GregHorrorShow’s Guide To Gaming – Part 5: The New PS4 Owner Edition

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So you’ve got yourself a PS4 and you are now faced with a huge collection of games to consider. Fear not, I’m on hand to recommend the best in class for a few different genres/game types.

Have a look below to find something you’re interested in and some titles to explore!

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REMASTERS

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The Last Of Us

One of the best remasters out there, Naughty Dog did a great job on bringing the PS3 smash to the new generation of consoles. Telling the story of Joel and Ellie as they make their way across a post-apocalyptic America, this is a must for those who haven’t played it previously. Another good shout would be Naughty Dog’s Uncharted Collection, which contains the first three Uncharted titles, all remastered.

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ACTION ADVENTURE

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Uncharted 4: A Thief’s End

Speaking of Uncharted, if you’re looking for an exciting, gun toting adventure then A Thief’s End might be the one for you. One of the best looking games I’ve ever seen, coupled with some great voice acting makes for a memorable experience. If treasure hunting isn’t your thing I’d really recommend the latest Assassin’s Creed title Syndicate, which for me was the best game in the series for years.

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WITH FRIENDS

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Destiny: The Taken King

A new breed of online gaming has begun to shine on the new consoles, one in which you play with friends cooperatively rather than competitively. Destiny is one such title, much better with a few friends as opposed to playing solo. It’s a space shooter with character based special abilities that allows good flexibility. The Taken King expansion adds some extra content and is worth picking up. Alternatively, The Division does the same thing in the more realistic setting of a post-virus New York.

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DRIVING

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DriveClub

Despite a troubled launch DriveClub grew into one of, if not the, best driving games around. There are tons of single player tournaments to race through and lots of options for online play, from setting challenges to racing face-to-face. If you prefer a more ‘pure’ driving game I’d also recommend Dirt Rally, which is more simulation and less arcade based.

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HORROR

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Until Dawn

For horror lovers the first game that comes to mind is Until Dawn, a title in which you control a group of teenagers and try to get them to survive the night. The most interesting aspect of the game is that none of them can die or all of them can die – it all comes down to the choices you make during the game. If you’re looking for something more tense, I’d really suggest checking out Alien Isolation – especially if you have any interest in the films. It’s a bit too long but a great experience nonetheless.

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ROLE PLAYING GAMES

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Dragon Age: Inquisition

If you are looking for a sprawling, lengthy campaign of around 50 odd hours (or more!) then look no further than Dragon Age. Create your own character and then enter a world of Elves and Mages, submerge yourself in archery or magic. It’s completely up to you. It’s like creating your own version of Lord Of The Rings. If fantasy isn’t your bag then consider Fallout 4, which is the exact same thing but set hundreds of years in the future after a nuclear war!

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STEALTH

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Metal Gear Solid V: The Phantom Pain

For those of you looking for a more well measured and sneaky experience, it has to be Metal Gear Solid V. While it’s certainly possible to play the game as an action hero this title has some of the best stealth gameplay ever to grace the PlayStation 4. You take on the role of Big Boss, assigned missions ranging from hostage rescue to larger, more complex infiltration scenarios. For those of you that are comic book fans, Batman: Arkham Knight will also tick this box.

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STORY

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Life Is Strange

Some of you might be looking to ease into gaming and a title that is based around story with reduced gameplay could be an option for you. In the first instance I’d recommend the awesome Life Is Strange, the tale of a college student who discovers she has the ability to rewind time. Aside from that, despite the occasional performance issue, I’d suggest checking out any of the Telltale games; The Walking Dead, The Wolf Among Us or Tales From The Borderlands in particular.

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FUN

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Rocket League

For pure unadulterated fun, it has to be Rocket League. It’s football with cars. Quite possibly the dumbest game I’ve ever played, it’s also the most fun by far. With friends is best but even alone with random strangers online is great. There is certainly a skill to the game but it’s the pick-up-and-play-factor that makes Rocket League stand head and shoulders above other games.

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COMPETITIVE

Overwatch

Overwatch

I’ve gone for Overwatch here, mainly because I’ve spent most of the summer addicted to it, but you could switch it for the faster paced Call of Duty or more military focused Battlefield depending on your taste. Overwatch is a glorious 6v6 character based shooter in which you battle over objectives – its the characters that help make it memorable, you have 22 to choose from, all with various skills and abilities.

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TACTICAL

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Invisible Inc.

If you’re looking for pure tactics then seek out Invisible Inc. It’s a turn based cyberpunk adventure, in which you race against time to prepare your agents for their final, high stakes mission. You’ll take control of numerous members of the team and coordinate attacks on various bases around the globe. Another excellent tactical title is Transistor, which is also turn based and has some fantastic artwork and music.

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So there you go a few suggestions to get you going, let me know if you pick any of these up and whether you enjoy them – or if you guys have any other suggestions of titles people new to the PS4 could pick up. Drop a comment below or tweet me @greghorrorshow.

 

Gone Home – Review (PS4)

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I was quite excited to get the chance to play Gone Home, which had arrived on PC last year. I’d heard lots of good things about the game’s setting and atmosphere. It’s a title reminiscent of older adventure games, there isn’t a great deal of gameplay per se, it’s about unravelling the story by exploring around the environment.

Set in 1995, you play as Kaitlin Greenbriar who returns back after some months away travelling to find her family moved into a new house. To make things even weirder there is no-one home but a note on the front door from her sister Sam begging her not to look for her.

And then you’re off, first finding a way into the house and then trying to work out what has been going on in your absence. Along the way you’ll uncover clues about not only your sister but also your parents, each strand delivering more intrigue as you delve into places you probably shouldn’t – and wouldn’t under normal circumstances.

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Gone Home does a good job of making you feel this, that voyeuristic vibe that should accompany rooting around in other people’s private stuff. In a lot of games it’s sometimes easy to forget that whoever you’re investigating is a person with a history and feelings, not so in Gone Home and there were a few instances that I felt genuinely uncomfortable. I think that’s a good thing as it shows they built a believable cast of characters that you know only through clues.

I loved the design of the house itself, which was interesting and quite a big area to explore. The only downside, not unique to this game but exacerbated by the freedom to move around large swathes of the house, is that there is a lot of ground to cover if you miss a clue. Which is what happened to me.

Let me preface this by saying I appreciate that I might be the only person in the world this happened to, I’m not sure what the odds are for missing clues in the game as a lot of them are signposted well. This clue came fairly deep into the game and I, essentially, didn’t click one thing in the room. Now, that is not the developers fault – I missed the clue – but I found it really disappointing there wasn’t any sort of hint system at all. Surely after an allotted time (10/15 mins) a prompt could pop up, even if it’s asking if I want a hint as opposed to just revealing it?

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Instead what happened was I knew I’d missed something so went right back to the start of the house (more than once) and scoured every room again. For 45 mins. Just to put that in context, Gone Home is 2 hours long. So I spent a further amount of time the equivalent of almost half the game aimlessly walking around, frustrated. Eventually, thinking the game might be broken, I checked online, discovered what I had missed, went to the next clue and activated the following sequence. As I said earlier missing the clue is my fault, that’s a part of adventure games but I do feel if I’m turning to the internet in the belief your game is broken then maybe you should consider a form of hint system for next time.

And this broke the game for me. My immersion was shattered and I had lost any interest in the story. I walked away from the game and returned a few hours later to finish it but the experience was soured. Which is a shame because I imagine in a ‘clean’ run through this would be a short but interesting title.

Rating: 6/10

Uncharted 4: A Thief’s End – Review (PS4)

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Anyone who has read this blog for a while will know about my love for the Uncharted series. Victor ‘Sully’ Sullivan remains one of my favourite game characters of all time and the dynamics of the relationship between Nate and Elena, among others, keep me coming back title after title. But after the release of Uncharted 3 and a teaser trailer for the fourth instalment, it was all change at developer Naughty Dog – the driving force of the series Amy Hennig left and The Last Of Us team took over the reigns. The game was rebooted and reimagined. So could they continue the good work laid out in the previous games?

The Last Of Us had a huge impact on the gaming landscape both in terms of design and character development in games. The concern from some corners was that the devs might make Uncharted too ‘serious’. I don’t feel that happened and, actually, I believe toning down a few sections really helped the characters shine. Uncharted 4 still has the bombastic, action filled set pieces I’ve always loved but now includes a few options to use stealth for battles if desired. There are still plenty of one liners and quips but also real conversations and moments of downtime. It’s a slow start compared to other Uncharted games but I think it benefits the game in the long run.

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The story this time is your typical ‘one last job/coming out of retirement’ fare, all based around the reappearance of Nate’s long thought dead brother, Sam. For me, Sam was an interesting character but led to a few issues with the overall Uncharted universe. I don’t recall him having been mentioned much previously but if you ignore the ‘retcon’ of back story and just enjoy the plot it isn’t too much of an issue.

Graphically the game is a powerhouse, I’ve not seen anything like it and it’s definitely one of those games (like Driveclub or Star Wars: Battlefront) that you can use to show off what a PS4 can do. Gameplay remains largely the same, lots of climbing and firefights, although the addition of the grappling hook also gives you a lot more freedom of movement to escape from (or rush to) enemies. The AI of the enemies seems much improved and there were a few occasions that felt genuinely challenging on the Normal setting.

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I was a little disappointed that Greg Edmonson didn’t return to score but I guess the new Uncharted Naughty Dog team wanted to put their own stamp on things. Henry Jackson’s score does the job and the opening theme does hit home as expected. The voice acting is, as always, truly superb. Additionally the facial capture is among the best I’ve seen, able to capture subtle expressions of thoughtfulness or glee. Newcomers Laura Bailey and Warren Kole (as Nadine and Rafe, respectively) delivered two more great characters to the series. Rafe might actually be one of my favourite all time videogame villains.

I’ve always enjoyed the shooting in these titles and Uncharted 4 delivers again, with various weapons all feeling different to handle and having a decent heft to them. Unfortunately the same can’t be said for the hand to hand combat. Taking a more Last Of Us direction meant that close quarters fistfights became a mess of button mashing and hoping for the best. There were also a few sections when climbing that weren’t immediately clear on direction and I ended up falling to my death. Having said that, at least it added some (small) stakes to climbing, which hadn’t happened in previous instalments.

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Multiplayer is back and bigger than ever, with fast paced action set around a few core modes. Uncharted multiplayer has always been a bit ‘Marmite’ but I’ve always enjoyed the fun nature of it and this game really ramps things up by introducing computer controlled side kicks and mystical abilities based on items from the series. This feels like a good move to me, the game thrives on the magic artefact theme so why not lean into it for multiplayer? Players remain a touch bullet-spongy, again not an issue for me but others may not like that style of combat. The grappling hook also comes into its own here and it’s very satisfying to take out a human opponent from up high!

I don’t want to go into detail about the story but I will say it was the most enjoyable one in the series for me. Uncharted 2, with its triple-crossing, pulp action comes a very close second but the character development in 4 is truly great. They have the benefit of this being the final game, which allows them the luxury of tying up some loose ends and I’ll finish this short section on the story by saying, as someone heavily invested in the series and characters, that I was really pleased as the credits rolled – Uncharted 4: A Thief’s End is a great way to wrap up the series.

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Another stellar title in the series then, as Naughty Dog continue their amazing run of games on PS4. With the increase of players on Playstation this generation lots more people will get a chance to experience Uncharted’s special brand of treasure hunting. If you haven’t already picked this up, I’d really recommend you do.

Rating: 10/10

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Call Of Duty: Black Ops III – Review (PS4)

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I quite enjoyed the last Call Of Duty game, Advanced Warfare, and Black Ops II was my favourite game in the entire series so I was really hopeful that Black Ops III would be another great experience.

In Black Ops II, I found that I enjoyed the story a lot more than the multiplayer especially with the option to change the outcome via decisions you make over the course of the game. With this new title I felt the balance had shifted in the other direction and when you’re not that into the multiplayer aspect of a game series, that can be an issue.

I fully expect to be in the minority here as I know the Call Of Duty series fast paced, twitch based, shooting is massively popular. It’s just never felt good to me. What’s on offer here for multiplayer is a solid set of maps (one of them even made my list of Top 30 Maps) and some new abilities/classes with which to play around with. In the wake of Titanfall and Advanced Warfare there is an added emphasis on movement, with the ability to jump boost along walls and gain some extra height quickly giving the game an even faster pace than before.

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Story wise, this tale of futuristic espionage treads a familiar path – you and your team take on various groups of enemies, now also featuring robots/cyborgs, as you try to unravel a mystery with the C.I.A (your employer) at its heart. One thing I did like about the campaign was that it gave you the option to play as a male or female operative, which is pretty cool. Something I didn’t like was the fact the game ran separate versions of the campaign for online and offline story modes. So if you played offline, when you returned and were online there was no way (other than switching off your internet) to continue your game… madness!

Graphically the game looks good, as you’d expect and there are no performance issues that I encountered. The campaign supports 4 player co-op play as well so if you have friends that also have the game that’s a neat way to experience the story. Zombies mode returns and there is also a new mode called Nightmares, unlocked by finishing the campaign, that puts a different spin on the story and replaces the usual enemies with Zombies.

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Overall I was a little disappointed with this instalment in the Call Of Duty series. Without an interesting story to compliment the multiplayer I didn’t feel there was enough there for me personally. In terms of the gameplay Black Ops III continues to evolve the series and brings some interesting ideas to the table but the campaign mode, while delivering something new with gender choice and co-operative play, also felt like a step backwards – especially after the way Black Ops II’s story played out. I suspect fans of the series will have loved it but there just wasn’t enough there to hook me in.

Rating: 6/10

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Tom Clancy’s The Division – Review (PS4)

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It seems like an absolute age ago that The Division was revealed at E3 2013 and gamers everywhere marveled at the footage released. Then we all remembered that Ubisoft’s previous title Watch_Dogs didn’t look quite as good as the promo materials and sighed. Over time though it felt like The Division might end up being a great game, a mix of cool story beats and multiplayer co-op.

Let’s start with the story stuff. The Division opens strongly, with an interesting video about the virus that has decimated New York. Essentially Smallpox, it was transferred to bank notes on Black Friday in an attempt to spread the virus as quickly as possible. Soon enough the city is on quarantined lockdown and the government calls on The Division – a set of sleeper agents in place for exactly this sort of emergency. You are a Division agent and your first port of call will be creating your agent. I managed to make an avatar I was happy with but the selection of faces and hair etc. is pretty limited compared to most other games, which was disappointing. Add to that the fact that your character never speaks and it means you end up not really investing in your character at all.

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Despite that strong start, the story ends up being almost non-existent. A lot of it is buried in side missions and collectibles which, excluding a few interesting side missions, felt like effort for nothing. A good example of this are the missing agent missions – essentially following a set of arrows to a point where you pick up a file and get a written paragraph about the agent. Unless I missed it these aren’t agents you ever see/interact with during the story and it was a case of wondering why I was actually bothering doing the missions, which is never a good sign. The story told by the main missions isn’t particularly interesting either and when the majority of bigger ‘boss’ enemies are just the same guys you’ve already fought with an extra bar of health, it makes things a lot less dynamic.

And that’s the real disappointment of The Division because the game itself is pretty brilliant. The control of the characters and the feel of the weapons are great. It’s a super fun, third person shooter that requires elements of teamwork to excel. You can play the game on your own and matchmake with random people to play missions (something I did a few times with no problems) but The Division is best when played with friends. It’s been compared to Destiny more times than I can remember but it’s a valid comparison, especially in the sense that playing with others makes a huge difference to the overall experience. I had a massive amount of fun in my time with the game but the lack of story really did sting, especially by the end of the game when I had no investment in either my own character or the events that were unfolding.

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As well as story content there is also a Player v Player arena called the Dark Zone, in which players defeat AI enemies for loot that needs to be extracted via helicopter. The twist is that players can turn on one another and steal each others loot. Doing so will mark you as a Rogue Agent for everyone else though, so you need to weigh up whether it’s worth it! It reminded me of the great heist mode in Kane and Lynch 2 and gives each moment spent waiting for the helicopter to arrive a large dose of tension. It was good fun, perhaps not enough to keep me playing but it might be the thing that brings me back from time to time.

Graphically I’m pleased to say that the developer got pretty damn close to those initial promo shots. The game looks gorgeous and the amount of detail is stunning – there seemed to be a wealth of different environments without reusing a ton of assets. It made every new arena feel like a different place so it was always a shame when the enemies turned up and were one of a set of generic types we’d seen hundreds of times before. I suppose that is a drawback of setting the game in the current time – you’re limited by enemy appearances unless you head further down the Warriors gang style of enemies.

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Overall The Division is a really great game in terms of how it handles and the feel of the moment to moment gameplay. It’s wrapped in an impressive representation of New York that, at times, can be jaw-dropping. The problem is that it all feels like it’s for nothing in terms of story and character. I’m really hopeful that we will see another installment of The Division because I believe there is a really solid base here to build on. They don’t need to change the gameplay much, if they can get a more involving story around it and find a better way to tell that narrative, Ubisoft might have something very special on their hands.

Rating: 7/10

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GregHorrorShow’s Top 30 Multiplayer Maps (Part Two: The Top 15)

Maps Part 2

So we’re back again with some multiplayer goodness – this time heading into the Top 15 maps, really showcasing some of my all time favourite arenas.

If you missed Part One (30-16) check it out here:

And away we go!

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15. FIREBASE GODDESS (Mass Effect 3)

Another multiplayer that I would love to revisit at some stage is Mass Effect 3. Firebase Goddess is a great map with lots of ins-and-outs and a cool exterior section showing the destruction that has occurred at the base. With the play in Mass Effect 3 being horde-based the numerous entrances make for some tense moments and you’ll need a good squad of players to hold down locations and complete objectives on this one!

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14. TWILIGHT GAP (Destiny)

Destiny has been one of my favourite online shooters of the last few years and Twilight Gap has housed many happy memories for me. The layout is great, with a few parts of the map requiring you to glide across – which of course leaves you open to attack. Finely balanced and with a lot of different entrances/exits, this is a really cool map. Also the capture point at ‘B’ is both enclosed and exposed at the same time… quite a feat of design and something that I have both benefited from and succumbed to in equal measure!

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13. MAWLR GRAVEYARD (Killzone 3)

Killzone 3 has a lot of maps that revolve around a specific feature and MAWLR Graveyard is no different. The central route through the map means going through the path of a metal crusher – activated by a button on a raised platform. It’s very satisfying to spot a group of enemy soldiers making a run for it, hit the button and watch the kills stack up. But you also have other ways around, with two rooms on each side for close quarters action – which are linked by an underground tunnel. Fantastic stuff.

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12. CASTEL GANDOLFO (Assassin’s Creed: Brotherhood)

The majority of levels in the Assassin’s Creed series have been effective but nothing special in my opinion. However Castel Gandolfo (a real province in Italy) is a fantastically made map that generates an amazing amount of tension during games. Set across two floors of the building, including some of the exterior as well, it’s crowded enough to lose your pursuers but not so busy that you can’t get a good chase on. Great placement of Trap Doors’ adds a further edge to proceedings.

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11. GRAND BAZAAR (Battlefield 3)

Battlefield 3 has given us some of the biggest maps ever seen on a console shooter and Grand Bazaar is a stunning example of how good design can enhance the player’s experience. Basically an alleyway with lots of entrances/exits and the ability to flank around both sides, this is a map that makes it easy to get caught up in the choke-point of the alley but gives you the option of stepping back from the carnage and making a dash via a different route to try and claim a flag. It’s this freedom of choice that makes Grand Bazaar such a strong map.

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10. BILL’S TOWN (The Last Of Us)

Ah, The Last Of Us – potentially the most underrated multiplayer game ever. As you stealth and stalk your way around the game world, it’s important the maps give you enough options to sneak up on your enemies. Bill’s Town is a great example of this, featuring levels of verticality as well as lots of different entrances to the buildings on the map. The walkway across the map from top floor to top floor is risky but necessary for a quick escape in a pinch. Great stuff.

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9. THARSIS DEPOT (Killzone 2)

Set on the same refinery as the single player mission, Tharsis Depot is full of steel and has an elogated bottleneck between the bases down one side of the map. Co-incidentally that is also where one team has to defend in search and destroy – which usually leads to all kinds of chaos. With two floors to choose from there are plenty of ways to surprise your enemies and I am a HUGE fan of holding down the corridor just off the main room in the middle to shotgun any enemies that come my way.

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8. THE SANCTUARY (Uncharted 2: Among Thieves)

This map is my personal favourite from Uncharted 2. Whether it’s plunder, elimination, deathmatch or whatever – The Sanctuary almost always throws up a great match. The underground tunnels are a fantastic addition in that they effectively add a third layer to proceedings and the risk/reward of positioning the Hammer on the exposed ledge is a stroke of genius. In fact you can also climb to the top of the tower in each base, above the main rooftops so technically The Sanctuary has FOUR levels to play with. A monster of a multiplayer map considering how compact it is.

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7. SHORES OF TIME (Destiny)

Undoubtedly my favourite Destiny map, the layout is truly superb – it gives you lots of options for circling round and flanking opponents as well as freedom to traverse the area however you want. That could be through tunnels or across open stretches and the placement of capture points is exquisitely balanced. They are certainly defendable but having three different entrances to each makes it difficult and extremely tense. Add to that the gorgeous, lush look of the level and you have something really cool.

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6. PORT VALDEZ (Battlefield: Bad Company 2)

This was one of the maps from the Battlefield: Bad Company 2 beta and it is still one of my favourite maps on the game. The balance between defence and attack (in Rush mode) in terms of positioning of buildings etc is truly superb. The last few bases of this massive map are fantastic and you really do have to consider your tactics. Making a run for it is all well good but you can almost guarantee a host of snipers will have their sights trained on the entrance of whichever base you’re at. A really well designed map, especially considering the size and amount of bases in it.

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5. CHECKPOINT (The Last Of Us)

Checkpoint is the map that best showcases the slower, more deliberate gameplay of The Last Of Us. If you get two experienced teams of players it can be a thrilling, tense battle to victory. Alternatively if you don’t know the map it can be extremely punishing! Focused around the checkpoint that the level is named after, which sits in the middle of the area, the level has buildings on either side and well placed resource boxes mean there is a big risk/reward element in trying to get supplies. There are choke points dotted around but more than enough other routes to enable you to circumnavigate your enemies and sneak up on them to take them down unseen.

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4. CHATEAU (Uncharted 3: Drake’s Deception)

Chateau is one of those maps that creates it’s own centrepiece as the game progresses. At the start of the round the roof is set on fire and soon enough the rooms in the upstairs of the building catch alight, the floor crumbles as it burns and flames lick the walls. It is some truly stunning stuff. And that’s to say nothing of the zipline from a hole in the top floor down to the adjacent garden or the downstairs room with overturned furniture that can be used as makeshift cover. A well designed map full of character.

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3. CASPIAN BORDER (Battlefield 3)

There are so many great maps in Battlefield 3 that I could probably do a Top 10 list just based on that title alone but the one that stands out above the rest for me is Caspian Border. Finely placed objectives and a wonderful mix of high and low positions mean sheer fun. The four main areas are far enough apart that it makes sense to grab a vehicle but if you find yourself stranded it isn’t too far to run. Add jets and helicopters into the mix and you have a recipe for some seriously amazing mutilplayer action. Outstanding.

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2. LENTE MISSILE BASE (Killzone 3)

This is a map that I simply love playing on. The way Lente Missile Base spans so many levels is brilliant and, of course, the fact that missiles actually take off from the basement (and you can get killed if you’re foolish enough to be down there) make this one of Killzone 3’s best experiences. Like some of the other centre-pieces in the game’s online offering there is a switch you can push to cancel the missile launch. It’s the little touches like that which really give the level a touch of character. From tense fights in the main tower through to open battles in the courtyard and below to tight skirmishes in the tunnels under the base, there is always something going on in this map.

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1. RADEC ACADEMY (Killzone 2)

Yep *still* the daddy of all multiplayer maps, Radec Academy is a superbly designed map with both open areas and some really tight corridors/stairways which leads to some intense firefights. The positioning of the search and destroy targets (for both teams) is inspired – essentially requiring you to hold a room that has three or four different entrances. Meanwhile there is the opportunity to snipe from the balcony overlooking the square – but you’ll have be quick to take those chances as people don’t hang around… unless you’re lucky enough to find an unsuspecting soul taking stock in one of the doorways opposite. Then of course you have the tunnels that run between each base and the building at the back of the map which can get quite crowded if a speaker spawns down there. Overall for me personally, it’s tough to think of what more they could’ve done to improve Radec Academy…

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So there we go – not a huge amount of movement right at the top of my list but there have been some really great maps over the last three years.

What have I missed? Drop a comment below or find me on Twitter (@greghorrorshow)

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GregHorrorShow’s Top 30 Multiplayer Maps (Part One: 30-16)

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It’s been a while since I ran down my favourite multiplayer maps, three years in fact, and I thought it would be a good time to revisit the idea. Having gone through all the games released since the last time I made a list I’ve had to extend the list out from 20 maps to 30.

This extension also means I’ll put these up in two parts as 30 videos is quite a lot for one post! If you have any trouble with the video quality on the clips below just click on the YouTube logo on the video to view them on YouTube direct, which may be smoother.

There were plenty of other maps that I love but didn’t make the cut and I did try to stick to only having two maps per game, which was tougher than you might think!

So without further ado, here we go with Part One…

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30. FRINGE (Call Of Duty: Black Ops III)

I’m not the biggest fan of Call Of Duty’s fast paced online action but I usually get a fair few hours of enjoyment from each new title. It didn’t take long for Fringe to cement its place as my favourite map from Black Ops III. The increased movement and different abilities that the game brings to the series has meant the developers have had to plan accordingly. Several levels of verticality, along with window access to ground floor buildings and the open central area led to plenty of great battles.

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29. DRONE (Call Of Duty: Black Ops II)

I’ve found that my taste in Call Of Duty games tend to favour the Black Ops side of things rather than the Modern Warfare series. In terms of multiplayer I’d say Drone is my favourite of any Call Of Duty map. Tightly designed with plenty of ways in (and out) of buildings, you’ll need to keep a constant eye in all directions to avoid enemies flanking you. The main room with the slide doors will have you second guessing yourself – everytime you hear the ‘swoosh’ of the door opening you have milliseconds to decide… friend or foe?

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28. SEASIDE – GLAMORGAN, WALES (Resistance 3)

I still maintain that Resistance 3 was a hugely underrated game and that extends to the online. Glamorgan’s mix of small one floor barns/buildings makes for a strong map and while the bridge in the centre can be a choke point, the fact that you can also go around the sides means it never becomes too much of an issue. Raised platforms at each end also offer the opportunity for sniper fire but it’s when up-close and personal that the map thrives.

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27. PARACEL STORM (Battlefield 4)

Battlefield 4 didn’t quite live up to expectations in the online department, although I did have a lot of fun with it. One thing it did right though (despite the terrible name they gave it) was the ‘Levolution’ aspect of maps, where a huge event would change the layout of the map while you played. Paracel Storm was a close knit set of tropical islands that had you engaged in both long and short range firefights. It was already a great map but when you heard the siren sound… well, you knew there was trouble afoot. Suddenly the environment would be rocked by a tropical storm – heavy rain and huge crashing waves. As if that wasn’t enough, sometimes a massive navy ship would run aground and smash into one of the islands. Really cool stuff.

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26. SAO PAULO BUS DEPOT (Max Payne 3)

Max Payne 3’s gritty, dark universe comes through in the multiplayer as well as the single player and Sao Paulo’s Bus Depot is a prime example. Run down and seemingly abandoned, the design of the map is fantastic. There are so many different ways in (and out) of the depot itself, as well as vertical levels, that you’re never far from trouble. Perfect for settling those Vendetta’s 🙂

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25. RICHMAN MANSION (Grand Theft Auto Online)

A lot of the areas used for battles in Grand Theft Auto Online are small stretches of street or perhaps, an abandoned trainyard. None of them really grabbed me but the close quarters of the mansion map meant you had to stay on your toes. Although it was small in size there were plenty of low walls and alcoves to hide in and I have lots of happy memories of great, intense shootouts on this map. The video above is an example of one of the rare occasions I came out on top… for a while at least!

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24. THE HANGAR (Killzone: Shadow Fall)

The Hangar was a free map that arrived as part of one of the games updates (thank you Guerrilla Games for all the free content! That’s how DLC should work). It soon became a firm favourite, with a huge open area in the middle, corresponding walkways at the side and various alleyways on the lower floor underneath. Clever placement of mission objectives meant that while there were a few chokepoints, they were only clogged while specific missions were in play. Did I mention it also looks glorious?

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23. SYR DARYA UPLINK (MAG)

Sadly MAG is long gone but this was always my favourite of the huge maps on offer in the game. The initial capture points are perfectly placed and having them upstairs means it’s difficult to take but equally as difficult for the enemy if you do manage to secure it. The final point in the warehouse has so many twists and turns that it housed some epic battles for me.

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22. HOTH REBEL BASE (Star Wars: Battlefront)

There has been some grumbling about Star Wars: Battlefront’s lack of maps – different variations on 4 areas at launch – and while I think more environments should’ve featured, what we do have looks absolutely stunning. My pick of the bunch is the Rebel Base on Hoth. Bright white, almost antiseptic, walls inside the base make way to icy caves and pathways. You’ll find yourself fighting among parked spaceships and even using them for cover! While it is narrow in spots there are so many options to traverse the map that it never feels like too much of an issue. Great map design.

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21. GRAY RAMPART (Metal Gear Solid V Online)

Metal Gear Solid Online isn’t a game busting with content. There aren’t a great deal of maps available but what is there, for the most part, is very enjoyable. My pick of the bunch is Gray Rampart, which I’ve found to be super well designed and big enough to host the madness that is Metal Gear Online. There are buildings scattered throughout that give hiding places or somewhere to regroup and plan your next move. Taking place in the shadow of a huge dam, it’s a vast map with lots of ways to get around and just the right amount of open space. Do you chance going over the bridge and getting sniped? Or head underneath to try and sneak around?

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20. OPERATION 925 (Battlefield 3)

The Close Quarters DLC for Battlefield 3 is among the best DLC I’ve ever played. And the map design of the levels is the main reason for this. Operation 925 contains a host of destroyable walls/glass which means no-where is safe to hide! The video above is an excellent look around the level. As well as the two levels of the building you also have the underground car park to contend with, which opens out nicely after the tight corridors leading to it.

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19. VALPARAISO (Battlefield: Bad Company 2)

With plenty of hills to fight up/down on, this is a wonderfully varied map boasting four differently styled bases that will keep you entertained for ages. The mixture of jungle environments just within this map is a testament to how well made it is – you’ll start in dense jungle before breaking into the open for a while until eventually you’ll find yourself in another dense jungle setting for an enclosed final base.

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18. HIGHRISE (Call Of Duty: Modern Warfare 2)

Call Of Duty’s multiplayer is pretty fun in short bursts and the Highrise map is one of the highlights of the series. Set, essentially, in the upper floor of two buildings and on another building’s rooftop inbetween – this is a close quarters map with plenty of scope for sneaking into the enemies’ tower. One of my favourite tactics was using the lower walkways to get into the opposite tower and launch an attack behind the enemy – that is of course if I could get in without being spotted… easier said than done.

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17. THE PARK (Killzone: Shadow Fall)

Killzone, as a series, has always had superbly designed maps that work vertically on many levels. The Park is another great addition to the collection, adding in a few chokepoints to fight over and capture. If you can keep the enemy from coming through the central corridor on the upper floor (a VERY popular flashpoint) then you can force them to use alternative routes. Having said that, it’s rare for one team to keep hold of that corridor for very long! There is also a cool underground network of tunnels that are very tight but can be used to get across the map of needed.

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16. LONDON UNDERGROUND (Uncharted 3: Drake’s Deception)

Like almost all Uncharted online maps London Underground is based upon a single player campaign level. And this one runs the full gambit. Three vertical levels of fun and a speeding train that passes through the level, killing anyone in it’s path. Fortunately Naughty Dog also put some of the objectives on the tracks or near where the train passes, just to add to the chaos! This is a really well designed map with lots of entrances/exits to all rooms, meaning you’ll need to stay focussed to keep hold of objectives.

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So there we go, the first 15 maps done and with 7 new entries there is plenty of new stuff in the mix. The Top 15 should be up next week hopefully, that also has some new entries so keep an eye out for it.

Have you enjoyed any of the maps above? Let me know in the comments or on Twitter (@greghorrorshow).

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Batman: Arkham Knight – Review (PS4)

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Rocksteady had a real job on its hands back in the late 2000’s – superhero games were generally very poor and the developer had been tasked with delivering a new Batman game. It was a challenge they relished and they ended up revitalizing the game genre, with seamless combat and tight scripted encounters, in 2009’s Batman: Arkham Asylum. The second game in the series, Arkham City, opened the game world up to a part of Gotham and laid the groundwork for the latest instalment. 2015’s Batman: Arkham Knight is the culmination of Rocksteady’s trilogy of Batman games and a showcase for the graphical capabilities of the new generation of consoles.

Set a year after the events of the previous game, Arkham Knight sees Scarecrow threatening to release a poisonous toxin throughout Gotham. When another, previously unknown, villain – the titular Arkham Knight – lends his weight to Scarecrow’s campaign of terror, it becomes apparent Batman is going to have his hands full. Luckily you’re not on your own, Alfred, Oracle, Robin and more are on hand to offer assistance.

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In the panic and chaos, all of Batman’s greatest enemies come out of the woodwork to take advantage. These villains could easily have been written in throughout the story but are instead optional side content, called ‘Most Wanted’ missions. I felt that this was one of the strongest aspects of the game, as it allowed you to delve into Batman’s relationship with those villains when you wanted to and gave you a choice as to how far you wanted to pursue them. Each villain has 4 or more missions each before you finally get to bring them to justice.

I really enjoyed the side content in Arkham Knight, even more so for the fact that along with specifically choosing to do a side mission, you might just stumble across them because the game does a great job of delivering on visual/audio cues that you might naturally gravitate towards out of curiosity. It felt really great when, for example, I noticed a building on fire in the distance and went to investigate. When I got there it triggered the option to start a Most Wanted mission. Very cool.

My main complaint of the game was the way the Batmobile was handled. Introduced as a new way of getting around Gotham, it does a serviceable job – although I preferred to just glide over the city which was just as quick, in my opinion. Unfortunately the controls never quite felt right for me, with L2 switching the vehicle to ‘Battle Mode’, as opposed to braking – which is usually L2’s function for car based control in other games. It led to numerous occasions where I ended up failing a mission because, in the heat of the moment, I instinctively hit L2 to brake and instead the Batmobile came to a stop and transformed into a tank.

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There are needlessly large car battles and even stealth Batmobile sections, both of which felt clunky and always seemed to break the pacing of the game. At one stage I almost walked away from the game entirely after an extremely draining chunk of time trying to finish one mission. Frustrating doesn’t cover it, especially as for most of the game you feel powerful and in control of combat – the Batmobile stuff just didn’t really work, sadly.

Thankfully that is the only real complaint I had with Batman: Arkham Knight, for the majority of the game I was having a blast and another of the new mechanics, Fear Takedowns, was a big reason. This ability allows you to cherry pick enemies to take out in order. Time stops and as you select targets Batman will automatically knock them out. As you upgrade the ability you can string more attacks together, mainly to be used for face to face combat. This means you can stalk your enemies first, taking them out with stealth attacks, and then confront the last four or five, taking them out immediately in quick succession.

Rocksteady do a fine job of bringing all of the Batman characters that you know and love into the final chapter of their trilogy. I’m not a big fan of Batman but I knew most of the characters here and even the ones I didn’t had interesting enough missions that I got to learn a little about them. There is a huge amount of content in the game, my playthrough was probably around 16-18 hours but that was doing a fair chunk of side content. I had finished the main storyline and completed almost half of the Most Wanted missions with an overall completion stat of 69%, so that gives you an idea of how much is here.

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As much as I loved Arkham Asylum, for me Arkham Knight is a superior game overall. Not as ground breaking as the first title in the series but more fleshed out in terms of game world and content. To have the freedom of Gotham to explore, stumbling across villain missions or just taking in the (gorgeous) sights of the broken city, is a wonderful thing. This is a game to take your time with, to savour your surroundings and the world Rocksteady have created. Unfortunately a lot of the pacing and general enjoyment is ruined by the Batmobile missions – they are forced on you too much and leave a bad, frustrating, taste. Arkham Knight is the ultimate Batman game but be prepared to suffer through a few sections to be able to appreciate it all.

Rating: 8/10

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Battlefield: Hardline – Review (PS4)

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The Battlefield series has consistently been one of the better multiplayer shooters out there in terms of gameplay, rivalled only by Killzone which has a more sci-fi tilt. Battlefield games are all about spectacle and while Battlefield 4’s ‘levolution‘ is hideous marketing-speak, the concept of having huge set piece moments erupt around you is a sound one. With Hardline’s setting changing to the police rather than the military, will it lose any of the identity Battlefield has worked so hard to cultivate?

Let’s start with the online. Hardline is just as bombastic as its predecessors at times, with cop cars, motorcycles and helicopters all thrown into the mix for bigger maps. As well as the returning Conquest and Deathmatch modes you have a host of new ideas to play with. Heist sees you trying to break into the opposition vault, and is very reminiscent of Rush from previous titles. Blood Money is more fun, a pile of cash in the middle of the map that both teams fight over and return to their getaway vans… the twist being that each team can also rob the opposition van! This leads to some great back and forth gameplay, a hallmark of the series. Another new mode is Hotwire, which I also greatly enjoyed. Like Conquest you have to capture and hold points on the map, the difference being that each control point is a vehicle you’ll need to keep on the move to accrue points. It leads to some frantic car chases and putting in a few ramshackle ramps lends the mode a Smokey and The Bandit/Dukes Of Hazzard feel.

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Gameplay wise this is the best the shooting has felt for a while (for veterans as well as noobs – there is a generous auto aim function for new players) and there is a pretty good variety of weapons, which you now buy with Heist money rather than unlocking by rank. Vehicle control is fun and the addition of radios in the car makes a huge difference to the immersion – jumping in the car as a criminal to the strains of KRS-One’s ‘Sound Of Da Police’ still hasn’t gotten old! The music selection is fairly good, although I hope if they return to this for future games they increase the track count so you get less repeats.

Moving on to the single player campaign, which is set around a cop called Nick Mendoza. In true cop show fashion, the game opens with you on your way to federal prison and a guard on the bus berating you for being corrupt. Then we jump back in time and you’re back with a badge and a gun. The most intriguing thing for me about Hardline is that you almost always have options. Some levels have multiple paths through and even those that don’t at least offer the choice of stealth or all out attack.

One of my gripes with the game is that the stealth is a little clunky at times and there were occasions when I felt I had been unfairly spotted. The game works with a Far Cry style awareness meter, so at least you know when you’re about to be spotted! I also felt sometimes that the AI was quite poor, often just filing into a room one by one for me to shoot rather than doing anything tactical to flush me out.

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The campaign plays in episodic format so it feels like a TV show, and even lends the ‘Previously On…’ trope that Alone In The Dark used to keep you update on what happened in the last few episodes. I liked that this doesn’t play if you go straight into another episode so it wouldn’t get annoying for people ploughing through the game in one sitting. Personally I played it an episode at a time almost exclusively, it was well paced and I had fun with each episode. The game might have become slightly repetitive if you were playing it in longer sessions.

Graphically for the most part the game looks good, especially in single player, but in multiplayer sometimes the distant skylines seem quite sparse compared to other Battlefield games. There are exceptions of course, the burning town in the background of Hollywood Heights is a real highlight. Facial animation and motion capture for the campaign is great and while I never fully believed I was watching real people, it came close on occasion.

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Overall then it’s a pretty good package, but with regards to multiplayer that’s on the basis that you’re done with Battlefield 4 and want more of that Battlefield experience. There are some new modes and the gameplay is improved, so if you’re looking for more then this is the game for you. The campaign is easily the best since Bad Company 2 and while it does have some shortcomings I really enjoyed the way Visceral lent into the cop show vibe.

Rating: 8/10

The Order: 1886 – Review (PS4)

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The Order: 1886 had been on my radar since that amazing first trailer reveal – the graphical fidelity of the game coupled with an alternate history plot and Victorian London setting had me hooked. As more trailers arrived it seemed to just get better and better.

And then I played it. Last year’s EGX gave the public the chance to get hands on and I was very keen to do so. It certainly looked great but the animation felt lacking and the gunplay wasn’t what I was looking for. I walked away feeling a little deflated. However two friends that also played the same demo really liked it and came away impressed. I figured maybe when I was playing it at home it might click with me.

So now that I’ve had the full experience of playing the game, did The Order turn out to be a disappointment? Or did Ready At Dawn deliver on the initial promise of the game?

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Well the good news is that the animation problems I had previously with jerky movement of NPCs were almost non-existent so you could lose yourself in the game without being dragged out of the world every time someone would stammer across the screen. The issue with enemies not flinching from gunfire sadly remains, although this too is reduced. For such a film-like experience it does jar to have enemies not respond appropriately when hit by bullets. I mean if you look at games like Killzone 2 and 3 it can make a huge difference and make taking on enemies a lot more enjoyable.

Much was made of the game’s length before it’s release, with some people citing playthrough times of 5 hours. While The Order isn’t a long game, my initial playthrough took around 7 hours which I felt was a decent enough length. Whether or not you feel that sort of campaign length is worth £50 is up to you but it certainly wasn’t quite as short as was reported previously.

Another issue some people had was the amount of cut scenes and time spent not in control of the character. This definitely could be a problem for some, I personally felt ok with the way it was handled and enjoyed the story. Again I was happy just looking around the environment and exploring little pockets of the game world, enjoying the stunning job the developers had done. It almost verges on the ridiculous, with items in the world (like chairs or books) fully fleshed out and gorgeous looking, even when there is a good chance players won’t actively stop to look at them. There is no doubt The Order is a truly stunning looking game and between this and DriveClub you now have a couple of titles that can showcase the difference between PS3 and PS4.

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Unfortunately for all the talk of how wonderful the game looks it simply isn’t that exciting to play. The gunplay, while having a certain heft doesn’t match titles like Metal Gear Solid V: Ground Zeroes, Max Payne 3 or even Grand Theft Auto V. It’s such a shame and it means those sections where they are throwing 20 or 30 enemies at you can be a bit of a drag. Of course I did have fun with some of the encounters, it was just those longer ones that tested my patience. There is also a stealth section that drove me mad, wherein you need to kill a set amount of guards but have no indication of where they are. If you are seen it’s insta-fail and right back to the beginning. Not including a checkpoint in there and having to restart every time meant it really broke the flow of the game.

It’s not all bad though, there was a lot of talk about there being too many QTE’s in the game but I thought it was handled ok and the addition of a few new mechanics thrown in for some helped to make some of the encounters feel different. The music is also superb, with Jason Graves delivering once again. Having such a dense, heavy score really helps to colour the game world and give you a sense of the atmosphere and feeling of this alternate London.

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The Order: 1886 certainly won’t be everyone’s cup of tea but I felt that the plot was good and the gameplay was enjoyable enough for the most part. When I got to the end and the credits rolled I thought to myself, ‘I’d play another one of those if they made it’ and I hope Ready At Dawn get a chance to refine this experience and give us a game that delivers on all fronts.

Rating: 7/10

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