking games I’ve ever seen, coupled with some great voice acting makes for a memorable experience. If treasure hunting isn’t your thing I’d really recommend the latest Assassin’s Creed title Syndicate, which for me was the best game in the series for years.

.

WITH FRIENDS

Destiny Main

Destiny: The Taken King

A new breed of online gaming has begun to shine on the new consoles, one in which you play with friends cooperatively rather than competitively. Destiny is one such title, much better with a few friends as opposed to playing solo. It’s a space shooter with character based special abilities that allows good flexibility. The Taken King expansion adds some extra content and is worth picking up. Alternatively, The Division does the same thing in the more realistic setting of a post-virus New York.

.

DRIVING

Game Awards 2014 Graphics

DriveClub

Despite a troubled launch DriveClub grew into one of, if not the, best driving games around. There are tons of single player tournaments to race through and lots of options for online play, from setting challenges to racing face-to-face. If you prefer a more ‘pure’ driving game I’d also recommend Dirt Rally, which is more simulation and less arcade based.

.

HORROR

Until Dawn 2

Until Dawn

For horror lovers the first game that comes to mind is Until Dawn, a title in which you control a group of teenagers and try to get them to survive the night. The most interesting aspect of the game is that none of them can die or all of them can die – it all comes down to the choices you make during the game. If you’re looking for something more tense, I’d really suggest checking out Alien Isolation – especially if you have any interest in the films. It’s a bit too long but a great experience nonetheless.

.

ROLE PLAYING GAMES

DragonAgeI

Dragon Age: Inquisition

If you are looking for a sprawling, lengthy campaign of around 50 odd hours (or more!) then look no further than Dragon Age. Create your own character and then enter a world of Elves and Mages, submerge yourself in archery or magic. It’s completely up to you. It’s like creating your own version of Lord Of The Rings. If fantasy isn’t your bag then consider Fallout 4, which is the exact same thing but set hundreds of years in the future after a nuclear war!

.

STEALTH

GAMES2015 MGS SCORE

Metal Gear Solid V: The Phantom Pain

For those of you looking for a more well measured and sneaky experience, it has to be Metal Gear Solid V. While it’s certainly possible to play the game as an action hero this title has some of the best stealth gameplay ever to grace the PlayStation 4. You take on the role of Big Boss, assigned missions ranging from hostage rescue to larger, more complex infiltration scenarios. For those of you that are comic book fans, Batman: Arkham Knight will also tick this box.

.

STORY

Life Is Strange Main

Life Is Strange

Some of you might be looking to ease into gaming and a title that is based around story with reduced gameplay could be an option for you. In the first instance I’d recommend the awesome Life Is Strange, the tale of a college student who discovers she has the ability to rewind time. Aside from that, despite the occasional performance issue, I’d suggest checking out any of the Telltale games; The Walking Dead, The Wolf Among Us or Tales From The Borderlands in particular.

.

FUN

GAMES2015 ROCKET LEAGUE 2

Rocket League

For pure unadulterated fun, it has to be Rocket League. It’s football with cars. Quite possibly the dumbest game I’ve ever played, it’s also the most fun by far. With friends is best but even alone with random strangers online is great. There is certainly a skill to the game but it’s the pick-up-and-play-factor that makes Rocket League stand head and shoulders above other games.

.

COMPETITIVE

Overwatch

Overwatch

I’ve gone for Overwatch here, mainly because I’ve spent most of the summer addicted to it, but you could switch it for the faster paced Call of Duty or more military focused Battlefield depending on your taste. Overwatch is a glorious 6v6 character based shooter in which you battle over objectives – its the characters that help make it memorable, you have 22 to choose from, all with various skills and abilities.

.

TACTICAL

Invisible Inc

Invisible Inc.

If you’re looking for pure tactics then seek out Invisible Inc. It’s a turn based cyberpunk adventure, in which you race against time to prepare your agents for their final, high stakes mission. You’ll take control of numerous members of the team and coordinate attacks on various bases around the globe. Another excellent tactical title is Transistor, which is also turn based and has some fantastic artwork and music.

—————————————————————————————————–

So there you go a few suggestions to get you going, let me know if you pick any of these up and whether you enjoy them – or if you guys have any other suggestions of titles people new to the PS4 could pick up. Drop a comment below or tweet me @greghorrorshow.

 

Gone Home – Review (PS4)

GoneHomeMain

I was quite excited to get the chance to play Gone Home, which had arrived on PC last year. I’d heard lots of good things about the game’s setting and atmosphere. It’s a title reminiscent of older adventure games, there isn’t a great deal of gameplay per se, it’s about unravelling the story by exploring around the environment.

Set in 1995, you play as Kaitlin Greenbriar who returns back after some months away travelling to find her family moved into a new house. To make things even weirder there is no-one home but a note on the front door from her sister Sam begging her not to look for her.

And then you’re off, first finding a way into the house and then trying to work out what has been going on in your absence. Along the way you’ll uncover clues about not only your sister but also your parents, each strand delivering more intrigue as you delve into places you probably shouldn’t – and wouldn’t under normal circumstances.

GoneHome1

Gone Home does a good job of making you feel this, that voyeuristic vibe that should accompany rooting around in other people’s private stuff. In a lot of games it’s sometimes easy to forget that whoever you’re investigating is a person with a history and feelings, not so in Gone Home and there were a few instances that I felt genuinely uncomfortable. I think that’s a good thing as it shows they built a believable cast of characters that you know only through clues.

I loved the design of the house itself, which was interesting and quite a big area to explore. The only downside, not unique to this game but exacerbated by the freedom to move around large swathes of the house, is that there is a lot of ground to cover if you miss a clue. Which is what happened to me.

Let me preface this by saying I appreciate that I might be the only person in the world this happened to, I’m not sure what the odds are for missing clues in the game as a lot of them are signposted well. This clue came fairly deep into the game and I, essentially, didn’t click one thing in the room. Now, that is not the developers fault – I missed the clue – but I found it really disappointing there wasn’t any sort of hint system at all. Surely after an allotted time (10/15 mins) a prompt could pop up, even if it’s asking if I want a hint as opposed to just revealing it?

GoneHome2

Instead what happened was I knew I’d missed something so went right back to the start of the house (more than once) and scoured every room again. For 45 mins. Just to put that in context, Gone Home is 2 hours long. So I spent a further amount of time the equivalent of almost half the game aimlessly walking around, frustrated. Eventually, thinking the game might be broken, I checked online, discovered what I had missed, went to the next clue and activated the following sequence. As I said earlier missing the clue is my fault, that’s a part of adventure games but I do feel if I’m turning to the internet in the belief your game is broken then maybe you should consider a form of hint system for next time.

And this broke the game for me. My immersion was shattered and I had lost any interest in the story. I walked away from the game and returned a few hours later to finish it but the experience was soured. Which is a shame because I imagine in a ‘clean’ run through this would be a short but interesting title.

Rating: 6/10

Tom Clancy’s The Division – Review (PS4)

TheDivision Main

It seems like an absolute age ago that The Division was revealed at E3 2013 and gamers everywhere marveled at the footage released. Then we all remembered that Ubisoft’s previous title Watch_Dogs didn’t look quite as good as the promo materials and sighed. Over time though it felt like The Division might end up being a great game, a mix of cool story beats and multiplayer co-op.

Let’s start with the story stuff. The Division opens strongly, with an interesting video about the virus that has decimated New York. Essentially Smallpox, it was transferred to bank notes on Black Friday in an attempt to spread the virus as quickly as possible. Soon enough the city is on quarantined lockdown and the government calls on The Division – a set of sleeper agents in place for exactly this sort of emergency. You are a Division agent and your first port of call will be creating your agent. I managed to make an avatar I was happy with but the selection of faces and hair etc. is pretty limited compared to most other games, which was disappointing. Add to that the fact that your character never speaks and it means you end up not really investing in your character at all.

TheDivision 1

Despite that strong start, the story ends up being almost non-existent. A lot of it is buried in side missions and collectibles which, excluding a few interesting side missions, felt like effort for nothing. A good example of this are the missing agent missions – essentially following a set of arrows to a point where you pick up a file and get a written paragraph about the agent. Unless I missed it these aren’t agents you ever see/interact with during the story and it was a case of wondering why I was actually bothering doing the missions, which is never a good sign. The story told by the main missions isn’t particularly interesting either and when the majority of bigger ‘boss’ enemies are just the same guys you’ve already fought with an extra bar of health, it makes things a lot less dynamic.

And that’s the real disappointment of The Division because the game itself is pretty brilliant. The control of the characters and the feel of the weapons are great. It’s a super fun, third person shooter that requires elements of teamwork to excel. You can play the game on your own and matchmake with random people to play missions (something I did a few times with no problems) but The Division is best when played with friends. It’s been compared to Destiny more times than I can remember but it’s a valid comparison, especially in the sense that playing with others makes a huge difference to the overall experience. I had a massive amount of fun in my time with the game but the lack of story really did sting, especially by the end of the game when I had no investment in either my own character or the events that were unfolding.

TheDivision 2

As well as story content there is also a Player v Player arena called the Dark Zone, in which players defeat AI enemies for loot that needs to be extracted via helicopter. The twist is that players can turn on one another and steal each others loot. Doing so will mark you as a Rogue Agent for everyone else though, so you need to weigh up whether it’s worth it! It reminded me of the great heist mode in Kane and Lynch 2 and gives each moment spent waiting for the helicopter to arrive a large dose of tension. It was good fun, perhaps not enough to keep me playing but it might be the thing that brings me back from time to time.

Graphically I’m pleased to say that the developer got pretty damn close to those initial promo shots. The game looks gorgeous and the amount of detail is stunning – there seemed to be a wealth of different environments without reusing a ton of assets. It made every new arena feel like a different place so it was always a shame when the enemies turned up and were one of a set of generic types we’d seen hundreds of times before. I suppose that is a drawback of setting the game in the current time – you’re limited by enemy appearances unless you head further down the Warriors gang style of enemies.

TheDivision 3

Overall The Division is a really great game in terms of how it handles and the feel of the moment to moment gameplay. It’s wrapped in an impressive representation of New York that, at times, can be jaw-dropping. The problem is that it all feels like it’s for nothing in terms of story and character. I’m really hopeful that we will see another installment of The Division because I believe there is a really solid base here to build on. They don’t need to change the gameplay much, if they can get a more involving story around it and find a better way to tell that narrative, Ubisoft might have something very special on their hands.

Rating: 7/10

Add to FacebookAdd to DiggAdd to Del.icio.usAdd to StumbleuponAdd to RedditAdd to BlinklistAdd to TwitterAdd to TechnoratiAdd to Yahoo BuzzAdd to Newsvine

GregHorrorShow’s Top 30 Multiplayer Maps (Part One: 30-16)

Maps Part 1

It’s been a while since I ran down my favourite multiplayer maps, three years in fact, and I thought it would be a good time to revisit the idea. Having gone through all the games released since the last time I made a list I’ve had to extend the list out from 20 maps to 30.

This extension also means I’ll put these up in two parts as 30 videos is quite a lot for one post! If you have any trouble with the video quality on the clips below just click on the YouTube logo on the video to view them on YouTube direct, which may be smoother.

There were plenty of other maps that I love but didn’t make the cut and I did try to stick to only having two maps per game, which was tougher than you might think!

So without further ado, here we go with Part One…

.

30. FRINGE (Call Of Duty: Black Ops III)

I’m not the biggest fan of Call Of Duty’s fast paced online action but I usually get a fair few hours of enjoyment from each new title. It didn’t take long for Fringe to cement its place as my favourite map from Black Ops III. The increased movement and different abilities that the game brings to the series has meant the developers have had to plan accordingly. Several levels of verticality, along with window access to ground floor buildings and the open central area led to plenty of great battles.

.

29. DRONE (Call Of Duty: Black Ops II)

I’ve found that my taste in Call Of Duty games tend to favour the Black Ops side of things rather than the Modern Warfare series. In terms of multiplayer I’d say Drone is my favourite of any Call Of Duty map. Tightly designed with plenty of ways in (and out) of buildings, you’ll need to keep a constant eye in all directions to avoid enemies flanking you. The main room with the slide doors will have you second guessing yourself – everytime you hear the ‘swoosh’ of the door opening you have milliseconds to decide… friend or foe?

.

28. SEASIDE – GLAMORGAN, WALES (Resistance 3)

I still maintain that Resistance 3 was a hugely underrated game and that extends to the online. Glamorgan’s mix of small one floor barns/buildings makes for a strong map and while the bridge in the centre can be a choke point, the fact that you can also go around the sides means it never becomes too much of an issue. Raised platforms at each end also offer the opportunity for sniper fire but it’s when up-close and personal that the map thrives.

.

27. PARACEL STORM (Battlefield 4)

Battlefield 4 didn’t quite live up to expectations in the online department, although I did have a lot of fun with it. One thing it did right though (despite the terrible name they gave it) was the ‘Levolution’ aspect of maps, where a huge event would change the layout of the map while you played. Paracel Storm was a close knit set of tropical islands that had you engaged in both long and short range firefights. It was already a great map but when you heard the siren sound… well, you knew there was trouble afoot. Suddenly the environment would be rocked by a tropical storm – heavy rain and huge crashing waves. As if that wasn’t enough, sometimes a massive navy ship would run aground and smash into one of the islands. Really cool stuff.

.

26. SAO PAULO BUS DEPOT (Max Payne 3)

Max Payne 3’s gritty, dark universe comes through in the multiplayer as well as the single player and Sao Paulo’s Bus Depot is a prime example. Run down and seemingly abandoned, the design of the map is fantastic. There are so many different ways in (and out) of the depot itself, as well as vertical levels, that you’re never far from trouble. Perfect for settling those Vendetta’s 🙂

.

25. RICHMAN MANSION (Grand Theft Auto Online)

A lot of the areas used for battles in Grand Theft Auto Online are small stretches of street or perhaps, an abandoned trainyard. None of them really grabbed me but the close quarters of the mansion map meant you had to stay on your toes. Although it was small in size there were plenty of low walls and alcoves to hide in and I have lots of happy memories of great, intense shootouts on this map. The video above is an example of one of the rare occasions I came out on top… for a while at least!

.

24. THE HANGAR (Killzone: Shadow Fall)

The Hangar was a free map that arrived as part of one of the games updates (thank you Guerrilla Games for all the free content! That’s how DLC should work). It soon became a firm favourite, with a huge open area in the middle, corresponding walkways at the side and various alleyways on the lower floor underneath. Clever placement of mission objectives meant that while there were a few chokepoints, they were only clogged while specific missions were in play. Did I mention it also looks glorious?

.

23. SYR DARYA UPLINK (MAG)

Sadly MAG is long gone but this was always my favourite of the huge maps on offer in the game. The initial capture points are perfectly placed and having them upstairs means it’s difficult to take but equally as difficult for the enemy if you do manage to secure it. The final point in the warehouse has so many twists and turns that it housed some epic battles for me.

.

22. HOTH REBEL BASE (Star Wars: Battlefront)

There has been some grumbling about Star Wars: Battlefront’s lack of maps – different variations on 4 areas at launch – and while I think more environments should’ve featured, what we do have looks absolutely stunning. My pick of the bunch is the Rebel Base on Hoth. Bright white, almost antiseptic, walls inside the base make way to icy caves and pathways. You’ll find yourself fighting among parked spaceships and even using them for cover! While it is narrow in spots there are so many options to traverse the map that it never feels like too much of an issue. Great map design.

.

21. GRAY RAMPART (Metal Gear Solid V Online)

Metal Gear Solid Online isn’t a game busting with content. There aren’t a great deal of maps available but what is there, for the most part, is very enjoyable. My pick of the bunch is Gray Rampart, which I’ve found to be super well designed and big enough to host the madness that is Metal Gear Online. There are buildings scattered throughout that give hiding places or somewhere to regroup and plan your next move. Taking place in the shadow of a huge dam, it’s a vast map with lots of ways to get around and just the right amount of open space. Do you chance going over the bridge and getting sniped? Or head underneath to try and sneak around?

.

20. OPERATION 925 (Battlefield 3)

The Close Quarters DLC for Battlefield 3 is among the best DLC I’ve ever played. And the map design of the levels is the main reason for this. Operation 925 contains a host of destroyable walls/glass which means no-where is safe to hide! The video above is an excellent look around the level. As well as the two levels of the building you also have the underground car park to contend with, which opens out nicely after the tight corridors leading to it.

.

19. VALPARAISO (Battlefield: Bad Company 2)

With plenty of hills to fight up/down on, this is a wonderfully varied map boasting four differently styled bases that will keep you entertained for ages. The mixture of jungle environments just within this map is a testament to how well made it is – you’ll start in dense jungle before breaking into the open for a while until eventually you’ll find yourself in another dense jungle setting for an enclosed final base.

.

18. HIGHRISE (Call Of Duty: Modern Warfare 2)

Call Of Duty’s multiplayer is pretty fun in short bursts and the Highrise map is one of the highlights of the series. Set, essentially, in the upper floor of two buildings and on another building’s rooftop inbetween – this is a close quarters map with plenty of scope for sneaking into the enemies’ tower. One of my favourite tactics was using the lower walkways to get into the opposite tower and launch an attack behind the enemy – that is of course if I could get in without being spotted… easier said than done.

.

17. THE PARK (Killzone: Shadow Fall)

Killzone, as a series, has always had superbly designed maps that work vertically on many levels. The Park is another great addition to the collection, adding in a few chokepoints to fight over and capture. If you can keep the enemy from coming through the central corridor on the upper floor (a VERY popular flashpoint) then you can force them to use alternative routes. Having said that, it’s rare for one team to keep hold of that corridor for very long! There is also a cool underground network of tunnels that are very tight but can be used to get across the map of needed.

.

16. LONDON UNDERGROUND (Uncharted 3: Drake’s Deception)

Like almost all Uncharted online maps London Underground is based upon a single player campaign level. And this one runs the full gambit. Three vertical levels of fun and a speeding train that passes through the level, killing anyone in it’s path. Fortunately Naughty Dog also put some of the objectives on the tracks or near where the train passes, just to add to the chaos! This is a really well designed map with lots of entrances/exits to all rooms, meaning you’ll need to stay focussed to keep hold of objectives.

.

————————————————————-

So there we go, the first 15 maps done and with 7 new entries there is plenty of new stuff in the mix. The Top 15 should be up next week hopefully, that also has some new entries so keep an eye out for it.

Have you enjoyed any of the maps above? Let me know in the comments or on Twitter (@greghorrorshow).

Add to FacebookAdd to DiggAdd to Del.icio.usAdd to StumbleuponAdd to RedditAdd to BlinklistAdd to TwitterAdd to TechnoratiAdd to Yahoo BuzzAdd to Newsvine