Infamous: Second Son – Review (PS4)

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I am a big fan of the Infamous series and Second Son was one of my most wanted games for the new generation of consoles. With Sucker Punch’s Playstation expertise, could this be an early killer app for the PS4? I wish the answer was a resounding ‘yes’ but despite some fantastic high points, and coming 6 months after the release of the PS4, Second Son still suffers from early console-cycle jitters.

Let’s start with a positive. Graphically I’m not sure I’ve seen a better game… ever. The lighting, the rain, the neon. I could go on and on and before I do stop, I must mention the cutscenes – Infamous: Second Son has some of the most well crafted scenes I’ve ever seen – a testament to the amount of facial motion capture they did. They are also among the best acted, with some great, believable performances.

Gameplay-wise the enemy AI is robust and will not hesitate to flank you and hide behind cover when necessary. Encounters felt challenging but enjoyable for the most part, although there were a few frustrating boss fights thrown into the mix. Luckily, Second Son does a decent job of giving you different options so that you can change tactics on the fly. You begin the game with smoke powers and as the story progresses you’ll unlock neon and a few others (which I won’t name so as not to spoil it). The powers each have a distinct look which is really cool but unfortunately all of them are essentially just the same set of attacks in a different art style. It’s a real shame because it feels a bit like a wasted opportunity – if they had given the powers a genuinely different feel it could’ve been a game changer. As it is they are still fun but you’ll likely find yourself finding a favourite and just sticking with that.

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Second Son tells the story of Delsin Rowe, a graffiti artist turned superhero. Delsin is, unknowingly, a conduit for superpowers – having the unique ability to absorb and use other conduits powers. Conduits have been labelled ‘Bio-Terrorists’ by the government and the D.U.P (Department of Unified Protection) are sent in to capture any conduits they can find. When the D.U.P endangers the local people, Delsin and his brother Reggie (a sheriff) find themselves thrown into a battle with this dark, government force. Along the way you’ll meet other conduits that Delsin can nurture or prey on as you look to sort out the situation he’s found himself in.

The story is fun and the characters are definitely memorable which is why it’s all the more disappointing that great side characters like Fetch and Eugene are barely used. I would have loved to see more missions with accompanying characters so you had a chance to get to know them better. This for me was probably Infamous: Second Son’s biggest crime, especially with how well crafted the characters felt. It felt like a mis-step to introduce these cool characters and then just brush them aside until the final act.

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Infamous: Second Son is a graphical powerhouse that I had a lot of fun playing. It tells a good story in a concise timeframe (around 10 hours) and the animation in cutscenes is something to behold. In spite of all that I do feel that the side characters could have been developed more and while the gameplay is decent, it is more of the same from the last two games. That isn’t a big issue for me but people should be aware it is not with fresh gameplay that Second Son makes it mark… graphically however, it stomps most other titles into the ground.

Rating: 8/10

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