LittleBigPlanet2 – Review (PS3)

LittleBigPlanet blew the doors off User Generated Content (UGC) back in 2008 with it’s full level designer and freedom of creation. Staggeringly the levels just kept getting made and topped 3 million 😯 by August 2010!

With that in mind a lot of people questioned whether a sequel was needed but Media Molecule reassured everyone that this would be a substantial overhaul… they weren’t kidding.

There has been a fairly big improvement graphically and several new materials have been added into the mix, all of which look great.

What we thought was freedom previously has turned out to be a small cupboard and with LittleBigPlanet2 Media Molecule have ripped open the back of it to reveal a Narnia-type world of creation.

Pretty much limited to horizontal and vertical scrolling viewed from the side on in the first title with LBP2 you can create all types of games; top down racers, first person shooters and even stunning recreations of existing games (you should most definitely check out the Super Mario Bros. GameBoy level).

The key to creation in LBP2 (as it was with the original) is that you can make a decent level with basic skills if you have a good idea to go with it. For the more creative/technical among us there is a massive selection of wizardry to help spice up your levels.

The single player experience is decent enough and while some of the new puzzle ideas are clever there wasn’t much that really taxed me. As someone who sometimes struggles with much beyond what I call the ‘Uncharted level of puzzling’ I was quite surprised.

I certainly died a lot less than the first game, which was welcome and while the story is fluff, it’s fun fluff and is one of the more charming games out there – especially in terms of characterisation.

LittleBigPlanet2 is a great game with a decent story mode and enough user created levels to last a life time. While it doesn’t make the same impact as the original it’s a worthy sequel and I’m looking forward to dipping back in from time to time to check out what other PSN’ers have been creating.

Rating: 8/10 

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LittleBigPlanet – Review (PSP)

When they announced that Sackboy would be coming to the PSP I was pretty pleased. Having really enjoyed the PS3 version, even going so far as creating my own level (Kitchen Kaper – look it up if you fancy a challenge) I was looking forward to some wi-fi multiplayer action.

Only LittleBigPlanet PSP doesn’t have multiplayer 😥

It seems to be a pretty big omission for a game that is so wonderfully social. I suppose looking at it from another direction – I’d rather they left it out if they can’t do it justice.

So you have the single player story modes and a surprisingly deep create mode – after which you can upload/download new user created levels to play.

Technically this means the game may never end – like it’s PS3 counterpart, once you’ve finished the story the vibrant LBP community are almost certainly gonna have some great levels ready and waiting for you.

And the story mode isn’t to be scoffed at – it’s not particularily long (under 5 hours) but it is EXTREMELY good fun.

The fact the game is so basic (run, jump, grab) means that the levels are the stars and they have done a fantastic job brining this world to life on a handheld platform.

The series of Tinsel Town levels, in which you take on the part of an actor in several film productions, are among my favourites from either game. Brilliant stuff 😎

I suspect this is a game that will be worth it’s price as time goes on and more user levels are available.

As a straight story mode it’s definitely worth playing but if you’re not gonna touch on the create/share stuff it might not be worth paying full price for.

Rating: 8/10

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