Battlefield: Bad Company 2 – Review (PS3)

 

I’ve been waiting for months to get my hands on this game. Having loved the beta and demo I was keen to experience the full set of features in the final title.

I enjoyed the first Bad Company – it’s irreverent humour shone through and while the story was fairly standard the characters were well designed and it was a lot of fun.

The same rag tag bunch of soldiers return for the sequel – you play as Preston Marlowe again, accompanied by Sweetwater, Haggard and, of course, Sarge 😎

The single player campaign is a wonderful blast through several impressive set pieces and the feeling of being in ‘B’ Company really adds to the experience.

That sense of community and closeness to the characters is a big bonus and probably the main reason Battlefield’s campaign stands head and shoulders above Modern Warfare 2.

While the enemies initial spawn points are often the same, the AI behaviour varies so if you retry a section you will know roughly where the enemies will come from but not what they are going to do.

Clocking in at around 8/9 hours it’s also almost double the length of Infinity Ward’s offering but it occasionally lacks the polish of Call Of Duty – perhaps down to the fact that everything is destructable in the environment.

The destructability of the world is a big factor here as well – you can’t just run into a building and pop up in the window firing shots at enemies with no repercussions – bullets whizz through the walls and a rocket or tank attack will soon take out whatever cover you have. It adds a whole new spin on your thinking regarding taking cover.

I found I cared enough about the characters and was suitably immersed in their world to feel a pang of emotion here and there during the campaign. Quite a rare experience in a (non-RPG) FPS and something I hadn’t had since Killzone 2 back in February 2009.

The multiplayer kicks you off with four classes (assault, engineer, medic and recon) allowing for people to find a class they are happy with or mix it up. You unlock more weapons/gadgets per class with your overall score giving you your rank.

The maps are fantastic and very well designed. Especially the ‘rush’ mode ones, where you have to plant charges at two sets of areas in 3 or 4 different bases. These are my favourite match types with some real epic battles so far.

You also have ‘conquest’, essentially capture and hold, along with ‘squad rush’ and ‘squad deathmatch.’ In the latter two, rather than just two sides, four squads of four face off against each other.

Then there are the vehicles: Tanks, Helicopters, Quads, Boats – it all adds a huge dimension to the gameplay and thankfully don’t feel too overpowered.

Again destructability comes into play massively in multiplayer. Buildings crumble around you under attack and the sense of panic as you hear the foundations creak while you desperately try to sprint away is awesome.

D.I.C.E have done a great job of balancing weapons out in my opinion. Seemingly the more powerful weapons you unlock have less bullets per clip but do more damage.

The unlock system itself is excellent, giving you a wealth of guns and gadgets to unlock – eventually everyone will find a favourite.

Over the last year or so Killzone 2 has been the FPS of choice between me and my friends. Does Battlefield do enough to muscle in?

It’s a resounding yes from me – while Killzone is different enough that I know I’ll still play it occasionally, Battlefield: Bad Company 2 is the best FPS I have ever played.

The single-player is solid and enjoyable, with the multiplayer wiping the floor with anything out there on the PS3 at the moment. If you have any interest in a more realistic FPS as opposed to ‘twitch’ shooters then you should check this out immediately.

Rating: 10/10

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