Rise Of The Tomb Raider – Review (PS4)

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I was quietly confident that Crystal Dynamics would be able to deliver a strong follow up to their 2013 reboot of Square Enix’s beloved franchise. The sequel arrived on XBox One a year previously as a console exclusive and it got great reviews so I was excited to get a chance to play it. The initial reboot provided a good story paired with familiar but fun gameplay. So did they manage to better this with Rise Of The Tomb Raider?

Graphically the game is stunning and while it can’t match Uncharted 4 it certainly has some sections I thought were beautiful to look at. The level design and more open ended areas give the game some nice spaces to explore, although it suffers from that age old open-world issue of giving you ludicrously low stakes side quests while the end of the world approaches.

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In this instance Lara is chasing an artifact that can grant immortality but the supernatural side of things doesn’t really come into play before the final third. Until then you are taking out an army of mercenaries and trying to beat their leaders to the artifact. The story is so-so to be honest and I saw the main twist coming a mile off but overall it’s an enjoyable campaign to play through.

In addition to the main missions there are also bigger open world parts of the game which contain the optional side missions I mentioned above. The return of puzzle based Tombs is welcome as the ones I completed were a nice distraction from the main path but didn’t take too long to finish.

There are robust skill and crafting trees, which is cool and lets you build your own version of Lara that can play to your own gameplay strengths. Likewise Lara has a selection of different outfits that each come with a stat boost, 10% more melee damage for example, so you can really shape the character to your playstyle.

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While Rise of The Tomb Raider doesn’t have the impact of the original, it builds on what came before and delivers a really good experience with amazing graphics. Unfortunately it suffers a little from hitting the PS4 after Uncharted 4 and can’t quite match the heights of Nathan Drake and co. Nevertheless it’s a strong title which I’d recommend checking out.

Rating 8/10

GregHorrorShow: Game Awards 2016

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So another stellar year done and a lot of games played, there have been some great releases and so many that I simply didn’t have time to get to them all. So apologies to Doom, Watch Dogs 2, Mafia III and Dishonored 2 (among others)… I will get around to playing you soon I promise!

Anyway, for 2016 – here we go:

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MISSED GEM OF 2015

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WINNER: Telltale’s ‘Tales From The Borderlands’

I’m seriously considering changing the name of this award to ‘Telltale’s Missed Gem’ because once again they take this with ‘Tales From The Borderlands’, an episodic adventure set in the Borderlands universe with a (mainly) new cast of characters. Telling the story of Rhys and Fiona from both viewpoints and with what can only be described as unreliable narration of both sides, it’s good fun. Great writing and some awesome set up in terms of vibe and atmosphere made this a whole lot better than I expected – heartily recommended.

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BEST DLC (CONTENT)

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WINNER: Assassin’s Creed Syndicate

Assassin’s Creed: Syndicate didn’t get the props it deserved in last year’s awards as I hadn’t finished it. So let the record state I thought it was the best AC game since Brotherhood. In addition to that we also got a great chunk of DLC based around the mythology of Jack The Ripper in which, playing as an older version of Evie, you have to track down London’s most notorious serial killer. Good fun and a rare chance to play as an older incarnation of a character, its well worth checking out. In terms of online DLC support both Uncharted 4 and Overwatch provided their players with free maps and new modes along with, in the case of the latter, new characters. Great stuff.

RUNNERS UP:

  • Uncharted 4: A Thief’s End
  • Destiny
  • Overwatch

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THE JOE DANGER AWARD

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WINNER: Skullgirls – 2nd Encore

I put a whole host of, unexpected, time into Skullgirls upon it’s release for Vita in April. I had been looking for a fighter to get into and while I did consider the latest Street Fighter and Mortal Kombat, in the end Skullgirls cartoon style won me over. What I wasn’t prepared for was how enjoyable the game would be to a newcomer. Playing through the character stories was great fun, though I did get repeatedly beaten online!

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MOST ANTICIPATED GAME OF 2017

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WINNER: Mass Effect Andromeda

This was a pretty close run thing, truth be told and Mass Effect ends up taking it by virtue of the fact I’m confident it’ll actually come out this year, unlike Red Dead Redemption 2! Both are highly desired though and I can’t wait to get my hands on them. I loved the original Gravity Rush so it makes sense the sequel is up there and Horizon: Zero Dawn looks set to be the most exciting new IP of 2017. I did want to put Persona 5 on here but I’m a bit nervous about it, just in terms of having had a connection with the characters of the previous game. New characters, new location… same magic? Fingers crossed.

RUNNERS UP:

  • Red Dead Redemption 2
  • Gravity Rush 2
  • Horizon: Zero Dawn

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BEST GAME TRAILER

WINNER: Red Dead Redemption 2

What can you say about Red Dead Redemption 2? Rockstar dropped a logo on Twitter and the world went crazy. When they dropped the trailer the gaming world pretty much unanimously stopped for 1 minute and 8 seconds. The piano, the graphics, the feel of the Wild West. It’s all there and showed us a brief glimpse of what might be on the horizon. Battlefield 1 dazzled us with amazing graphics and Gravity Rush 2 maintained the awesome style of the first game. Meanwhile Blizzard delivered a near Pixar-quality short as a trailer for Overwatch.

RUNNERS UP:

  • Battlefield 1
  • Overwatch
  • Gravity Rush 2

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BEST VITA GAME

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WINNER: Skullgirls – 2nd Encore

As noted above I hadn’t thought Skullgirls would grab me the way it did, especially as someone that doesn’t really play many fighting games. But it definitely did and the game does a great job of teaching you as much as you want to learn with a really in depth tutorial system. The characters and art style are cool and the music is fantastic. The Vita port is solid as well and the game controlled really well. I’d definitely say to pick this up if you’re interested in getting into a fighting game.

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BEST GRAPHICS

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WINNER: Battlefield 1

DICE have a history of nabbing this award with previous wins for Battlefield 3 (2013) and Star Wars: Battlefront (2015) and this year the competition was even fiercer with both Uncharted 4 and The Division delivering awe inspiring worlds and Overwatch bringing a stylised vibe to the party as well. Having said that, Battlefield 1 is a stunning looking game – one of those games you’ll show to people on the edge about buying a new console… ‘But look at this!’

RUNNERS UP:

  • Uncharted 4: A Thief’s End
  • The Division
  • Overwatch

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BEST STORYLINE

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WINNER: Uncharted 4: A Thief’s End

I expect this one will come as no surprise to anyone as my love for Uncharted is well documented on these pages but after the departure of Amy Hennig I wasn’t entirely convinced that the heart of the game would still be there but thankfully Naughty Dog delivered everything we wanted story-wise. Sure, Nathan Drake now has a brother we’ve never heard about previously but the story here is well paced, enjoyable and uses the characters to great effect. Titanfall 2 has a claim on best level of 2016 with one mid level (pleasant) surprise and I thought the Infinite Warfare campaign was one of the best in Call Of Duty history. While Battlefield 1 tailed off in the last couple of story missions it started really strongly and Black Bess in particular was fantastic.

RUNNERS UP:

  • Call Of Duty: Infinite Warfare
  • Titanfall 2
  • Battlefield 1

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BEST MUSIC (SCORE)

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WINNER: Overwatch

Skullgirls has a wonderful score that compliments it’s crazy outlandish aesthetic perfectly. Uncharted 4 and Battlefield 1 have amazing, soaring scores that do a great job to match the on-screen action throughout. But Overwatch… That theme when you load the game up, the swell as it reaches a crescendo. The ‘Play Of The Game’ theme is such a cool, heroic riff that does a super job of conveying that sense of heroism. Even the smaller parts like the music that accompanies the end of a round hit the mark. Really impressive stuff.

RUNNERS UP:

  • Battlefield 1
  • Uncharted 4: A Thief’s End
  • Skullgirls – 2nd Encore

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BEST MUSIC (LICENSED)

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WINNER: Gone Home

Despite some misgivings over the game itself there is no doubt that Gone Home had a killer soundtrack, with songs from Heavens to Betsy, Bratmobile and The Youngins (as GirlScout). With the game set in 1995 the developer did a great job of nailing that feel with the music. FIFA 17, as usual, delivered an eclectic mix of new artists for players to discover like Bishop Briggs and Barns Courtney alongside heavy hitters like Beck and Two Door Cinema Club. Special shout out to Tales From The Borderlands as well, I know it came out last year but as it wasn’t featured I felt a mention was in order for first class use of stuff like James Blake, The Rapture and First Aid Kit. Also apologies again to Watch Dogs 2 and Mafia III, who I suspect may have featured here if I’d played them.

RUNNERS UP:

  • FIFA 17
  • Tales From The Borderlands

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BEST VOICE ACTING

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WINNER: Uncharted 4: A Thief’s End

Uncharted once againtakes home the best voice acting award – adding the irrepressible Troy Baker (Sam) and amazing Laura Bailey (Nadine) to the already stellar cast of Nolan North, Emily Rose and Richard McGonagle. The game itself is so full of graphical prowess and little touches that give the characters personality that it’s easy to forget the stunning job the cast of Uncharted consistently delivered. Unparalleled in gaming. I enjoyed the cast’s performance in Call Of Duty: Infinite Warfare as well, with Ethan the robot shining alongside David Harewood as Sgt. Usef Omar. Camilla Luddington was spot on as Lara Croft in Rise Of The Tomb Raider and while I loved the voices in Overwatch I didn’t feel there was enough voiced content in the game for it to take the award.

RUNNERS UP:

  • Overwatch
  • Call Of Duty: Infinite Warfare
  • Rise Of The Tomb Raider

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SINGLE PLAYER GAME OF THE YEAR

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WINNER: Uncharted 4: A Thief’s End

What a way to round out the series! Uncharted 4 excels in so many areas it’s difficult to know where to start. Graphically it’s a powerhouse, with a great story and excellent voice acting. It controls really well and Naughty Dog also managed to keep a more gritty tone while retaining the original trilogy’s sense of swagger and humour. A fantastic achievement and a bench mark for single player campaigns. Rise Of The Tomb Raider continued the series high quality revival, expanding on several elements to give the player a host of customisation to their playthrough. Considering the original Titanfall didn’t have a campaign, it’s surprising that the sequel’s turned out so well. But it did and had lots of memorable moments that set you up nicely for the multiplayer. Hitman was a delight this year, split into episodic chunks that you could consume at leisure, basking in each level’s quirks and areas. Similarly to the excellent Metal Gear Solid V: The Phantom Pain, I really felt like if I made a mistake in Hitman I had a chance to recover or at least try something different. A real triumph and I look forward to Season 2.

RUNNERS UP:

  • Rise Of The Tomb Raider
  • Titanfall 2
  • Hitman

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MULTIPLAYER GAME OF THE YEAR

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WINNER: Overwatch

I put quite a bit of time into both The Division and Uncharted 4’s online components this year and really enjoyed both of them. The Division’s cooperative online set up meant it was fun to play with friends and I’ve always enjoyed Nathan Drake’s multiplayer adventures so Uncharted 4 was no different. Probably the best ever offering in my opinion and while I didn’t play as much Titanfall 2 I thought what I did play was great fun. Despite all that only one game captivated me since it’s release back in Spring, of course, it’s Overwatch! With so many characters and classes (and sub classes) on offer (23 at last count with more coming) there is something here for everyone. Not great at shooters? Go with a healer instead, or maybe a defender like Mei, who can pop up ice walls to block off the opposition. Coming across like the best Saturday morning kids show ever, Overwatch might be the best multiplayer game I’ve ever played, and that’s saying something!

RUNNERS UP:

  • The Division
  • Titanfall 2
  • Uncharted 4: A Thief’s End

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GAME OF THE YEAR

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WINNER: Overwatch

I was really looking forward to Overwatch, I thought the Beta was neat and wanted to get my hands on it. It wasn’t even mentioned in my most anticipated games last year but it was the first game in a long time that I actually hit the level cap for. As discussed above there simply isn’t another shooter, or game, like it. The team based nature of it and the positive feedback loop of having good things during the match being the focus of end game round ups is awesome. Add into that the gender, and race, diversity that flows through the cast of colourful characters and you have a winning formula. Yes it can be frustrating, especially in competitive mode, but to win a closely fought match is one of the best feelings in gaming.

RUNNERS UP:

  • Uncharted 4: A Thief’s End
  • The Division
  • Hitman

So there we go, another year down and lots of amazing games on the horizon for 2017!

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Deus Ex: Mankind Divided – Review (PS4)

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Adam Jensen is back. Following the events of previous title Human Revolution, Jensen finds himself running ops for a branch of Interpol – with one mission in Dubai going south very quickly. In the immediate aftermath, Jensen isn’t sure who he can trust and with rising tensions between augmented and non-augmented citizens approaching breaking point – it seems like the World is on the brink of collapse. So can he stop the madness?

Deus Ex titles have always been about choice and Mankind Divided delivers some interesting ideas, including a couple of my favourite type of game choices… The type where you literally have to choose one or the other, you can’t do both. While some of these are obvious to the player, others are based around what you choose to do during gameplay which is cool.

As usual Jensen is equipped with a full arsenal of augmentations that you can use to get around levels and complete objectives. Some of these will be familiar to regular players of Deus Ex, with some new additions to spice things up. Stealth is still the main priority, which was good for me as I found the shooting to be quite lacklustre and unenjoyable. It’s a shame because it would’ve been nice to have the flexibility of something like Metal Gear Solid V when missions move from stealth to action. More often that not here breaking stealth meant death. I also felt that I never had enough ammo or charge for my abilities, which meant some missions became a rinse and repeat of running to cover, waiting for stealth to recharge, run to next cover, wait for stealth etc.

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I didn’t really think the overall story was great, though there were some great missions and some of the side content was quite strong. There were some interesting characters and it was nice to see some familiar faces. Also shout out to Peter Serafinowicz in his role as Duncan MacReady, as a fellow Brit it was great to hear such a natural vocal performance.

Graphically the game is a powerhouse, it looks exactly like a sci-fi game should. The oppressive atmosphere is effective and while we’ve seen it done before the overtly aggressive policing going on around you certainly has an impact. For the most part the game runs smoothly on the technical side but every now and again, almost always when moving unconscious enemies, glitches would crop up. The last thing you need when trying to hide a body is for it to melt part way into a wall and start moving violently in a vain attempt to free itself!

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Overall I found Deus Ex: Mankind Divided to be an enjoyable experience and that is down to the writing and freedom of choice it allows. Unfortunately for the majority of the game it just wasn’t that fun to play and at times it really felt like a slog, with the gunplay in particular leaving a lot to be desired.

Rating: 6/10

GregHorrorShow’s Guide To Gaming – Part 5: The New PS4 Owner Edition

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So you’ve got yourself a PS4 and you are now faced with a huge collection of games to consider. Fear not, I’m on hand to recommend the best in class for a few different genres/game types.

Have a look below to find something you’re interested in and some titles to explore!

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REMASTERS

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The Last Of Us

One of the best remasters out there, Naughty Dog did a great job on bringing the PS3 smash to the new generation of consoles. Telling the story of Joel and Ellie as they make their way across a post-apocalyptic America, this is a must for those who haven’t played it previously. Another good shout would be Naughty Dog’s Uncharted Collection, which contains the first three Uncharted titles, all remastered.

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ACTION ADVENTURE

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Uncharted 4: A Thief’s End

Speaking of Uncharted, if you’re looking for an exciting, gun toting adventure then A Thief’s End might be the one for you. One of the best looking games I’ve ever seen, coupled with some great voice acting makes for a memorable experience. If treasure hunting isn’t your thing I’d really recommend the latest Assassin’s Creed title Syndicate, which for me was the best game in the series for years.

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WITH FRIENDS

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Destiny: The Taken King

A new breed of online gaming has begun to shine on the new consoles, one in which you play with friends cooperatively rather than competitively. Destiny is one such title, much better with a few friends as opposed to playing solo. It’s a space shooter with character based special abilities that allows good flexibility. The Taken King expansion adds some extra content and is worth picking up. Alternatively, The Division does the same thing in the more realistic setting of a post-virus New York.

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DRIVING

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DriveClub

Despite a troubled launch DriveClub grew into one of, if not the, best driving games around. There are tons of single player tournaments to race through and lots of options for online play, from setting challenges to racing face-to-face. If you prefer a more ‘pure’ driving game I’d also recommend Dirt Rally, which is more simulation and less arcade based.

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HORROR

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Until Dawn

For horror lovers the first game that comes to mind is Until Dawn, a title in which you control a group of teenagers and try to get them to survive the night. The most interesting aspect of the game is that none of them can die or all of them can die – it all comes down to the choices you make during the game. If you’re looking for something more tense, I’d really suggest checking out Alien Isolation – especially if you have any interest in the films. It’s a bit too long but a great experience nonetheless.

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ROLE PLAYING GAMES

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Dragon Age: Inquisition

If you are looking for a sprawling, lengthy campaign of around 50 odd hours (or more!) then look no further than Dragon Age. Create your own character and then enter a world of Elves and Mages, submerge yourself in archery or magic. It’s completely up to you. It’s like creating your own version of Lord Of The Rings. If fantasy isn’t your bag then consider Fallout 4, which is the exact same thing but set hundreds of years in the future after a nuclear war!

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STEALTH

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Metal Gear Solid V: The Phantom Pain

For those of you looking for a more well measured and sneaky experience, it has to be Metal Gear Solid V. While it’s certainly possible to play the game as an action hero this title has some of the best stealth gameplay ever to grace the PlayStation 4. You take on the role of Big Boss, assigned missions ranging from hostage rescue to larger, more complex infiltration scenarios. For those of you that are comic book fans, Batman: Arkham Knight will also tick this box.

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STORY

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Life Is Strange

Some of you might be looking to ease into gaming and a title that is based around story with reduced gameplay could be an option for you. In the first instance I’d recommend the awesome Life Is Strange, the tale of a college student who discovers she has the ability to rewind time. Aside from that, despite the occasional performance issue, I’d suggest checking out any of the Telltale games; The Walking Dead, The Wolf Among Us or Tales From The Borderlands in particular.

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FUN

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Rocket League

For pure unadulterated fun, it has to be Rocket League. It’s football with cars. Quite possibly the dumbest game I’ve ever played, it’s also the most fun by far. With friends is best but even alone with random strangers online is great. There is certainly a skill to the game but it’s the pick-up-and-play-factor that makes Rocket League stand head and shoulders above other games.

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COMPETITIVE

Overwatch

Overwatch

I’ve gone for Overwatch here, mainly because I’ve spent most of the summer addicted to it, but you could switch it for the faster paced Call of Duty or more military focused Battlefield depending on your taste. Overwatch is a glorious 6v6 character based shooter in which you battle over objectives – its the characters that help make it memorable, you have 22 to choose from, all with various skills and abilities.

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TACTICAL

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Invisible Inc.

If you’re looking for pure tactics then seek out Invisible Inc. It’s a turn based cyberpunk adventure, in which you race against time to prepare your agents for their final, high stakes mission. You’ll take control of numerous members of the team and coordinate attacks on various bases around the globe. Another excellent tactical title is Transistor, which is also turn based and has some fantastic artwork and music.

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So there you go a few suggestions to get you going, let me know if you pick any of these up and whether you enjoy them – or if you guys have any other suggestions of titles people new to the PS4 could pick up. Drop a comment below or tweet me @greghorrorshow.

 

Gone Home – Review (PS4)

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I was quite excited to get the chance to play Gone Home, which had arrived on PC last year. I’d heard lots of good things about the game’s setting and atmosphere. It’s a title reminiscent of older adventure games, there isn’t a great deal of gameplay per se, it’s about unravelling the story by exploring around the environment.

Set in 1995, you play as Kaitlin Greenbriar who returns back after some months away travelling to find her family moved into a new house. To make things even weirder there is no-one home but a note on the front door from her sister Sam begging her not to look for her.

And then you’re off, first finding a way into the house and then trying to work out what has been going on in your absence. Along the way you’ll uncover clues about not only your sister but also your parents, each strand delivering more intrigue as you delve into places you probably shouldn’t – and wouldn’t under normal circumstances.

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Gone Home does a good job of making you feel this, that voyeuristic vibe that should accompany rooting around in other people’s private stuff. In a lot of games it’s sometimes easy to forget that whoever you’re investigating is a person with a history and feelings, not so in Gone Home and there were a few instances that I felt genuinely uncomfortable. I think that’s a good thing as it shows they built a believable cast of characters that you know only through clues.

I loved the design of the house itself, which was interesting and quite a big area to explore. The only downside, not unique to this game but exacerbated by the freedom to move around large swathes of the house, is that there is a lot of ground to cover if you miss a clue. Which is what happened to me.

Let me preface this by saying I appreciate that I might be the only person in the world this happened to, I’m not sure what the odds are for missing clues in the game as a lot of them are signposted well. This clue came fairly deep into the game and I, essentially, didn’t click one thing in the room. Now, that is not the developers fault – I missed the clue – but I found it really disappointing there wasn’t any sort of hint system at all. Surely after an allotted time (10/15 mins) a prompt could pop up, even if it’s asking if I want a hint as opposed to just revealing it?

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Instead what happened was I knew I’d missed something so went right back to the start of the house (more than once) and scoured every room again. For 45 mins. Just to put that in context, Gone Home is 2 hours long. So I spent a further amount of time the equivalent of almost half the game aimlessly walking around, frustrated. Eventually, thinking the game might be broken, I checked online, discovered what I had missed, went to the next clue and activated the following sequence. As I said earlier missing the clue is my fault, that’s a part of adventure games but I do feel if I’m turning to the internet in the belief your game is broken then maybe you should consider a form of hint system for next time.

And this broke the game for me. My immersion was shattered and I had lost any interest in the story. I walked away from the game and returned a few hours later to finish it but the experience was soured. Which is a shame because I imagine in a ‘clean’ run through this would be a short but interesting title.

Rating: 6/10

Uncharted 4: A Thief’s End – Review (PS4)

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Anyone who has read this blog for a while will know about my love for the Uncharted series. Victor ‘Sully’ Sullivan remains one of my favourite game characters of all time and the dynamics of the relationship between Nate and Elena, among others, keep me coming back title after title. But after the release of Uncharted 3 and a teaser trailer for the fourth instalment, it was all change at developer Naughty Dog – the driving force of the series Amy Hennig left and The Last Of Us team took over the reigns. The game was rebooted and reimagined. So could they continue the good work laid out in the previous games?

The Last Of Us had a huge impact on the gaming landscape both in terms of design and character development in games. The concern from some corners was that the devs might make Uncharted too ‘serious’. I don’t feel that happened and, actually, I believe toning down a few sections really helped the characters shine. Uncharted 4 still has the bombastic, action filled set pieces I’ve always loved but now includes a few options to use stealth for battles if desired. There are still plenty of one liners and quips but also real conversations and moments of downtime. It’s a slow start compared to other Uncharted games but I think it benefits the game in the long run.

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The story this time is your typical ‘one last job/coming out of retirement’ fare, all based around the reappearance of Nate’s long thought dead brother, Sam. For me, Sam was an interesting character but led to a few issues with the overall Uncharted universe. I don’t recall him having been mentioned much previously but if you ignore the ‘retcon’ of back story and just enjoy the plot it isn’t too much of an issue.

Graphically the game is a powerhouse, I’ve not seen anything like it and it’s definitely one of those games (like Driveclub or Star Wars: Battlefront) that you can use to show off what a PS4 can do. Gameplay remains largely the same, lots of climbing and firefights, although the addition of the grappling hook also gives you a lot more freedom of movement to escape from (or rush to) enemies. The AI of the enemies seems much improved and there were a few occasions that felt genuinely challenging on the Normal setting.

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I was a little disappointed that Greg Edmonson didn’t return to score but I guess the new Uncharted Naughty Dog team wanted to put their own stamp on things. Henry Jackson’s score does the job and the opening theme does hit home as expected. The voice acting is, as always, truly superb. Additionally the facial capture is among the best I’ve seen, able to capture subtle expressions of thoughtfulness or glee. Newcomers Laura Bailey and Warren Kole (as Nadine and Rafe, respectively) delivered two more great characters to the series. Rafe might actually be one of my favourite all time videogame villains.

I’ve always enjoyed the shooting in these titles and Uncharted 4 delivers again, with various weapons all feeling different to handle and having a decent heft to them. Unfortunately the same can’t be said for the hand to hand combat. Taking a more Last Of Us direction meant that close quarters fistfights became a mess of button mashing and hoping for the best. There were also a few sections when climbing that weren’t immediately clear on direction and I ended up falling to my death. Having said that, at least it added some (small) stakes to climbing, which hadn’t happened in previous instalments.

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Multiplayer is back and bigger than ever, with fast paced action set around a few core modes. Uncharted multiplayer has always been a bit ‘Marmite’ but I’ve always enjoyed the fun nature of it and this game really ramps things up by introducing computer controlled side kicks and mystical abilities based on items from the series. This feels like a good move to me, the game thrives on the magic artefact theme so why not lean into it for multiplayer? Players remain a touch bullet-spongy, again not an issue for me but others may not like that style of combat. The grappling hook also comes into its own here and it’s very satisfying to take out a human opponent from up high!

I don’t want to go into detail about the story but I will say it was the most enjoyable one in the series for me. Uncharted 2, with its triple-crossing, pulp action comes a very close second but the character development in 4 is truly great. They have the benefit of this being the final game, which allows them the luxury of tying up some loose ends and I’ll finish this short section on the story by saying, as someone heavily invested in the series and characters, that I was really pleased as the credits rolled – Uncharted 4: A Thief’s End is a great way to wrap up the series.

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Another stellar title in the series then, as Naughty Dog continue their amazing run of games on PS4. With the increase of players on Playstation this generation lots more people will get a chance to experience Uncharted’s special brand of treasure hunting. If you haven’t already picked this up, I’d really recommend you do.

Rating: 10/10

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Call Of Duty: Black Ops III – Review (PS4)

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I quite enjoyed the last Call Of Duty game, Advanced Warfare, and Black Ops II was my favourite game in the entire series so I was really hopeful that Black Ops III would be another great experience.

In Black Ops II, I found that I enjoyed the story a lot more than the multiplayer especially with the option to change the outcome via decisions you make over the course of the game. With this new title I felt the balance had shifted in the other direction and when you’re not that into the multiplayer aspect of a game series, that can be an issue.

I fully expect to be in the minority here as I know the Call Of Duty series fast paced, twitch based, shooting is massively popular. It’s just never felt good to me. What’s on offer here for multiplayer is a solid set of maps (one of them even made my list of Top 30 Maps) and some new abilities/classes with which to play around with. In the wake of Titanfall and Advanced Warfare there is an added emphasis on movement, with the ability to jump boost along walls and gain some extra height quickly giving the game an even faster pace than before.

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Story wise, this tale of futuristic espionage treads a familiar path – you and your team take on various groups of enemies, now also featuring robots/cyborgs, as you try to unravel a mystery with the C.I.A (your employer) at its heart. One thing I did like about the campaign was that it gave you the option to play as a male or female operative, which is pretty cool. Something I didn’t like was the fact the game ran separate versions of the campaign for online and offline story modes. So if you played offline, when you returned and were online there was no way (other than switching off your internet) to continue your game… madness!

Graphically the game looks good, as you’d expect and there are no performance issues that I encountered. The campaign supports 4 player co-op play as well so if you have friends that also have the game that’s a neat way to experience the story. Zombies mode returns and there is also a new mode called Nightmares, unlocked by finishing the campaign, that puts a different spin on the story and replaces the usual enemies with Zombies.

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Overall I was a little disappointed with this instalment in the Call Of Duty series. Without an interesting story to compliment the multiplayer I didn’t feel there was enough there for me personally. In terms of the gameplay Black Ops III continues to evolve the series and brings some interesting ideas to the table but the campaign mode, while delivering something new with gender choice and co-operative play, also felt like a step backwards – especially after the way Black Ops II’s story played out. I suspect fans of the series will have loved it but there just wasn’t enough there to hook me in.

Rating: 6/10

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