GregHorrorShow’s Top 100 Games: 10-6

ResiEvil

Here we go, The Top 10 begins!

A quick recap on how I decided who came where:

I decided, as so many games mean so many different things to me, I should come up with a fair way to judge them. This is what I came up with:

Time Spent Playing

Storyline

Difficulty

Fun

Ground Breaking?

A few provisos before we hit the next ten games…

Firstly this is my list of my Top 100 games. I certainly don’t expect you guys to agree with it (though hopefully you’ll agree with some of the choices 😆 ) and would welcome any comments.

Secondly, I’m not planning on putting the scores or totals up, just listing the games in the order they came out in.

Lastly, I never owned a Nintendo or Microsoft console so my experiences on these games were limited to friend’s houses etc – bite me 🙂

Let’s crack on with the Top 10…

 

10. SONIC THE HEDGEHOG (Sega Master System)

Sonic

Sonic The Hedgehog was a legendary game – sadly it’s been let down recently by some terrible games that while having the Sonic name don’t have the heart of the original. This was truly groundbreaking stuff – we’d never seen anything so fast! We had the Master System version and it was so good we played it for days on end. It could be finished in about half hour but the replayability was immense. This really is a seminal game – the music, the graphics, the gameplay… it all still stands up today and the blue hedgehog was a worthy adversary for Mario.

 

9. STREET FIGHTER II (Arcade)

Street Fighter II

Well if it isn’t the arcade classic that is Street Fighter II. This was one of those games everyone went crazy for. I remember playing it in the arcade and the only move I knew was Blanka’s electricity (just keep hammering punch). Once it got a home port and the games mags gave out the move lists I spent hours, literally, reading and learning the moves with no copy of the game.

That in itself is pretty sad – but on the other hand it meant by the time I got a copy or went to the arcades again I was a very good player. I remember pulling off my first Dragon Punch in the local chip shop (where the nearest arcade machine was) and hearing a little gasp from the kids behind me – geeky but awesome 😆 Guile was always my favourite character though – it was the hair! 😎

 

8. RESIDENT EVIL (Sony Playstation)

ResiEvilPsx

Resident Evil was a groundbreaking title in that it was the first mainstream survival horror game. Limited ammo, slow characters – it wasn’t something gamers were used to and that really made it stand out. That and the appalling dialogue. 🙂 Seeing Jill Valentine narrowly escape being crushed to death in a trap where the ceiling was lowering Barry quips: “You were almost a Jill sandwich!” Cue laughter from both characters. Erm… what? But what a game though – everyone who’s played it will remember finding ‘Kenneth from Bravo Team’ or the moment that made gamers everywhere jump like never before… the dogs through the window 😆

 

7. METAL GEAR SOLID 4: GUNS OF THE PATRIOTS (Playstation 3)

MGS4

We had to wait three years for the return of Metal Gear Solid after MGS 3: Snake Eater and when it did arrive Solid Snake was an old man. I kid you not. 😮 He had prematurely aged what with being a clone and all that (like Dolly The Sheep) and was left with no choice but to enter the fray with old age fast approaching. And what a fray it was, warring factions and the ongoing arms race provided the backdrop for MGS 4.

As we expected this was no ordinary game – with the ability to listen to his ipod to relieve stress and hiding in barrels added as well as the old classic – being able to hide in a cardboard box, MGS 4 took things even further than previous games. A complex moveset and a major storyline with some cutscenes lasting an near enough an hour might have been enough to put some people off but the reward was great. Even though I felt the ending was a cop out 😦

 

6. GRAND THEFT AUTO IV (Playstation 3)

GTA IV

The move to next gen was a great one for the Grand Theft Auto brand and the fourth game in the series clocked up plenty of amazing reviews when it was released. Liberty City is as close to a fully realised city as we’ve seen within a game. You could stand on the street and listen to people getting on with their (virtual) lives. I’m not saying it would be fun but the fact that it’s possible is testament to the dedication of the makers. Niko Bellic was a fun character to control and his motley crew of friends and girlfriends kept us all entertained long after they should have.

The choices you could make that impacted the story were great and the ending, well I won’t spoil it but it was certainly a fitting end to the Bellic’s story. But it was the random happenings that make all the GTA games great and this one was no different. When I first fired it up I went for a joyride as you do. Ran a red light and smashed into the side of another car. As we both came to a halt I could hear the other driver holding down his horn at me. I jumped out my car in a moment of road rage and ran over to his car. The side was caved in, the window smashed and the guy was unconscious with his head on the steering wheel – hence the horn. I was so shocked for a second I didn’t know what to do. 😎 Moments like that make games and there were plenty in GTA IV.

 

So we’re down to the final 5 – all will be revealed in the next, and final, installment of the Top 100 Games!

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A New Challenger Has Entered!

Back in my early gaming days there was one arcade machine likely to get the kids crowded round it… Street Fighter II.

Quite simply we’d never seen anything like it – the animations, the colours, THE MOVES!

‘Holy crap he just threw a fireball!’

‘Check out this guy – he can pull off Zangief’s spinning piledriver.’

A fair amount of 20p’s – yes you young scamps it was only 20p in those days – were thrown into the machine practising moves and trying to get as far as possible.

You would watch others play – trying to see how they were pulling off certain moves, this was in the days before the internet so we couldn’t ‘google’ “Street Fighter II Moves” and see what came up.

Eventually with the boom of the home console market SF II made its way onto the SNES and later the Mega Drive/Genesis.

Coming out first on the SNES meant I didn’t have access to a copy – only at friends houses as I was a Sega man but one of my mates let me have his copy of a magazine which listed all the characters and moves for the game.

Man did I read that article over and over. We are talking hundreds of times – looking at the combos, thinking of the best way to lead this move into this move. It became an obsession and I loved playing the game at friends but the short sessions meant it was never a great deal of practice.

Eventually the game came to Mega Drive. I remember picking up my copy for £54.99 – I sometimes wonder how the hell they got away with charging that much for games, I suppose because people kept buying them 😀

This meant that you could get your mates round for fights or just practice on your own, as I often did, trying to perfect the Dragon Punch.

Each of the characters had their own storyline and we were all desperate to finish the game with each character to see all the endings. And it wasn’t as simple as chucking it on easy and playing through – oh no, we tried that. Beat the game on easy and all you got was this message:

“Thanks for completing the game on Easy now try it on Medium!” 😥

Can you imagine that these days? Wouldn’t happen I suspect but it spurred us on to get better and play through on the higher settings.

Of course all of this was secondary to getting back into the arcades – showing off your new found skills, pulling off dragon punches or perfectly timed sonic booms… and realising you’re not as good as you think when someone hands you your ass on a plate with a side order of hadoken.

Although frustrating getting beaten, especially so publicly often meant going back to the drawing board – possibly a change in character?

 

I know people who were resolute – they stuck with one character and tried to perfect their game with them.

I preferred to mix and match a few – Guile was undoubtedly my favourite character but I often switched to Ryu, Blanka or Chun Li if he wasn’t doing the business.

As time went on Street Fighter became something that was just played on the odd occasion, for old time’s sake if you like.

I never moved on to Street Fighter 3 but instead switched to the newly released Mortal Kombat. I played some Marvel vs. Capcom but couldn’t really get into it.

So when I heard talk of Street Fighter IV I was mildly interested but as information leaked my interest crept up.

“The graphics look great, they haven’t gone fully 3-D, the gameplay is brilliant, it’s just like the old days” is what seemed to scream out from every preview I read at the time.

And so I was really looking forward to getting my hands on the game and seeing if the hype was true and Capcom had pulled it off – first impressions are good but I’m going to give it some more attention and get a review up shortly.